[Fix] (MG_Backend/DirectVulkan): support Voxy rendering

Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
This commit is contained in:
2026-06-09 00:37:37 +08:00
parent ab9db43599
commit cf165c0db5
65 changed files with 3724 additions and 239 deletions
@@ -73,6 +73,24 @@ namespace MobileGL::MG_Impl::GLImpl {
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
void MultiDrawElementsIndirectCount_Backend(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount(mode, type, indirect, drawcount,
maxdrawcount, stride);
}
void MultiDrawArraysIndirectCount_Backend(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount,
stride);
}
void DrawRangeElementsBaseVertex_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {
#ifdef TRACY_ENABLE
@@ -210,6 +228,32 @@ namespace MobileGL::MG_Impl::GLImpl {
MultiDrawArraysIndirect_Backend(mode, indirect, drawcount, stride);
}
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
auto multiDrawElementsIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount;
if (!multiDrawElementsIndirectCount) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Backend does not support indirect-parameter indexed draws."));
return;
}
MultiDrawElementsIndirectCount_Backend(mode, type, indirect, drawcount, maxdrawcount, stride);
}
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
auto multiDrawArraysIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount;
if (!multiDrawArraysIndirectCount) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Backend does not support indirect-parameter array draws."));
return;
}
MultiDrawArraysIndirectCount_Backend(mode, indirect, drawcount, maxdrawcount, stride);
}
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {
DrawRangeElementsBaseVertex_Backend(mode, start, end, count, type, indices, basevertex);