[Fix] (MG_Backend/DirectVulkan): support Voxy rendering

Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
This commit is contained in:
2026-06-09 00:37:37 +08:00
parent ab9db43599
commit cf165c0db5
65 changed files with 3724 additions and 239 deletions
@@ -360,6 +360,17 @@ namespace MobileGL {
return m_parameters.FrontFaceModeSetting;
}
void RenderState::SetProvokingVertexMode(ProvokingVertexMode mode) {
if (m_parameters.ProvokingVertexModeSetting == mode) return;
m_parameters.ProvokingVertexModeSetting = mode;
++m_version;
}
ProvokingVertexMode RenderState::GetProvokingVertexMode() const {
return m_parameters.ProvokingVertexModeSetting;
}
// --------------------- Scissor ---------------------
void RenderState::SetScissorBox(IntVec4 box) {
if (m_parameters.ScissorBox == box) return;