[Fix] (MG_Backend/DirectVulkan): support Voxy rendering

Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
This commit is contained in:
2026-06-09 00:37:37 +08:00
parent ab9db43599
commit cf165c0db5
65 changed files with 3724 additions and 239 deletions
@@ -83,6 +83,7 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.DeviceName = p.deviceName;
caps.DriverVersionString = DecodeDriverVersion(p.driverVersion);
caps.UniformBufferOffsetAlignment = static_cast<int>(p.limits.minUniformBufferOffsetAlignment);
caps.MaxShaderStorageBlockSize = static_cast<SizeT>(p.limits.maxStorageBufferRange);
return true;
}
@@ -93,5 +94,6 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.DeviceName = properties.deviceName;
caps.DriverVersionString = DecodeDriverVersion(properties.driverVersion);
caps.UniformBufferOffsetAlignment = static_cast<int>(properties.limits.minUniformBufferOffsetAlignment);
caps.MaxShaderStorageBlockSize = static_cast<SizeT>(properties.limits.maxStorageBufferRange);
}
} // namespace MobileGL::MG_Util::BackendLoader
@@ -16,6 +16,7 @@ namespace MobileGL {
String DeviceName;
String DriverVersionString;
Int UniformBufferOffsetAlignment = 256;
SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
};
} // namespace MG_External
namespace MG_Util::BackendLoader {
@@ -38,6 +38,8 @@ namespace MobileGL {
return BufferTarget::DispatchIndirect;
case GL_DRAW_INDIRECT_BUFFER:
return BufferTarget::DrawIndirect;
case GL_PARAMETER_BUFFER_ARB:
return BufferTarget::Parameter;
case GL_SHADER_STORAGE_BUFFER:
return BufferTarget::ShaderStorage;
case GL_UNKNOWN_MGL:
@@ -84,4 +86,4 @@ namespace MobileGL {
return result;
}
} // namespace MG_Util
} // namespace MobileGL
} // namespace MobileGL
@@ -148,6 +148,17 @@ namespace MobileGL {
}
}
ProvokingVertexMode ConvertGLEnumToProvokingVertexMode(GLenum v) {
switch (v) {
case GL_FIRST_VERTEX_CONVENTION:
return ProvokingVertexMode::FirstVertex;
case GL_LAST_VERTEX_CONVENTION:
return ProvokingVertexMode::LastVertex;
default:
return ProvokingVertexMode::Unknown;
}
}
CapabilityInput ConvertGLEnumToCapabilityInput(GLenum v) {
switch (v) {
case GL_BLEND:
@@ -18,6 +18,7 @@ namespace MobileGL {
PixelStoreParam ConvertGLEnumToPixelStoreParam(GLenum value);
CullFaceMode ConvertGLEnumToCullFaceMode(GLenum value);
FrontFaceMode ConvertGLEnumToFrontFaceMode(GLenum value);
ProvokingVertexMode ConvertGLEnumToProvokingVertexMode(GLenum value);
CapabilityInput ConvertGLEnumToCapabilityInput(GLenum value);
} // namespace MG_Util
} // namespace MobileGL
@@ -38,6 +38,8 @@ namespace MobileGL {
return GL_DISPATCH_INDIRECT_BUFFER;
case BufferTarget::DrawIndirect:
return GL_DRAW_INDIRECT_BUFFER;
case BufferTarget::Parameter:
return GL_PARAMETER_BUFFER_ARB;
case BufferTarget::ShaderStorage:
return GL_SHADER_STORAGE_BUFFER;
case BufferTarget::Unknown:
@@ -84,4 +86,4 @@ namespace MobileGL {
return result;
}
} // namespace MG_Util
} // namespace MobileGL
} // namespace MobileGL
@@ -149,6 +149,17 @@ namespace MobileGL {
}
}
GLenum ConvertProvokingVertexModeToGLEnum(ProvokingVertexMode v) {
switch (v) {
case ProvokingVertexMode::FirstVertex:
return GL_FIRST_VERTEX_CONVENTION;
case ProvokingVertexMode::LastVertex:
return GL_LAST_VERTEX_CONVENTION;
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertCapabilityInputToGLEnum(CapabilityInput v) {
switch (v) {
case CapabilityInput::Blend:
@@ -18,6 +18,7 @@ namespace MobileGL {
GLenum ConvertPixelStoreParamToGLEnum(PixelStoreParam value);
GLenum ConvertCullFaceModeToGLEnum(CullFaceMode value);
GLenum ConvertFrontFaceModeToGLEnum(FrontFaceMode value);
GLenum ConvertProvokingVertexModeToGLEnum(ProvokingVertexMode value);
GLenum ConvertCapabilityInputToGLEnum(CapabilityInput value);
} // namespace MG_Util
} // namespace MobileGL
@@ -38,6 +38,8 @@ namespace MobileGL {
return "DispatchIndirect";
case BufferTarget::DrawIndirect:
return "DrawIndirect";
case BufferTarget::Parameter:
return "Parameter";
case BufferTarget::ShaderStorage:
return "ShaderStorage";
case BufferTarget::Unknown:
@@ -87,4 +89,4 @@ namespace MobileGL {
return result.empty() ? "[]" : result;
}
} // namespace MG_Util
} // namespace MobileGL
} // namespace MobileGL
@@ -131,6 +131,17 @@ namespace MobileGL {
}
}
String ConvertProvokingVertexModeToString(ProvokingVertexMode v) {
switch (v) {
case ProvokingVertexMode::FirstVertex:
return "FirstVertex";
case ProvokingVertexMode::LastVertex:
return "LastVertex";
default:
return "Unknown";
}
}
String ConvertCapabilityInputToString(CapabilityInput v) {
switch (v) {
case CapabilityInput::Blend:
@@ -17,6 +17,7 @@ namespace MobileGL {
String ConvertPixelStoreParamToString(PixelStoreParam value);
String ConvertCullFaceModeToString(CullFaceMode value);
String ConvertFrontFaceModeToString(FrontFaceMode value);
String ConvertProvokingVertexModeToString(ProvokingVertexMode value);
String ConvertCapabilityInputToString(CapabilityInput value);
} // namespace MG_Util
} // namespace MobileGL
@@ -190,6 +190,18 @@ namespace {
}
}
}
void InjectDepthRangeBuiltinShim(MobileGL::ShaderStage stage, MobileGL::String& source) {
if (stage != MobileGL::ShaderStage::Fragment) return;
if (source.find("gl_DepthRange") == MobileGL::String::npos) return;
if (source.find("mg_DepthRangeParameters") != MobileGL::String::npos) return;
constexpr const char* shim =
"struct mg_DepthRangeParameters { float near; float far; float diff; };\n"
"const mg_DepthRangeParameters mg_DepthRange = mg_DepthRangeParameters(0.0, 1.0, 1.0);\n"
"#define gl_DepthRange mg_DepthRange\n";
source.insert(FindAfterVersionDirective(source), shim);
}
} // namespace
namespace MobileGL {
@@ -272,6 +284,7 @@ namespace MobileGL {
RenameBuiltinShadowingFunction(source, "tanh", "mg_tanh");
RenameBuiltinShadowingFunction(source, "fma", "mg_fma");
ModernizeLegacyGLSL(stage, source);
InjectDepthRangeBuiltinShim(stage, source);
}
} // namespace ShaderTranspiler
@@ -178,6 +178,7 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
break;
// Depth Stencil
case GL_DEPTH24_STENCIL8:
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH_STENCIL:
*outFormat = GL_DEPTH_STENCIL;
@@ -332,9 +333,12 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
// Depth Stencil
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH_STENCIL:
*outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
break;
case GL_DEPTH24_STENCIL8:
case GL_DEPTH_STENCIL:
*outType = GL_UNSIGNED_INT_24_8;
break;
default:
MGLOG_E("NormalizePixelFormat: outType: unhandled internalFormat: %s",
@@ -345,4 +349,4 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
}
}
}
} // namespace MobileGL::MG_Util::TextureFormatProcessor
} // namespace MobileGL::MG_Util::TextureFormatProcessor