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[Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented: - Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version. - Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy. Fixed: - Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data. - Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots. Tests: - Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
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@@ -17,6 +17,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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void MemoryBarrierByRegion(GLbitfield barriers);
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
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void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
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void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride);
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void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride);
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void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex);
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void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
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