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[Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented: - Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version. - Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy. Fixed: - Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data. - Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots. Tests: - Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
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@@ -25,6 +25,7 @@ namespace MobileGL {
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AtomicCounter,
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DispatchIndirect,
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DrawIndirect,
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Parameter,
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ShaderStorage,
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BufferTargetCount,
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Unknown = -1
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@@ -16,7 +16,7 @@ namespace MobileGL::MG_State::GLState {
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ToArray(BufferTarget::Vertex, BufferTarget::Uniform, BufferTarget::CopyRead, BufferTarget::CopyWrite,
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BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture,
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BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect,
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BufferTarget::DrawIndirect, BufferTarget::ShaderStorage);
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BufferTarget::DrawIndirect, BufferTarget::Parameter, BufferTarget::ShaderStorage);
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constexpr const auto BufferBindPointTargets = ToArray(BufferTarget::Uniform, BufferTarget::TransformFeedback,
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BufferTarget::AtomicCounter, BufferTarget::ShaderStorage);
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