mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 22:58:30 +09:00
[Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented: - Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version. - Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy. Fixed: - Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data. - Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots. Tests: - Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
This commit is contained in:
@@ -0,0 +1,20 @@
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cmake_minimum_required(VERSION 3.14)
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add_executable(
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TextureTest
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TextureTest.cpp
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)
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target_include_directories(TextureTest PRIVATE
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${MGL_ROOT}/include
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${MGL_ROOT}/MobileGL
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)
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target_link_libraries(
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TextureTest PRIVATE
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GTest::gtest_main
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${LINK_LIBRARIES}
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)
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include(GoogleTest)
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gtest_discover_tests(TextureTest)
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@@ -0,0 +1,189 @@
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// MobileGL - MobileGL/MG_Test/Texture/TextureTest.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include <gtest/gtest.h>
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#include "Includes.h"
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#include "Init.h"
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#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
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#include <MG_Impl/GLImpl/Texture/GL_Texture.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_State/GLState/TextureState/TextureObject.h>
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#include <MG_Util/Texture/TextureFormatProcessor.h>
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using namespace MobileGL;
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class TextureTest : public ::testing::Test {
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protected:
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void SetUp() override { MobileGL::Initialize(); }
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};
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TEST_F(TextureTest, CreateTexturesCreatesObjectsWithoutBinding) {
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GLuint texture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
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EXPECT_NE(texture, 0u);
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EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
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auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
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EXPECT_EQ(unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(), nullptr);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, TextureStorageAndSubImageModifyNamedObjectOnly) {
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GLuint namedTexture = 0;
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GLuint boundTexture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
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MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
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const auto boundObjectBefore =
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MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
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MG_Impl::GLImpl::TextureStorage2D(namedTexture, 2, GL_RGBA8, 2, 2);
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const Uint8 pixels[] = {
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1, 2, 3, 4,
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5, 6, 7, 8,
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9, 10, 11, 12,
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13, 14, 15, 16,
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};
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MG_Impl::GLImpl::TextureSubImage2D(namedTexture, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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const auto namedObject = MG_State::pGLContext->GetTextureObject(namedTexture);
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auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(namedObject.get());
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EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 0), IntVec3(2, 2, 1));
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EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 1), IntVec3(1, 1, 1));
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EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 0));
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EXPECT_FALSE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 1));
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EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
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boundObjectBefore);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, GetTextureImageReadsNamedObjectWithoutBinding) {
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GLuint texture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
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MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 1);
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const Uint8 pixels[] = {
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21, 22, 23, 24,
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31, 32, 33, 34,
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};
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MG_Impl::GLImpl::TextureSubImage2D(texture, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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Uint8 output[sizeof(pixels)] = {};
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MG_Impl::GLImpl::GetTextureImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, sizeof(output), output);
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EXPECT_EQ(std::memcmp(output, pixels, sizeof(pixels)), 0);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, GetTextureSubImageReadsFullNamedLevelWithoutBinding) {
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GLuint texture = 0;
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GLuint boundTexture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
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MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
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const auto boundObjectBefore =
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MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
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MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 1);
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const Uint8 pixels[] = {
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41, 42, 43, 44,
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51, 52, 53, 54,
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};
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MG_Impl::GLImpl::TextureSubImage2D(texture, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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Uint8 output[sizeof(pixels)] = {};
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MG_Impl::GLImpl::GetTextureSubImage(texture, 0, 0, 0, 0, 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
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sizeof(output), output);
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EXPECT_EQ(std::memcmp(output, pixels, sizeof(pixels)), 0);
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EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
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boundObjectBefore);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, GetTextureSubImageRejectsPartialReadbackForNow) {
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GLuint texture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
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MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 2);
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Uint8 output[4] = {};
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MG_Impl::GLImpl::GetTextureSubImage(texture, 0, 0, 0, 0, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
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sizeof(output), output);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
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}
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TEST_F(TextureTest, TextureParameteriAndBindTextureUnitAreDirectStateAccess) {
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GLuint texture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
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MG_Impl::GLImpl::TextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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GLint minFilter = 0;
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MG_Impl::GLImpl::GetTextureParameteriv(texture, GL_TEXTURE_MIN_FILTER, &minFilter);
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EXPECT_EQ(minFilter, GL_NEAREST);
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MG_Impl::GLImpl::BindTextureUnit(3, texture);
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EXPECT_EQ(MG_State::pGLContext->GetActiveTextureUnit(), 0);
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EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(3)
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.GetBindingSlot(TextureTarget::Texture2D)
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.GetBoundObject()
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->GetExternalIndex(),
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texture);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, TextureParameterfModifiesNamedObjectWithoutBinding) {
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GLuint namedTexture = 0;
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GLuint boundTexture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
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MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
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const auto boundObjectBefore =
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MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
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MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_TEXTURE_MIN_FILTER, static_cast<GLfloat>(GL_LINEAR));
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MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_TEXTURE_MAG_FILTER, static_cast<GLfloat>(GL_NEAREST));
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MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_DEPTH_STENCIL_TEXTURE_MODE,
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static_cast<GLfloat>(GL_DEPTH_COMPONENT));
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GLint namedMinFilter = 0;
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GLint namedMagFilter = 0;
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GLint boundMinFilter = 0;
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GLint boundMagFilter = 0;
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MG_Impl::GLImpl::GetTextureParameteriv(namedTexture, GL_TEXTURE_MIN_FILTER, &namedMinFilter);
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MG_Impl::GLImpl::GetTextureParameteriv(namedTexture, GL_TEXTURE_MAG_FILTER, &namedMagFilter);
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MG_Impl::GLImpl::GetTextureParameteriv(boundTexture, GL_TEXTURE_MIN_FILTER, &boundMinFilter);
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MG_Impl::GLImpl::GetTextureParameteriv(boundTexture, GL_TEXTURE_MAG_FILTER, &boundMagFilter);
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EXPECT_EQ(namedMinFilter, GL_LINEAR);
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EXPECT_EQ(namedMagFilter, GL_NEAREST);
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EXPECT_EQ(boundMinFilter, GL_NEAREST_MIPMAP_LINEAR);
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EXPECT_EQ(boundMagFilter, GL_LINEAR);
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EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
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boundObjectBefore);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, NormalizeDepth24Stencil8UsesPackedDepthStencilType) {
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GLenum internalFormat = 0;
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GLenum format = 0;
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GLenum type = 0;
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MG_Util::TextureFormatProcessor::NormalizePixelFormat(GL_DEPTH24_STENCIL8,
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PixelFormatNormalizeOptionBit::None,
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&internalFormat, &format, &type);
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EXPECT_EQ(internalFormat, GL_DEPTH24_STENCIL8);
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EXPECT_EQ(format, GL_DEPTH_STENCIL);
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EXPECT_EQ(type, GL_UNSIGNED_INT_24_8);
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}
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