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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented: - Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version. - Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy. Fixed: - Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data. - Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots. Tests: - Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
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@@ -321,22 +321,39 @@ namespace MobileGL::MG_Impl {
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GETPROC(glClearBufferfi, name);
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GETPROC(glGetStringi, name);
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GETPROC(glIsRenderbuffer, name);
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GETPROC(glIsRenderbufferEXT, name);
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GETPROC(glBindRenderbuffer, name);
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GETPROC(glBindRenderbufferEXT, name);
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GETPROC(glDeleteRenderbuffers, name);
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GETPROC(glDeleteRenderbuffersEXT, name);
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GETPROC(glGenRenderbuffers, name);
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GETPROC(glGenRenderbuffersEXT, name);
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GETPROC(glRenderbufferStorage, name);
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GETPROC(glRenderbufferStorageEXT, name);
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GETPROC(glGetRenderbufferParameteriv, name);
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GETPROC(glGetRenderbufferParameterivEXT, name);
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GETPROC(glIsFramebuffer, name);
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GETPROC(glIsFramebufferEXT, name);
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GETPROC(glBindFramebuffer, name);
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GETPROC(glBindFramebufferEXT, name);
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GETPROC(glDeleteFramebuffers, name);
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GETPROC(glDeleteFramebuffersEXT, name);
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GETPROC(glGenFramebuffers, name);
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GETPROC(glGenFramebuffersEXT, name);
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GETPROC(glCheckFramebufferStatus, name);
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GETPROC(glCheckFramebufferStatusEXT, name);
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GETPROC(glFramebufferTexture1D, name);
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GETPROC(glFramebufferTexture1DEXT, name);
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GETPROC(glFramebufferTexture2D, name);
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GETPROC(glFramebufferTexture2DEXT, name);
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GETPROC(glFramebufferTexture3D, name);
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GETPROC(glFramebufferTexture3DEXT, name);
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GETPROC(glFramebufferRenderbuffer, name);
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GETPROC(glFramebufferRenderbufferEXT, name);
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GETPROC(glGetFramebufferAttachmentParameteriv, name);
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GETPROC(glGetFramebufferAttachmentParameterivEXT, name);
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GETPROC(glGenerateMipmap, name);
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GETPROC(glGenerateMipmapEXT, name);
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GETPROC(glBlitFramebuffer, name);
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GETPROC(glRenderbufferStorageMultisample, name);
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GETPROC(glFramebufferTextureLayer, name);
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