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[Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented: - Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version. - Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy. Fixed: - Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data. - Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots. Tests: - Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
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@@ -15,6 +15,19 @@ namespace MobileGL::MG_Impl::GLImpl {
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GLenum format);
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void GenerateMipmap(GLenum target);
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void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
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void CreateTextures(GLenum target, GLsizei n, GLuint* textures);
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void TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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void TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
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GLenum format, GLenum type, const void* pixels);
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void TextureParameterf(GLuint texture, GLenum pname, GLfloat param);
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void TextureParameteri(GLuint texture, GLenum pname, GLint param);
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void TextureParameteriv(GLuint texture, GLenum pname, const GLint* params);
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void BindTextureUnit(GLuint unit, GLuint texture);
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void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
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void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
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void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params);
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void GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params);
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void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
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void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
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