[Fix] (MG_Backend/DirectVulkan): support Voxy rendering

Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
This commit is contained in:
2026-06-09 00:37:37 +08:00
parent ab9db43599
commit cf165c0db5
65 changed files with 3724 additions and 239 deletions
+1 -1
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@@ -4,7 +4,7 @@ project("MobileGL")
option(MOBILEGL_BUILD_TEST "Build MobileGL tests" ON ) option(MOBILEGL_BUILD_TEST "Build MobileGL tests" ON )
option(MOBILEGL_BUILD_BENCHMARK "Build MobileGL benchmarks" ON ) option(MOBILEGL_BUILD_BENCHMARK "Build MobileGL benchmarks" ON )
option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" OFF) option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" ON )
option(MOBILEGL_ENABLE_TRACY "Enable tracy for profiling" OFF) option(MOBILEGL_ENABLE_TRACY "Enable tracy for profiling" OFF)
if (ANDROID) if (ANDROID)
+23
View File
@@ -8,8 +8,14 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
#include "MG_State/GLState/TextureState/TextureEnum.h"
namespace MobileGL { namespace MobileGL {
namespace MG_State::GLState {
class FramebufferObject;
class ITextureObject;
}
enum class BackendType { enum class BackendType {
DirectGLES, DirectGLES,
DirectVulkan, DirectVulkan,
@@ -31,6 +37,10 @@ namespace MobileGL {
void (*MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, void (*MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
GLsizei stride); GLsizei stride);
void (*MultiDrawArraysIndirect)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride); void (*MultiDrawArraysIndirect)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void (*MultiDrawElementsIndirectCount)(GLenum mode, GLenum type, const void* indirect,
GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
void (*MultiDrawArraysIndirectCount)(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride);
void (*DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void (*DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex); const void* indices, GLint basevertex);
void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
@@ -54,8 +64,17 @@ namespace MobileGL {
void (*ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value); void (*ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void (*ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value); void (*ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value);
void (*ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value); void (*ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value);
void (*ClearNamedFramebufferfv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLfloat* value);
void (*ClearNamedFramebufferfi)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void (*BlitNamedFramebuffer)(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border); GLsizei height, GLint border);
void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
@@ -64,6 +83,9 @@ namespace MobileGL {
void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels); void* pixels);
void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels); void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void (*GetTextureImage)(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
GLsizei bufSize, GLvoid* pixels);
void (*DispatchCompute)(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ); void (*DispatchCompute)(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
void (*DispatchComputeIndirect)(GLintptr indirect); void (*DispatchComputeIndirect)(GLintptr indirect);
void (*MemoryBarrier)(GLbitfield barriers); void (*MemoryBarrier)(GLbitfield barriers);
@@ -90,6 +112,7 @@ namespace MobileGL {
struct DynamicBackendParameters { struct DynamicBackendParameters {
SizeT UniformBufferOffsetAlignment = 256; SizeT UniformBufferOffsetAlignment = 256;
SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
}; };
enum class WindowBackend { enum class WindowBackend {
@@ -125,7 +125,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader, V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage}, E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
E_GL_ARB_texture_storage, E_GL_ARB_direct_state_access,
E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64},
.IsCompatibilityProfile = false // Is Compatibility Profile .IsCompatibilityProfile = false // Is Compatibility Profile
}, },
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability .StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
@@ -160,6 +163,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex; funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect; funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect; funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
funcsTable.GL.MultiDrawElementsIndirectCount = MultiDrawElementsIndirectCount;
funcsTable.GL.MultiDrawArraysIndirectCount = MultiDrawArraysIndirectCount;
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex; funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
funcsTable.GL.DrawRangeElements = DrawRangeElements; funcsTable.GL.DrawRangeElements = DrawRangeElements;
funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance; funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
@@ -175,12 +180,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
funcsTable.GL.ClearBufferfv = ClearBufferfv; funcsTable.GL.ClearBufferfv = ClearBufferfv;
funcsTable.GL.ClearBufferuiv = ClearBufferuiv; funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
funcsTable.GL.ClearBufferiv = ClearBufferiv; funcsTable.GL.ClearBufferiv = ClearBufferiv;
funcsTable.GL.ClearNamedFramebufferfv = ClearNamedFramebufferfv;
funcsTable.GL.ClearNamedFramebufferfi = ClearNamedFramebufferfi;
funcsTable.GL.BlitFramebuffer = BlitFramebuffer; funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
funcsTable.GL.BlitNamedFramebuffer = BlitNamedFramebuffer;
funcsTable.GL.CopyTexImage2D = CopyTexImage2D; funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D; funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
funcsTable.GL.GenerateMipmap = GenerateMipmap; funcsTable.GL.GenerateMipmap = GenerateMipmap;
funcsTable.GL.ReadPixels = ReadPixels; funcsTable.GL.ReadPixels = ReadPixels;
funcsTable.GL.GetTexImage = GetTexImage; funcsTable.GL.GetTexImage = GetTexImage;
funcsTable.GL.GetTextureImage = GetTextureImage;
funcsTable.GL.DispatchCompute = DispatchCompute; funcsTable.GL.DispatchCompute = DispatchCompute;
funcsTable.GL.DispatchComputeIndirect = DispatchComputeIndirect; funcsTable.GL.DispatchComputeIndirect = DispatchComputeIndirect;
funcsTable.GL.MemoryBarrier = MemoryBarrier; funcsTable.GL.MemoryBarrier = MemoryBarrier;
@@ -206,6 +215,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() { void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
static constexpr SizeT kMaxAdvertisedShaderStorageBlockSize = 512ull * 1024ull * 1024ull;
m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment; m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment;
m_dynamicParameters.MaxShaderStorageBlockSize =
std::min(m_vulkanCaps.MaxShaderStorageBlockSize, kMaxAdvertisedShaderStorageBlockSize);
if (m_dynamicParameters.MaxShaderStorageBlockSize != m_vulkanCaps.MaxShaderStorageBlockSize) {
MGLOG_I("DirectVulkan: clamped GL_MAX_SHADER_STORAGE_BLOCK_SIZE from %zu to %zu",
m_vulkanCaps.MaxShaderStorageBlockSize,
m_dynamicParameters.MaxShaderStorageBlockSize);
}
} }
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
@@ -157,6 +157,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
StorageBlockResource block{}; StorageBlockResource block{};
block.name = blockName; block.name = blockName;
block.binding = binding->binding;
block.dataSize = static_cast<GLint>(binding->block.size); block.dataSize = static_cast<GLint>(binding->block.size);
const GLuint blockIndex = static_cast<GLuint>(cache.storageBlocks.size()); const GLuint blockIndex = static_cast<GLuint>(cache.storageBlocks.size());
AddBufferVariablesRecursive(binding->block, blockName, blockIndex, cache.bufferVariables, AddBufferVariablesRecursive(binding->block, blockName, blockIndex, cache.bufferVariables,
@@ -235,8 +236,38 @@ namespace MobileGL::MG_Backend::DirectVulkan {
pVulkanRenderer->ClearBufferiv(buffer, drawbuffer, value); pVulkanRenderer->ClearBufferiv(buffer, drawbuffer, value);
} }
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {} void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {} GLint drawbuffer, const GLfloat* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferfv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, GLfloat depth, GLint stencil) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfi called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferfi called with null GL context");
pVulkanRenderer->ClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
}
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsIndirect called with null GL context");
pVulkanRenderer->MultiDrawElementsIndirectCount(mode, type, indirect, 0, drawcount, stride);
}
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
MGLOG_W("DirectVulkan::MultiDrawArraysIndirect is not implemented yet (drawcount=%d)", drawcount);
}
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirectCount called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsIndirectCount called with null GL context");
pVulkanRenderer->MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);
}
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
MGLOG_W("DirectVulkan::MultiDrawArraysIndirectCount is not implemented yet (maxdrawcount=%d)", maxdrawcount);
}
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {} const void* indices, GLint basevertex) {}
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {} void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {}
@@ -277,8 +308,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
void DispatchComputeIndirect(GLintptr indirect) { void DispatchComputeIndirect(GLintptr indirect) {
MGLOG_W("DirectVulkan::DispatchComputeIndirect is not implemented yet (offset=%zu)", MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DispatchComputeIndirect called with null VulkanRenderer");
static_cast<SizeT>(indirect)); MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DispatchComputeIndirect called with null GL context");
pVulkanRenderer->DispatchComputeIndirect(indirect);
} }
void MemoryBarrier(GLbitfield barriers) { void MemoryBarrier(GLbitfield barriers) {
@@ -589,8 +621,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
cache.storageBlocks[storageBlockIndex].binding = storageBlockBinding; cache.storageBlocks[storageBlockIndex].binding = storageBlockBinding;
} }
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {} void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {} MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ReadPixels called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ReadPixels called with null GL context");
pVulkanRenderer->ReadPixels(x, y, width, height, format, type, pixels);
}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTexImage called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GetTexImage called with null GL context");
pVulkanRenderer->GetTexImage(target, level, format, type, pixels);
}
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture, TextureUploadTarget uploadTarget,
GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* pixels) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTextureImage called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GetTextureImage called with null GL context");
pVulkanRenderer->GetTextureImage(texture, uploadTarget, level, format, type, bufSize, pixels);
}
void Clear(GLbitfield mask) { void Clear(GLbitfield mask) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Clear called with null VulkanRenderer"); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Clear called with null VulkanRenderer");
@@ -713,6 +759,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
pVulkanRenderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); pVulkanRenderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
} }
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitNamedFramebuffer called with null VulkanRenderer");
pVulkanRenderer->BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0,
dstY0, dstX1, dstY1, mask, filter);
}
void Present() { void Present() {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Present called with null VulkanRenderer"); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Present called with null VulkanRenderer");
pVulkanRenderer->Present(); pVulkanRenderer->Present();
@@ -17,6 +17,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value); void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value); void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value); void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLfloat* value);
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, GLfloat depth, GLint stencil);
void Clear(GLbitfield mask); void Clear(GLbitfield mask);
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices); void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
void DrawArrays(GLenum mode, GLint first, GLsizei count); void DrawArrays(GLenum mode, GLint first, GLsizei count);
@@ -27,6 +31,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLsizei drawcount, const GLint* basevertex); GLsizei drawcount, const GLint* basevertex);
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride); void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride); void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride);
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex); const void* indices, GLint basevertex);
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
@@ -44,6 +52,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawArraysIndirect(GLenum mode, const void* indirect); void DrawArraysIndirect(GLenum mode, const void* indirect);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter); GLint dstY1, GLbitfield mask, GLenum filter);
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border); GLsizei height, GLint border);
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
@@ -69,5 +82,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels); void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture, TextureUploadTarget uploadTarget,
GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* pixels);
void Present(); void Present();
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
@@ -178,9 +178,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
packet.signalSemaphore = m_swapchainImageRenderFinishedSemaphores[swapchainImageIndex]; packet.signalSemaphore = m_swapchainImageRenderFinishedSemaphores[swapchainImageIndex];
packet.commandBuffer = frame.commandBuffer; packet.commandBuffer = frame.commandBuffer;
packet.submitInfo.waitSemaphoreCount = 1; packet.submitInfo.waitSemaphoreCount = frame.imageAvailableSemaphoreConsumed ? 0U : 1U;
packet.submitInfo.pWaitSemaphores = &packet.waitSemaphore; packet.submitInfo.pWaitSemaphores = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitSemaphore;
packet.submitInfo.pWaitDstStageMask = &packet.waitDstStageMask; packet.submitInfo.pWaitDstStageMask = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitDstStageMask;
packet.submitInfo.commandBufferCount = shouldSubmitCommandBuffer ? 1U : 0U; packet.submitInfo.commandBufferCount = shouldSubmitCommandBuffer ? 1U : 0U;
packet.submitInfo.pCommandBuffers = shouldSubmitCommandBuffer ? &packet.commandBuffer : nullptr; packet.submitInfo.pCommandBuffers = shouldSubmitCommandBuffer ? &packet.commandBuffer : nullptr;
packet.submitInfo.signalSemaphoreCount = 1; packet.submitInfo.signalSemaphoreCount = 1;
@@ -217,6 +217,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return result; return result;
} }
frame.imageAvailableSemaphoreConsumed = false;
return vkAcquireNextImageKHR(device, swapchain, timeout, frame.imageAvailableSemaphore, acquireFence, return vkAcquireNextImageKHR(device, swapchain, timeout, frame.imageAvailableSemaphore, acquireFence,
&outImageIndex); &outImageIndex);
} }
@@ -260,6 +261,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
frame.hasCommandBufferRecorded = false; frame.hasCommandBufferRecorded = false;
frame.isCommandRecording = false; frame.isCommandRecording = false;
frame.imageAvailableSemaphoreConsumed = false;
return VK_SUCCESS; return VK_SUCCESS;
} }
@@ -277,5 +279,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
frame.imageAvailableSemaphore = VK_NULL_HANDLE; frame.imageAvailableSemaphore = VK_NULL_HANDLE;
frame.isCommandRecording = false; frame.isCommandRecording = false;
frame.hasCommandBufferRecorded = false; frame.hasCommandBufferRecorded = false;
frame.imageAvailableSemaphoreConsumed = false;
} }
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
@@ -35,6 +35,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkFence imageInFlightFence = VK_NULL_HANDLE; VkFence imageInFlightFence = VK_NULL_HANDLE;
Bool isCommandRecording = false; Bool isCommandRecording = false;
Bool hasCommandBufferRecorded = false; Bool hasCommandBufferRecorded = false;
Bool imageAvailableSemaphoreConsumed = false;
}; };
VkResult Initialize(VkDevice device, VkCommandPool commandPool, Uint32 frameCount); VkResult Initialize(VkDevice device, VkCommandPool commandPool, Uint32 frameCount);
@@ -994,16 +994,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
String NormalizeDescriptorName(const SpvReflectDescriptorBinding& binding, String NormalizeDescriptorName(const SpvReflectDescriptorBinding& binding,
ProgramFactory::DescriptorBindingKind kind) { ProgramFactory::DescriptorBindingKind kind) {
const char* rawName = binding.name; const char* rawName = binding.name;
if (kind == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic && if ((kind == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic ||
kind == ProgramFactory::DescriptorBindingKind::StorageBuffer) &&
binding.type_description != nullptr && binding.type_description->type_name != nullptr) { binding.type_description != nullptr && binding.type_description->type_name != nullptr) {
rawName = binding.type_description->type_name; rawName = binding.type_description->type_name;
} }
MOBILEGL_ASSERT(rawName != nullptr && rawName[0] != '\0', String name = (rawName != nullptr) ? rawName : "";
"ProgramFactory: descriptor has empty name (spirvId=%u type=%d)", binding.spirv_id, if (name.empty()) {
static_cast<Int>(binding.descriptor_type)); name = std::format("__mg_unnamed_descriptor_set{}_binding{}_id{}", binding.set, binding.binding,
binding.spirv_id);
String name = rawName; MGLOG_W("ProgramFactory: descriptor has empty name; using generated name '%s' (type=%d)",
name.c_str(), static_cast<Int>(binding.descriptor_type));
}
if (kind == ProgramFactory::DescriptorBindingKind::CombinedImageSampler || if (kind == ProgramFactory::DescriptorBindingKind::CombinedImageSampler ||
kind == ProgramFactory::DescriptorBindingKind::UniformTexelBuffer || kind == ProgramFactory::DescriptorBindingKind::UniformTexelBuffer ||
kind == ProgramFactory::DescriptorBindingKind::StorageImage) { kind == ProgramFactory::DescriptorBindingKind::StorageImage) {
@@ -202,7 +202,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const MG_State::GLState::ProgramObject& program, const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj, const ProgramFactory::VkProgramObject& programObj,
Uint32 binding, VkDescriptorImageInfo& outImageInfo) const { Uint32 binding, VkDescriptorImageInfo& outImageInfo) const {
(void)commandBuffer;
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptor: texture manager is null"); MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptor: texture manager is null");
MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptor: sampler manager is null"); MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptor: sampler manager is null");
MOBILEGL_ASSERT(binding < programObj.samplerNameByBinding.size(), MOBILEGL_ASSERT(binding < programObj.samplerNameByBinding.size(),
@@ -254,23 +253,31 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Int attachmentLevel = 0; Int attachmentLevel = 0;
if (drawFbo && if (drawFbo &&
FindFramebufferAttachmentForTexture(*drawFbo, *texture, attachmentType, attachmentLevel)) { FindFramebufferAttachmentForTexture(*drawFbo, *texture, attachmentType, attachmentLevel)) {
MOBILEGL_ASSERT(false, MGLOG_W("ResolveSamplerDescriptor: framebuffer feedback loop detected: textureId=%d is bound "
"ResolveSamplerDescriptor: framebuffer feedback loop detected: textureId=%d is bound " "for sampling at binding=%u, but is also attached to drawFbo=%u as %s (level=%d, "
"for sampling at binding=%u, but is also attached to drawFbo=%u as %s (level=%d, " "trackedLayout=%d)",
"trackedLayout=%d)", texture->GetExternalIndex(), binding, drawFbo->GetExternalIndex(),
texture->GetExternalIndex(), binding, drawFbo->GetExternalIndex(), MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(), attachmentLevel, static_cast<Int>(resource->layout));
attachmentLevel, static_cast<Int>(resource->layout));
} }
MOBILEGL_ASSERT(false, const Bool readyForSampling = m_textureManager->TransitionTextureForSampling(commandBuffer, *texture);
if (!readyForSampling) {
MGLOG_E("ResolveSamplerDescriptor: failed to transition textureId=%d for sampler binding=%u",
texture->GetExternalIndex(), binding);
return false;
}
resource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
MOBILEGL_ASSERT(resource != nullptr,
"ResolveSamplerDescriptor: failed to resync textureId=%d after sampling transition",
texture->GetExternalIndex());
MOBILEGL_ASSERT(IsValidSampledImageLayout(resource->layout),
"ResolveSamplerDescriptor: invalid sampled image layout=%d for textureId=%d, binding=%u", "ResolveSamplerDescriptor: invalid sampled image layout=%d for textureId=%d, binding=%u",
static_cast<Int>(resource->layout), texture->GetExternalIndex(), binding); static_cast<Int>(resource->layout), texture->GetExternalIndex(), binding);
return false;
} }
outImageInfo = { outImageInfo = {
.sampler = m_samplerManager->GetOrCreateSampler(*samplerToUse, *texture), .sampler = m_samplerManager->GetOrCreateSampler(*samplerToUse, *texture),
.imageView = resource->fullView, .imageView = resource->sampledView != VK_NULL_HANDLE ? resource->sampledView : resource->fullView,
.imageLayout = resource->layout, .imageLayout = resource->layout,
}; };
if (ShouldDumpDescriptorStats()) { if (ShouldDumpDescriptorStats()) {
@@ -316,7 +323,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
*samplerBindingOverride.texture), *samplerBindingOverride.texture),
.imageView = samplerBindingOverride.imageView != VK_NULL_HANDLE ? .imageView = samplerBindingOverride.imageView != VK_NULL_HANDLE ?
samplerBindingOverride.imageView : samplerBindingOverride.imageView :
resource->fullView, (resource->sampledView != VK_NULL_HANDLE ? resource->sampledView : resource->fullView),
.imageLayout = resource->layout, .imageLayout = resource->layout,
}; };
return outImageInfo.sampler != VK_NULL_HANDLE; return outImageInfo.sampler != VK_NULL_HANDLE;
@@ -67,7 +67,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.allocator = m_initInfo.allocator, .allocator = m_initInfo.allocator,
.frameCount = m_initInfo.frameCount, .frameCount = m_initInfo.frameCount,
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
.memoryUsage = m_initInfo.transientMemoryUsage, .memoryUsage = m_initInfo.transientMemoryUsage,
.allocationFlags = m_initInfo.transientAllocationFlags, .allocationFlags = m_initInfo.transientAllocationFlags,
.minBufferSize = m_initInfo.minUploadBytes, .minBufferSize = m_initInfo.minUploadBytes,
@@ -201,7 +201,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
case BufferKind::TextureBuffer: case BufferKind::TextureBuffer:
return VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT; return VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
case BufferKind::ShaderStorage: case BufferKind::ShaderStorage:
return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
case BufferKind::Indirect:
return VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
default: default:
return 0; return 0;
} }
@@ -21,6 +21,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uniform, Uniform,
TextureBuffer, TextureBuffer,
ShaderStorage, ShaderStorage,
Indirect,
}; };
struct VkBufferManagerInitInfo { struct VkBufferManagerInitInfo {
@@ -61,6 +61,23 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return texture; return texture;
} }
DepthStencilAttachmentLoadInfo ResolveDepthStencilAttachmentLoadInfo(
VkImageLayout trackedLayout, Bool clearDepth, Bool clearStencil) {
DepthStencilAttachmentLoadInfo info{};
info.depthLoadOp = clearDepth
? VK_ATTACHMENT_LOAD_OP_CLEAR
: (trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
: VK_ATTACHMENT_LOAD_OP_LOAD);
info.stencilLoadOp = clearStencil
? VK_ATTACHMENT_LOAD_OP_CLEAR
: (trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
: VK_ATTACHMENT_LOAD_OP_LOAD);
info.initialLayout =
(trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED || (clearDepth && clearStencil)) ? VK_IMAGE_LAYOUT_UNDEFINED
: trackedLayout;
return info;
}
VkRenderPassManager::VkRenderPassManager(VkDevice device, VkRenderPassManager::VkRenderPassManager(VkDevice device,
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager, const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
SwapchainObject& swapchainObject): SwapchainObject& swapchainObject):
@@ -372,27 +389,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
depthAttachmentDescription.format = depthTextureResource->format; depthAttachmentDescription.format = depthTextureResource->format;
} }
depthAttachmentDescription.samples = VK_SAMPLE_COUNT_1_BIT; depthAttachmentDescription.samples = VK_SAMPLE_COUNT_1_BIT;
depthAttachmentDescription.loadOp = clearDepth ? const auto loadInfo =
VK_ATTACHMENT_LOAD_OP_CLEAR : ResolveDepthStencilAttachmentLoadInfo(trackedDepthLayout, clearDepth, clearStencil);
VK_ATTACHMENT_LOAD_OP_LOAD; depthAttachmentDescription.loadOp = loadInfo.depthLoadOp;
depthAttachmentDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE; depthAttachmentDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachmentDescription.stencilLoadOp = clearStencil ? depthAttachmentDescription.stencilLoadOp = loadInfo.stencilLoadOp;
VK_ATTACHMENT_LOAD_OP_CLEAR :
VK_ATTACHMENT_LOAD_OP_LOAD;
depthAttachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; depthAttachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED) { depthAttachmentDescription.initialLayout = loadInfo.initialLayout;
if (!clearDepth) { if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED && (!clearDepth || !clearStencil)) {
depthAttachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; MGLOG_W("GetOrCreateRenderPass: depth/stencil attachment textureId=%d starts with undefined layout "
} "and partial/no clear; using DONT_CARE for uncleared aspects",
if (!clearStencil) { texture.GetExternalIndex());
depthAttachmentDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
}
} }
depthAttachmentDescription.initialLayout =
(clearDepth && clearStencil) || trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED ?
VK_IMAGE_LAYOUT_UNDEFINED :
trackedDepthLayout;
if (hasClear) { if (hasClear) {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo { pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = depthAttachmentIndex, .attachmentIndex = depthAttachmentIndex,
@@ -407,9 +416,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}); });
attachmentViews.emplace_back(m_swapchainObject.GetDepthStencilImageView(swapchainImageIndex)); attachmentViews.emplace_back(m_swapchainObject.GetDepthStencilImageView(swapchainImageIndex));
} else { } else {
MOBILEGL_ASSERT(clearDepth || clearStencil || depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED, MOBILEGL_ASSERT(depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
depthAttachmentDescription.loadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
"GetOrCreateRenderPass: depth attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD", "GetOrCreateRenderPass: depth attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
texture.GetExternalIndex()); texture.GetExternalIndex());
MOBILEGL_ASSERT(depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
depthAttachmentDescription.stencilLoadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
"GetOrCreateRenderPass: stencil attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
texture.GetExternalIndex());
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo { trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture, .target = TrackedAttachmentTarget::Texture,
.texture = &texture, .texture = &texture,
@@ -37,6 +37,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}; };
struct DepthStencilAttachmentLoadInfo {
VkAttachmentLoadOp depthLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
VkAttachmentLoadOp stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
VkImageLayout initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
};
DepthStencilAttachmentLoadInfo ResolveDepthStencilAttachmentLoadInfo(
VkImageLayout trackedLayout, Bool clearDepth, Bool clearStencil);
struct RenderPassEntry { struct RenderPassEntry {
static inline VkDevice s_device; static inline VkDevice s_device;
static inline Vector<VkTextureManager::TextureResource*> s_textureResourcesScratch; static inline Vector<VkTextureManager::TextureResource*> s_textureResourcesScratch;
@@ -621,7 +621,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat()); const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo); const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo);
perMipSampledView = CreateImageView(resource->image, resource->format, resource->aspect, resource->viewType, const VkImageAspectFlags sampledAspect = ResolveSampledImageViewAspectMask(resource->aspect);
perMipSampledView = CreateImageView(resource->image, resource->format, sampledAspect, resource->viewType,
mipLevel, 1, resource->arrayLayers, &sampledComponents); mipLevel, 1, resource->arrayLayers, &sampledComponents);
if (perMipSampledView == VK_NULL_HANDLE) { if (perMipSampledView == VK_NULL_HANDLE) {
MGLOG_D("%s: CreateImageView failed for textureId=%d mipLevel=%u", __func__, texture.GetExternalIndex(), MGLOG_D("%s: CreateImageView failed for textureId=%d mipLevel=%u", __func__, texture.GetExternalIndex(),
@@ -1014,6 +1015,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void VkTextureManager::DeferResourceRelease(TextureResource&& resource) { void VkTextureManager::DeferResourceRelease(TextureResource&& resource) {
if (resource.image == VK_NULL_HANDLE && resource.fullView == VK_NULL_HANDLE && if (resource.image == VK_NULL_HANDLE && resource.fullView == VK_NULL_HANDLE &&
resource.sampledView == VK_NULL_HANDLE &&
resource.perMipViews.empty() && resource.perMipSampledViews.empty()) { resource.perMipViews.empty() && resource.perMipSampledViews.empty()) {
return; return;
} }
@@ -1088,6 +1090,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const Bool needsRecreate = const Bool needsRecreate =
resource.fullView == VK_NULL_HANDLE || resource.fullView == VK_NULL_HANDLE ||
resource.sampledView == VK_NULL_HANDLE ||
resource.sampledBaseMipLevel != baseMipLevel || resource.sampledBaseMipLevel != baseMipLevel ||
resource.sampledLevelCount != levelCount || resource.sampledLevelCount != levelCount ||
resource.syncedTextureParamsVersion != texture.GetTextureParamsVersion(); resource.syncedTextureParamsVersion != texture.GetTextureParamsVersion();
@@ -1099,6 +1102,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
DeferViewRelease(resource.fullView); DeferViewRelease(resource.fullView);
resource.fullView = VK_NULL_HANDLE; resource.fullView = VK_NULL_HANDLE;
} }
if (resource.sampledView != VK_NULL_HANDLE) {
DeferViewRelease(resource.sampledView);
resource.sampledView = VK_NULL_HANDLE;
}
for (auto& sampledView : resource.perMipSampledViews) { for (auto& sampledView : resource.perMipSampledViews) {
if (sampledView != VK_NULL_HANDLE) { if (sampledView != VK_NULL_HANDLE) {
DeferViewRelease(sampledView); DeferViewRelease(sampledView);
@@ -1109,10 +1116,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat()); const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo); const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo);
resource.fullView = CreateImageView(resource.image, resource.format, resource.aspect, resource.viewType, resource.fullView = CreateImageView(resource.image, resource.format, resource.aspect, resource.viewType,
baseMipLevel, levelCount, resource.arrayLayers, &sampledComponents); baseMipLevel, levelCount, resource.arrayLayers);
if (resource.fullView == VK_NULL_HANDLE) { if (resource.fullView == VK_NULL_HANDLE) {
return false; return false;
} }
const VkImageAspectFlags sampledAspect = ResolveSampledImageViewAspectMask(resource.aspect);
resource.sampledView = CreateImageView(resource.image, resource.format, sampledAspect, resource.viewType,
baseMipLevel, levelCount, resource.arrayLayers, &sampledComponents);
if (resource.sampledView == VK_NULL_HANDLE) {
return false;
}
resource.sampledBaseMipLevel = baseMipLevel; resource.sampledBaseMipLevel = baseMipLevel;
resource.sampledLevelCount = levelCount; resource.sampledLevelCount = levelCount;
@@ -1441,4 +1454,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return VK_IMAGE_ASPECT_COLOR_BIT; return VK_IMAGE_ASPECT_COLOR_BIT;
} }
} }
VkImageAspectFlags VkTextureManager::ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect) {
if ((imageAspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
return VK_IMAGE_ASPECT_COLOR_BIT;
}
if ((imageAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0) {
return VK_IMAGE_ASPECT_DEPTH_BIT;
}
if ((imageAspect & VK_IMAGE_ASPECT_STENCIL_BIT) != 0) {
return VK_IMAGE_ASPECT_STENCIL_BIT;
}
return imageAspect;
}
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
@@ -33,6 +33,7 @@ public:
VkImage image = VK_NULL_HANDLE; VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr; VmaAllocation allocation = nullptr;
VkImageView fullView = VK_NULL_HANDLE; VkImageView fullView = VK_NULL_HANDLE;
VkImageView sampledView = VK_NULL_HANDLE;
Vector<VkImageView> perMipViews; Vector<VkImageView> perMipViews;
Vector<VkImageView> perMipSampledViews; Vector<VkImageView> perMipSampledViews;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED; VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -53,6 +54,7 @@ public:
std::swap(this->image, that.image); std::swap(this->image, that.image);
std::swap(this->allocation, that.allocation); std::swap(this->allocation, that.allocation);
std::swap(this->fullView, that.fullView); std::swap(this->fullView, that.fullView);
std::swap(this->sampledView, that.sampledView);
std::swap(this->perMipViews, that.perMipViews); std::swap(this->perMipViews, that.perMipViews);
std::swap(this->perMipSampledViews, that.perMipSampledViews); std::swap(this->perMipSampledViews, that.perMipSampledViews);
std::swap(this->layout, that.layout); std::swap(this->layout, that.layout);
@@ -72,6 +74,9 @@ public:
if (fullView != VK_NULL_HANDLE) { if (fullView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, fullView, nullptr); vkDestroyImageView(s_device, fullView, nullptr);
} }
if (sampledView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, sampledView, nullptr);
}
for (const auto attachmentView : perMipViews) { for (const auto attachmentView : perMipViews) {
if (attachmentView != VK_NULL_HANDLE) { if (attachmentView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, attachmentView, nullptr); vkDestroyImageView(s_device, attachmentView, nullptr);
@@ -86,6 +91,7 @@ public:
vmaDestroyImage(s_allocator, image, allocation); vmaDestroyImage(s_allocator, image, allocation);
} }
fullView = VK_NULL_HANDLE; fullView = VK_NULL_HANDLE;
sampledView = VK_NULL_HANDLE;
perMipViews.clear(); perMipViews.clear();
perMipSampledViews.clear(); perMipSampledViews.clear();
image = VK_NULL_HANDLE; image = VK_NULL_HANDLE;
@@ -127,6 +133,8 @@ public:
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture); Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture); Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
static VkImageAspectFlags ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect);
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout, static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask, VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask, VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
@@ -1226,6 +1226,127 @@ void main() {
const char* value = std::getenv("MOBILEGL_PRESENT_STATS"); const char* value = std::getenv("MOBILEGL_PRESENT_STATS");
return value != nullptr && value[0] == '1' && value[1] == '\0'; return value != nullptr && value[0] == '1' && value[1] == '\0';
} }
static Bool IsBgraVkFormat(VkFormat format) {
switch (format) {
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_B8G8R8A8_SNORM:
case VK_FORMAT_B8G8R8A8_SRGB:
return true;
default:
return false;
}
}
static SizeT AlignPixelRow(SizeT rowBytes, Int alignment) {
const SizeT resolvedAlignment = static_cast<SizeT>(std::max(alignment, 1));
return (rowBytes + resolvedAlignment - 1) & ~(resolvedAlignment - 1);
}
static Int GetReadbackChannelCount(GLenum format) {
switch (format) {
case GL_RGB:
case GL_BGR:
return 3;
case GL_RGBA:
case GL_BGRA:
return 4;
default:
return 0;
}
}
static void StoreReadbackPixel(const Uint8* src, Bool srcIsBgra, GLenum dstFormat, Uint8* dst) {
const Uint8 r = srcIsBgra ? src[2] : src[0];
const Uint8 g = src[1];
const Uint8 b = srcIsBgra ? src[0] : src[2];
const Uint8 a = src[3];
switch (dstFormat) {
case GL_RGB:
dst[0] = r;
dst[1] = g;
dst[2] = b;
break;
case GL_BGR:
dst[0] = b;
dst[1] = g;
dst[2] = r;
break;
case GL_RGBA:
dst[0] = r;
dst[1] = g;
dst[2] = b;
dst[3] = a;
break;
case GL_BGRA:
dst[0] = b;
dst[1] = g;
dst[2] = r;
dst[3] = a;
break;
default:
break;
}
}
static Bool PackReadbackToClientOrPbo(const Uint8* srcPixels, VkFormat srcFormat, GLsizei width,
GLsizei height, GLenum format, GLenum type, void* pixels) {
if (width <= 0 || height <= 0) {
return true;
}
if (type != GL_UNSIGNED_BYTE) {
MGLOG_E("DirectVulkan readback skipped: unsupported type=0x%x", type);
return false;
}
const Int dstChannels = GetReadbackChannelCount(format);
if (dstChannels == 0) {
MGLOG_E("DirectVulkan readback skipped: unsupported format=0x%x", format);
return false;
}
const auto packParams = MG_State::pGLContext->GetPixelStoreParameters(false);
const SizeT rowPixels = static_cast<SizeT>(packParams.RowLength > 0 ? packParams.RowLength : width);
const SizeT dstRowStride = AlignPixelRow(rowPixels * static_cast<SizeT>(dstChannels),
packParams.Alignment);
const SizeT dstOffset = static_cast<SizeT>(std::max(packParams.SkipRows, 0)) * dstRowStride +
static_cast<SizeT>(std::max(packParams.SkipPixels, 0)) *
static_cast<SizeT>(dstChannels);
const SizeT packedSize = dstOffset +
(static_cast<SizeT>(height - 1) * dstRowStride) +
(static_cast<SizeT>(width) * static_cast<SizeT>(dstChannels));
Vector<Uint8> packed(packedSize, 0);
const Bool srcIsBgra = IsBgraVkFormat(srcFormat);
for (GLsizei row = 0; row < height; ++row) {
const Uint8* srcRow = srcPixels + static_cast<SizeT>(row) * static_cast<SizeT>(width) * 4;
Uint8* dstRow = packed.data() + dstOffset + static_cast<SizeT>(row) * dstRowStride;
for (GLsizei col = 0; col < width; ++col) {
StoreReadbackPixel(srcRow + static_cast<SizeT>(col) * 4,
srcIsBgra,
format,
dstRow + static_cast<SizeT>(col) * static_cast<SizeT>(dstChannels));
}
}
const auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
if (pixelPackBufferObject) {
const SizeT pboOffset = reinterpret_cast<SizeT>(pixels);
if (pboOffset + packed.size() > pixelPackBufferObject->GetSize()) {
MGLOG_E("DirectVulkan readback skipped: pixel pack buffer is too small");
return false;
}
pixelPackBufferObject->UploadSubData({packed.data(), packed.size()}, pboOffset);
return true;
}
if (pixels != nullptr && !packed.empty()) {
Memcpy(pixels, packed.data(), packed.size());
}
return true;
}
} // namespace } // namespace
VkBool32 VulkanRenderer::DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkBool32 VulkanRenderer::DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
@@ -1607,7 +1728,10 @@ void main() {
++syntheticBinding; ++syntheticBinding;
} }
vkCmdBindVertexBuffers(commandBuffer, 0, static_cast<Uint32>(bindingCount), vkBuffers.data(), vkOffsets.data()); if (bindingCount > 0) {
vkCmdBindVertexBuffers(commandBuffer, 0, static_cast<Uint32>(bindingCount), vkBuffers.data(),
vkOffsets.data());
}
return true; return true;
} }
@@ -2747,6 +2871,55 @@ void main() {
vkCmdDispatch(frame.commandBuffer, numGroupsX, numGroupsY, numGroupsZ); vkCmdDispatch(frame.commandBuffer, numGroupsX, numGroupsY, numGroupsZ);
} }
void VulkanRenderer::DispatchComputeIndirect(GLintptr indirect) {
m_textureManager->CollectGarbage();
auto& frame = m_frameContext.GetCurrent();
const auto& program = *MG_State::pGLContext->GetCurrentProgram();
ProgramFactory::CompileOptionFlags transformFlags = 0;
const auto& programObj = m_programFactory->GetOrCreateProgram(program, transformFlags);
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
const VkPipeline pipeline = GetOrCreateComputePipeline(programObj);
if (pipeline == VK_NULL_HANDLE) {
MGLOG_E("DispatchComputeIndirect skipped: compute pipeline creation failed for program=%u",
program.GetExternalIndex());
return;
}
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
const Bool boundUniforms = m_uniformManager->BindProgramUniformBuffers(
frame.commandBuffer, program, programObj, m_frameContext.GetCurrentFrameIndex(),
VK_PIPELINE_BIND_POINT_COMPUTE);
if (!boundUniforms) {
MGLOG_E("DispatchComputeIndirect skipped: BindProgramUniformBuffers failed");
return;
}
auto indirectBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DispatchIndirect).GetBoundObject();
if (!indirectBuffer) {
MGLOG_E("DispatchComputeIndirect skipped: GL_DISPATCH_INDIRECT_BUFFER is not bound");
return;
}
indirectBuffer->MarkPersistentMappedRangeDirty();
BufferSlice slice{};
if (!m_bufferManager.SyncResidentBuffer(BufferKind::Indirect, indirectBuffer, slice)) {
MGLOG_E("DispatchComputeIndirect skipped: failed to sync indirect dispatch buffer");
return;
}
MGLOG_D("DirectVulkan: glDispatchComputeIndirect(offset=%zu)", static_cast<SizeT>(indirect));
vkCmdDispatchIndirect(frame.commandBuffer, slice.buffer, slice.offset + static_cast<VkDeviceSize>(indirect));
}
void VulkanRenderer::MemoryBarrier(GLbitfield barriers) { void VulkanRenderer::MemoryBarrier(GLbitfield barriers) {
auto& frame = m_frameContext.GetCurrent(); auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) { if (!frame.isCommandRecording) {
@@ -2791,17 +2964,16 @@ void main() {
m_clearManager->QueueClear(mask, payload, *fbo); m_clearManager->QueueClear(mask, payload, *fbo);
} }
void VulkanRenderer::QueueClearBufferPayload(GLenum buffer, GLint drawbuffer, void VulkanRenderer::QueueClearBufferPayloadForFramebuffer(
const ClearAttachmentPayload& clearPayload) { const MG_State::GLState::FramebufferObject& framebuffer, GLenum buffer, GLint drawbuffer,
const ClearAttachmentPayload& clearPayload) {
m_clearManager->CollectGarbage(); m_clearManager->CollectGarbage();
auto* fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
MOBILEGL_ASSERT(fbo, "VulkanRenderer::QueueClearBufferPayload: draw framebuffer not found");
auto queueAttachmentClear = [&](FramebufferAttachmentType attachmentType) { auto queueAttachmentClear = [&](FramebufferAttachmentType attachmentType) {
if (attachmentType == FramebufferAttachmentType::None) { if (attachmentType == FramebufferAttachmentType::None) {
return; return;
} }
const auto& attachment = fbo->GetAttachment(attachmentType); const auto& attachment = framebuffer.GetAttachment(attachmentType);
if (!attachment.IsTexture() || attachment.IsRenderbuffer()) { if (!attachment.IsTexture() || attachment.IsRenderbuffer()) {
return; return;
} }
@@ -2819,7 +2991,7 @@ void main() {
RecordClearBufferError(__func__, ErrorCode::InvalidValue, "color drawbuffer index is out of range"); RecordClearBufferError(__func__, ErrorCode::InvalidValue, "color drawbuffer index is out of range");
return; return;
} }
queueAttachmentClear(fbo->GetDrawBuffers()[drawbuffer]); queueAttachmentClear(framebuffer.GetDrawBuffers()[drawbuffer]);
return; return;
} }
case GL_DEPTH: case GL_DEPTH:
@@ -2850,6 +3022,13 @@ void main() {
} }
} }
void VulkanRenderer::QueueClearBufferPayload(GLenum buffer, GLint drawbuffer,
const ClearAttachmentPayload& clearPayload) {
auto* fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
MOBILEGL_ASSERT(fbo, "VulkanRenderer::QueueClearBufferPayload: draw framebuffer not found");
QueueClearBufferPayloadForFramebuffer(*fbo, buffer, drawbuffer, clearPayload);
}
void VulkanRenderer::ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { void VulkanRenderer::ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
ClearAttachmentPayload payload{}; ClearAttachmentPayload payload{};
payload.mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; payload.mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
@@ -2878,6 +3057,41 @@ void main() {
QueueClearBufferPayload(buffer, drawbuffer, payload); QueueClearBufferPayload(buffer, drawbuffer, payload);
} }
void VulkanRenderer::ClearNamedFramebufferfv(
const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, GLint drawbuffer,
const GLfloat* value) {
if (!framebuffer || value == nullptr) {
return;
}
ClearAttachmentPayload payload{};
switch (buffer) {
case GL_COLOR:
payload.mask = GL_COLOR_BUFFER_BIT;
payload.color = FloatVec4(value[0], value[1], value[2], value[3]);
break;
case GL_DEPTH:
payload.mask = GL_DEPTH_BUFFER_BIT;
payload.depth = value[0];
break;
default:
break;
}
QueueClearBufferPayloadForFramebuffer(*framebuffer, buffer, drawbuffer, payload);
}
void VulkanRenderer::ClearNamedFramebufferfi(
const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil) {
if (!framebuffer) {
return;
}
ClearAttachmentPayload payload{};
payload.mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
payload.depth = depth;
payload.stencil = static_cast<Uint32>(stencil);
QueueClearBufferPayloadForFramebuffer(*framebuffer, buffer, drawbuffer, payload);
}
void VulkanRenderer::ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) { void VulkanRenderer::ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
if (value == nullptr) { if (value == nullptr) {
return; return;
@@ -3137,6 +3351,16 @@ void main() {
void VulkanRenderer::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, void VulkanRenderer::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter) { GLbitfield mask, GLenum filter) {
auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
BlitNamedFramebuffer(readFbo, drawFbo, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void VulkanRenderer::BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFbo,
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFbo,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter) {
static constexpr GLbitfield kSupportedBlitMask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; static constexpr GLbitfield kSupportedBlitMask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
if ((mask & ~kSupportedBlitMask) != 0) { if ((mask & ~kSupportedBlitMask) != 0) {
MGLOG_E("BlitFramebuffer skipped: unsupported mask bits=0x%x", static_cast<Uint32>(mask)); MGLOG_E("BlitFramebuffer skipped: unsupported mask bits=0x%x", static_cast<Uint32>(mask));
@@ -3161,8 +3385,6 @@ void main() {
return; return;
} }
auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
MOBILEGL_ASSERT(readFbo != nullptr, "VulkanRenderer::BlitFramebuffer: read framebuffer is null"); MOBILEGL_ASSERT(readFbo != nullptr, "VulkanRenderer::BlitFramebuffer: read framebuffer is null");
MOBILEGL_ASSERT(drawFbo != nullptr, "VulkanRenderer::BlitFramebuffer: draw framebuffer is null"); MOBILEGL_ASSERT(drawFbo != nullptr, "VulkanRenderer::BlitFramebuffer: draw framebuffer is null");
@@ -3461,10 +3683,18 @@ void main() {
MOBILEGL_ASSERT(ok, "%s: failed to restore source image layout", __func__); MOBILEGL_ASSERT(ok, "%s: failed to restore source image layout", __func__);
} }
if (!drawIsDefaultFbo) { VkPipelineStageFlags dstRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkPipelineStageFlags dstRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; VkAccessFlags dstRestoreAccessMask = 0;
VkAccessFlags dstRestoreAccessMask = 0; GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStageMask, dstRestoreAccessMask);
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStageMask, dstRestoreAccessMask); if (drawIsDefaultFbo) {
VkImageLayout dstTrackedLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstBinding.image, dstTrackedLayout, dstRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, dstBinding.aspectMask);
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain destination image layout", __func__);
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, dstTrackedLayout);
} else {
Bool ok = VkTextureManager::TransitionImageLayout( Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, dstRestoreLayout, frame.commandBuffer, dstBinding.image, *dstBinding.trackedLayout, dstRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
@@ -3655,6 +3885,287 @@ void main() {
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore destination image layout", __func__); MOBILEGL_ASSERT(dstRestored, "%s: failed to restore destination image layout", __func__);
} }
Bool VulkanRenderer::SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame) {
if (frame.isCommandRecording) {
m_frameContext.EndCommandRecording();
}
if (!frame.hasCommandBufferRecorded) {
return true;
}
VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkSubmitInfo submitInfo{VK_STRUCTURE_TYPE_SUBMIT_INFO};
VkSemaphore waitSemaphore = frame.imageAvailableSemaphore;
if (!frame.imageAvailableSemaphoreConsumed) {
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &waitSemaphore;
submitInfo.pWaitDstStageMask = &waitDstStageMask;
}
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &frame.commandBuffer;
VkResult result = vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, frame.imageInFlightFence);
if (result != VK_SUCCESS) {
MGLOG_E("DirectVulkan readback: vkQueueSubmit returned %d", result);
return false;
}
frame.imageAvailableSemaphoreConsumed = true;
result = vkWaitForFences(m_device, 1, &frame.imageInFlightFence, VK_TRUE, UINT64_MAX);
if (result != VK_SUCCESS) {
MGLOG_E("DirectVulkan readback: vkWaitForFences returned %d", result);
return false;
}
result = vkResetFences(m_device, 1, &frame.imageInFlightFence);
if (result != VK_SUCCESS) {
MGLOG_E("DirectVulkan readback: vkResetFences returned %d", result);
return false;
}
frame.hasCommandBufferRecorded = false;
frame.isCommandRecording = false;
return true;
}
void VulkanRenderer::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels) {
if (width <= 0 || height <= 0) {
return;
}
auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
if (readFbo == nullptr) {
MGLOG_E("DirectVulkan::ReadPixels skipped: no read framebuffer is bound");
return;
}
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
const Bool readIsDefaultFbo =
(readFbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
BlitImageBinding srcBinding{};
if (!ResolveColorBlitBinding(*readFbo, true, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
srcBinding)) {
return;
}
if (!readIsDefaultFbo) {
const auto& sourceAttachment = readFbo->GetAttachment(readFbo->GetReadBuffer());
auto sourceTexture = sourceAttachment.GetTexture();
if (sourceTexture != nullptr) {
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *sourceTexture);
MOBILEGL_ASSERT(clearReady,
"ReadPixels: failed to materialize pending clear for source textureId=%d",
sourceTexture->GetExternalIndex());
}
}
const VkImageLayout srcOriginalLayout = readIsDefaultFbo
? m_swapchainObject.GetImageLayout(m_imageIndexAcquired)
: *srcBinding.trackedLayout;
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
MGLOG_E("DirectVulkan::ReadPixels skipped: source image layout is undefined");
return;
}
const VkDeviceSize readbackSize = static_cast<VkDeviceSize>(width) * static_cast<VkDeviceSize>(height) * 4;
VkBufferObject readback;
if (!readback.Create({
.allocator = m_allocator,
.size = readbackSize,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
.allocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
})) {
MGLOG_E("DirectVulkan::ReadPixels skipped: failed to create readback buffer");
return;
}
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
if (readIsDefaultFbo) {
VkImageLayout trackedLayout = srcOriginalLayout;
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask);
MOBILEGL_ASSERT(ok, "%s: failed to transition swapchain source image", __func__);
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, trackedLayout);
} else {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, srcBinding.aspectMask,
srcBinding.mipLevel, 1);
MOBILEGL_ASSERT(ok, "%s: failed to transition source image", __func__);
}
VkBufferImageCopy copyRegion{};
copyRegion.imageSubresource.aspectMask = srcBinding.aspectMask;
copyRegion.imageSubresource.mipLevel = srcBinding.mipLevel;
copyRegion.imageSubresource.baseArrayLayer = 0;
copyRegion.imageSubresource.layerCount = 1;
copyRegion.imageOffset = {x, y, 0};
copyRegion.imageExtent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
vkCmdCopyImageToBuffer(frame.commandBuffer, srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
readback.GetHandle(), 1, &copyRegion);
VkPipelineStageFlags restoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags restoreAccessMask = 0;
GetImageTransitionDestinationState(srcOriginalLayout, restoreStageMask, restoreAccessMask);
if (readIsDefaultFbo) {
VkImageLayout trackedLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, trackedLayout, srcOriginalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, restoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, restoreAccessMask, srcBinding.aspectMask);
MOBILEGL_ASSERT(ok, "%s: failed to restore swapchain source image layout", __func__);
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, trackedLayout);
} else {
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcBinding.image, *srcBinding.trackedLayout, srcOriginalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, restoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, restoreAccessMask, srcBinding.aspectMask,
srcBinding.mipLevel, 1);
MOBILEGL_ASSERT(ok, "%s: failed to restore source image layout", __func__);
}
if (!SubmitReadbackCommandsAndWait(frame)) {
return;
}
const auto* mapped = static_cast<const Uint8*>(readback.Map());
if (mapped == nullptr) {
MGLOG_E("DirectVulkan::ReadPixels skipped: failed to map readback buffer");
return;
}
const VkFormat srcFormat = readIsDefaultFbo ? m_swapchainObject.GetSurfaceFormat().format : VK_FORMAT_R8G8B8A8_UNORM;
PackReadbackToClientOrPbo(mapped, srcFormat, width, height, format, type, pixels);
}
void VulkanRenderer::GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto textureObject = activeUnit.GetBindingSlot(textureTarget).GetBoundObject();
GetTextureImage(textureObject, textureUploadTarget, level, format, type, -1, pixels);
}
void VulkanRenderer::GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
TextureUploadTarget textureUploadTarget, GLint level, GLenum format,
GLenum type, GLsizei bufSize, GLvoid* pixels) {
if (textureObject == nullptr || textureObject->GetStorageType() != TextureStorageType::Mipmap) {
return;
}
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
if (level < 0 || static_cast<Uint>(level) >= textureMipmapObject->GetMipmapLevelCount()) {
MGLOG_E("DirectVulkan::GetTexImage skipped: level %d is out of range", level);
return;
}
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*textureObject);
if (resource == nullptr || resource->image == VK_NULL_HANDLE) {
MGLOG_E("DirectVulkan::GetTexImage skipped: failed to sync textureId=%u",
textureObject->GetExternalIndex());
return;
}
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
MGLOG_E("DirectVulkan::GetTexImage skipped: only color textures are supported right now");
return;
}
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *textureObject);
MOBILEGL_ASSERT(clearReady,
"GetTexImage: failed to materialize pending clear for textureId=%d",
textureObject->GetExternalIndex());
const auto texelSize = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, static_cast<Uint>(level));
const GLsizei width = texelSize.x();
const GLsizei height = texelSize.y();
if (width <= 0 || height <= 0) {
return;
}
if (bufSize >= 0) {
const Int dstChannels = GetReadbackChannelCount(format);
if (type == GL_UNSIGNED_BYTE && dstChannels > 0) {
const SizeT minSize = static_cast<SizeT>(width) * static_cast<SizeT>(height) *
static_cast<SizeT>(dstChannels);
if (static_cast<SizeT>(bufSize) < minSize) {
MGLOG_E("DirectVulkan::GetTextureImage skipped: destination buffer is too small");
return;
}
}
}
const VkDeviceSize readbackSize = static_cast<VkDeviceSize>(width) * static_cast<VkDeviceSize>(height) * 4;
VkBufferObject readback;
if (!readback.Create({
.allocator = m_allocator,
.size = readbackSize,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
.allocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
})) {
MGLOG_E("DirectVulkan::GetTexImage skipped: failed to create readback buffer");
return;
}
const VkImageLayout originalLayout = resource->layout;
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(originalLayout, srcStageMask, srcAccessMask);
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, resource->aspect,
static_cast<Uint32>(level), 1);
MOBILEGL_ASSERT(ok, "%s: failed to transition texture image", __func__);
VkBufferImageCopy copyRegion{};
copyRegion.imageSubresource.aspectMask = resource->aspect;
copyRegion.imageSubresource.mipLevel = static_cast<Uint32>(level);
copyRegion.imageSubresource.baseArrayLayer = 0;
copyRegion.imageSubresource.layerCount = 1;
copyRegion.imageExtent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
vkCmdCopyImageToBuffer(frame.commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
readback.GetHandle(), 1, &copyRegion);
VkPipelineStageFlags restoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags restoreAccessMask = 0;
GetImageTransitionDestinationState(originalLayout, restoreStageMask, restoreAccessMask);
ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, resource->image, resource->layout, originalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, restoreStageMask,
VK_ACCESS_TRANSFER_READ_BIT, restoreAccessMask, resource->aspect,
static_cast<Uint32>(level), 1);
MOBILEGL_ASSERT(ok, "%s: failed to restore texture image layout", __func__);
if (!SubmitReadbackCommandsAndWait(frame)) {
return;
}
const auto* mapped = static_cast<const Uint8*>(readback.Map());
if (mapped == nullptr) {
MGLOG_E("DirectVulkan::GetTextureImage skipped: failed to map readback buffer");
return;
}
PackReadbackToClientOrPbo(mapped, resource->format, width, height, format, type, pixels);
}
void VulkanRenderer::GenerateMipmap(GLenum target) { void VulkanRenderer::GenerateMipmap(GLenum target) {
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target); const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
const auto uploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target); const auto uploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
@@ -3927,6 +4438,108 @@ void main() {
} }
} }
void VulkanRenderer::MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect,
GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
auto& frame = m_frameContext.GetCurrent();
if (maxdrawcount <= 0) {
return;
}
if (stride == 0) {
stride = sizeof(DrawIndexedCmdParam);
}
if (stride < static_cast<GLsizei>(sizeof(DrawIndexedCmdParam))) {
MGLOG_E("MultiDrawElementsIndirectCount skipped: stride %d is smaller than command size %zu",
stride, sizeof(DrawIndexedCmdParam));
return;
}
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
if (indexSize == 0) {
MGLOG_E("MultiDrawElementsIndirectCount skipped: unsupported index type 0x%x", type);
return;
}
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto* indexBuffer = vao.GetIndexBufferBindingSlot().GetBoundObject().get();
if (!indexBuffer) {
MGLOG_E("MultiDrawElementsIndirectCount skipped: no element array buffer is bound");
return;
}
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
const SizeT commandBytes = commandOffset +
static_cast<SizeT>(stride) * static_cast<SizeT>(maxdrawcount - 1) + sizeof(DrawIndexedCmdParam);
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (!drawBuffer || commandBytes > drawBuffer->GetSize()) {
MGLOG_E("MultiDrawElementsIndirectCount skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range");
return;
}
auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
if (!parameterBuffer || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
MGLOG_E("MultiDrawElementsIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
return;
}
DrawCmdParam vertexRange{};
vertexRange.vertexCount = static_cast<Uint32>(indexBuffer->GetSize() / indexSize);
vertexRange.instanceCount = 1;
IndexBufferView indexBufferView{};
indexBufferView.indexType = type;
indexBufferView.indexByteOffset = 0;
indexBufferView.indexByteSize = indexBuffer->GetSize();
if (!SetupDraw(frame, mode, DrawSetupAspect::IndexBuffer | DrawSetupAspect::IndirectDrawBuffer,
vertexRange, &indexBufferView)) {
return;
}
drawBuffer->MarkPersistentMappedRangeDirty();
parameterBuffer->MarkPersistentMappedRangeDirty();
BufferSlice drawSlice{};
if (!m_bufferManager.SyncResidentBuffer(BufferKind::Indirect, drawBuffer, drawSlice)) {
MGLOG_E("MultiDrawElementsIndirectCount skipped: failed to sync draw indirect buffer");
return;
}
BufferSlice parameterSlice{};
if (!m_bufferManager.SyncResidentBuffer(BufferKind::Indirect, parameterBuffer, parameterSlice)) {
MGLOG_E("MultiDrawElementsIndirectCount skipped: failed to sync parameter buffer");
return;
}
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
if (m_drawIndirectCountExtensionEnabled && s_vkCmdDrawIndexedIndirectCount) {
MGLOG_D("DirectVulkan: glMultiDrawElementsIndirectCountARB(max=%d stride=%d)", maxdrawcount, stride);
s_vkCmdDrawIndexedIndirectCount(frame.commandBuffer,
drawSlice.buffer,
drawSlice.offset + static_cast<VkDeviceSize>(commandOffset),
parameterSlice.buffer,
parameterSlice.offset + static_cast<VkDeviceSize>(drawcount),
static_cast<Uint32>(maxdrawcount),
static_cast<Uint32>(stride));
return;
}
const auto parameterData = parameterBuffer->GetDataReadOnly();
const auto drawData = drawBuffer->GetDataReadOnly();
if (!parameterData || !drawData) {
MGLOG_E("MultiDrawElementsIndirectCount skipped: CPU fallback cannot read buffers");
return;
}
Uint32 actualDrawCount = 0;
std::memcpy(&actualDrawCount, parameterData->data() + drawcount, sizeof(actualDrawCount));
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
for (Uint32 idraw = 0; idraw < actualDrawCount; ++idraw) {
DrawIndexedCmdParam cmd{};
std::memcpy(&cmd, drawData->data() + commandOffset + static_cast<SizeT>(idraw) * stride, sizeof(cmd));
vkCmdDrawIndexed(frame.commandBuffer, cmd.indexCount, cmd.instanceCount, cmd.firstIndex,
cmd.vertexOffset, cmd.firstInstance);
}
}
void VulkanRenderer::Present() { void VulkanRenderer::Present() {
MOBILEGL_ASSERT(m_imageIndexAcquired < m_swapchainObject.GetImageCount(), MOBILEGL_ASSERT(m_imageIndexAcquired < m_swapchainObject.GetImageCount(),
"Present, acquired image index out of range"); "Present, acquired image index out of range");
@@ -4354,6 +4967,8 @@ void main() {
deviceFeatures.independentBlend = supportedDeviceFeatures.independentBlend; deviceFeatures.independentBlend = supportedDeviceFeatures.independentBlend;
deviceFeatures.shaderClipDistance = supportedDeviceFeatures.shaderClipDistance; deviceFeatures.shaderClipDistance = supportedDeviceFeatures.shaderClipDistance;
deviceFeatures.shaderCullDistance = supportedDeviceFeatures.shaderCullDistance; deviceFeatures.shaderCullDistance = supportedDeviceFeatures.shaderCullDistance;
deviceFeatures.shaderInt64 = supportedDeviceFeatures.shaderInt64;
deviceFeatures.drawIndirectFirstInstance = supportedDeviceFeatures.drawIndirectFirstInstance;
VkDeviceCreateInfo deviceCreateInfo{}; VkDeviceCreateInfo deviceCreateInfo{};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
@@ -4418,16 +5033,20 @@ void main() {
deviceCreateInfo.enabledExtensionCount = static_cast<Uint32>(enabledDeviceExtensions.size()); deviceCreateInfo.enabledExtensionCount = static_cast<Uint32>(enabledDeviceExtensions.size());
deviceCreateInfo.ppEnabledExtensionNames = enabledDeviceExtensions.data(); deviceCreateInfo.ppEnabledExtensionNames = enabledDeviceExtensions.data();
MGLOG_I("Device feature support: geometryShader=%s independentBlend=%s shaderClipDistance=%s shaderCullDistance=%s", MGLOG_I("Device feature support: geometryShader=%s independentBlend=%s shaderClipDistance=%s shaderCullDistance=%s shaderInt64=%s drawIndirectFirstInstance=%s",
supportedDeviceFeatures.geometryShader ? "true" : "false", supportedDeviceFeatures.geometryShader ? "true" : "false",
supportedDeviceFeatures.independentBlend ? "true" : "false", supportedDeviceFeatures.independentBlend ? "true" : "false",
supportedDeviceFeatures.shaderClipDistance ? "true" : "false", supportedDeviceFeatures.shaderClipDistance ? "true" : "false",
supportedDeviceFeatures.shaderCullDistance ? "true" : "false"); supportedDeviceFeatures.shaderCullDistance ? "true" : "false",
MGLOG_I("Device feature enabled: geometryShader=%s independentBlend=%s shaderClipDistance=%s shaderCullDistance=%s", supportedDeviceFeatures.shaderInt64 ? "true" : "false",
supportedDeviceFeatures.drawIndirectFirstInstance ? "true" : "false");
MGLOG_I("Device feature enabled: geometryShader=%s independentBlend=%s shaderClipDistance=%s shaderCullDistance=%s shaderInt64=%s drawIndirectFirstInstance=%s",
deviceFeatures.geometryShader ? "true" : "false", deviceFeatures.geometryShader ? "true" : "false",
deviceFeatures.independentBlend ? "true" : "false", deviceFeatures.independentBlend ? "true" : "false",
deviceFeatures.shaderClipDistance ? "true" : "false", deviceFeatures.shaderClipDistance ? "true" : "false",
deviceFeatures.shaderCullDistance ? "true" : "false"); deviceFeatures.shaderCullDistance ? "true" : "false",
deviceFeatures.shaderInt64 ? "true" : "false",
deviceFeatures.drawIndirectFirstInstance ? "true" : "false");
VK_VERIFY(vkCreateDevice(m_physicalDevice.handle, &deviceCreateInfo, nullptr, &m_device), "vkCreateDevice"); VK_VERIFY(vkCreateDevice(m_physicalDevice.handle, &deviceCreateInfo, nullptr, &m_device), "vkCreateDevice");
s_vkCmdDrawIndexedIndirectCount = reinterpret_cast<PFNDrawIndexedIndirectCountFunc>( s_vkCmdDrawIndexedIndirectCount = reinterpret_cast<PFNDrawIndexedIndirectCountFunc>(
@@ -4634,6 +5253,8 @@ void main() {
Vector<const char*>& inOutEnabledExtensions) { Vector<const char*>& inOutEnabledExtensions) {
m_drawIndirectCountExtensionEnabled = EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions, m_drawIndirectCountExtensionEnabled = EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions,
VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME); VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME);
EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions,
VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME);
#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME #ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions, EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions,
VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME); VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
@@ -120,17 +120,34 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value); void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value); void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value); void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter); GLbitfield mask, GLenum filter);
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFbo,
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFbo,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height); GLint x, GLint y, GLsizei width, GLsizei height);
void GenerateMipmap(GLenum target); void GenerateMipmap(GLenum target);
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
GLsizei bufSize, GLvoid* pixels);
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ); void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
void DispatchComputeIndirect(GLintptr indirect);
void MemoryBarrier(GLbitfield barriers); void MemoryBarrier(GLbitfield barriers);
void DrawArrays(const DrawCmd& payload); void DrawArrays(const DrawCmd& payload);
void DrawElements(const DrawIndexedCmd& payload); void DrawElements(const DrawIndexedCmd& payload);
void MultiDrawElements(const MultiDrawIndexedCmd& payloads); void MultiDrawElements(const MultiDrawIndexedCmd& payloads);
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride);
void Present(); void Present();
const PhysicalDevice& GetPhysicalDevice() const; const PhysicalDevice& GetPhysicalDevice() const;
@@ -173,6 +190,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}; };
void QueueClearBufferPayload(GLenum buffer, GLint drawbuffer, const ClearAttachmentPayload& clearPayload); void QueueClearBufferPayload(GLenum buffer, GLint drawbuffer, const ClearAttachmentPayload& clearPayload);
void QueueClearBufferPayloadForFramebuffer(const MG_State::GLState::FramebufferObject& framebuffer,
GLenum buffer, GLint drawbuffer,
const ClearAttachmentPayload& clearPayload);
NativeWindowType m_window = 0; NativeWindowType m_window = 0;
void* m_platformDisplay = nullptr; void* m_platformDisplay = nullptr;
@@ -279,6 +299,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const IntVec3& storageBaseTexelSize, const IntVec3& storageBaseTexelSize,
VkImageLayout originalLayout, VkImageLayout originalLayout,
VkImageLayout finalLayout); VkImageLayout finalLayout);
Bool SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame);
void ShutdownSwapchain(); void ShutdownSwapchain();
+214 -3
View File
@@ -21,9 +21,13 @@ namespace MobileGL::MG_Impl::GLImpl {
GetBufferParameteri64v, GetBufferParameteri64v,
GetBufferPointerv, GetBufferPointerv,
BufferStorage, BufferStorage,
CreateBuffers,
NamedBufferStorage, NamedBufferStorage,
NamedBufferData, NamedBufferData,
NamedBufferSubData, NamedBufferSubData,
CopyNamedBufferSubData,
ClearNamedBufferData,
ClearNamedBufferSubData,
MapBufferRange, MapBufferRange,
MapBuffer, MapBuffer,
MapNamedBuffer, MapNamedBuffer,
@@ -45,12 +49,20 @@ namespace MobileGL::MG_Impl::GLImpl {
return "GetBufferPointerv"; return "GetBufferPointerv";
case BufferOp::BufferStorage: case BufferOp::BufferStorage:
return "BufferStorage"; return "BufferStorage";
case BufferOp::CreateBuffers:
return "CreateBuffers";
case BufferOp::NamedBufferStorage: case BufferOp::NamedBufferStorage:
return "NamedBufferStorage"; return "NamedBufferStorage";
case BufferOp::NamedBufferData: case BufferOp::NamedBufferData:
return "NamedBufferData"; return "NamedBufferData";
case BufferOp::NamedBufferSubData: case BufferOp::NamedBufferSubData:
return "NamedBufferSubData"; return "NamedBufferSubData";
case BufferOp::CopyNamedBufferSubData:
return "CopyNamedBufferSubData";
case BufferOp::ClearNamedBufferData:
return "ClearNamedBufferData";
case BufferOp::ClearNamedBufferSubData:
return "ClearNamedBufferSubData";
case BufferOp::MapBufferRange: case BufferOp::MapBufferRange:
return "MapBufferRange"; return "MapBufferRange";
case BufferOp::MapBuffer: case BufferOp::MapBuffer:
@@ -74,6 +86,90 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
SharedPtr<MG_State::GLState::BufferObject> GetNamedBufferObject(GLuint buffer, BufferOp op);
SizeT GetClearPatternSize(GLenum internalformat, GLenum format, GLenum type, BufferOp op) {
if (format != GL_RED_INTEGER) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Only GL_RED_INTEGER buffer clears are currently supported."));
return 0;
}
if (internalformat == GL_R8UI && type == GL_UNSIGNED_BYTE) return sizeof(GLubyte);
if (internalformat == GL_R32UI && type == GL_UNSIGNED_INT) return sizeof(GLuint);
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("Unsupported clear format tuple: internalformat=0x{:X}, "
"format=0x{:X}, type=0x{:X}",
internalformat, format, type)));
return 0;
}
Bool ValidateBufferClearRange(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject, GLintptr offset,
GLsizeiptr size, SizeT patternSize, BufferOp op) {
if (offset < 0 || size < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Offset and size must be non-negative."));
return false;
}
if (patternSize == 0 || (static_cast<SizeT>(offset) % patternSize) != 0 ||
(static_cast<SizeT>(size) % patternSize) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Offset and size must be aligned to the clear element size."));
return false;
}
if (static_cast<SizeT>(offset) + static_cast<SizeT>(size) > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Offset and size exceed buffer size."));
return false;
}
if (bufferObject->IsMapped() && !(bufferObject->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Cannot clear a non-persistently mapped buffer object."));
return false;
}
return true;
}
void ClearNamedBufferRange_State(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size,
GLenum format, GLenum type, const void* data, BufferOp op) {
const SizeT patternSize = GetClearPatternSize(internalformat, format, type, op);
if (patternSize == 0) return;
auto bufferObject = GetNamedBufferObject(buffer, op);
if (!bufferObject) return;
if (!ValidateBufferClearRange(bufferObject, offset, size, patternSize, op)) return;
if (size == 0) return;
Vector<Uint8> clearData(static_cast<SizeT>(size));
if (data) {
const auto* pattern = static_cast<const Uint8*>(data);
for (SizeT at = 0; at < clearData.size(); at += patternSize) {
Memcpy(clearData.data() + at, pattern, patternSize);
}
} else {
Memset(clearData.data(), 0, clearData.size());
}
bufferObject->UploadSubData({clearData.data(), clearData.size()}, static_cast<SizeT>(offset));
}
auto& GetBufferBindingSlot(BufferTarget target) { auto& GetBufferBindingSlot(BufferTarget target) {
if (target == BufferTarget::Index) { if (target == BufferTarget::Index) {
return MG_State::pGLContext->GetBoundVertexArray()->GetIndexBufferBindingSlot(); return MG_State::pGLContext->GetBoundVertexArray()->GetIndexBufferBindingSlot();
@@ -765,6 +861,29 @@ namespace MobileGL::MG_Impl::GLImpl {
bufferObject->AllocateImmutableStorage(static_cast<SizeT>(size), data, flags); bufferObject->AllocateImmutableStorage(static_cast<SizeT>(size), data, flags);
} }
void CreateBuffers_State(GLsizei n, GLuint* buffers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CreateBuffers_State", "Count must be non-negative."));
return;
}
if (n > 0 && !buffers) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CreateBuffers_State",
"Buffer output pointer cannot be null."));
return;
}
Vector<Uint> bufferNames;
MG_State::pGLContext->GenBufferNames(static_cast<SizeT>(n), bufferNames);
for (GLsizei i = 0; i < n; ++i) {
buffers[i] = bufferNames[i];
MG_State::pGLContext->CreateBufferObject(bufferNames[i]);
}
}
void NamedBufferStorage_State(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) { void NamedBufferStorage_State(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) {
if (size <= 0) { if (size <= 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -862,6 +981,68 @@ namespace MobileGL::MG_Impl::GLImpl {
bufferObject->UploadSubData({(void*)data, (SizeT)size}, offset); bufferObject->UploadSubData({(void*)data, (SizeT)size}, offset);
} }
void CopyNamedBufferSubData_State(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
if (size < 0 || readOffset < 0 || writeOffset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyNamedBufferSubData_State",
"Offset and size must be non-negative."));
return;
}
auto readBufferObject = GetNamedBufferObject(readBuffer, BufferOp::CopyNamedBufferSubData);
auto writeBufferObject = GetNamedBufferObject(writeBuffer, BufferOp::CopyNamedBufferSubData);
if (!readBufferObject || !writeBufferObject) return;
if (static_cast<SizeT>(readOffset) + static_cast<SizeT>(size) > readBufferObject->GetSize() ||
static_cast<SizeT>(writeOffset) + static_cast<SizeT>(size) > writeBufferObject->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyNamedBufferSubData_State",
"Offset and size must be within the bounds of the buffer objects."));
return;
}
if (readBufferObject == writeBufferObject) {
if ((readOffset <= writeOffset && readOffset + size > writeOffset) ||
(writeOffset <= readOffset && writeOffset + size > readOffset)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyNamedBufferSubData_State",
"Source and destination ranges overlap."));
return;
}
}
auto isIllegallyMapped = [](const SharedPtr<MG_State::GLState::BufferObject>& buffer) {
return buffer->IsMapped() && !(buffer->GetMappingAccess() & BufferMappingAccessBit::Persistent);
};
if (isIllegallyMapped(readBufferObject) || isIllegallyMapped(writeBufferObject)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyNamedBufferSubData_State",
"Cannot copy data from/to a non-persistently mapped buffer object."));
return;
}
writeBufferObject->CopyDataFrom(readBufferObject, static_cast<SizeT>(readOffset),
static_cast<SizeT>(writeOffset), static_cast<SizeT>(size));
}
void ClearNamedBufferData_State(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) {
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::ClearNamedBufferData);
if (!bufferObject) return;
ClearNamedBufferRange_State(buffer, internalformat, 0, static_cast<GLsizeiptr>(bufferObject->GetSize()), format,
type, data, BufferOp::ClearNamedBufferData);
}
void ClearNamedBufferSubData_State(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size,
GLenum format, GLenum type, const void* data) {
ClearNamedBufferRange_State(buffer, internalformat, offset, size, format, type, data,
BufferOp::ClearNamedBufferSubData);
}
void* MapNamedBuffer_State(GLuint buffer, GLenum access) { void* MapNamedBuffer_State(GLuint buffer, GLenum access) {
Bool readable = access == GL_READ_ONLY || access == GL_READ_WRITE; Bool readable = access == GL_READ_ONLY || access == GL_READ_WRITE;
Bool writable = access == GL_WRITE_ONLY || access == GL_READ_WRITE; Bool writable = access == GL_WRITE_ONLY || access == GL_READ_WRITE;
@@ -1070,7 +1251,7 @@ namespace MobileGL::MG_Impl::GLImpl {
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenBuffers_State", "n must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenBuffers_State", "n must be non-negative"));
return; return;
} }
static thread_local Vector<GLuint> bufferNames; Vector<GLuint> bufferNames;
MG_State::pGLContext->GenBufferNames(n, bufferNames); MG_State::pGLContext->GenBufferNames(n, bufferNames);
Memcpy(buffers, bufferNames.data(), n * sizeof(GLuint)); Memcpy(buffers, bufferNames.data(), n * sizeof(GLuint));
} }
@@ -1086,13 +1267,19 @@ namespace MobileGL::MG_Impl::GLImpl {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex);
if (buffer == 0) {
point.Bind(nullptr);
point.SetRange(Range1D(0, 0));
return;
}
Bool doesBufferObjectCreated = MG_State::pGLContext->ValidateBufferObject(buffer); Bool doesBufferObjectCreated = MG_State::pGLContext->ValidateBufferObject(buffer);
if (!doesBufferObjectCreated) { if (!doesBufferObjectCreated) {
MG_State::pGLContext->CreateBufferObject(buffer); MG_State::pGLContext->CreateBufferObject(buffer);
} }
auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer); auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex);
point.Bind(bufferObject); point.Bind(bufferObject);
point.SetRange(Range1D(0, bufferObject->GetSize())); point.SetRange(Range1D(0, bufferObject->GetSize()));
MGLOG_D("%s: set range (0, %d)", __func__, bufferObject->GetSize()); MGLOG_D("%s: set range (0, %d)", __func__, bufferObject->GetSize());
@@ -1104,13 +1291,19 @@ namespace MobileGL::MG_Impl::GLImpl {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
if (buffer == 0) {
point.Bind(nullptr);
point.SetRange(Range1D(0, 0));
return;
}
Bool doesBufferObjectCreated = MG_State::pGLContext->ValidateBufferObject(buffer); Bool doesBufferObjectCreated = MG_State::pGLContext->ValidateBufferObject(buffer);
if (!doesBufferObjectCreated) { if (!doesBufferObjectCreated) {
MG_State::pGLContext->CreateBufferObject(buffer); MG_State::pGLContext->CreateBufferObject(buffer);
} }
auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer); auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
point.Bind(bufferObject); point.Bind(bufferObject);
point.SetRange(Range1D(offset, offset + size)); point.SetRange(Range1D(offset, offset + size));
} }
@@ -1160,6 +1353,10 @@ namespace MobileGL::MG_Impl::GLImpl {
NamedBufferStorage_State(buffer, size, data, flags); NamedBufferStorage_State(buffer, size, data, flags);
} }
void CreateBuffers(GLsizei n, GLuint* buffers) {
CreateBuffers_State(n, buffers);
}
void NamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) { void NamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) {
NamedBufferData_State(buffer, size, data, usage); NamedBufferData_State(buffer, size, data, usage);
} }
@@ -1168,6 +1365,20 @@ namespace MobileGL::MG_Impl::GLImpl {
NamedBufferSubData_State(buffer, offset, size, data); NamedBufferSubData_State(buffer, offset, size, data);
} }
void CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
CopyNamedBufferSubData_State(readBuffer, writeBuffer, readOffset, writeOffset, size);
}
void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) {
ClearNamedBufferData_State(buffer, internalformat, format, type, data);
}
void ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
GLenum type, const void* data) {
ClearNamedBufferSubData_State(buffer, internalformat, offset, size, format, type, data);
}
void* MapNamedBuffer(GLuint buffer, GLenum access) { void* MapNamedBuffer(GLuint buffer, GLenum access) {
return MapNamedBuffer_State(buffer, access); return MapNamedBuffer_State(buffer, access);
} }
@@ -21,9 +21,15 @@ namespace MobileGL::MG_Impl::GLImpl {
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void* MapBuffer(GLenum target, GLenum access); void* MapBuffer(GLenum target, GLenum access);
void BufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags); void BufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);
void CreateBuffers(GLsizei n, GLuint* buffers);
void NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags); void NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags);
void NamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); void NamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
void NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); void NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
void CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size);
void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data);
void ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
GLenum type, const void* data);
void* MapNamedBuffer(GLuint buffer, GLenum access); void* MapNamedBuffer(GLuint buffer, GLenum access);
void* MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); void* MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLboolean UnmapNamedBuffer(GLuint buffer); GLboolean UnmapNamedBuffer(GLuint buffer);
@@ -73,6 +73,24 @@ namespace MobileGL::MG_Impl::GLImpl {
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride); MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
} }
void MultiDrawElementsIndirectCount_Backend(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount(mode, type, indirect, drawcount,
maxdrawcount, stride);
}
void MultiDrawArraysIndirectCount_Backend(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount,
stride);
}
void DrawRangeElementsBaseVertex_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void DrawRangeElementsBaseVertex_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) { const void* indices, GLint basevertex) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
@@ -210,6 +228,32 @@ namespace MobileGL::MG_Impl::GLImpl {
MultiDrawArraysIndirect_Backend(mode, indirect, drawcount, stride); MultiDrawArraysIndirect_Backend(mode, indirect, drawcount, stride);
} }
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
auto multiDrawElementsIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount;
if (!multiDrawElementsIndirectCount) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Backend does not support indirect-parameter indexed draws."));
return;
}
MultiDrawElementsIndirectCount_Backend(mode, type, indirect, drawcount, maxdrawcount, stride);
}
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
auto multiDrawArraysIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount;
if (!multiDrawArraysIndirectCount) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Backend does not support indirect-parameter array draws."));
return;
}
MultiDrawArraysIndirectCount_Backend(mode, indirect, drawcount, maxdrawcount, stride);
}
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) { const void* indices, GLint basevertex) {
DrawRangeElementsBaseVertex_Backend(mode, start, end, count, type, indices, basevertex); DrawRangeElementsBaseVertex_Backend(mode, start, end, count, type, indices, basevertex);
@@ -17,6 +17,10 @@ namespace MobileGL::MG_Impl::GLImpl {
void MemoryBarrierByRegion(GLbitfield barriers); void MemoryBarrierByRegion(GLbitfield barriers);
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride); void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride); void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride);
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex); const void* indices, GLint basevertex);
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
@@ -103,8 +103,8 @@ DECLARE_GL_FUNCTION_HEAD(void, DrawArrays, GLenum mode, GLint first, GLsizei cou
DECLARE_GL_FUNCTION_HEAD(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElements, mode, count, type, indices) DECLARE_GL_FUNCTION_HEAD(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElements, mode, count, type, indices)
DECLARE_GL_FUNCTION_HEAD(void, Enable, GLenum cap) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Enable, cap) DECLARE_GL_FUNCTION_HEAD(void, Enable, GLenum cap) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Enable, cap)
DECLARE_GL_FUNCTION_HEAD(void, EnableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EnableVertexAttribArray, index) DECLARE_GL_FUNCTION_HEAD(void, EnableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EnableVertexAttribArray, index)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Finish) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Finish) MOBILEGL_GL_API void glFinish() { MGLOG_D("Implementing function: %s(...)", __FUNCTION__); }
DECLARE_GL_FUNCTION_STUB_HEAD(void, Flush) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Flush) MOBILEGL_GL_API void glFlush() { MGLOG_D("Implementing function: %s(...)", __FUNCTION__); }
DECLARE_GL_FUNCTION_HEAD(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer) DECLARE_GL_FUNCTION_HEAD(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer)
DECLARE_GL_FUNCTION_HEAD(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferTexture2D, target, attachment, textarget, texture, level) DECLARE_GL_FUNCTION_HEAD(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferTexture2D, target, attachment, textarget, texture, level)
DECLARE_GL_FUNCTION_HEAD(void, FrontFace, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FrontFace, mode) DECLARE_GL_FUNCTION_HEAD(void, FrontFace, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FrontFace, mode)
@@ -248,11 +248,11 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4iv, GLuint index, const GLint*
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4uiv, GLuint index, const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4uiv, index, v) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4uiv, GLuint index, const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4uiv, index, v)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformuiv, GLuint program, GLint location, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformuiv, program, location, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformuiv, GLuint program, GLint location, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformuiv, program, location, params)
DECLARE_GL_FUNCTION_HEAD(GLint, GetFragDataLocation, GLuint program, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetFragDataLocation, program, name) DECLARE_GL_FUNCTION_HEAD(GLint, GetFragDataLocation, GLuint program, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetFragDataLocation, program, name)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1ui, GLint location, GLuint v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1ui, location, v0) DECLARE_GL_FUNCTION_HEAD(void, Uniform1ui, GLint location, GLuint v0) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform1ui, location, v0)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2ui, GLint location, GLuint v0, GLuint v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2ui, location, v0, v1) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2ui, GLint location, GLuint v0, GLuint v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2ui, location, v0, v1)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3ui, location, v0, v1, v2) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3ui, location, v0, v1, v2)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4ui, location, v0, v1, v2, v3) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4ui, location, v0, v1, v2, v3)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1uiv, location, count, value) DECLARE_GL_FUNCTION_HEAD(void, Uniform1uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform1uiv, location, count, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2uiv, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2uiv, location, count, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3uiv, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3uiv, location, count, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4uiv, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4uiv, location, count, value)
@@ -274,7 +274,7 @@ DECLARE_GL_FUNCTION_HEAD(GLboolean, IsSync, GLsync sync) DECLARE_GL_FUNCTION_END
DECLARE_GL_FUNCTION_HEAD(void, DeleteSync, GLsync sync) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteSync, sync) DECLARE_GL_FUNCTION_HEAD(void, DeleteSync, GLsync sync) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteSync, sync)
DECLARE_GL_FUNCTION_HEAD(GLenum, ClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) DECLARE_GL_FUNCTION_END(GLenum, ClientWaitSync, sync, flags, timeout) DECLARE_GL_FUNCTION_HEAD(GLenum, ClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) DECLARE_GL_FUNCTION_END(GLenum, ClientWaitSync, sync, flags, timeout)
DECLARE_GL_FUNCTION_HEAD(void, WaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) DECLARE_GL_FUNCTION_END_NO_RETURN(void, WaitSync, sync, flags, timeout) DECLARE_GL_FUNCTION_HEAD(void, WaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) DECLARE_GL_FUNCTION_END_NO_RETURN(void, WaitSync, sync, flags, timeout)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInteger64v, GLenum pname, GLint64* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInteger64v, pname, data) DECLARE_GL_FUNCTION_HEAD(void, GetInteger64v, GLenum pname, GLint64* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetInteger64v, pname, data)
DECLARE_GL_FUNCTION_HEAD(void, GetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSynciv, sync, pname, bufSize, length, values) DECLARE_GL_FUNCTION_HEAD(void, GetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSynciv, sync, pname, bufSize, length, values)
DECLARE_GL_FUNCTION_HEAD(void, GetInteger64i_v, GLenum target, GLuint index, GLint64* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetInteger64i_v, target, index, data) DECLARE_GL_FUNCTION_HEAD(void, GetInteger64i_v, GLenum target, GLuint index, GLint64* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetInteger64i_v, target, index, data)
DECLARE_GL_FUNCTION_HEAD(void, GetBufferParameteri64v, GLenum target, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetBufferParameteri64v, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetBufferParameteri64v, GLenum target, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetBufferParameteri64v, target, pname, params)
@@ -846,7 +846,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4usv, GLuint index, const GLusho
DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveRestartIndex, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrimitiveRestartIndex, index) DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveRestartIndex, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrimitiveRestartIndex, index)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveUniformName, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveUniformName, program, uniformIndex, bufSize, length, uniformName) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveUniformName, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveUniformName, program, uniformIndex, bufSize, length, uniformName)
DECLARE_GL_FUNCTION_HEAD(void, MultiDrawElementsBaseVertex, GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount, const GLint* basevertex) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawElementsBaseVertex, mode, count, type, indices, drawcount, basevertex) DECLARE_GL_FUNCTION_HEAD(void, MultiDrawElementsBaseVertex, GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount, const GLint* basevertex) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawElementsBaseVertex, mode, count, type, indices, drawcount, basevertex)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProvokingVertex, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProvokingVertex, mode) DECLARE_GL_FUNCTION_HEAD(void, ProvokingVertex, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProvokingVertex, mode)
DECLARE_GL_FUNCTION_HEAD(void, TexImage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations) DECLARE_GL_FUNCTION_HEAD(void, TexImage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations)
DECLARE_GL_FUNCTION_HEAD(void, TexImage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations) DECLARE_GL_FUNCTION_HEAD(void, TexImage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindFragDataLocationIndexed, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindFragDataLocationIndexed, program, colorNumber, index, name) DECLARE_GL_FUNCTION_STUB_HEAD(void, BindFragDataLocationIndexed, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindFragDataLocationIndexed, program, colorNumber, index, name)
@@ -996,51 +996,51 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackBufferRange, GLuint xfb, GL
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackiv, GLuint xfb, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackiv, xfb, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackiv, GLuint xfb, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackiv, xfb, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki_v, GLuint xfb, GLenum pname, GLuint index, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki_v, xfb, pname, index, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki_v, GLuint xfb, GLenum pname, GLuint index, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki_v, xfb, pname, index, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki64_v, GLuint xfb, GLenum pname, GLuint index, GLint64* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki64_v, xfb, pname, index, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki64_v, GLuint xfb, GLenum pname, GLuint index, GLint64* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki64_v, xfb, pname, index, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateBuffers, GLsizei n, GLuint* buffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateBuffers, n, buffers) DECLARE_GL_FUNCTION_HEAD(void, CreateBuffers, GLsizei n, GLuint* buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateBuffers, n, buffers)
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferStorage, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferStorage, buffer, size, data, flags) DECLARE_GL_FUNCTION_HEAD(void, NamedBufferStorage, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferStorage, buffer, size, data, flags)
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferData, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferData, buffer, size, data, usage) DECLARE_GL_FUNCTION_HEAD(void, NamedBufferData, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferData, buffer, size, data, usage)
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferSubData, buffer, offset, size, data) DECLARE_GL_FUNCTION_HEAD(void, NamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferSubData, buffer, offset, size, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyNamedBufferSubData, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyNamedBufferSubData, readBuffer, writeBuffer, readOffset, writeOffset, size) DECLARE_GL_FUNCTION_HEAD(void, CopyNamedBufferSubData, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyNamedBufferSubData, readBuffer, writeBuffer, readOffset, writeOffset, size)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferData, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferData, buffer, internalformat, format, type, data) DECLARE_GL_FUNCTION_HEAD(void, ClearNamedBufferData, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedBufferData, buffer, internalformat, format, type, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferSubData, GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferSubData, buffer, internalformat, offset, size, format, type, data) DECLARE_GL_FUNCTION_HEAD(void, ClearNamedBufferSubData, GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedBufferSubData, buffer, internalformat, offset, size, format, type, data)
DECLARE_GL_FUNCTION_HEAD(GLboolean, UnmapNamedBuffer, GLuint buffer) DECLARE_GL_FUNCTION_END(GLboolean, UnmapNamedBuffer, buffer) DECLARE_GL_FUNCTION_HEAD(GLboolean, UnmapNamedBuffer, GLuint buffer) DECLARE_GL_FUNCTION_END(GLboolean, UnmapNamedBuffer, buffer)
DECLARE_GL_FUNCTION_HEAD(void, FlushMappedNamedBufferRange, GLuint buffer, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FlushMappedNamedBufferRange, buffer, offset, length) DECLARE_GL_FUNCTION_HEAD(void, FlushMappedNamedBufferRange, GLuint buffer, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FlushMappedNamedBufferRange, buffer, offset, length)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteriv, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteriv, buffer, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteriv, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteriv, buffer, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteri64v, GLuint buffer, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteri64v, buffer, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteri64v, GLuint buffer, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteri64v, buffer, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferPointerv, GLuint buffer, GLenum pname, void** params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferPointerv, buffer, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferPointerv, GLuint buffer, GLenum pname, void** params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferPointerv, buffer, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubData, buffer, offset, size, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubData, buffer, offset, size, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateFramebuffers, n, framebuffers) DECLARE_GL_FUNCTION_HEAD(void, CreateFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateFramebuffers, n, framebuffers)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteri, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteri, framebuffer, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteri, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteri, framebuffer, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture, framebuffer, attachment, texture, level) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTexture, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTexture, framebuffer, attachment, texture, level)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTextureLayer, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTextureLayer, framebuffer, attachment, texture, level, layer) DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTextureLayer, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTextureLayer, framebuffer, attachment, texture, level, layer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferDrawBuffer, GLuint framebuffer, GLenum buf) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferDrawBuffer, framebuffer, buf) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferDrawBuffer, GLuint framebuffer, GLenum buf) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffer, framebuffer, buf)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferDrawBuffers, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferDrawBuffers, framebuffer, n, bufs) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferDrawBuffers, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffers, framebuffer, n, bufs)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferReadBuffer, GLuint framebuffer, GLenum src) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferReadBuffer, framebuffer, src) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferReadBuffer, GLuint framebuffer, GLenum src) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferReadBuffer, framebuffer, src)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferData, framebuffer, numAttachments, attachments) DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferData, framebuffer, numAttachments, attachments)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferSubData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferSubData, framebuffer, numAttachments, attachments, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferSubData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferSubData, framebuffer, numAttachments, attachments, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferiv, framebuffer, buffer, drawbuffer, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferuiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferuiv, framebuffer, buffer, drawbuffer, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferuiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferuiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferfv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferfv, framebuffer, buffer, drawbuffer, value) DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferfi, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferfi, framebuffer, buffer, drawbuffer, depth, stencil) DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfi, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfi, framebuffer, buffer, drawbuffer, depth, stencil)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlitNamedFramebuffer, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlitNamedFramebuffer, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) DECLARE_GL_FUNCTION_HEAD(void, BlitNamedFramebuffer, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlitNamedFramebuffer, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, CheckNamedFramebufferStatus, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_STUB_END(GLenum, CheckNamedFramebufferStatus, framebuffer, target) DECLARE_GL_FUNCTION_HEAD(GLenum, CheckNamedFramebufferStatus, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_END(GLenum, CheckNamedFramebufferStatus, framebuffer, target)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferParameteriv, GLuint framebuffer, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferParameteriv, framebuffer, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferParameteriv, GLuint framebuffer, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferParameteriv, framebuffer, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferAttachmentParameteriv, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameteriv, framebuffer, attachment, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedFramebufferAttachmentParameteriv, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameteriv, framebuffer, attachment, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateRenderbuffers, GLsizei n, GLuint* renderbuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateRenderbuffers, n, renderbuffers) DECLARE_GL_FUNCTION_HEAD(void, CreateRenderbuffers, GLsizei n, GLuint* renderbuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateRenderbuffers, n, renderbuffers)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorage, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorage, renderbuffer, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorage, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorage, renderbuffer, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisample, renderbuffer, samples, internalformat, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisample, renderbuffer, samples, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedRenderbufferParameteriv, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedRenderbufferParameteriv, renderbuffer, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedRenderbufferParameteriv, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedRenderbufferParameteriv, renderbuffer, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateTextures, target, n, textures) DECLARE_GL_FUNCTION_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTextures, target, n, textures)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBuffer, texture, internalformat, buffer) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBuffer, texture, internalformat, buffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRange, texture, internalformat, buffer, offset, size) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRange, texture, internalformat, buffer, offset, size)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DMultisample, texture, samples, internalformat, width, height, fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DMultisample, texture, samples, internalformat, width, height, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DMultisample, texture, samples, internalformat, width, height, depth, fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DMultisample, texture, samples, internalformat, width, height, depth, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage1D, texture, level, xoffset, width, format, type, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage1D, texture, level, xoffset, width, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, type, pixels) DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D, texture, level, xoffset, width, format, imageSize, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D, texture, level, xoffset, width, format, imageSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data)
@@ -1048,31 +1048,31 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture,
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage1D, texture, level, xoffset, x, y, width) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage1D, texture, level, xoffset, x, y, width)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterf, texture, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterf, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfv, texture, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfv, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameteri, GLuint texture, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameteri, texture, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameteri, GLuint texture, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteri, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIiv, GLuint texture, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIiv, texture, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIiv, GLuint texture, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIuiv, GLuint texture, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIuiv, texture, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIuiv, GLuint texture, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameteriv, GLuint texture, GLenum pname, const GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameteriv, texture, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameteriv, GLuint texture, GLenum pname, const GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteriv, texture, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmap, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmap, texture) DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmap, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmap, texture)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTextureUnit, GLuint unit, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTextureUnit, unit, texture) DECLARE_GL_FUNCTION_HEAD(void, BindTextureUnit, GLuint unit, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTextureUnit, unit, texture)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureImage, texture, level, format, type, bufSize, pixels) DECLARE_GL_FUNCTION_HEAD(void, GetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureImage, texture, level, format, type, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImage, texture, level, bufSize, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImage, texture, level, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIiv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIiv, texture, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIiv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIuiv, GLuint texture, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIuiv, texture, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIuiv, GLuint texture, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIuiv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameteriv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameteriv, texture, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameteriv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameteriv, texture, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateVertexArrays, n, arrays) DECLARE_GL_FUNCTION_HEAD(void, CreateVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateVertexArrays, n, arrays)
DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexArrayAttrib, vaobj, index) DECLARE_GL_FUNCTION_HEAD(void, DisableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DisableVertexArrayAttrib, vaobj, index)
DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexArrayAttrib, vaobj, index) DECLARE_GL_FUNCTION_HEAD(void, EnableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EnableVertexArrayAttrib, vaobj, index)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayElementBuffer, GLuint vaobj, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayElementBuffer, vaobj, buffer) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayElementBuffer, GLuint vaobj, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayElementBuffer, vaobj, buffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexBuffer, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexBuffer, vaobj, bindingindex, buffer, offset, stride) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayVertexBuffer, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayVertexBuffer, vaobj, bindingindex, buffer, offset, stride)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexBuffers, GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexBuffers, vaobj, first, count, buffers, offsets, strides) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexBuffers, GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexBuffers, vaobj, first, count, buffers, offsets, strides)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribBinding, GLuint vaobj, GLuint attribindex, GLuint bindingindex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribBinding, vaobj, attribindex, bindingindex) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribBinding, GLuint vaobj, GLuint attribindex, GLuint bindingindex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribBinding, vaobj, attribindex, bindingindex)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribFormat, vaobj, attribindex, size, type, normalized, relativeoffset) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribFormat, vaobj, attribindex, size, type, normalized, relativeoffset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribIFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribIFormat, vaobj, attribindex, size, type, relativeoffset) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribIFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribIFormat, vaobj, attribindex, size, type, relativeoffset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribLFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribLFormat, vaobj, attribindex, size, type, relativeoffset) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribLFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribLFormat, vaobj, attribindex, size, type, relativeoffset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayBindingDivisor, GLuint vaobj, GLuint bindingindex, GLuint divisor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayBindingDivisor, vaobj, bindingindex, divisor) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayBindingDivisor, GLuint vaobj, GLuint bindingindex, GLuint divisor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayBindingDivisor, vaobj, bindingindex, divisor)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayiv, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayiv, vaobj, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayiv, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayiv, vaobj, pname, param)
@@ -1085,7 +1085,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjecti64v, GLuint id, GLuint
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectiv, id, buffer, pname, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectiv, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectui64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectui64v, id, buffer, pname, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectui64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectui64v, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectuiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectuiv, id, buffer, pname, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectuiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectuiv, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels) DECLARE_GL_FUNCTION_HEAD(void, GetTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnCompressedTexImage, GLenum target, GLint lod, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnCompressedTexImage, target, lod, bufSize, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnCompressedTexImage, GLenum target, GLint lod, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnCompressedTexImage, target, lod, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnTexImage, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnTexImage, target, level, format, type, bufSize, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnTexImage, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnTexImage, target, level, format, type, bufSize, pixels)
@@ -1104,8 +1104,8 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnHistogram, GLenum target, GLboolean rese
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnMinmax, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnMinmax, target, reset, format, type, bufSize, values) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnMinmax, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnMinmax, target, reset, format, type, bufSize, values)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBarrier, void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBarrier, ) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBarrier, void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBarrier, )
DECLARE_GL_FUNCTION_STUB_HEAD(void, SpecializeShader, GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SpecializeShader, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue) DECLARE_GL_FUNCTION_STUB_HEAD(void, SpecializeShader, GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SpecializeShader, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArraysIndirectCount, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArraysIndirectCount, mode, indirect, drawcount, maxdrawcount, stride) DECLARE_GL_FUNCTION_HEAD(void, MultiDrawArraysIndirectCount, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawArraysIndirectCount, mode, indirect, drawcount, maxdrawcount, stride)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsIndirectCount, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsIndirectCount, mode, type, indirect, drawcount, maxdrawcount, stride) DECLARE_GL_FUNCTION_HEAD(void, MultiDrawElementsIndirectCount, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawElementsIndirectCount, mode, type, indirect, drawcount, maxdrawcount, stride)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonOffsetClamp, GLfloat factor, GLfloat units, GLfloat clamp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonOffsetClamp, factor, units, clamp) DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonOffsetClamp, GLfloat factor, GLfloat units, GLfloat clamp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonOffsetClamp, factor, units, clamp)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveBoundingBoxARB, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) DECLARE_GL_FUNCTION_STUB_END(void, PrimitiveBoundingBoxARB, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW) DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveBoundingBoxARB, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) DECLARE_GL_FUNCTION_STUB_END(void, PrimitiveBoundingBoxARB, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW)
DECLARE_GL_FUNCTION_STUB_HEAD(GLuint64, GetTextureHandleARB, GLuint texture) DECLARE_GL_FUNCTION_STUB_END(GLuint64, GetTextureHandleARB, texture) DECLARE_GL_FUNCTION_STUB_HEAD(GLuint64, GetTextureHandleARB, GLuint texture) DECLARE_GL_FUNCTION_STUB_END(GLuint64, GetTextureHandleARB, texture)
@@ -1214,8 +1214,8 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, Histogram, GLenum target, GLsizei width, GLe
DECLARE_GL_FUNCTION_STUB_HEAD(void, Minmax, GLenum target, GLenum internalformat, GLboolean sink) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Minmax, target, internalformat, sink) DECLARE_GL_FUNCTION_STUB_HEAD(void, Minmax, GLenum target, GLenum internalformat, GLboolean sink) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Minmax, target, internalformat, sink)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ResetHistogram, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResetHistogram, target) DECLARE_GL_FUNCTION_STUB_HEAD(void, ResetHistogram, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResetHistogram, target)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ResetMinmax, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResetMinmax, target) DECLARE_GL_FUNCTION_STUB_HEAD(void, ResetMinmax, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResetMinmax, target)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArraysIndirectCountARB, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArraysIndirectCountARB, mode, indirect, drawcount, maxdrawcount, stride) DECLARE_GL_FUNCTION_HEAD(void, MultiDrawArraysIndirectCountARB, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawArraysIndirectCount, mode, indirect, drawcount, maxdrawcount, stride)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsIndirectCountARB, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsIndirectCountARB, mode, type, indirect, drawcount, maxdrawcount, stride) DECLARE_GL_FUNCTION_HEAD(void, MultiDrawElementsIndirectCountARB, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawElementsIndirectCount, mode, type, indirect, drawcount, maxdrawcount, stride)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CurrentPaletteMatrixARB, GLint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CurrentPaletteMatrixARB, index) DECLARE_GL_FUNCTION_STUB_HEAD(void, CurrentPaletteMatrixARB, GLint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CurrentPaletteMatrixARB, index)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixIndexubvARB, GLint size, const GLubyte* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixIndexubvARB, size, indices) DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixIndexubvARB, GLint size, const GLubyte* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixIndexubvARB, size, indices)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixIndexusvARB, GLint size, const GLushort* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixIndexusvARB, size, indices) DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixIndexusvARB, GLint size, const GLushort* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixIndexusvARB, size, indices)
@@ -1884,15 +1884,15 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramLocalParameterdvEXT, GLuint p
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramLocalParameterfvEXT, GLuint program, GLenum target, GLuint index, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramLocalParameterfvEXT, program, target, index, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramLocalParameterfvEXT, GLuint program, GLenum target, GLuint index, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramLocalParameterfvEXT, program, target, index, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramivEXT, GLuint program, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramivEXT, program, target, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramivEXT, GLuint program, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramivEXT, program, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramStringEXT, GLuint program, GLenum target, GLenum pname, void* string) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramStringEXT, program, target, pname, string) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramStringEXT, GLuint program, GLenum target, GLenum pname, void* string) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramStringEXT, program, target, pname, string)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageEXT, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageEXT, renderbuffer, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorageEXT, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorage, renderbuffer, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedRenderbufferParameterivEXT, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedRenderbufferParameterivEXT, renderbuffer, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedRenderbufferParameterivEXT, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedRenderbufferParameteriv, renderbuffer, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisampleEXT, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisampleEXT, renderbuffer, samples, internalformat, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisampleEXT, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisampleEXT, renderbuffer, samples, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisampleCoverageEXT, GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisampleCoverageEXT, renderbuffer, coverageSamples, colorSamples, internalformat, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisampleCoverageEXT, GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisampleCoverageEXT, renderbuffer, coverageSamples, colorSamples, internalformat, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, CheckNamedFramebufferStatusEXT, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_STUB_END(GLenum, CheckNamedFramebufferStatusEXT, framebuffer, target) DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, CheckNamedFramebufferStatusEXT, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_STUB_END(GLenum, CheckNamedFramebufferStatusEXT, framebuffer, target)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture1DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture1DEXT, framebuffer, attachment, textarget, texture, level) DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture1DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture1DEXT, framebuffer, attachment, textarget, texture, level)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture2DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture2DEXT, framebuffer, attachment, textarget, texture, level) DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture2DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture2DEXT, framebuffer, attachment, textarget, texture, level)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture3DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture3DEXT, framebuffer, attachment, textarget, texture, level, zoffset) DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture3DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture3DEXT, framebuffer, attachment, textarget, texture, level, zoffset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferRenderbufferEXT, framebuffer, attachment, renderbuffertarget, renderbuffer) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferAttachmentParameterivEXT, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameterivEXT, framebuffer, attachment, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferAttachmentParameterivEXT, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameterivEXT, framebuffer, attachment, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmapEXT, GLuint texture, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmapEXT, texture, target) DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmapEXT, GLuint texture, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmapEXT, texture, target)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateMultiTexMipmapEXT, GLenum texunit, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateMultiTexMipmapEXT, texunit, target) DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateMultiTexMipmapEXT, GLenum texunit, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateMultiTexMipmapEXT, texunit, target)
@@ -1918,16 +1918,16 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribOffsetEXT, GLuint vao
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribIOffsetEXT, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexAttribIOffsetEXT, vaobj, buffer, index, size, type, stride, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribIOffsetEXT, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexAttribIOffsetEXT, vaobj, buffer, index, size, type, stride, offset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexArrayEXT, GLuint vaobj, GLenum array) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexArrayEXT, vaobj, array) DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexArrayEXT, GLuint vaobj, GLenum array) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexArrayEXT, vaobj, array)
DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexArrayEXT, GLuint vaobj, GLenum array) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexArrayEXT, vaobj, array) DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexArrayEXT, GLuint vaobj, GLenum array) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexArrayEXT, vaobj, array)
DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexArrayAttribEXT, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexArrayAttribEXT, vaobj, index) DECLARE_GL_FUNCTION_HEAD(void, EnableVertexArrayAttribEXT, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EnableVertexArrayAttrib, vaobj, index)
DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexArrayAttribEXT, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexArrayAttribEXT, vaobj, index) DECLARE_GL_FUNCTION_HEAD(void, DisableVertexArrayAttribEXT, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DisableVertexArrayAttrib, vaobj, index)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIntegervEXT, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIntegervEXT, vaobj, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIntegervEXT, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIntegervEXT, vaobj, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayPointervEXT, GLuint vaobj, GLenum pname, void** param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayPointervEXT, vaobj, pname, *param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayPointervEXT, GLuint vaobj, GLenum pname, void** param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayPointervEXT, vaobj, pname, *param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIntegeri_vEXT, GLuint vaobj, GLuint index, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIntegeri_vEXT, vaobj, index, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIntegeri_vEXT, GLuint vaobj, GLuint index, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIntegeri_vEXT, vaobj, index, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayPointeri_vEXT, GLuint vaobj, GLuint index, GLenum pname, void** param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayPointeri_vEXT, vaobj, index, pname, *param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayPointeri_vEXT, GLuint vaobj, GLuint index, GLenum pname, void** param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayPointeri_vEXT, vaobj, index, pname, *param)
DECLARE_GL_FUNCTION_HEAD(void, FlushMappedNamedBufferRangeEXT, GLuint buffer, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FlushMappedNamedBufferRange, buffer, offset, length) DECLARE_GL_FUNCTION_HEAD(void, FlushMappedNamedBufferRangeEXT, GLuint buffer, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FlushMappedNamedBufferRange, buffer, offset, length)
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferStorageEXT, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferStorage, buffer, size, data, flags) DECLARE_GL_FUNCTION_HEAD(void, NamedBufferStorageEXT, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferStorage, buffer, size, data, flags)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferDataEXT, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferDataEXT, buffer, internalformat, format, type, data) DECLARE_GL_FUNCTION_HEAD(void, ClearNamedBufferDataEXT, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedBufferData, buffer, internalformat, format, type, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferSubDataEXT, GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferSubDataEXT, buffer, internalformat, offset, size, format, type, data) DECLARE_GL_FUNCTION_HEAD(void, ClearNamedBufferSubDataEXT, GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedBufferSubData, buffer, internalformat, offset, size, format, type, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteriEXT, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteriEXT, framebuffer, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteriEXT, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteriEXT, framebuffer, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferParameterivEXT, GLuint framebuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferParameterivEXT, framebuffer, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferParameterivEXT, GLuint framebuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferParameterivEXT, framebuffer, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1dEXT, GLuint program, GLint location, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1dEXT, program, location, x) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1dEXT, GLuint program, GLint location, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1dEXT, program, location, x)
@@ -2045,7 +2045,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPixelTransformParameterfvEXT, GLenum targ
DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfEXT, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfEXT, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfEXT, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfEXT, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfvEXT, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfvEXT, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfvEXT, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfvEXT, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonOffsetClampEXT, GLfloat factor, GLfloat units, GLfloat clamp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonOffsetClampEXT, factor, units, clamp) DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonOffsetClampEXT, GLfloat factor, GLfloat units, GLfloat clamp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonOffsetClampEXT, factor, units, clamp)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProvokingVertexEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProvokingVertexEXT, mode) DECLARE_GL_FUNCTION_HEAD(void, ProvokingVertexEXT, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProvokingVertex, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterSamplesEXT, GLuint samples, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterSamplesEXT, samples, fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterSamplesEXT, GLuint samples, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterSamplesEXT, samples, fixedsamplelocations)
DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3bEXT, GLbyte red, GLbyte green, GLbyte blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3bEXT, red, green, blue) DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3bEXT, GLbyte red, GLbyte green, GLbyte blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3bEXT, red, green, blue)
DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3bvEXT, const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3bvEXT, v) DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3bvEXT, const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3bvEXT, v)
@@ -25,6 +25,39 @@ namespace MobileGL::MG_Impl::GLImpl {
mask, filter); mask, filter);
} }
void BlitNamedFramebuffer_Backend(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
auto blitNamedFramebuffer = MG_Backend::gBackendFunctionsTable.GL.BlitNamedFramebuffer;
if (!blitNamedFramebuffer) {
MGLOG_E("glBlitNamedFramebuffer skipped: backend does not implement explicit framebuffer blit.");
return;
}
blitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
dstY1, mask, filter);
}
void ClearNamedFramebufferfv_Backend(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLfloat* value) {
auto clearNamedFramebufferfv = MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferfv;
if (!clearNamedFramebufferfv) {
MGLOG_E("glClearNamedFramebufferfv skipped: backend does not implement explicit framebuffer clear.");
return;
}
clearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferfi_Backend(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
auto clearNamedFramebufferfi = MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferfi;
if (!clearNamedFramebufferfi) {
MGLOG_E("glClearNamedFramebufferfi skipped: backend does not implement explicit framebuffer clear.");
return;
}
clearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
}
void SampleMaski_State(GLuint maskNumber, GLbitfield mask) { void SampleMaski_State(GLuint maskNumber, GLbitfield mask) {
// TODO: implement // TODO: implement
} }
@@ -34,23 +67,19 @@ namespace MobileGL::MG_Impl::GLImpl {
// TODO: implement // TODO: implement
} }
void RenderbufferStorage_State(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { void AllocateRenderbufferStorage_State(const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbufferObject,
RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target); GLenum internalformat, GLsizei width, GLsizei height, const char* caller) {
if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(rbTarget);
auto& renderbufferObject = bindingSlot.GetBoundObject();
if (!renderbufferObject) { if (!renderbufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "No renderbuffer object is available."));
"Renderbuffer target is bound to no renderbuffer object."));
return; return;
} }
TextureInternalFormat format = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat); TextureInternalFormat format = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
if (!TextureImpl::ValidateTextureInternalFormat(format)) return; if (!TextureImpl::ValidateTextureInternalFormat(format)) return;
if (width < 0 || height < 0) { if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State", ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"Width and height must be non-negative.")); "Width and height must be non-negative."));
return; return;
} }
@@ -58,6 +87,14 @@ namespace MobileGL::MG_Impl::GLImpl {
renderbufferObject->SetInternalFormat(format); renderbufferObject->SetInternalFormat(format);
} }
void RenderbufferStorage_State(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(rbTarget);
auto& renderbufferObject = bindingSlot.GetBoundObject();
AllocateRenderbufferStorage_State(renderbufferObject, internalformat, width, height, "RenderbufferStorage_State");
}
GLboolean IsRenderbuffer_State(GLuint renderbuffer) { GLboolean IsRenderbuffer_State(GLuint renderbuffer) {
return MG_State::pGLContext->ValidateRenderbufferName(renderbuffer); return MG_State::pGLContext->ValidateRenderbufferName(renderbuffer);
} }
@@ -156,11 +193,55 @@ namespace MobileGL::MG_Impl::GLImpl {
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenRenderbuffers_State", "n must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenRenderbuffers_State", "n must be non-negative"));
return; return;
} }
static thread_local Vector<GLuint> renderbufferNames; Vector<GLuint> renderbufferNames;
MG_State::pGLContext->GenRenderbufferNames(n, renderbufferNames); MG_State::pGLContext->GenRenderbufferNames(n, renderbufferNames);
Memcpy(renderbuffers, renderbufferNames.data(), sizeof(GLuint) * static_cast<SizeT>(n)); Memcpy(renderbuffers, renderbufferNames.data(), sizeof(GLuint) * static_cast<SizeT>(n));
} }
void CreateRenderbuffers_State(GLsizei n, GLuint* renderbuffers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CreateRenderbuffers_State", "n must be non-negative"));
return;
}
if (n > 0 && !renderbuffers) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CreateRenderbuffers_State",
"Renderbuffer output pointer cannot be null."));
return;
}
Vector<GLuint> renderbufferNames;
MG_State::pGLContext->GenRenderbufferNames(static_cast<Uint>(n), renderbufferNames);
for (GLsizei i = 0; i < n; ++i) {
renderbuffers[i] = renderbufferNames[i];
MG_State::pGLContext->CreateRenderbufferObject(renderbufferNames[i]);
}
}
SharedPtr<MG_State::GLState::RenderbufferObject> GetNamedRenderbufferObject_State(GLuint renderbuffer,
const char* caller) {
if (!FramebufferImpl::ValidateRenderbufferName(renderbuffer, false)) return nullptr;
auto& renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
if (!renderbufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
std::format("Renderbuffer object {} does not exist.", renderbuffer)));
return nullptr;
}
return renderbufferObject;
}
void NamedRenderbufferStorage_State(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {
auto renderbufferObject = GetNamedRenderbufferObject_State(renderbuffer, "NamedRenderbufferStorage_State");
AllocateRenderbufferStorage_State(renderbufferObject, internalformat, width, height,
"NamedRenderbufferStorage_State");
}
void GenFramebuffers_State(GLsizei n, GLuint* framebuffers) { void GenFramebuffers_State(GLsizei n, GLuint* framebuffers) {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -168,11 +249,49 @@ namespace MobileGL::MG_Impl::GLImpl {
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenFramebuffers_State", "n must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenFramebuffers_State", "n must be non-negative"));
return; return;
} }
static thread_local Vector<GLuint> framebuffersNames; Vector<GLuint> framebuffersNames;
MG_State::pGLContext->GenFramebufferNames(n, framebuffersNames); MG_State::pGLContext->GenFramebufferNames(n, framebuffersNames);
Memcpy(framebuffers, framebuffersNames.data(), sizeof(GLuint) * static_cast<SizeT>(n)); Memcpy(framebuffers, framebuffersNames.data(), sizeof(GLuint) * static_cast<SizeT>(n));
} }
void CreateFramebuffers_State(GLsizei n, GLuint* framebuffers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CreateFramebuffers_State", "n must be non-negative"));
return;
}
if (n > 0 && !framebuffers) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CreateFramebuffers_State",
"Framebuffer output pointer cannot be null."));
return;
}
Vector<GLuint> framebufferNames;
MG_State::pGLContext->GenFramebufferNames(static_cast<Uint>(n), framebufferNames);
for (GLsizei i = 0; i < n; ++i) {
framebuffers[i] = framebufferNames[i];
MG_State::pGLContext->CreateFramebufferObject(framebufferNames[i]);
}
}
SharedPtr<MG_State::GLState::FramebufferObject> GetNamedFramebufferObject_State(GLuint framebuffer,
const char* caller) {
if (!FramebufferImpl::ValidateFramebufferName(framebuffer, false)) return nullptr;
auto& framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
if (!framebufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
std::format("Framebuffer object {} does not exist.", framebuffer)));
return nullptr;
}
return framebufferObject;
}
void FramebufferTextureLayer_State(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { void FramebufferTextureLayer_State(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
// TODO: implement // TODO: implement
} }
@@ -232,7 +351,38 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
void FramebufferTexture_State(GLenum target, GLenum attachment, GLuint texture, GLint level) { void FramebufferTexture_State(GLenum target, GLenum attachment, GLuint texture, GLint level) {
// TODO: implement FramebufferTexture2D_State(target, attachment, GL_TEXTURE_2D, texture, level);
}
void NamedFramebufferTexture_State(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
NamedFramebufferTexture_State(framebuffer, GL_DEPTH_ATTACHMENT, texture, level);
NamedFramebufferTexture_State(framebuffer, GL_STENCIL_ATTACHMENT, texture, level);
return;
}
auto framebufferObject = GetNamedFramebufferObject_State(framebuffer, "NamedFramebufferTexture_State");
if (!framebufferObject) return;
FramebufferAttachmentType attachmentType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment);
if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return;
if (!TextureImpl::ValidateTextureName(texture, true)) return;
if (texture == 0) {
framebufferObject->Detach(attachmentType);
return;
}
auto& textureObject = MG_State::pGLContext->GetTextureObject(texture);
if (!textureObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "NamedFramebufferTexture_State",
std::format("Texture object {} is not valid.", texture)));
return;
}
framebufferObject->AttachTexture(attachmentType, textureObject, level);
} }
void FramebufferRenderbuffer_State(GLenum target, GLenum attachment, GLenum renderbuffertarget, void FramebufferRenderbuffer_State(GLenum target, GLenum attachment, GLenum renderbuffertarget,
@@ -274,7 +424,37 @@ namespace MobileGL::MG_Impl::GLImpl {
framebufferObject->AttachRenderbuffer(attachmentType, renderbufferObject); framebufferObject->AttachRenderbuffer(attachmentType, renderbufferObject);
} }
void DrawBuffers_State(GLsizei n, const GLenum* bufs) { void NamedFramebufferRenderbuffer_State(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer) {
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
NamedFramebufferRenderbuffer_State(framebuffer, GL_DEPTH_ATTACHMENT, renderbuffertarget, renderbuffer);
NamedFramebufferRenderbuffer_State(framebuffer, GL_STENCIL_ATTACHMENT, renderbuffertarget, renderbuffer);
return;
}
auto framebufferObject = GetNamedFramebufferObject_State(framebuffer, "NamedFramebufferRenderbuffer_State");
if (!framebufferObject) return;
FramebufferAttachmentType attachmentType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment);
RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(renderbuffertarget);
if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return;
if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return;
if (!FramebufferImpl::ValidateRenderbufferName(renderbuffer)) return;
if (renderbuffer == 0) {
framebufferObject->Detach(attachmentType);
return;
}
auto renderbufferObject =
GetNamedRenderbufferObject_State(renderbuffer, "NamedFramebufferRenderbuffer_State");
if (!renderbufferObject) return;
framebufferObject->AttachRenderbuffer(attachmentType, renderbufferObject);
}
void DrawBuffersForFramebuffer_State(const SharedPtr<MG_State::GLState::FramebufferObject>& fbo, Bool isDefaultFBO,
GLsizei n, const GLenum* bufs) {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
@@ -286,11 +466,12 @@ namespace MobileGL::MG_Impl::GLImpl {
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is greater than `GL_MAX_DRAW_BUFFERS`.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is greater than `GL_MAX_DRAW_BUFFERS`."));
return; return;
} }
if (!fbo) {
// Get bound framebuffer MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
auto& fbo = bindingSlot.GetBoundObject(); "Framebuffer object is null."));
bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO); return;
}
static int existenceMap[(SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount] = {-1}; static int existenceMap[(SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount] = {-1};
std::fill(existenceMap, existenceMap + (SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount, -1); std::fill(existenceMap, existenceMap + (SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount, -1);
@@ -363,6 +544,13 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
void DrawBuffers_State(GLsizei n, const GLenum* bufs) {
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw);
auto& fbo = bindingSlot.GetBoundObject();
const bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
DrawBuffersForFramebuffer_State(fbo, isDefaultFBO, n, bufs);
}
void DrawBuffer_State(GLenum buf) { void DrawBuffer_State(GLenum buf) {
if (buf == GL_NONE) { if (buf == GL_NONE) {
DrawBuffers_State(0, nullptr); DrawBuffers_State(0, nullptr);
@@ -391,6 +579,114 @@ namespace MobileGL::MG_Impl::GLImpl {
fbo->SetReadBuffer(attType); fbo->SetReadBuffer(attType);
} }
void NamedFramebufferDrawBuffers_State(GLuint framebuffer, GLsizei n, const GLenum* bufs) {
auto framebufferObject = GetNamedFramebufferObject_State(framebuffer, "NamedFramebufferDrawBuffers_State");
if (!framebufferObject) return;
DrawBuffersForFramebuffer_State(framebufferObject, false, n, bufs);
}
void NamedFramebufferDrawBuffer_State(GLuint framebuffer, GLenum buf) {
if (buf == GL_NONE) {
NamedFramebufferDrawBuffers_State(framebuffer, 0, nullptr);
} else {
GLenum bufs[] = {buf};
NamedFramebufferDrawBuffers_State(framebuffer, 1, bufs);
}
}
void NamedFramebufferReadBuffer_State(GLuint framebuffer, GLenum src) {
auto framebufferObject = GetNamedFramebufferObject_State(framebuffer, "NamedFramebufferReadBuffer_State");
if (!framebufferObject) return;
auto attType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(src);
if (attType == FramebufferAttachmentType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "NamedFramebufferReadBuffer_State",
std::format("`src` = {} is not an accepted value.", MG_Util::ConvertGLEnumToString(src))));
return;
}
framebufferObject->SetReadBuffer(attType);
}
SharedPtr<MG_State::GLState::FramebufferObject> GetFramebufferObjectForNamedClear(GLuint framebuffer,
const char* caller) {
return framebuffer == 0 ? FramebufferImpl::pDefaultFramebufferInfo->defaultFBO
: GetNamedFramebufferObject_State(framebuffer, caller);
}
Bool ValidateNamedClearfv_State(GLenum buffer, GLint drawbuffer, const GLfloat* value, const char* caller) {
if (!value) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "value pointer cannot be null."));
return false;
}
switch (buffer) {
case GL_COLOR:
if (drawbuffer < 0 ||
drawbuffer >= static_cast<GLint>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "color drawbuffer index is out of range."));
return false;
}
return true;
case GL_DEPTH:
if (drawbuffer != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "depth clear requires drawbuffer 0."));
return false;
}
return true;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", caller,
std::format("buffer {} is not accepted for glClearNamedFramebufferfv.",
MG_Util::ConvertGLEnumToString(buffer))));
return false;
}
}
Bool ValidateNamedClearfi_State(GLenum buffer, GLint drawbuffer, const char* caller) {
if (buffer != GL_DEPTH_STENCIL) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", caller,
std::format("buffer {} is not accepted for glClearNamedFramebufferfi.",
MG_Util::ConvertGLEnumToString(buffer))));
return false;
}
if (drawbuffer != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "depth/stencil clear requires drawbuffer 0."));
return false;
}
return true;
}
void ClearNamedFramebufferfv_State(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) {
auto framebufferObject = GetFramebufferObjectForNamedClear(framebuffer, "ClearNamedFramebufferfv_State");
if (!framebufferObject) return;
if (!ValidateNamedClearfv_State(buffer, drawbuffer, value, "ClearNamedFramebufferfv_State")) return;
ClearNamedFramebufferfv_Backend(framebufferObject, buffer, drawbuffer, value);
}
void ClearNamedFramebufferfi_State(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth,
GLint stencil) {
auto framebufferObject = GetFramebufferObjectForNamedClear(framebuffer, "ClearNamedFramebufferfi_State");
if (!framebufferObject) return;
if (!ValidateNamedClearfi_State(buffer, drawbuffer, "ClearNamedFramebufferfi_State")) return;
ClearNamedFramebufferfi_Backend(framebufferObject, buffer, drawbuffer, depth, stencil);
}
void DeleteRenderbuffers_State(GLsizei n, const GLuint* renderbuffers) { void DeleteRenderbuffers_State(GLsizei n, const GLuint* renderbuffers) {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -456,7 +752,117 @@ namespace MobileGL::MG_Impl::GLImpl {
// GL_FRAMEBUFFER_UNSUPPORTED, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, // GL_FRAMEBUFFER_UNSUPPORTED, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,
// GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS // GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
return framebufferObject->CheckCompleteness() ? GL_FRAMEBUFFER_COMPLETE return framebufferObject->CheckCompleteness() ? GL_FRAMEBUFFER_COMPLETE
: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; : GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
GLenum CheckNamedFramebufferStatus_State(GLuint framebuffer, GLenum target) {
if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CheckNamedFramebufferStatus_State",
std::format("target {} is not accepted.",
MG_Util::ConvertGLEnumToString(target))));
return GL_FRAMEBUFFER_UNDEFINED;
}
auto framebufferObject = GetNamedFramebufferObject_State(framebuffer, "CheckNamedFramebufferStatus_State");
if (!framebufferObject) return GL_FRAMEBUFFER_UNDEFINED;
return framebufferObject->CheckCompleteness() ? GL_FRAMEBUFFER_COMPLETE
: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
void GetFramebufferAttachmentParameteriv_Object(
const SharedPtr<MG_State::GLState::FramebufferObject>& framebufferObject, GLenum attachment, GLenum pname,
GLint* params, const char* caller) {
if (params == nullptr) return;
const Bool depthStencilAlias = attachment == GL_DEPTH_STENCIL_ATTACHMENT;
FramebufferAttachmentType attachmentType = depthStencilAlias
? FramebufferAttachmentType::Depth
: MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment);
if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return;
const auto* attachmentObject = [&]() -> const MG_State::GLState::FramebufferAttachmentObject* {
if (!depthStencilAlias) {
return &framebufferObject->GetAttachment(attachmentType);
}
const auto& depthAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Depth);
if (depthAttachment.IsValid() && !depthAttachment.IsEmpty()) return &depthAttachment;
const auto& stencilAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil);
if (stencilAttachment.IsValid() && !stencilAttachment.IsEmpty()) return &stencilAttachment;
return nullptr;
}();
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
if (attachmentObject == nullptr || attachmentObject->IsEmpty() || !attachmentObject->IsValid()) {
*params = GL_NONE;
} else if (attachmentObject->IsTexture()) {
*params = GL_TEXTURE;
} else if (attachmentObject->IsRenderbuffer()) {
*params = GL_RENDERBUFFER;
} else {
*params = GL_NONE;
}
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
if (attachmentObject == nullptr || attachmentObject->IsEmpty() || !attachmentObject->IsValid()) {
*params = 0;
} else if (attachmentObject->IsTexture()) {
const auto& textureObject = attachmentObject->GetTexture();
*params = textureObject ? static_cast<GLint>(textureObject->GetExternalIndex()) : 0;
} else if (attachmentObject->IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject->GetRenderbuffer();
*params = renderbufferObject ? static_cast<GLint>(renderbufferObject->GetExternalIndex()) : 0;
} else {
*params = 0;
}
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
*params = (attachmentObject != nullptr && attachmentObject->IsTexture() && attachmentObject->IsValid())
? static_cast<GLint>(attachmentObject->GetTextureLevel())
: 0;
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
*params = 0;
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", caller,
std::format("pname {} is not an accepted value.", MG_Util::ConvertGLEnumToString(pname))));
return;
}
}
void GetNamedFramebufferAttachmentParameteriv_State(GLuint framebuffer, GLenum attachment, GLenum pname,
GLint* params) {
auto framebufferObject =
GetNamedFramebufferObject_State(framebuffer, "GetNamedFramebufferAttachmentParameteriv_State");
if (!framebufferObject) return;
GetFramebufferAttachmentParameteriv_Object(framebufferObject, attachment, pname, params,
"GetNamedFramebufferAttachmentParameteriv_State");
}
void BlitNamedFramebuffer_State(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0,
GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter) {
auto readObject = readFramebuffer == 0
? FramebufferImpl::pDefaultFramebufferInfo->defaultFBO
: GetNamedFramebufferObject_State(readFramebuffer, "BlitNamedFramebuffer_State");
auto drawObject = drawFramebuffer == 0
? FramebufferImpl::pDefaultFramebufferInfo->defaultFBO
: GetNamedFramebufferObject_State(drawFramebuffer, "BlitNamedFramebuffer_State");
if (!readObject || !drawObject) return;
BlitNamedFramebuffer_Backend(readObject, drawObject, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
mask, filter);
} }
void BindRenderbuffer_State(GLenum target, GLuint renderbuffer) { void BindRenderbuffer_State(GLenum target, GLuint renderbuffer) {
@@ -495,18 +901,15 @@ namespace MobileGL::MG_Impl::GLImpl {
bindingSlot.Bind(framebufferObject); bindingSlot.Bind(framebufferObject);
} }
void GetRenderbufferParameteriv_State(GLenum target, GLenum pname, GLint* params) { void GetRenderbufferParameterivForObject_State(const SharedPtr<MG_State::GLState::RenderbufferObject>&
renderbufferObject,
GLenum pname, GLint* params, const char* caller) {
if (!params) return; if (!params) return;
RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget);
auto& renderbufferObject = bindingSlot.GetBoundObject();
if (!renderbufferObject) { if (!renderbufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetRenderbufferParameteriv_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "No renderbuffer object is available."));
"Renderbuffer target is bound to no renderbuffer object."));
return; return;
} }
@@ -545,12 +948,27 @@ namespace MobileGL::MG_Impl::GLImpl {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "GetRenderbufferParameteriv_State", "MG_Impl/GLImpl", caller,
std::format("pname {} is not an accepted value.", MG_Util::ConvertGLEnumToString(pname)))); std::format("pname {} is not an accepted value.", MG_Util::ConvertGLEnumToString(pname))));
return; return;
} }
} }
void GetRenderbufferParameteriv_State(GLenum target, GLenum pname, GLint* params) {
RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget);
auto& renderbufferObject = bindingSlot.GetBoundObject();
GetRenderbufferParameterivForObject_State(renderbufferObject, pname, params, "GetRenderbufferParameteriv_State");
}
void GetNamedRenderbufferParameteriv_State(GLuint renderbuffer, GLenum pname, GLint* params) {
auto renderbufferObject =
GetNamedRenderbufferObject_State(renderbuffer, "GetNamedRenderbufferParameteriv_State");
GetRenderbufferParameterivForObject_State(renderbufferObject, pname, params,
"GetNamedRenderbufferParameteriv_State");
}
void ClearBufferfi_Backend(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { void ClearBufferfi_Backend(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
MG_Backend::gBackendFunctionsTable.GL.ClearBufferfi(buffer, drawbuffer, depth, stencil); MG_Backend::gBackendFunctionsTable.GL.ClearBufferfi(buffer, drawbuffer, depth, stencil);
} }
@@ -656,8 +1074,9 @@ namespace MobileGL::MG_Impl::GLImpl {
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject(); MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
if (pixelPackBufferObject) { if (pixelPackBufferObject) {
// Check if PBO is mapped // Persistent mappings remain legal GPU transfer destinations.
if (pixelPackBufferObject->IsMapped()) { if (pixelPackBufferObject->IsMapped() &&
!(pixelPackBufferObject->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Pixel pack buffer is currently mapped")); "Pixel pack buffer is currently mapped"));
@@ -743,10 +1162,26 @@ namespace MobileGL::MG_Impl::GLImpl {
GenRenderbuffers_State(n, renderbuffers); GenRenderbuffers_State(n, renderbuffers);
} }
void CreateRenderbuffers(GLsizei n, GLuint* renderbuffers) {
CreateRenderbuffers_State(n, renderbuffers);
}
void NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {
NamedRenderbufferStorage_State(renderbuffer, internalformat, width, height);
}
void GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint* params) {
GetNamedRenderbufferParameteriv_State(renderbuffer, pname, params);
}
void GenFramebuffers(GLsizei n, GLuint* framebuffers) { void GenFramebuffers(GLsizei n, GLuint* framebuffers) {
GenFramebuffers_State(n, framebuffers); GenFramebuffers_State(n, framebuffers);
} }
void CreateFramebuffers(GLsizei n, GLuint* framebuffers) {
CreateFramebuffers_State(n, framebuffers);
}
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
FramebufferTextureLayer_State(target, attachment, texture, level, layer); FramebufferTextureLayer_State(target, attachment, texture, level, layer);
} }
@@ -768,10 +1203,39 @@ namespace MobileGL::MG_Impl::GLImpl {
FramebufferTexture_State(target, attachment, texture, level); FramebufferTexture_State(target, attachment, texture, level);
} }
void NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {
NamedFramebufferTexture_State(framebuffer, attachment, texture, level);
}
void NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) {
NamedFramebufferDrawBuffer_State(framebuffer, buf);
}
void NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum* bufs) {
NamedFramebufferDrawBuffers_State(framebuffer, n, bufs);
}
void NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) {
NamedFramebufferReadBuffer_State(framebuffer, src);
}
void ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) {
ClearNamedFramebufferfv_State(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
ClearNamedFramebufferfi_State(framebuffer, buffer, drawbuffer, depth, stencil);
}
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
FramebufferRenderbuffer_State(target, attachment, renderbuffertarget, renderbuffer); FramebufferRenderbuffer_State(target, attachment, renderbuffertarget, renderbuffer);
} }
void NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer) {
NamedFramebufferRenderbuffer_State(framebuffer, attachment, renderbuffertarget, renderbuffer);
}
void DrawBuffer(GLenum buf) { void DrawBuffer(GLenum buf) {
DrawBuffer_State(buf); DrawBuffer_State(buf);
} }
@@ -796,6 +1260,21 @@ namespace MobileGL::MG_Impl::GLImpl {
return CheckFramebufferStatus_State(target); return CheckFramebufferStatus_State(target);
} }
GLenum CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) {
return CheckNamedFramebufferStatus_State(framebuffer, target);
}
void GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) {
GetNamedFramebufferAttachmentParameteriv_State(framebuffer, attachment, pname, params);
}
void BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter) {
BlitNamedFramebuffer_State(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
dstY1, mask, filter);
}
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter) { GLint dstY1, GLbitfield mask, GLenum filter) {
BlitFramebuffer_Backend(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); BlitFramebuffer_Backend(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
@@ -24,19 +24,36 @@ namespace MobileGL::MG_Impl::GLImpl {
GLboolean IsRenderbuffer(GLuint renderbuffer); GLboolean IsRenderbuffer(GLuint renderbuffer);
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers); void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
void CreateRenderbuffers(GLsizei n, GLuint* renderbuffers);
void NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
void GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint* params);
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer);
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
void BindRenderbuffer(GLenum target, GLuint renderbuffer); void BindRenderbuffer(GLenum target, GLuint renderbuffer);
void SampleMaski(GLuint maskNumber, GLbitfield mask); void SampleMaski(GLuint maskNumber, GLbitfield mask);
GLboolean IsFramebuffer(GLuint framebuffer); GLboolean IsFramebuffer(GLuint framebuffer);
void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void GenFramebuffers(GLsizei n, GLuint* framebuffers); void GenFramebuffers(GLsizei n, GLuint* framebuffers);
void CreateFramebuffers(GLsizei n, GLuint* framebuffers);
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
GLint zoffset); GLint zoffset);
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
void NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
void NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf);
void NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum* bufs);
void NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
void ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GLenum CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
void GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
void BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter);
void DrawBuffer(GLenum buf); void DrawBuffer(GLenum buf);
void DrawBuffers(GLsizei n, const GLenum* bufs); void DrawBuffers(GLsizei n, const GLenum* bufs);
void ReadBuffer(GLenum src); void ReadBuffer(GLenum src);
+36 -1
View File
@@ -156,6 +156,35 @@ namespace MobileGL::MG_Impl::GLImpl {
getInteger64i(target, index, data); getInteger64i(target, index, data);
} }
void GetInteger64v(GLenum pname, GLint64* data) {
MGLOG_D("glGetInteger64v, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
if (!data) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
return;
}
switch (pname) {
case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
if (MG_Backend::pActiveBackendObject) {
*data = static_cast<GLint64>(
MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBlockSize);
} else {
*data = static_cast<GLint64>(MG_Backend::DynamicBackendParameters{}.MaxShaderStorageBlockSize);
}
return;
default:
*data = 0;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("Unsupported integer64 pname {}.",
MG_Util::ConvertGLEnumToString(pname))));
return;
}
}
void GetIntegerv(GLenum pname, GLint* params) { void GetIntegerv(GLenum pname, GLint* params) {
MGLOG_D("glGetIntegerv, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str()); MGLOG_D("glGetIntegerv, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
if (!params) { if (!params) {
@@ -643,6 +672,11 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_PIXEL_UNPACK_BUFFER_BINDING: case GL_PIXEL_UNPACK_BUFFER_BINDING:
*params = 0; // TODO *params = 0; // TODO
break; break;
case GL_PARAMETER_BUFFER_BINDING_ARB: {
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
break;
}
case GL_POINT_FADE_THRESHOLD_SIZE: case GL_POINT_FADE_THRESHOLD_SIZE:
*params = 0; // TODO *params = 0; // TODO
break; break;
@@ -659,7 +693,8 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ProgramPointSize) ? GL_TRUE : GL_FALSE; *params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ProgramPointSize) ? GL_TRUE : GL_FALSE;
break; break;
case GL_PROVOKING_VERTEX: case GL_PROVOKING_VERTEX:
*params = 0; // TODO *params = static_cast<GLint>(
MG_Util::ConvertProvokingVertexModeToGLEnum(MG_State::pGLContext->GetProvokingVertexMode()));
break; break;
case GL_POINT_SIZE: case GL_POINT_SIZE:
*params = 0; // TODO *params = 0; // TODO
@@ -14,6 +14,7 @@ namespace MobileGL::MG_Impl::GLImpl {
const GLubyte* GetString(GLenum name); const GLubyte* GetString(GLenum name);
const GLubyte* GetStringi(GLenum name, GLuint index); const GLubyte* GetStringi(GLenum name, GLuint index);
void GetIntegerv(GLenum pname, GLint* params); void GetIntegerv(GLenum pname, GLint* params);
void GetInteger64v(GLenum pname, GLint64* data);
void GetIntegeri_v(GLenum target, GLuint index, GLint* data); void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data); void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
GLenum GetError(); GLenum GetError();
@@ -731,6 +731,10 @@ namespace MobileGL::MG_Impl::GLImpl {
Uniformv_State<4>(location, count, value); Uniformv_State<4>(location, count, value);
} }
void Uniform1uiv_State(GLint location, GLsizei count, const GLuint* value) {
Uniformv_State<1>(location, count, value);
}
void UniformMatrix2fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { void UniformMatrix2fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
// For 2x2 matrices, we have 4 elements per matrix // For 2x2 matrices, we have 4 elements per matrix
// If transpose is GL_TRUE, we need to transpose the matrix data // If transpose is GL_TRUE, we need to transpose the matrix data
@@ -1263,6 +1267,10 @@ namespace MobileGL::MG_Impl::GLImpl {
Uniform4iv(location, 1, v); Uniform4iv(location, 1, v);
} }
void Uniform1ui(GLint location, GLuint v0) {
Uniform1uiv(location, 1, &v0);
}
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value) { void Uniform1fv(GLint location, GLsizei count, const GLfloat* value) {
Uniform1fv_State(location, count, value); Uniform1fv_State(location, count, value);
} }
@@ -1295,6 +1303,10 @@ namespace MobileGL::MG_Impl::GLImpl {
Uniform4iv_State(location, count, value); Uniform4iv_State(location, count, value);
} }
void Uniform1uiv(GLint location, GLsizei count, const GLuint* value) {
Uniform1uiv_State(location, count, value);
}
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
UniformMatrix2fv_State(location, count, transpose, value); UniformMatrix2fv_State(location, count, transpose, value);
} }
@@ -45,6 +45,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void Uniform2i(GLint location, GLint v0, GLint v1); void Uniform2i(GLint location, GLint v0, GLint v1);
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2); void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void Uniform1ui(GLint location, GLuint v0);
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value); void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value); void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value); void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
@@ -53,6 +54,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void Uniform2iv(GLint location, GLsizei count, const GLint* value); void Uniform2iv(GLint location, GLsizei count, const GLint* value);
void Uniform3iv(GLint location, GLsizei count, const GLint* value); void Uniform3iv(GLint location, GLsizei count, const GLint* value);
void Uniform4iv(GLint location, GLsizei count, const GLint* value); void Uniform4iv(GLint location, GLsizei count, const GLint* value);
void Uniform1uiv(GLint location, GLsizei count, const GLuint* value);
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
@@ -168,6 +168,21 @@ namespace MobileGL::MG_Impl::GLImpl {
MG_State::pGLContext->SetFrontFaceMode(frontFaceMode); MG_State::pGLContext->SetFrontFaceMode(frontFaceMode);
} }
void ProvokingVertex_State(GLenum mode) {
ProvokingVertexMode provokingVertexMode = MG_Util::ConvertGLEnumToProvokingVertexMode(mode);
if (provokingVertexMode == ProvokingVertexMode::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ProvokingVertex_State",
"Provoking vertex mode enum " +
MG_Util::ConvertProvokingVertexModeToString(provokingVertexMode) +
"(" + MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
return;
}
MG_State::pGLContext->SetProvokingVertexMode(provokingVertexMode);
}
void Enable_State(GLenum cap) { void Enable_State(GLenum cap) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap); CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
if (capInput == CapabilityInput::Unknown) { if (capInput == CapabilityInput::Unknown) {
@@ -499,6 +514,10 @@ namespace MobileGL::MG_Impl::GLImpl {
FrontFace_State(mode); FrontFace_State(mode);
} }
void ProvokingVertex(GLenum mode) {
ProvokingVertex_State(mode);
}
void Enable(GLenum cap) { void Enable(GLenum cap) {
Enable_State(cap); Enable_State(cap);
} }
@@ -39,6 +39,7 @@ namespace MobileGL::MG_Impl::GLImpl {
GLboolean IsEnabled(GLenum cap); GLboolean IsEnabled(GLenum cap);
void Hint(GLenum target, GLenum mode); void Hint(GLenum target, GLenum mode);
void FrontFace(GLenum mode); void FrontFace(GLenum mode);
void ProvokingVertex(GLenum mode);
void Enable(GLenum cap); void Enable(GLenum cap);
void Disable(GLenum cap); void Disable(GLenum cap);
void DepthRange(GLclampd near_val, GLclampd far_val); void DepthRange(GLclampd near_val, GLclampd far_val);
+572 -74
View File
@@ -31,6 +31,214 @@ namespace MobileGL::MG_Impl::GLImpl {
static SharedPtr<MG_State::GLState::ITextureObject> nullTextureObject; static SharedPtr<MG_State::GLState::ITextureObject> nullTextureObject;
static UnorderedMap<Uint, Bool> g_autoGenerateMipmapByTextureId; static UnorderedMap<Uint, Bool> g_autoGenerateMipmapByTextureId;
const SharedPtr<MG_State::GLState::ITextureObject>& GetTextureObjectByName(GLuint texture, const char* caller) {
if (texture == 0 || !TextureImpl::ValidateTextureName(texture, true)) return nullTextureObject;
auto& textureObject = MG_State::pGLContext->GetTextureObject(texture);
if (!TextureImpl::ValidateTextureObject(textureObject)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
std::format("Texture object {} does not exist.", texture)));
return nullTextureObject;
}
return textureObject;
}
TextureUploadTarget GetPrimaryUploadTarget(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject) {
if (!textureObject) return TextureUploadTarget::Unknown;
const auto& uploadTargets = textureObject->GetUploadTargets();
return uploadTargets.empty() ? TextureUploadTarget::Unknown : uploadTargets[0];
}
void TextureParameterObject_State(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, GLenum pname,
GLint param, const char* caller) {
if (!textureObject) return;
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
textureObject->GetSamplerObject()->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(param));
break;
case GL_TEXTURE_MIN_FILTER:
textureObject->GetSamplerObject()->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(param));
textureObject->GetSamplerObject()->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(param));
break;
case GL_TEXTURE_MIN_LOD: {
Float maxLod = textureObject->GetSamplerObject()->GetMaxLod();
textureObject->GetSamplerObject()->SetLodRange(param, maxLod);
break;
}
case GL_TEXTURE_MAX_LOD: {
Float minLod = textureObject->GetSamplerObject()->GetMinLod();
textureObject->GetSamplerObject()->SetLodRange(minLod, param);
break;
}
case GL_TEXTURE_BASE_LEVEL:
textureObject->SetBaseLevel(param);
break;
case GL_TEXTURE_MAX_LEVEL:
textureObject->SetMaxLevel(param);
break;
case GL_TEXTURE_SWIZZLE_R:
case GL_TEXTURE_SWIZZLE_G:
case GL_TEXTURE_SWIZZLE_B:
case GL_TEXTURE_SWIZZLE_A: {
auto swizzleParam = MG_Util::ConvertGLEnumPnameToTextureSwizzleParam(pname);
auto swizzleValue = MG_Util::ConvertGLEnumToTextureSwizzleParam(param);
textureObject->SetSwizzleParam(swizzleParam, swizzleValue);
break;
}
case GL_TEXTURE_WRAP_S:
textureObject->GetSamplerObject()->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(param));
break;
case GL_TEXTURE_WRAP_T:
textureObject->GetSamplerObject()->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(param));
break;
case GL_TEXTURE_WRAP_R:
textureObject->GetSamplerObject()->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(param));
break;
case GL_TEXTURE_COMPARE_MODE:
textureObject->GetSamplerObject()->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(param));
break;
case GL_TEXTURE_COMPARE_FUNC:
textureObject->GetSamplerObject()->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(param));
break;
case GL_TEXTURE_LOD_BIAS:
textureObject->GetSamplerObject()->SetLodBias((GLfloat)param);
break;
case GL_GENERATE_MIPMAP:
g_autoGenerateMipmapByTextureId[textureObject->GetExternalIndex()] = (param != GL_FALSE);
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", caller,
std::format("pname {} is not a valid texture parameter.", MG_Util::ConvertGLEnumToString(pname))));
return;
}
}
void TextureParameterObjectf_State(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, GLenum pname,
GLfloat param, const char* caller) {
if (!textureObject) return;
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
textureObject->GetSamplerObject()->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode((GLenum)param));
break;
case GL_TEXTURE_MIN_FILTER:
textureObject->GetSamplerObject()->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode((GLenum)param));
textureObject->GetSamplerObject()->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode((GLenum)param));
break;
case GL_TEXTURE_MIN_LOD: {
Float maxLod = textureObject->GetSamplerObject()->GetMaxLod();
textureObject->GetSamplerObject()->SetLodRange(param, maxLod);
break;
}
case GL_TEXTURE_MAX_LOD: {
Float minLod = textureObject->GetSamplerObject()->GetMinLod();
textureObject->GetSamplerObject()->SetLodRange(minLod, param);
break;
}
case GL_TEXTURE_BASE_LEVEL:
textureObject->SetBaseLevel((Uint)param);
break;
case GL_TEXTURE_MAX_LEVEL:
textureObject->SetMaxLevel((Uint)param);
break;
case GL_TEXTURE_WRAP_S:
textureObject->GetSamplerObject()->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode((GLenum)param));
break;
case GL_TEXTURE_WRAP_T:
textureObject->GetSamplerObject()->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode((GLenum)param));
break;
case GL_TEXTURE_WRAP_R:
textureObject->GetSamplerObject()->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode((GLenum)param));
break;
case GL_TEXTURE_COMPARE_MODE:
textureObject->GetSamplerObject()->SetCompareMode(
MG_Util::ConvertGLEnumToSamplerCompareMode((GLenum)param));
break;
case GL_TEXTURE_COMPARE_FUNC:
textureObject->GetSamplerObject()->SetSamplerCompareFunc(
MG_Util::ConvertGLEnumToSamplerCompareFunc((GLenum)param));
break;
case GL_TEXTURE_LOD_BIAS:
textureObject->GetSamplerObject()->SetLodBias(param);
break;
case GL_GENERATE_MIPMAP:
g_autoGenerateMipmapByTextureId[textureObject->GetExternalIndex()] = (param != 0.0f);
break;
case GL_DEPTH_STENCIL_TEXTURE_MODE:
if (param != GL_DEPTH_COMPONENT && param != GL_STENCIL_INDEX) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"Invalid GL_DEPTH_STENCIL_TEXTURE_MODE value."));
}
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", caller,
std::format("pname {} is not a valid texture parameter.", MG_Util::ConvertGLEnumToString(pname))));
return;
}
}
void GetTextureParameterObjectiv_State(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
GLenum pname, GLint* params, const char* caller) {
if (!textureObject || !params) return;
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = (GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(textureObject->GetSamplerObject()->GetMagFilter(),
SamplerMipmapMode::None);
break;
case GL_TEXTURE_MIN_FILTER:
*params = (GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(
textureObject->GetSamplerObject()->GetMinFilter(), textureObject->GetSamplerObject()->GetMipmapMode());
break;
case GL_TEXTURE_MIN_LOD:
*params = static_cast<GLint>(textureObject->GetSamplerObject()->GetMinLod());
break;
case GL_TEXTURE_MAX_LOD:
*params = static_cast<GLint>(textureObject->GetSamplerObject()->GetMaxLod());
break;
case GL_TEXTURE_BASE_LEVEL:
*params = static_cast<GLint>(textureObject->GetLevelRange().x());
break;
case GL_TEXTURE_MAX_LEVEL:
*params = static_cast<GLint>(textureObject->GetLevelRange().y());
break;
case GL_TEXTURE_WRAP_S:
*params = (GLint)MG_Util::ConvertSamplerWrapModeToGLEnum(textureObject->GetSamplerObject()->GetWrapS());
break;
case GL_TEXTURE_WRAP_T:
*params = (GLint)MG_Util::ConvertSamplerWrapModeToGLEnum(textureObject->GetSamplerObject()->GetWrapT());
break;
case GL_TEXTURE_WRAP_R:
*params = (GLint)MG_Util::ConvertSamplerWrapModeToGLEnum(textureObject->GetSamplerObject()->GetWrapR());
break;
case GL_TEXTURE_COMPARE_MODE:
*params =
(GLint)MG_Util::ConvertSamplerCompareModeToGLEnum(textureObject->GetSamplerObject()->GetCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*params = (GLint)MG_Util::ConvertSamplerCompareFuncToGLEnum(
textureObject->GetSamplerObject()->GetSamplerCompareFunc());
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"pname is not a valid texture parameter."));
return;
}
}
const SharedPtr<MG_State::GLState::ITextureObject>& GetTextureObjectByTarget( const SharedPtr<MG_State::GLState::ITextureObject>& GetTextureObjectByTarget(
TextureUploadTarget textureUploadTarget, TextureTarget textureTarget) { TextureUploadTarget textureUploadTarget, TextureTarget textureTarget) {
if (TextureImpl::IsProxyTextureTarget(textureUploadTarget)) { if (TextureImpl::IsProxyTextureTarget(textureUploadTarget)) {
@@ -280,72 +488,7 @@ namespace MobileGL::MG_Impl::GLImpl {
auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget); auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget);
if (!textureObject) return; if (!textureObject) return;
switch (pname) { TextureParameterObject_State(textureObject, pname, param, __func__);
case GL_TEXTURE_MAG_FILTER:
textureObject->GetSamplerObject()->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(param));
break;
case GL_TEXTURE_MIN_FILTER:
textureObject->GetSamplerObject()->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(param));
textureObject->GetSamplerObject()->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(param));
break;
case GL_TEXTURE_MIN_LOD: {
Float maxLod = textureObject->GetSamplerObject()->GetMaxLod();
textureObject->GetSamplerObject()->SetLodRange(param, maxLod);
break;
}
case GL_TEXTURE_MAX_LOD: {
Float minLod = textureObject->GetSamplerObject()->GetMinLod();
textureObject->GetSamplerObject()->SetLodRange(minLod, param);
break;
}
case GL_TEXTURE_BASE_LEVEL:
textureObject->SetBaseLevel(param);
break;
case GL_TEXTURE_MAX_LEVEL:
textureObject->SetMaxLevel(param);
break;
case GL_TEXTURE_SWIZZLE_R:
case GL_TEXTURE_SWIZZLE_G:
case GL_TEXTURE_SWIZZLE_B:
case GL_TEXTURE_SWIZZLE_A: {
auto swizzleParam = MG_Util::ConvertGLEnumPnameToTextureSwizzleParam(pname);
auto swizzleValue = MG_Util::ConvertGLEnumToTextureSwizzleParam(param);
textureObject->SetSwizzleParam(swizzleParam, swizzleValue);
break;
}
case GL_TEXTURE_WRAP_S:
textureObject->GetSamplerObject()->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(param));
break;
case GL_TEXTURE_WRAP_T:
textureObject->GetSamplerObject()->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(param));
break;
case GL_TEXTURE_WRAP_R:
textureObject->GetSamplerObject()->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(param));
break;
case GL_TEXTURE_COMPARE_MODE:
textureObject->GetSamplerObject()->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(param));
break;
case GL_TEXTURE_COMPARE_FUNC:
textureObject->GetSamplerObject()->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(param));
break;
case GL_TEXTURE_LOD_BIAS:
textureObject->GetSamplerObject()->SetLodBias((GLfloat)param);
break;
case GL_GENERATE_MIPMAP:
g_autoGenerateMipmapByTextureId[textureObject->GetExternalIndex()] = (param != GL_FALSE);
break;
case GL_TEXTURE_SWIZZLE_RGBA:
// Not supported in this function
case GL_TEXTURE_BORDER_COLOR:
// Not supported in this function
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
std::format("pname {} is not a valid texture parameter.", MG_Util::ConvertGLEnumToString(pname))));
return;
}
} }
// Quick and dirty TexParameter*v implementation to make NeoForge happy. // Quick and dirty TexParameter*v implementation to make NeoForge happy.
@@ -1173,7 +1316,7 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
// ======================= Processing ================================ // ======================= Processing ================================
static thread_local Vector<Uint> textureNames; Vector<Uint> textureNames;
MG_State::pGLContext->GenTextureNames(n, textureNames); MG_State::pGLContext->GenTextureNames(n, textureNames);
Memcpy(textures, textureNames.data(), n * sizeof(GLuint)); Memcpy(textures, textureNames.data(), n * sizeof(GLuint));
} }
@@ -1486,20 +1629,364 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
// Check for multisampling if (textureObject->GetStorageType() != TextureStorageType::Mipmap) return;
if (textureObject->GetStorageType() == TextureStorageType::Mipmap) { }
auto mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
if (mipmapObject->GetMipmapLevelCount() > 1) { void CopyTextureImageToClientOrPBO_State(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
TextureUploadTarget textureUploadTarget, GLint level, GLenum format,
GLenum type, GLsizei bufSize, void* pixels, const char* caller) {
if (!textureObject) return;
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Texture storage is not mipmap-backed."));
return;
}
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
if (static_cast<Uint>(level) >= textureMipmapObject->GetMipmapLevelCount()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Texture level is out of range."));
return;
}
const auto texelSize = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level);
const void* src = textureMipmapObject->MapMipmapData(textureUploadTarget, level);
if (!src) return;
SizeT packedSize = 0;
void* packedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataPack(
src, MG_State::pGLContext->GetPixelStoreParameters(false), textureObject->GetFormat(), texturePixelDataType,
textureInputFormat, texturePixelDataType, texelSize, false, packedSize);
if (!packedPixels || packedSize == 0) {
if (packedPixels) free(packedPixels);
return;
}
if (bufSize >= 0 && static_cast<SizeT>(bufSize) < packedSize) {
free(packedPixels);
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Destination buffer is too small."));
return;
}
const auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
if (pixelPackBufferObject) {
const SizeT offset = reinterpret_cast<SizeT>(pixels);
if (offset + packedSize > pixelPackBufferObject->GetSize()) {
free(packedPixels);
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Pixel pack buffer is too small."));
"Multisampled textures not supported for GetTexImage"));
return; return;
} }
pixelPackBufferObject->UploadSubData({packedPixels, packedSize}, offset);
} else if (pixels) {
Memcpy(pixels, packedPixels, packedSize);
} }
free(packedPixels);
} }
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */ /* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void CreateTextures(GLenum target, GLsizei n, GLuint* textures) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "n must be non-negative."));
return;
}
if (n > 0 && !textures) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture output pointer cannot be null."));
return;
}
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
if (!TextureImpl::ValidateTextureTarget(textureTarget)) return;
Vector<Uint> textureNames;
MG_State::pGLContext->GenTextureNames(n, textureNames);
for (GLsizei i = 0; i < n; ++i) {
textures[i] = textureNames[i];
MG_State::pGLContext->CreateTextureObject(textureNames[i], textureTarget);
}
}
void TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
if (levels < 1) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "levels must be positive."));
return;
}
if (!TextureImpl::ValidateTextureSizeRange(width, height, 1)) return;
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
textureInternalFormat = MG_Util::ConvertInternalFormatToSized(textureInternalFormat, TextureInputFormat::RGBA,
TexturePixelDataType::UnsignedByte);
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture storage is not mipmap-backed."));
return;
}
auto textureUploadTarget = GetPrimaryUploadTarget(textureObject);
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
GLenum realInternalFormat = internalformat;
GLenum realFormat = GL_RGBA;
GLenum realType = GL_UNSIGNED_BYTE;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
MG_Util::ConvertTextureInternalFormatToGLEnum(textureInternalFormat), PixelFormatNormalizeOptionBit::None,
&realInternalFormat, &realFormat, &realType);
const SizeT bytesPerPixel = MG_Util::GetInternalBytesPerPixel(
textureInternalFormat, MG_Util::ConvertGLEnumToTexturePixelDataType(realType));
textureObject->SetInternalFormat(textureInternalFormat);
for (GLsizei level = 0; level < levels; ++level) {
const GLsizei levelWidth = std::max<GLsizei>(1, width >> level);
const GLsizei levelHeight = std::max<GLsizei>(1, height >> level);
const SizeT byteSize = static_cast<SizeT>(levelWidth) * static_cast<SizeT>(levelHeight) * bytesPerPixel;
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{levelWidth, levelHeight, 1}, byteSize});
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, false);
}
}
void TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const void* pixels) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
if (!TextureImpl::ValidateTextureSizeRange(width, height, 1)) return;
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture storage is not mipmap-backed."));
return;
}
auto textureUploadTarget = GetPrimaryUploadTarget(textureObject);
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(textureInputFormat, textureObject->GetFormat(),
texturePixelDataType))
return;
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
if (static_cast<Uint>(level) >= textureMipmapObject->GetMipmapLevelCount()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture level is out of range."));
return;
}
if (!TextureImpl::ValidateTextureSubImageOffsets(textureObject, xoffset, width, yoffset, height)) return;
const void* originalPixels = pixels;
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
reinterpret_cast<SizeT>(pixels);
}
if (!originalPixels) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"No data supplied from pixels parameter and no PBO bound."));
return;
}
SizeT inputSize = 0;
void* processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
originalPixels, MG_State::pGLContext->GetPixelStoreParameters(true), textureObject->GetFormat(),
textureInputFormat, texturePixelDataType, {width, height, 1}, false, inputSize);
if (!processedPixels || inputSize == 0) {
if (processedPixels) free(processedPixels);
return;
}
const auto texelSize = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level);
const SizeT internalBpp = MG_Util::GetInternalBytesPerPixel(textureObject->GetFormat(), texturePixelDataType);
const SizeT srcRowSize = static_cast<SizeT>(width) * internalBpp;
const SizeT destRowSize = static_cast<SizeT>(texelSize.x()) * internalBpp;
const auto* srcData = static_cast<const Uint8*>(processedPixels);
Uint8* destData = static_cast<Uint8*>(textureMipmapObject->MapMipmapData(textureUploadTarget, level));
if (destData) {
for (GLsizei y = 0; y < height; ++y) {
const SizeT destRowOffset = static_cast<SizeT>(yoffset + y) * destRowSize +
static_cast<SizeT>(xoffset) * internalBpp;
const SizeT srcRowOffset = static_cast<SizeT>(y) * srcRowSize;
Memcpy(destData + destRowOffset, srcData + srcRowOffset, srcRowSize);
}
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, true);
}
free(processedPixels);
}
void TextureParameteri(GLuint texture, GLenum pname, GLint param) {
auto textureObject = GetTextureObjectByName(texture, __func__);
TextureParameterObject_State(textureObject, pname, param, __func__);
}
void TextureParameterf(GLuint texture, GLenum pname, GLfloat param) {
auto textureObject = GetTextureObjectByName(texture, __func__);
TextureParameterObjectf_State(textureObject, pname, param, __func__);
}
void TextureParameteriv(GLuint texture, GLenum pname, const GLint* params) {
if (!params) return;
if (pname == GL_TEXTURE_SWIZZLE_RGBA) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
Vec4<TextureSwizzleParam> swizzleParams;
for (int i = 0; i < 4; i++) {
swizzleParams[i] = MG_Util::ConvertGLEnumToTextureSwizzleParam(static_cast<GLint>(params[i]));
if (TextureSwizzleParam::Unknown == swizzleParams[i]) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`params` is not valid."));
return;
}
}
textureObject->SetSwizzleParamRGBA(swizzleParams);
return;
}
TextureParameteri(texture, pname, *params);
}
void BindTextureUnit(GLuint unit, GLuint texture) {
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture unit is out of range."));
return;
}
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(static_cast<Int>(unit));
if (texture == 0) {
for (auto& slot : textureUnit.GetAllBindingSlots()) {
slot.Bind(nullptr);
}
return;
}
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
textureUnit.GetBindingSlot(textureObject->GetTarget()).Bind(textureObject);
}
void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
const auto uploadTarget = GetPrimaryUploadTarget(textureObject);
if (MG_Backend::pActiveBackendObject != nullptr &&
MG_Backend::pActiveBackendObject->GetBackendType() == BackendType::DirectVulkan &&
MG_Backend::gBackendFunctionsTable.GL.GetTextureImage != nullptr) {
MG_Backend::gBackendFunctionsTable.GL.GetTextureImage(textureObject, uploadTarget, level, format, type,
bufSize, pixels);
return;
}
CopyTextureImageToClientOrPBO_State(textureObject, uploadTarget, level, format, type, bufSize, pixels,
__func__);
}
void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject) return;
if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0 || depth < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture sub-image range is invalid."));
return;
}
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture storage is not mipmap-backed."));
return;
}
const auto uploadTarget = GetPrimaryUploadTarget(textureObject);
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
if (static_cast<Uint>(level) >= textureMipmapObject->GetMipmapLevelCount()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture level is out of range."));
return;
}
const auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, static_cast<Uint>(level));
const Bool isFullLevelRead = xoffset == 0 && yoffset == 0 && zoffset == 0 &&
width == texelSize.x() && height == texelSize.y() &&
depth == texelSize.z();
if (!isFullLevelRead) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Partial texture sub-image readback is not implemented yet."));
return;
}
GetTextureImage(texture, level, format, type, bufSize, pixels);
}
void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__);
GetTextureParameterObjectiv_State(textureObject, pname, params, __func__);
}
void GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__);
if (!textureObject || !params) return;
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) return;
auto textureUploadTarget = GetPrimaryUploadTarget(textureObject);
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).x();
break;
case GL_TEXTURE_HEIGHT:
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).y();
break;
case GL_TEXTURE_DEPTH:
*params = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, level).z();
break;
case GL_TEXTURE_INTERNAL_FORMAT:
*params = (GLint)MG_Util::ConvertTextureInternalFormatToGLEnum(textureObject->GetFormat());
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname is not a valid texture level parameter."));
return;
}
}
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
GLenum format) { GLenum format) {
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) { if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
@@ -1558,7 +2045,18 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) { void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
GetTexImage_State(target, level, format, type, pixels); GetTexImage_State(target, level, format, type, pixels);
GetTexImage_Backend(target, level, format, type, pixels); if (MG_Backend::pActiveBackendObject != nullptr &&
MG_Backend::pActiveBackendObject->GetBackendType() == BackendType::DirectVulkan &&
MG_Backend::gBackendFunctionsTable.GL.GetTexImage != nullptr) {
GetTexImage_Backend(target, level, format, type, pixels);
return;
}
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
const auto& textureObject = activeUnit.GetBindingSlot(textureTarget).GetBoundObject();
CopyTextureImageToClientOrPBO_State(textureObject, textureUploadTarget, level, format, type, -1, pixels,
__func__);
} }
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
@@ -15,6 +15,19 @@ namespace MobileGL::MG_Impl::GLImpl {
GLenum format); GLenum format);
void GenerateMipmap(GLenum target); void GenerateMipmap(GLenum target);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels); void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void CreateTextures(GLenum target, GLsizei n, GLuint* textures);
void TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const void* pixels);
void TextureParameterf(GLuint texture, GLenum pname, GLfloat param);
void TextureParameteri(GLuint texture, GLenum pname, GLint param);
void TextureParameteriv(GLuint texture, GLenum pname, const GLint* params);
void BindTextureUnit(GLuint unit, GLuint texture);
void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params);
void GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params);
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
@@ -8,11 +8,34 @@
#include "GL_VertexArray.h" #include "GL_VertexArray.h"
#include "Validators.h" #include "Validators.h"
#include <MG_Impl/GLImpl/Buffer/Validators.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h> #include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/DataTypeConverter.h> #include <MG_Util/Converters/GLToMG/DataTypeConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
SharedPtr<MG_State::GLState::VertexArrayObject> GetNamedVertexArrayObject_State(GLuint vaobj,
const char* caller) {
if (!VertexArrayImpl::ValidateVertexArrayName(vaobj)) return nullptr;
if (!VertexArrayImpl::ValidateVertexArrayObject(vaobj)) return nullptr;
return MG_State::pGLContext->GetVertexArrayObject(vaobj);
}
SharedPtr<MG_State::GLState::BufferObject> GetVertexArrayBufferObject_State(GLuint buffer, const char* caller) {
if (!BufferImpl::ValidateBufferName(buffer, true)) return nullptr;
if (buffer == 0) return nullptr;
auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
std::format("Buffer object {} does not exist.", buffer)));
return nullptr;
}
return bufferObject;
}
void DisableVertexAttribArray_State(GLuint index) { void DisableVertexAttribArray_State(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return; if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
@@ -138,11 +161,96 @@ namespace MobileGL::MG_Impl::GLImpl {
return; return;
} }
static thread_local Vector<Uint> vaos; Vector<Uint> vaos;
MG_State::pGLContext->GenVertexArrayNames(n, vaos); MG_State::pGLContext->GenVertexArrayNames(n, vaos);
Memcpy(arrays, vaos.data(), n * sizeof(GLuint)); Memcpy(arrays, vaos.data(), n * sizeof(GLuint));
} }
void CreateVertexArrays_State(GLsizei n, GLuint* arrays) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CreateVertexArrays_State", "n must be non-negative."));
return;
}
Vector<Uint> vaos;
MG_State::pGLContext->GenVertexArrayNames(n, vaos);
for (GLsizei i = 0; i < n; ++i) {
MG_State::pGLContext->CreateVertexArrayObject(vaos[i]);
arrays[i] = vaos[i];
}
}
void DisableVertexArrayAttrib_State(GLuint vaobj, GLuint index) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "DisableVertexArrayAttrib_State");
if (!vao) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
vao->DisableAttribute(index);
}
void EnableVertexArrayAttrib_State(GLuint vaobj, GLuint index) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "EnableVertexArrayAttrib_State");
if (!vao) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
vao->EnableAttribute(index);
}
void VertexArrayElementBuffer_State(GLuint vaobj, GLuint buffer) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayElementBuffer_State");
if (!vao) return;
auto bufferObject = GetVertexArrayBufferObject_State(buffer, "VertexArrayElementBuffer_State");
if (buffer != 0 && !bufferObject) return;
vao->GetIndexBufferBindingSlot().Bind(bufferObject);
}
void VertexArrayVertexBuffer_State(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset,
GLsizei stride) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayVertexBuffer_State");
if (!vao) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(bindingindex)) return;
if (offset < 0 || stride < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexArrayVertexBuffer_State",
"offset and stride must be non-negative."));
return;
}
auto bufferObject = GetVertexArrayBufferObject_State(buffer, "VertexArrayVertexBuffer_State");
if (buffer != 0 && !bufferObject) return;
const auto& attr = vao->GetAttribute(bindingindex);
vao->SetAttributeFormat(bindingindex, attr.Size, attr.Type, attr.Normalized, stride, static_cast<SizeT>(offset),
attr.IsInteger);
vao->BindAttributeBuffer(bindingindex, bufferObject);
}
void VertexArrayAttribFormat_State(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
GLboolean normalized, GLuint relativeoffset) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayAttribFormat_State");
if (!vao) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
const auto& attr = vao->GetAttribute(attribindex);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(attribindex, size, dataType, attr.Stride)) return;
vao->SetAttributeFormat(attribindex, size, dataType, normalized, attr.Stride, relativeoffset, false);
}
void VertexArrayAttribIFormat_State(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
GLuint relativeoffset) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayAttribIFormat_State");
if (!vao) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
const auto& attr = vao->GetAttribute(attribindex);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(attribindex, size, dataType, attr.Stride)) return;
vao->SetAttributeFormat(attribindex, size, dataType, false, attr.Stride, relativeoffset, true);
}
GLboolean IsVertexArray_State(GLuint array) { GLboolean IsVertexArray_State(GLuint array) {
if (array == 0) return GL_FALSE; if (array == 0) return GL_FALSE;
return MG_State::pGLContext->ValidateVertexArrayObject(array) ? GL_TRUE : GL_FALSE; return MG_State::pGLContext->ValidateVertexArrayObject(array) ? GL_TRUE : GL_FALSE;
@@ -163,6 +271,35 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */ /* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void CreateVertexArrays(GLsizei n, GLuint* arrays) {
CreateVertexArrays_State(n, arrays);
}
void DisableVertexArrayAttrib(GLuint vaobj, GLuint index) {
DisableVertexArrayAttrib_State(vaobj, index);
}
void EnableVertexArrayAttrib(GLuint vaobj, GLuint index) {
EnableVertexArrayAttrib_State(vaobj, index);
}
void VertexArrayElementBuffer(GLuint vaobj, GLuint buffer) {
VertexArrayElementBuffer_State(vaobj, buffer);
}
void VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
VertexArrayVertexBuffer_State(vaobj, bindingindex, buffer, offset, stride);
}
void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
GLuint relativeoffset) {
VertexArrayAttribFormat_State(vaobj, attribindex, size, type, normalized, relativeoffset);
}
void VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
VertexArrayAttribIFormat_State(vaobj, attribindex, size, type, relativeoffset);
}
void VertexAttribDivisor(GLuint index, GLuint divisor) { void VertexAttribDivisor(GLuint index, GLuint divisor) {
VertexAttribDivisor_State(index, divisor); VertexAttribDivisor_State(index, divisor);
} }
@@ -11,6 +11,14 @@
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void CreateVertexArrays(GLsizei n, GLuint* arrays);
void DisableVertexArrayAttrib(GLuint vaobj, GLuint index);
void EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
void VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
void VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
GLuint relativeoffset);
void VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void VertexAttribDivisor(GLuint index, GLuint divisor); void VertexAttribDivisor(GLuint index, GLuint divisor);
GLboolean IsVertexArray(GLuint array); GLboolean IsVertexArray(GLuint array);
void DisableVertexAttribArray(GLuint index); void DisableVertexAttribArray(GLuint index);
+17
View File
@@ -321,22 +321,39 @@ namespace MobileGL::MG_Impl {
GETPROC(glClearBufferfi, name); GETPROC(glClearBufferfi, name);
GETPROC(glGetStringi, name); GETPROC(glGetStringi, name);
GETPROC(glIsRenderbuffer, name); GETPROC(glIsRenderbuffer, name);
GETPROC(glIsRenderbufferEXT, name);
GETPROC(glBindRenderbuffer, name); GETPROC(glBindRenderbuffer, name);
GETPROC(glBindRenderbufferEXT, name);
GETPROC(glDeleteRenderbuffers, name); GETPROC(glDeleteRenderbuffers, name);
GETPROC(glDeleteRenderbuffersEXT, name);
GETPROC(glGenRenderbuffers, name); GETPROC(glGenRenderbuffers, name);
GETPROC(glGenRenderbuffersEXT, name);
GETPROC(glRenderbufferStorage, name); GETPROC(glRenderbufferStorage, name);
GETPROC(glRenderbufferStorageEXT, name);
GETPROC(glGetRenderbufferParameteriv, name); GETPROC(glGetRenderbufferParameteriv, name);
GETPROC(glGetRenderbufferParameterivEXT, name);
GETPROC(glIsFramebuffer, name); GETPROC(glIsFramebuffer, name);
GETPROC(glIsFramebufferEXT, name);
GETPROC(glBindFramebuffer, name); GETPROC(glBindFramebuffer, name);
GETPROC(glBindFramebufferEXT, name);
GETPROC(glDeleteFramebuffers, name); GETPROC(glDeleteFramebuffers, name);
GETPROC(glDeleteFramebuffersEXT, name);
GETPROC(glGenFramebuffers, name); GETPROC(glGenFramebuffers, name);
GETPROC(glGenFramebuffersEXT, name);
GETPROC(glCheckFramebufferStatus, name); GETPROC(glCheckFramebufferStatus, name);
GETPROC(glCheckFramebufferStatusEXT, name);
GETPROC(glFramebufferTexture1D, name); GETPROC(glFramebufferTexture1D, name);
GETPROC(glFramebufferTexture1DEXT, name);
GETPROC(glFramebufferTexture2D, name); GETPROC(glFramebufferTexture2D, name);
GETPROC(glFramebufferTexture2DEXT, name);
GETPROC(glFramebufferTexture3D, name); GETPROC(glFramebufferTexture3D, name);
GETPROC(glFramebufferTexture3DEXT, name);
GETPROC(glFramebufferRenderbuffer, name); GETPROC(glFramebufferRenderbuffer, name);
GETPROC(glFramebufferRenderbufferEXT, name);
GETPROC(glGetFramebufferAttachmentParameteriv, name); GETPROC(glGetFramebufferAttachmentParameteriv, name);
GETPROC(glGetFramebufferAttachmentParameterivEXT, name);
GETPROC(glGenerateMipmap, name); GETPROC(glGenerateMipmap, name);
GETPROC(glGenerateMipmapEXT, name);
GETPROC(glBlitFramebuffer, name); GETPROC(glBlitFramebuffer, name);
GETPROC(glRenderbufferStorageMultisample, name); GETPROC(glRenderbufferStorageMultisample, name);
GETPROC(glFramebufferTextureLayer, name); GETPROC(glFramebufferTextureLayer, name);
@@ -25,6 +25,7 @@ namespace MobileGL {
AtomicCounter, AtomicCounter,
DispatchIndirect, DispatchIndirect,
DrawIndirect, DrawIndirect,
Parameter,
ShaderStorage, ShaderStorage,
BufferTargetCount, BufferTargetCount,
Unknown = -1 Unknown = -1
@@ -16,7 +16,7 @@ namespace MobileGL::MG_State::GLState {
ToArray(BufferTarget::Vertex, BufferTarget::Uniform, BufferTarget::CopyRead, BufferTarget::CopyWrite, ToArray(BufferTarget::Vertex, BufferTarget::Uniform, BufferTarget::CopyRead, BufferTarget::CopyWrite,
BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture, BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture,
BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect, BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect,
BufferTarget::DrawIndirect, BufferTarget::ShaderStorage); BufferTarget::DrawIndirect, BufferTarget::Parameter, BufferTarget::ShaderStorage);
constexpr const auto BufferBindPointTargets = ToArray(BufferTarget::Uniform, BufferTarget::TransformFeedback, constexpr const auto BufferBindPointTargets = ToArray(BufferTarget::Uniform, BufferTarget::TransformFeedback,
BufferTarget::AtomicCounter, BufferTarget::ShaderStorage); BufferTarget::AtomicCounter, BufferTarget::ShaderStorage);
+8
View File
@@ -413,6 +413,14 @@ namespace MobileGL::MG_State {
return m_renderState.GetFrontFaceMode(); return m_renderState.GetFrontFaceMode();
} }
void GLContext::SetProvokingVertexMode(ProvokingVertexMode mode) {
m_renderState.SetProvokingVertexMode(mode);
}
ProvokingVertexMode GLContext::GetProvokingVertexMode() const {
return m_renderState.GetProvokingVertexMode();
}
void GLContext::SetScissorBox(IntVec4 box) { void GLContext::SetScissorBox(IntVec4 box) {
m_renderState.SetScissorBox(box); m_renderState.SetScissorBox(box);
} }
+2
View File
@@ -136,6 +136,8 @@ namespace MobileGL {
CullFaceMode GetCullFaceMode() const; CullFaceMode GetCullFaceMode() const;
void SetFrontFaceMode(FrontFaceMode mode); void SetFrontFaceMode(FrontFaceMode mode);
FrontFaceMode GetFrontFaceMode() const; FrontFaceMode GetFrontFaceMode() const;
void SetProvokingVertexMode(ProvokingVertexMode mode);
ProvokingVertexMode GetProvokingVertexMode() const;
void SetScissorBox(IntVec4 box); // x, y, width, height void SetScissorBox(IntVec4 box); // x, y, width, height
const IntVec4& GetScissorBox() const; // x, y, width, height const IntVec4& GetScissorBox() const; // x, y, width, height
@@ -299,6 +299,27 @@ namespace MobileGL::MG_State::GLState {
} }
} }
for (int i = 0; i < m_activeUniformCount; i++) {
auto& uniform = m_program->getUniform(i);
const auto locationIt = m_uniformLocations.find(uniform.name);
if (locationIt == m_uniformLocations.end()) {
continue;
}
const Uint location = locationIt->second;
if (location >= m_uniformSamplerOrImageUnitIndex.size() || uniform.getType() == nullptr ||
!uniform.getType()->isOpaque() || (!uniform.getType()->isTexture() && !uniform.getType()->isImage())) {
continue;
}
const int binding = uniform.getBinding();
if (binding >= 0 && binding != static_cast<int>(glslang::TQualifier::layoutBindingEnd)) {
m_uniformSamplerOrImageUnitIndex[location] = binding;
MGLOG_D("ProgramObject %u: Reflection - opaque uniform '%s' location=%u initialUnit=%d",
m_externalIndex, uniform.name.c_str(), location, binding);
}
}
// ------------ attributes (vertex in) --------------- // ------------ attributes (vertex in) ---------------
Int inCount = m_program->getNumPipeInputs(); Int inCount = m_program->getNumPipeInputs();
MGLOG_D("ProgramObject %u: Reflection - pipe input count (attributes) = %d", m_externalIndex, inCount); MGLOG_D("ProgramObject %u: Reflection - pipe input count (attributes) = %d", m_externalIndex, inCount);
@@ -360,6 +360,17 @@ namespace MobileGL {
return m_parameters.FrontFaceModeSetting; return m_parameters.FrontFaceModeSetting;
} }
void RenderState::SetProvokingVertexMode(ProvokingVertexMode mode) {
if (m_parameters.ProvokingVertexModeSetting == mode) return;
m_parameters.ProvokingVertexModeSetting = mode;
++m_version;
}
ProvokingVertexMode RenderState::GetProvokingVertexMode() const {
return m_parameters.ProvokingVertexModeSetting;
}
// --------------------- Scissor --------------------- // --------------------- Scissor ---------------------
void RenderState::SetScissorBox(IntVec4 box) { void RenderState::SetScissorBox(IntVec4 box) {
if (m_parameters.ScissorBox == box) return; if (m_parameters.ScissorBox == box) return;
@@ -94,6 +94,13 @@ namespace MobileGL {
Unknown = -1 Unknown = -1
}; };
enum class ProvokingVertexMode {
FirstVertex,
LastVertex,
ProvokingVertexModeCount,
Unknown = -1
};
enum class CapabilityInput { enum class CapabilityInput {
Blend, Blend,
ClipDistance0, ClipDistance0,
@@ -179,6 +186,7 @@ namespace MobileGL {
Bool CullFaceEnabled = false; Bool CullFaceEnabled = false;
CullFaceMode CullFaceModeSetting = CullFaceMode::Back; CullFaceMode CullFaceModeSetting = CullFaceMode::Back;
FrontFaceMode FrontFaceModeSetting = FrontFaceMode::CounterClockwise; FrontFaceMode FrontFaceModeSetting = FrontFaceMode::CounterClockwise;
ProvokingVertexMode ProvokingVertexModeSetting = ProvokingVertexMode::LastVertex;
// Scissor // Scissor
Bool ScissorTestEnabled = false; Bool ScissorTestEnabled = false;
@@ -245,6 +253,8 @@ namespace MobileGL {
CullFaceMode GetCullFaceMode() const; CullFaceMode GetCullFaceMode() const;
void SetFrontFaceMode(FrontFaceMode mode); void SetFrontFaceMode(FrontFaceMode mode);
FrontFaceMode GetFrontFaceMode() const; FrontFaceMode GetFrontFaceMode() const;
void SetProvokingVertexMode(ProvokingVertexMode mode);
ProvokingVertexMode GetProvokingVertexMode() const;
// Scissor // Scissor
void SetScissorBox(IntVec4 box); // x, y, width, height void SetScissorBox(IntVec4 box); // x, y, width, height
+121
View File
@@ -330,6 +330,127 @@ TEST_F(BufferTest, DeleteBufferObject) {
ASSERT_FALSE(MobileGL::MG_State::pGLContext->GetBufferObject(bufferNames[0])); ASSERT_FALSE(MobileGL::MG_State::pGLContext->GetBufferObject(bufferNames[0]));
} }
TEST_F(BufferTest, ParameterBufferBindingAndQuery) {
Vector<Uint> bufferNames;
MobileGL::MG_State::pGLContext->GenBufferNames(1, bufferNames);
auto bufObj = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[0]);
auto& slot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter);
slot.Bind(bufObj);
GLint binding = 0;
MobileGL::MG_Impl::GLImpl::GetIntegerv(GL_PARAMETER_BUFFER_BINDING_ARB, &binding);
EXPECT_EQ(binding, static_cast<GLint>(bufferNames[0]));
slot.Bind(nullptr);
MobileGL::MG_Impl::GLImpl::GetIntegerv(GL_PARAMETER_BUFFER_BINDING_ARB, &binding);
EXPECT_EQ(binding, 0);
EXPECT_EQ(MobileGL::MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(BufferTest, BindBufferBaseZeroUnbindsBindingPoint) {
GLuint buffer = 0;
MobileGL::MG_Impl::GLImpl::GenBuffers(1, &buffer);
MobileGL::MG_Impl::GLImpl::BindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
MobileGL::MG_Impl::GLImpl::BufferData(GL_SHADER_STORAGE_BUFFER, 16, nullptr, GL_DYNAMIC_DRAW);
MobileGL::MG_Impl::GLImpl::BindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, buffer);
auto& point = MobileGL::MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, 2);
ASSERT_NE(point.GetBoundObject(), nullptr);
EXPECT_EQ(point.GetBoundObject()->GetExternalIndex(), buffer);
MobileGL::MG_Impl::GLImpl::BindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, 0);
EXPECT_EQ(point.GetBoundObject(), nullptr);
EXPECT_FALSE(MobileGL::MG_State::pGLContext->ValidateBufferObject(0));
EXPECT_EQ(MobileGL::MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(BufferTest, BindBufferRangeZeroUnbindsBindingPoint) {
GLuint buffer = 0;
MobileGL::MG_Impl::GLImpl::GenBuffers(1, &buffer);
MobileGL::MG_Impl::GLImpl::BindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
MobileGL::MG_Impl::GLImpl::BufferData(GL_SHADER_STORAGE_BUFFER, 16, nullptr, GL_DYNAMIC_DRAW);
MobileGL::MG_Impl::GLImpl::BindBufferRange(GL_SHADER_STORAGE_BUFFER, 3, buffer, 4, 8);
auto& point = MobileGL::MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, 3);
ASSERT_NE(point.GetBoundObject(), nullptr);
EXPECT_EQ(point.GetRange().start, 4);
EXPECT_EQ(point.GetRange().end, 12);
MobileGL::MG_Impl::GLImpl::BindBufferRange(GL_SHADER_STORAGE_BUFFER, 3, 0, 0, 0);
EXPECT_EQ(point.GetBoundObject(), nullptr);
EXPECT_FALSE(MobileGL::MG_State::pGLContext->ValidateBufferObject(0));
EXPECT_EQ(MobileGL::MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(BufferTest, GetInteger64vMaxShaderStorageBlockSize) {
GLint64 maxSsboBlockSize = 0;
MobileGL::MG_Impl::GLImpl::GetInteger64v(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &maxSsboBlockSize);
EXPECT_GT(maxSsboBlockSize, 0);
EXPECT_EQ(MobileGL::MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(BufferTest, CreateBuffersCreatesObjectsImmediately) {
GLuint buffers[2] = {};
MobileGL::MG_Impl::GLImpl::CreateBuffers(2, buffers);
EXPECT_NE(buffers[0], 0u);
EXPECT_NE(buffers[1], 0u);
EXPECT_TRUE(MobileGL::MG_State::pGLContext->ValidateBufferObject(buffers[0]));
EXPECT_TRUE(MobileGL::MG_State::pGLContext->ValidateBufferObject(buffers[1]));
EXPECT_EQ(MobileGL::MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(BufferTest, CopyNamedBufferSubDataCopiesBetweenDSABuffers) {
GLuint buffers[2] = {};
MobileGL::MG_Impl::GLImpl::CreateBuffers(2, buffers);
Vector<Uint8> src{1, 2, 3, 4, 5, 6};
Vector<Uint8> dst(src.size(), 0);
MobileGL::MG_Impl::GLImpl::NamedBufferData(buffers[0], src.size(), src.data(), GL_STATIC_DRAW);
MobileGL::MG_Impl::GLImpl::NamedBufferData(buffers[1], dst.size(), dst.data(), GL_STATIC_DRAW);
MobileGL::MG_Impl::GLImpl::CopyNamedBufferSubData(buffers[0], buffers[1], 1, 2, 3);
Vector<Uint8> actual(dst.size());
auto dstObject = MobileGL::MG_State::pGLContext->GetBufferObject(buffers[1]);
Memcpy(actual.data(), dstObject->AcquireMemory(false, true, false), actual.size());
EXPECT_EQ(actual, (Vector<Uint8>{0, 0, 2, 3, 4, 0}));
EXPECT_EQ(MobileGL::MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(BufferTest, ClearNamedBufferDataZeroesStorage) {
GLuint buffer = 0;
MobileGL::MG_Impl::GLImpl::CreateBuffers(1, &buffer);
Vector<Uint8> initial(8, 0x7F);
MobileGL::MG_Impl::GLImpl::NamedBufferData(buffer, initial.size(), initial.data(), GL_STATIC_DRAW);
MobileGL::MG_Impl::GLImpl::ClearNamedBufferData(buffer, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, nullptr);
Vector<Uint8> actual(initial.size(), 0xFF);
auto bufferObject = MobileGL::MG_State::pGLContext->GetBufferObject(buffer);
Memcpy(actual.data(), bufferObject->AcquireMemory(false, true, false), actual.size());
EXPECT_EQ(actual, Vector<Uint8>(initial.size(), 0));
EXPECT_EQ(MobileGL::MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(BufferTest, ClearNamedBufferSubDataRepeatsPattern) {
GLuint buffer = 0;
MobileGL::MG_Impl::GLImpl::CreateBuffers(1, &buffer);
Vector<Uint32> initial{0, 0, 0, 0, 0};
MobileGL::MG_Impl::GLImpl::NamedBufferData(buffer, initial.size() * sizeof(Uint32), initial.data(), GL_STATIC_DRAW);
const Uint32 pattern = 0xAABBCCDDu;
MobileGL::MG_Impl::GLImpl::ClearNamedBufferSubData(buffer, GL_R32UI, sizeof(Uint32), sizeof(Uint32) * 3,
GL_RED_INTEGER, GL_UNSIGNED_INT, &pattern);
Vector<Uint32> actual(initial.size(), 0);
auto bufferObject = MobileGL::MG_State::pGLContext->GetBufferObject(buffer);
Memcpy(actual.data(), bufferObject->AcquireMemory(false, true, false), actual.size() * sizeof(Uint32));
EXPECT_EQ(actual, (Vector<Uint32>{0, pattern, pattern, pattern, 0}));
EXPECT_EQ(MobileGL::MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
using namespace MobileGL::MG_Impl::GLImpl; using namespace MobileGL::MG_Impl::GLImpl;
class GeneralBufferTest : public ::testing::Test { class GeneralBufferTest : public ::testing::Test {
+2
View File
@@ -65,6 +65,8 @@ include(GoogleTest)
gtest_discover_tests(SanityTest) gtest_discover_tests(SanityTest)
add_subdirectory(Buffer) add_subdirectory(Buffer)
add_subdirectory(Framebuffer)
add_subdirectory(Texture)
add_subdirectory(VertexArray) add_subdirectory(VertexArray)
add_subdirectory(Program) add_subdirectory(Program)
if (ENABLE_INTEGRATION_TESTS) if (ENABLE_INTEGRATION_TESTS)
@@ -0,0 +1,20 @@
cmake_minimum_required(VERSION 3.14)
add_executable(
FramebufferTest
FramebufferTest.cpp
)
target_include_directories(FramebufferTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
FramebufferTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
include(GoogleTest)
gtest_discover_tests(FramebufferTest)
@@ -0,0 +1,333 @@
// MobileGL - MobileGL/MG_Test/Framebuffer/FramebufferTest.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include <gtest/gtest.h>
#include "Includes.h"
#include "Init.h"
#include <MG_Backend/BackendObjects.h>
#include <MG_Impl/GLImpl/Buffer/GL_Buffer.h>
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
#include <MG_Impl/GLImpl/Texture/GL_Texture.h>
#include <MG_State/GLState/Core.h>
using namespace MobileGL;
namespace {
SharedPtr<MG_State::GLState::FramebufferObject> g_lastBlitReadFramebuffer;
SharedPtr<MG_State::GLState::FramebufferObject> g_lastBlitDrawFramebuffer;
Int g_blitNamedFramebufferCallCount = 0;
SharedPtr<MG_State::GLState::FramebufferObject> g_lastClearFramebuffer;
GLenum g_lastClearBuffer = GL_NONE;
GLint g_lastClearDrawbuffer = -1;
GLfloat g_lastClearDepth = -1.0f;
GLint g_lastClearStencil = -1;
FloatVec4 g_lastClearColor = {};
Int g_clearNamedFramebufferfvCallCount = 0;
Int g_clearNamedFramebufferfiCallCount = 0;
Int g_readPixelsCallCount = 0;
void RecordBlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) {
g_lastBlitReadFramebuffer = readFramebuffer;
g_lastBlitDrawFramebuffer = drawFramebuffer;
++g_blitNamedFramebufferCallCount;
}
void RecordClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLfloat* value) {
g_lastClearFramebuffer = framebuffer;
g_lastClearBuffer = buffer;
g_lastClearDrawbuffer = drawbuffer;
if (value) {
if (buffer == GL_COLOR) {
g_lastClearColor = FloatVec4(value[0], value[1], value[2], value[3]);
} else if (buffer == GL_DEPTH) {
g_lastClearDepth = value[0];
}
}
++g_clearNamedFramebufferfvCallCount;
}
void RecordClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
g_lastClearFramebuffer = framebuffer;
g_lastClearBuffer = buffer;
g_lastClearDrawbuffer = drawbuffer;
g_lastClearDepth = depth;
g_lastClearStencil = stencil;
++g_clearNamedFramebufferfiCallCount;
}
void RecordReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*) {
++g_readPixelsCallCount;
}
} // namespace
class FramebufferTest : public ::testing::Test {
protected:
void SetUp() override {
MobileGL::Initialize();
g_lastBlitReadFramebuffer = nullptr;
g_lastBlitDrawFramebuffer = nullptr;
g_blitNamedFramebufferCallCount = 0;
g_lastClearFramebuffer = nullptr;
g_lastClearBuffer = GL_NONE;
g_lastClearDrawbuffer = -1;
g_lastClearDepth = -1.0f;
g_lastClearStencil = -1;
g_lastClearColor = {};
g_clearNamedFramebufferfvCallCount = 0;
g_clearNamedFramebufferfiCallCount = 0;
g_readPixelsCallCount = 0;
MG_Backend::gBackendFunctionsTable.GL.BlitNamedFramebuffer = nullptr;
MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferfv = nullptr;
MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferfi = nullptr;
MG_Backend::gBackendFunctionsTable.GL.ReadPixels = nullptr;
}
};
TEST_F(FramebufferTest, CreateFramebuffersCreatesObjectsImmediately) {
GLuint framebuffers[2] = {};
MG_Impl::GLImpl::CreateFramebuffers(2, framebuffers);
EXPECT_NE(framebuffers[0], 0u);
EXPECT_NE(framebuffers[1], 0u);
EXPECT_TRUE(MG_State::pGLContext->ValidateFramebufferObject(framebuffers[0]));
EXPECT_TRUE(MG_State::pGLContext->ValidateFramebufferObject(framebuffers[1]));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(FramebufferTest, NamedFramebufferTextureAttachesWithoutChangingBindings) {
GLuint framebuffer = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &framebuffer);
Vector<Uint> textureNames;
MG_State::pGLContext->GenTextureNames(1, textureNames);
MG_State::pGLContext->CreateTextureObject(textureNames[0], TextureTarget::Texture2D);
const auto originalDraw =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
const auto originalRead =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
MG_Impl::GLImpl::NamedFramebufferTexture(framebuffer, GL_COLOR_ATTACHMENT0, textureNames[0], 3);
const auto framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
const auto& attachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0);
EXPECT_TRUE(attachment.IsTexture());
EXPECT_EQ(attachment.GetTexture()->GetExternalIndex(), textureNames[0]);
EXPECT_EQ(attachment.GetTextureLevel(), 3);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject(), originalDraw);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject(), originalRead);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(FramebufferTest, NamedDepthFramebufferTextureStorageIsCompleteWithoutBinding) {
GLuint framebuffer = 0;
GLuint texture = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &framebuffer);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
const auto originalDraw =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
const auto originalRead =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_DEPTH_COMPONENT24, 64, 32);
MG_Impl::GLImpl::NamedFramebufferTexture(framebuffer, GL_DEPTH_ATTACHMENT, texture, 0);
EXPECT_EQ(MG_Impl::GLImpl::CheckNamedFramebufferStatus(framebuffer, GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject(), originalDraw);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject(), originalRead);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(FramebufferTest, ReadPixelsAllowsPersistentMappedPixelPackBuffer) {
GLuint framebuffer = 0;
GLuint texture = 0;
GLuint pixelPackBuffer = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &framebuffer);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::CreateBuffers(1, &pixelPackBuffer);
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 4, 4);
MG_Impl::GLImpl::NamedFramebufferTexture(framebuffer, GL_COLOR_ATTACHMENT0, texture, 0);
MG_Impl::GLImpl::BindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
MG_Impl::GLImpl::BindBuffer(GL_PIXEL_PACK_BUFFER, pixelPackBuffer);
MG_Impl::GLImpl::BufferStorage(GL_PIXEL_PACK_BUFFER, 4 * 4 * 4, nullptr,
GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
ASSERT_NE(MG_Impl::GLImpl::MapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 4 * 4 * 4,
GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT),
nullptr);
MG_Backend::gBackendFunctionsTable.GL.ReadPixels = RecordReadPixels;
MG_Impl::GLImpl::ReadPixels(0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(g_readPixelsCallCount, 1);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(FramebufferTest, NamedRenderbufferStorageAndFramebufferAttachDoNotChangeBindings) {
GLuint framebuffer = 0;
GLuint renderbuffer = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &framebuffer);
MG_Impl::GLImpl::CreateRenderbuffers(1, &renderbuffer);
const auto originalDraw =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
const auto originalRead =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
const auto originalRenderbuffer =
MG_State::pGLContext->GetRenderbufferBindingSlot(RenderbufferTarget::Renderbuffer).GetBoundObject();
MG_Impl::GLImpl::NamedRenderbufferStorage(renderbuffer, GL_RGBA8, 64, 32);
GLint width = 0;
GLint height = 0;
GLint format = 0;
MG_Impl::GLImpl::GetNamedRenderbufferParameteriv(renderbuffer, GL_RENDERBUFFER_WIDTH, &width);
MG_Impl::GLImpl::GetNamedRenderbufferParameteriv(renderbuffer, GL_RENDERBUFFER_HEIGHT, &height);
MG_Impl::GLImpl::GetNamedRenderbufferParameteriv(renderbuffer, GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
EXPECT_EQ(width, 64);
EXPECT_EQ(height, 32);
EXPECT_EQ(format, GL_RGBA8);
MG_Impl::GLImpl::NamedFramebufferRenderbuffer(framebuffer, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
const auto framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
const auto& attachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0);
EXPECT_TRUE(attachment.IsRenderbuffer());
EXPECT_EQ(attachment.GetRenderbuffer()->GetExternalIndex(), renderbuffer);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject(), originalDraw);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject(), originalRead);
EXPECT_EQ(MG_State::pGLContext->GetRenderbufferBindingSlot(RenderbufferTarget::Renderbuffer).GetBoundObject(),
originalRenderbuffer);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(FramebufferTest, NamedFramebufferDrawBuffersDoNotModifyDefaultFramebuffer) {
GLuint framebuffer = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &framebuffer);
const auto defaultDraw =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
const auto defaultRead =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
GLenum bufs[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1};
MG_Impl::GLImpl::NamedFramebufferDrawBuffers(framebuffer, 2, bufs);
MG_Impl::GLImpl::NamedFramebufferReadBuffer(framebuffer, GL_COLOR_ATTACHMENT1);
const auto framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
EXPECT_EQ(framebufferObject->GetDrawBuffers()[0], FramebufferAttachmentType::Color0);
EXPECT_EQ(framebufferObject->GetDrawBuffers()[1], FramebufferAttachmentType::Color1);
EXPECT_EQ(framebufferObject->GetReadBuffer(), FramebufferAttachmentType::Color1);
EXPECT_EQ(defaultDraw->GetDrawBuffers()[0], FramebufferAttachmentType::Color0);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject(), defaultDraw);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject(), defaultRead);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(FramebufferTest, ClearNamedFramebufferfvUsesNamedObjectWithoutChangingBindings) {
GLuint framebuffer = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &framebuffer);
const auto defaultDraw =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
const auto defaultRead =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
const GLfloat depth[] = {0.25f};
MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferfv = RecordClearNamedFramebufferfv;
MG_Impl::GLImpl::ClearNamedFramebufferfv(framebuffer, GL_DEPTH, 0, depth);
const auto framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
EXPECT_EQ(g_clearNamedFramebufferfvCallCount, 1);
EXPECT_EQ(g_lastClearFramebuffer, framebufferObject);
EXPECT_EQ(g_lastClearBuffer, GL_DEPTH);
EXPECT_EQ(g_lastClearDrawbuffer, 0);
EXPECT_EQ(g_lastClearDepth, 0.25f);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject(), defaultDraw);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject(), defaultRead);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(FramebufferTest, ClearNamedFramebufferfiAllowsDefaultFramebufferZero) {
GLuint framebuffer = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &framebuffer);
const auto defaultDraw =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
const auto defaultRead =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferfi = RecordClearNamedFramebufferfi;
MG_Impl::GLImpl::ClearNamedFramebufferfi(0, GL_DEPTH_STENCIL, 0, 0.5f, 7);
EXPECT_EQ(g_clearNamedFramebufferfiCallCount, 1);
EXPECT_EQ(g_lastClearFramebuffer, defaultDraw);
EXPECT_EQ(g_lastClearBuffer, GL_DEPTH_STENCIL);
EXPECT_EQ(g_lastClearDrawbuffer, 0);
EXPECT_EQ(g_lastClearDepth, 0.5f);
EXPECT_EQ(g_lastClearStencil, 7);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject(), defaultDraw);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject(), defaultRead);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(FramebufferTest, GetNamedFramebufferAttachmentParameterivReadsTargetObjectDirectly) {
GLuint framebuffer = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &framebuffer);
Vector<Uint> textureNames;
MG_State::pGLContext->GenTextureNames(1, textureNames);
MG_State::pGLContext->CreateTextureObject(textureNames[0], TextureTarget::Texture2D);
MG_Impl::GLImpl::NamedFramebufferTexture(framebuffer, GL_COLOR_ATTACHMENT0, textureNames[0], 2);
GLint objectType = 0;
GLint objectName = 0;
GLint textureLevel = 0;
MG_Impl::GLImpl::GetNamedFramebufferAttachmentParameteriv(
framebuffer, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &objectType);
MG_Impl::GLImpl::GetNamedFramebufferAttachmentParameteriv(
framebuffer, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &objectName);
MG_Impl::GLImpl::GetNamedFramebufferAttachmentParameteriv(
framebuffer, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &textureLevel);
EXPECT_EQ(objectType, GL_TEXTURE);
EXPECT_EQ(objectName, static_cast<GLint>(textureNames[0]));
EXPECT_EQ(textureLevel, 2);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(FramebufferTest, BlitNamedFramebufferAllowsDefaultFramebufferZero) {
GLuint framebuffer = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &framebuffer);
const auto defaultDraw =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
const auto defaultRead =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
MG_Backend::gBackendFunctionsTable.GL.BlitNamedFramebuffer = RecordBlitNamedFramebuffer;
MG_Impl::GLImpl::BlitNamedFramebuffer(framebuffer, 0, 0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT,
GL_NEAREST);
const auto framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
EXPECT_EQ(g_blitNamedFramebufferCallCount, 1);
EXPECT_EQ(g_lastBlitReadFramebuffer, framebufferObject);
EXPECT_EQ(g_lastBlitDrawFramebuffer, defaultDraw);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject(), defaultDraw);
EXPECT_EQ(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject(), defaultRead);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
+132
View File
@@ -12,6 +12,8 @@
#include "Includes.h" #include "Includes.h"
#include "Init.h" #include "Init.h"
#include "MG_Backend/DirectVulkan/DirectVulkanResourceState.h"
#include "MG_Impl/GLImpl/Getter/GL_Getter.h"
#include "MG_Impl/GLImpl/Program/GL_Program.h" #include "MG_Impl/GLImpl/Program/GL_Program.h"
#include "MG_State/GLState/Core.h" #include "MG_State/GLState/Core.h"
#include "MG_Util/ShaderTranspiler/ShaderCompiler.h" #include "MG_Util/ShaderTranspiler/ShaderCompiler.h"
@@ -203,6 +205,79 @@ void main() {
ASSERT_EQ(linkStatus, GL_TRUE) << infoLog; ASSERT_EQ(linkStatus, GL_TRUE) << infoLog;
} }
TEST_F(ProgramTest, ImageUniformLayoutBindingInitializesImageUnit) {
char infoLog[1024] = "";
const char* csSrc = R"(#version 460 core
layout(local_size_x = 1) in;
layout(binding = 4, rgba8) uniform writeonly image2D colourTexOut;
void main() {
imageStore(colourTexOut, ivec2(0), vec4(1.0));
}
)";
GLuint cs = CreateShader(GL_COMPUTE_SHADER);
ShaderSource(cs, 1, &csSrc, nullptr);
CompileShader(cs);
GLint csStatus = GL_FALSE;
GetShaderiv(cs, GL_COMPILE_STATUS, &csStatus);
GetShaderInfoLog(cs, sizeof(infoLog), nullptr, infoLog);
ASSERT_EQ(csStatus, GL_TRUE) << infoLog;
GLuint program = CreateProgram();
AttachShader(program, cs);
LinkProgram(program);
GLint linkStatus = GL_FALSE;
GetProgramiv(program, GL_LINK_STATUS, &linkStatus);
GetProgramInfoLog(program, sizeof(infoLog), nullptr, infoLog);
ASSERT_EQ(linkStatus, GL_TRUE) << infoLog;
const GLint location = GetUniformLocation(program, "colourTexOut");
ASSERT_GE(location, 0);
auto programObject = MobileGL::MG_State::pGLContext->GetProgramObject(program);
ASSERT_NE(programObject, nullptr);
EXPECT_EQ(programObject->GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location)), 4);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
TEST_F(ProgramTest, DirectVulkanStorageBlockUsesShaderLayoutBinding) {
char infoLog[1024] = "";
const char* csSrc = R"(#version 460 core
layout(local_size_x = 1) in;
layout(std430, binding = 2) buffer requestQueueStruct {
uint value;
} requestQueue;
void main() {
requestQueue.value = 1u;
}
)";
GLuint cs = CreateShader(GL_COMPUTE_SHADER);
ShaderSource(cs, 1, &csSrc, nullptr);
CompileShader(cs);
GLint csStatus = GL_FALSE;
GetShaderiv(cs, GL_COMPILE_STATUS, &csStatus);
GetShaderInfoLog(cs, sizeof(infoLog), nullptr, infoLog);
ASSERT_EQ(csStatus, GL_TRUE) << infoLog;
GLuint program = CreateProgram();
AttachShader(program, cs);
LinkProgram(program);
GLint linkStatus = GL_FALSE;
GetProgramiv(program, GL_LINK_STATUS, &linkStatus);
GetProgramInfoLog(program, sizeof(infoLog), nullptr, infoLog);
ASSERT_EQ(linkStatus, GL_TRUE) << infoLog;
auto programObject = MobileGL::MG_State::pGLContext->GetProgramObject(program);
ASSERT_NE(programObject, nullptr);
const GLuint blockIndex =
MG_Backend::DirectVulkan::GetShaderStorageBlockIndex(*programObject, "requestQueueStruct");
ASSERT_NE(blockIndex, GL_INVALID_INDEX);
EXPECT_EQ(MG_Backend::DirectVulkan::GetShaderStorageBlockBinding(*programObject, blockIndex), 2u);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
TEST_F(ProgramTest, CompileAndLink) { TEST_F(ProgramTest, CompileAndLink) {
char infoLog[1024] = ""; char infoLog[1024] = "";
@@ -306,6 +381,63 @@ TEST_F(ProgramTest, CompileAndLink) {
} }
} }
TEST_F(ProgramTest, Uniform1uiStoresUnsignedValue) {
char infoLog[1024] = "";
const char* simpleVs = R"(#version 460
layout(location = 0) in vec4 Position;
void main() {
gl_Position = Position;
}
)";
const char* uintFs = R"(#version 460
uniform uint NodeQueueIndex;
out vec4 fragColor;
void main() {
fragColor = vec4(float(NodeQueueIndex & 255u));
}
)";
GLuint vs = CreateShader(GL_VERTEX_SHADER);
ShaderSource(vs, 1, &simpleVs, NULL);
CompileShader(vs);
GLint vsStatus = GL_FALSE;
GetShaderiv(vs, GL_COMPILE_STATUS, &vsStatus);
GetShaderInfoLog(vs, 1024, nullptr, infoLog);
ASSERT_EQ(vsStatus, GL_TRUE) << infoLog;
GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
ShaderSource(fs, 1, &uintFs, NULL);
CompileShader(fs);
GLint fsStatus = GL_FALSE;
GetShaderiv(fs, GL_COMPILE_STATUS, &fsStatus);
GetShaderInfoLog(fs, 1024, nullptr, infoLog);
ASSERT_EQ(fsStatus, GL_TRUE) << infoLog;
GLuint program = CreateProgram();
AttachShader(program, vs);
AttachShader(program, fs);
LinkProgram(program);
GLint linkStatus = GL_FALSE;
GetProgramiv(program, GL_LINK_STATUS, &linkStatus);
ASSERT_EQ(linkStatus, GL_TRUE);
UseProgram(program);
GLint loc = GetUniformLocation(program, "NodeQueueIndex");
ASSERT_GE(loc, 0);
const GLuint expected = 0xF1234567u;
Uniform1ui(loc, expected);
GLint actual = 0;
GetUniformiv(program, loc, &actual);
EXPECT_EQ(static_cast<GLuint>(actual), expected);
}
TEST_F(ProgramTest, UniformMatrixFunctions) { TEST_F(ProgramTest, UniformMatrixFunctions) {
char infoLog[1024] = ""; char infoLog[1024] = "";
@@ -81,6 +81,28 @@ void main() {
EXPECT_EQ(source.find("#define"), String::npos); EXPECT_EQ(source.find("#define"), String::npos);
} }
TEST_F(ProgramUtilTest, PreprocessFragmentShaderInjectsDepthRangeShim) {
using namespace MG_Util::ShaderTranspiler;
String source = R"(#version 460 core
out float depth;
void main() {
depth = gl_DepthRange.diff * 0.5 + gl_DepthRange.near;
})";
PreprocessShaderSource(ShaderStage::Fragment, source);
EXPECT_NE(source.find("struct mg_DepthRangeParameters"), String::npos);
EXPECT_NE(source.find("#define gl_DepthRange mg_DepthRange"), String::npos);
ShaderAttrib attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = source};
auto res = ShaderCompiler::CompileShader(attrib);
if (!res) {
FAIL() << "errc: " << res.error().errc << "\nlog: " << res.error().log << "\nsource:\n" << source;
}
}
const char* vs = R"(#version 150 const char* vs = R"(#version 150
in vec4 Position; in vec4 Position;
+109 -4
View File
@@ -14,6 +14,13 @@
#include <string> #include <string>
#include <MG_Backend/DirectGLES/BackendObject_DirectGLES.h> #include <MG_Backend/DirectGLES/BackendObject_DirectGLES.h>
#include <MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h>
#include <MG_Backend/BackendObjects.h>
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
#include <MG_Impl/GLImpl/RenderState/GL_RenderState.h>
#include <MG_State/GLState/Core.h>
#include <MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.h>
#include <MG_Backend/DirectVulkan/Renderer/VkTextureManager.h>
#include <MG_Util/Debug/Log.h> #include <MG_Util/Debug/Log.h>
namespace { namespace {
@@ -48,6 +55,102 @@ TEST(DirectGLESSanity, AdvertisesDepthTextureForGlmarkShadowScenes) {
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_depth_texture), extensions.end()); EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_depth_texture), extensions.end());
} }
TEST(DirectVulkanSanity, AdvertisesTextureStorageForDirectStateAccess) {
MobileGL::MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
const auto& extensions = backend.GetRendererInfo().RendererGLInfo.Extensions;
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_direct_state_access),
extensions.end());
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_texture_storage), extensions.end());
}
TEST(DirectVulkanSanity, AdvertisesVoxyRequiredRenderingExtensionsWithoutRaisingGLVersion) {
MobileGL::MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
const auto& rendererInfo = backend.GetRendererInfo().RendererGLInfo;
const auto& extensions = rendererInfo.Extensions;
EXPECT_EQ(rendererInfo.TargetGLVersion.Major, 3);
EXPECT_EQ(rendererInfo.TargetGLVersion.Minor, 3);
EXPECT_EQ(rendererInfo.TargetGLVersion.Patch, 0);
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_compute_shader),
extensions.end());
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_shader_storage_buffer_object),
extensions.end());
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_multi_draw_indirect),
extensions.end());
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_indirect_parameters),
extensions.end());
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_shader_draw_parameters),
extensions.end());
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_gpu_shader_int64),
extensions.end());
}
TEST(DirectVulkanSanity, UndefinedDepthStencilLayoutUsesDontCareForUnclearedAspects) {
using namespace MobileGL;
using namespace MobileGL::MG_Backend::DirectVulkan;
auto noClear = ResolveDepthStencilAttachmentLoadInfo(VK_IMAGE_LAYOUT_UNDEFINED, false, false);
EXPECT_EQ(noClear.depthLoadOp, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
EXPECT_EQ(noClear.stencilLoadOp, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
EXPECT_EQ(noClear.initialLayout, VK_IMAGE_LAYOUT_UNDEFINED);
auto depthOnlyClear = ResolveDepthStencilAttachmentLoadInfo(VK_IMAGE_LAYOUT_UNDEFINED, true, false);
EXPECT_EQ(depthOnlyClear.depthLoadOp, VK_ATTACHMENT_LOAD_OP_CLEAR);
EXPECT_EQ(depthOnlyClear.stencilLoadOp, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
EXPECT_EQ(depthOnlyClear.initialLayout, VK_IMAGE_LAYOUT_UNDEFINED);
auto knownLayout = ResolveDepthStencilAttachmentLoadInfo(
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false, false);
EXPECT_EQ(knownLayout.depthLoadOp, VK_ATTACHMENT_LOAD_OP_LOAD);
EXPECT_EQ(knownLayout.stencilLoadOp, VK_ATTACHMENT_LOAD_OP_LOAD);
EXPECT_EQ(knownLayout.initialLayout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
TEST(DirectVulkanSanity, SampledDepthStencilViewUsesSingleDepthAspect) {
using namespace MobileGL::MG_Backend::DirectVulkan;
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(VK_IMAGE_ASPECT_COLOR_BIT),
VK_IMAGE_ASPECT_COLOR_BIT);
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(VK_IMAGE_ASPECT_DEPTH_BIT),
VK_IMAGE_ASPECT_DEPTH_BIT);
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(VK_IMAGE_ASPECT_STENCIL_BIT),
VK_IMAGE_ASPECT_STENCIL_BIT);
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT),
VK_IMAGE_ASPECT_DEPTH_BIT);
}
TEST(RenderStateSanity, ProvokingVertexUpdatesStateAndValidatesEnum) {
using namespace MobileGL;
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
MG_Backend::pActiveBackendObject = MakeUnique<MG_Backend::DirectGLES::BackendObject_DirectGLES>();
GLint mode = 0;
MG_Impl::GLImpl::GetIntegerv(GL_PROVOKING_VERTEX, &mode);
EXPECT_EQ(mode, GL_LAST_VERTEX_CONVENTION);
const Uint initialVersion = MG_State::pGLContext->GetRenderStateParametersVersion();
MG_Impl::GLImpl::ProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
MG_Impl::GLImpl::GetIntegerv(GL_PROVOKING_VERTEX, &mode);
EXPECT_EQ(mode, GL_FIRST_VERTEX_CONVENTION);
EXPECT_GT(MG_State::pGLContext->GetRenderStateParametersVersion(), initialVersion);
const Uint updatedVersion = MG_State::pGLContext->GetRenderStateParametersVersion();
MG_Impl::GLImpl::ProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
EXPECT_EQ(MG_State::pGLContext->GetRenderStateParametersVersion(), updatedVersion);
MG_Impl::GLImpl::ProvokingVertex(GL_TRIANGLES);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_ENUM);
MG_Impl::GLImpl::GetIntegerv(GL_PROVOKING_VERTEX, &mode);
EXPECT_EQ(mode, GL_FIRST_VERTEX_CONVENTION);
MG_Backend::pActiveBackendObject.reset();
MG_State::pGLContext.reset();
}
TEST(LogSanity, UsesEnvOverrideForFilePath) { TEST(LogSanity, UsesEnvOverrideForFilePath) {
namespace fs = std::filesystem; namespace fs = std::filesystem;
@@ -62,11 +165,13 @@ TEST(LogSanity, UsesEnvOverrideForFilePath) {
MobileGL::MG_Util::Debug::Close(); MobileGL::MG_Util::Debug::Close();
UnsetEnvVar("MOBILEGL_LOG_FILE_PATH"); UnsetEnvVar("MOBILEGL_LOG_FILE_PATH");
std::ifstream logFile(logPath); {
ASSERT_TRUE(logFile.good()); std::ifstream logFile(logPath);
ASSERT_TRUE(logFile.good());
const std::string contents((std::istreambuf_iterator<char>(logFile)), std::istreambuf_iterator<char>()); const std::string contents((std::istreambuf_iterator<char>(logFile)), std::istreambuf_iterator<char>());
EXPECT_NE(contents.find(message), std::string::npos); EXPECT_NE(contents.find(message), std::string::npos);
}
fs::remove(logPath); fs::remove(logPath);
} }
+20
View File
@@ -0,0 +1,20 @@
cmake_minimum_required(VERSION 3.14)
add_executable(
TextureTest
TextureTest.cpp
)
target_include_directories(TextureTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
TextureTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
include(GoogleTest)
gtest_discover_tests(TextureTest)
+189
View File
@@ -0,0 +1,189 @@
// MobileGL - MobileGL/MG_Test/Texture/TextureTest.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include <gtest/gtest.h>
#include "Includes.h"
#include "Init.h"
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
#include <MG_Impl/GLImpl/Texture/GL_Texture.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
#include <MG_Util/Texture/TextureFormatProcessor.h>
using namespace MobileGL;
class TextureTest : public ::testing::Test {
protected:
void SetUp() override { MobileGL::Initialize(); }
};
TEST_F(TextureTest, CreateTexturesCreatesObjectsWithoutBinding) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
EXPECT_NE(texture, 0u);
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
EXPECT_EQ(unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(), nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureStorageAndSubImageModifyNamedObjectOnly) {
GLuint namedTexture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
MG_Impl::GLImpl::TextureStorage2D(namedTexture, 2, GL_RGBA8, 2, 2);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
};
MG_Impl::GLImpl::TextureSubImage2D(namedTexture, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
const auto namedObject = MG_State::pGLContext->GetTextureObject(namedTexture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(namedObject.get());
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 0), IntVec3(2, 2, 1));
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 1), IntVec3(1, 1, 1));
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 0));
EXPECT_FALSE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 1));
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, GetTextureImageReadsNamedObjectWithoutBinding) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 1);
const Uint8 pixels[] = {
21, 22, 23, 24,
31, 32, 33, 34,
};
MG_Impl::GLImpl::TextureSubImage2D(texture, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
Uint8 output[sizeof(pixels)] = {};
MG_Impl::GLImpl::GetTextureImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, sizeof(output), output);
EXPECT_EQ(std::memcmp(output, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, GetTextureSubImageReadsFullNamedLevelWithoutBinding) {
GLuint texture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 1);
const Uint8 pixels[] = {
41, 42, 43, 44,
51, 52, 53, 54,
};
MG_Impl::GLImpl::TextureSubImage2D(texture, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
Uint8 output[sizeof(pixels)] = {};
MG_Impl::GLImpl::GetTextureSubImage(texture, 0, 0, 0, 0, 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
sizeof(output), output);
EXPECT_EQ(std::memcmp(output, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, GetTextureSubImageRejectsPartialReadbackForNow) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 2);
Uint8 output[4] = {};
MG_Impl::GLImpl::GetTextureSubImage(texture, 0, 0, 0, 0, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
sizeof(output), output);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
}
TEST_F(TextureTest, TextureParameteriAndBindTextureUnitAreDirectStateAccess) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLint minFilter = 0;
MG_Impl::GLImpl::GetTextureParameteriv(texture, GL_TEXTURE_MIN_FILTER, &minFilter);
EXPECT_EQ(minFilter, GL_NEAREST);
MG_Impl::GLImpl::BindTextureUnit(3, texture);
EXPECT_EQ(MG_State::pGLContext->GetActiveTextureUnit(), 0);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(3)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject()
->GetExternalIndex(),
texture);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureParameterfModifiesNamedObjectWithoutBinding) {
GLuint namedTexture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_TEXTURE_MIN_FILTER, static_cast<GLfloat>(GL_LINEAR));
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_TEXTURE_MAG_FILTER, static_cast<GLfloat>(GL_NEAREST));
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_DEPTH_STENCIL_TEXTURE_MODE,
static_cast<GLfloat>(GL_DEPTH_COMPONENT));
GLint namedMinFilter = 0;
GLint namedMagFilter = 0;
GLint boundMinFilter = 0;
GLint boundMagFilter = 0;
MG_Impl::GLImpl::GetTextureParameteriv(namedTexture, GL_TEXTURE_MIN_FILTER, &namedMinFilter);
MG_Impl::GLImpl::GetTextureParameteriv(namedTexture, GL_TEXTURE_MAG_FILTER, &namedMagFilter);
MG_Impl::GLImpl::GetTextureParameteriv(boundTexture, GL_TEXTURE_MIN_FILTER, &boundMinFilter);
MG_Impl::GLImpl::GetTextureParameteriv(boundTexture, GL_TEXTURE_MAG_FILTER, &boundMagFilter);
EXPECT_EQ(namedMinFilter, GL_LINEAR);
EXPECT_EQ(namedMagFilter, GL_NEAREST);
EXPECT_EQ(boundMinFilter, GL_NEAREST_MIPMAP_LINEAR);
EXPECT_EQ(boundMagFilter, GL_LINEAR);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, NormalizeDepth24Stencil8UsesPackedDepthStencilType) {
GLenum internalFormat = 0;
GLenum format = 0;
GLenum type = 0;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(GL_DEPTH24_STENCIL8,
PixelFormatNormalizeOptionBit::None,
&internalFormat, &format, &type);
EXPECT_EQ(internalFormat, GL_DEPTH24_STENCIL8);
EXPECT_EQ(format, GL_DEPTH_STENCIL);
EXPECT_EQ(type, GL_UNSIGNED_INT_24_8);
}
@@ -272,6 +272,102 @@ TEST_F(GeneralVertexArrayTest, General_VAOLifecycle) {
EXPECT_EQ(GetError(), GL_NO_ERROR); EXPECT_EQ(GetError(), GL_NO_ERROR);
} }
TEST_F(GeneralVertexArrayTest, General_CreateVertexArraysCreatesObjectsWithoutChangingBinding) {
GLuint bound = CreateVAO();
auto boundObj = MG_State::pGLContext->GetBoundVertexArray();
ASSERT_NE(boundObj, nullptr);
GLuint vaos[2] = {};
CreateVertexArrays(2, vaos);
EXPECT_NE(vaos[0], 0u);
EXPECT_NE(vaos[1], 0u);
EXPECT_NE(vaos[0], vaos[1]);
EXPECT_EQ(IsVertexArray(vaos[0]), GL_TRUE);
EXPECT_EQ(IsVertexArray(vaos[1]), GL_TRUE);
EXPECT_EQ(MG_State::pGLContext->GetBoundVertexArray(), boundObj);
DeleteVertexArrays(2, vaos);
DeleteVertexArrays(1, &bound);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
TEST_F(GeneralVertexArrayTest, General_CreateVertexArraysRejectsNegativeCount) {
GLuint vao = 0;
CreateVertexArrays(-1, &vao);
EXPECT_EQ(GetError(), GL_INVALID_VALUE);
}
TEST_F(GeneralVertexArrayTest, General_DirectStateAccessConfiguresNamedVAOWithoutChangingBinding) {
GLuint bound = CreateVAO();
auto boundObj = MG_State::pGLContext->GetBoundVertexArray();
ASSERT_NE(boundObj, nullptr);
GLuint vao = 0;
CreateVertexArrays(1, &vao);
GLuint vertexBuffer = 0;
GLuint indexBuffer = 0;
CreateBuffers(1, &vertexBuffer);
CreateBuffers(1, &indexBuffer);
NamedBufferData(vertexBuffer, 256, nullptr, GL_STATIC_DRAW);
NamedBufferData(indexBuffer, 128, nullptr, GL_STATIC_DRAW);
VertexArrayVertexBuffer(vao, 2, vertexBuffer, 16, 24);
VertexArrayAttribFormat(vao, 2, 3, GL_FLOAT, GL_TRUE, 12);
EnableVertexArrayAttrib(vao, 2);
VertexArrayElementBuffer(vao, indexBuffer);
auto vaoObj = MG_State::pGLContext->GetVertexArrayObject(vao);
ASSERT_NE(vaoObj, nullptr);
const auto& attr = vaoObj->GetAttribute(2);
EXPECT_TRUE(attr.Enabled);
EXPECT_EQ(attr.Size, 3);
EXPECT_EQ(attr.Type, DataType::Float32);
EXPECT_TRUE(attr.Normalized);
EXPECT_FALSE(attr.IsInteger);
EXPECT_EQ(attr.Stride, 24);
EXPECT_EQ(attr.Offset, 12);
EXPECT_EQ(attr.Buffer, MG_State::pGLContext->GetBufferObject(vertexBuffer));
EXPECT_EQ(vaoObj->GetIndexBufferBindingSlot().GetBoundObject(), MG_State::pGLContext->GetBufferObject(indexBuffer));
EXPECT_EQ(MG_State::pGLContext->GetBoundVertexArray(), boundObj);
DeleteVertexArrays(1, &vao);
DeleteVertexArrays(1, &bound);
GLuint buffers[] = {vertexBuffer, indexBuffer};
DeleteBuffers(2, buffers);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
TEST_F(GeneralVertexArrayTest, General_DirectStateAccessIntegerAttribAndUnbindElementBuffer) {
GLuint vao = 0;
GLuint indexBuffer = 0;
CreateVertexArrays(1, &vao);
CreateBuffers(1, &indexBuffer);
VertexArrayAttribIFormat(vao, 1, 4, GL_UNSIGNED_INT, 8);
EnableVertexArrayAttrib(vao, 1);
VertexArrayElementBuffer(vao, indexBuffer);
VertexArrayElementBuffer(vao, 0);
auto vaoObj = MG_State::pGLContext->GetVertexArrayObject(vao);
ASSERT_NE(vaoObj, nullptr);
const auto& attr = vaoObj->GetAttribute(1);
EXPECT_TRUE(attr.Enabled);
EXPECT_EQ(attr.Size, 4);
EXPECT_EQ(attr.Type, DataType::Uint32);
EXPECT_TRUE(attr.IsInteger);
EXPECT_FALSE(attr.Normalized);
EXPECT_EQ(attr.Offset, 8);
EXPECT_EQ(vaoObj->GetIndexBufferBindingSlot().GetBoundObject(), nullptr);
DeleteVertexArrays(1, &vao);
DeleteBuffers(1, &indexBuffer);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
TEST_F(GeneralVertexArrayTest, General_VertexAttributeConfiguration) { TEST_F(GeneralVertexArrayTest, General_VertexAttributeConfiguration) {
GLuint vao = CreateVAO(); GLuint vao = CreateVAO();
GLuint vbo = CreateVBO(GL_ARRAY_BUFFER, 128); GLuint vbo = CreateVBO(GL_ARRAY_BUFFER, 128);
@@ -83,6 +83,7 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.DeviceName = p.deviceName; caps.DeviceName = p.deviceName;
caps.DriverVersionString = DecodeDriverVersion(p.driverVersion); caps.DriverVersionString = DecodeDriverVersion(p.driverVersion);
caps.UniformBufferOffsetAlignment = static_cast<int>(p.limits.minUniformBufferOffsetAlignment); caps.UniformBufferOffsetAlignment = static_cast<int>(p.limits.minUniformBufferOffsetAlignment);
caps.MaxShaderStorageBlockSize = static_cast<SizeT>(p.limits.maxStorageBufferRange);
return true; return true;
} }
@@ -93,5 +94,6 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.DeviceName = properties.deviceName; caps.DeviceName = properties.deviceName;
caps.DriverVersionString = DecodeDriverVersion(properties.driverVersion); caps.DriverVersionString = DecodeDriverVersion(properties.driverVersion);
caps.UniformBufferOffsetAlignment = static_cast<int>(properties.limits.minUniformBufferOffsetAlignment); caps.UniformBufferOffsetAlignment = static_cast<int>(properties.limits.minUniformBufferOffsetAlignment);
caps.MaxShaderStorageBlockSize = static_cast<SizeT>(properties.limits.maxStorageBufferRange);
} }
} // namespace MobileGL::MG_Util::BackendLoader } // namespace MobileGL::MG_Util::BackendLoader
@@ -16,6 +16,7 @@ namespace MobileGL {
String DeviceName; String DeviceName;
String DriverVersionString; String DriverVersionString;
Int UniformBufferOffsetAlignment = 256; Int UniformBufferOffsetAlignment = 256;
SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
}; };
} // namespace MG_External } // namespace MG_External
namespace MG_Util::BackendLoader { namespace MG_Util::BackendLoader {
@@ -38,6 +38,8 @@ namespace MobileGL {
return BufferTarget::DispatchIndirect; return BufferTarget::DispatchIndirect;
case GL_DRAW_INDIRECT_BUFFER: case GL_DRAW_INDIRECT_BUFFER:
return BufferTarget::DrawIndirect; return BufferTarget::DrawIndirect;
case GL_PARAMETER_BUFFER_ARB:
return BufferTarget::Parameter;
case GL_SHADER_STORAGE_BUFFER: case GL_SHADER_STORAGE_BUFFER:
return BufferTarget::ShaderStorage; return BufferTarget::ShaderStorage;
case GL_UNKNOWN_MGL: case GL_UNKNOWN_MGL:
@@ -148,6 +148,17 @@ namespace MobileGL {
} }
} }
ProvokingVertexMode ConvertGLEnumToProvokingVertexMode(GLenum v) {
switch (v) {
case GL_FIRST_VERTEX_CONVENTION:
return ProvokingVertexMode::FirstVertex;
case GL_LAST_VERTEX_CONVENTION:
return ProvokingVertexMode::LastVertex;
default:
return ProvokingVertexMode::Unknown;
}
}
CapabilityInput ConvertGLEnumToCapabilityInput(GLenum v) { CapabilityInput ConvertGLEnumToCapabilityInput(GLenum v) {
switch (v) { switch (v) {
case GL_BLEND: case GL_BLEND:
@@ -18,6 +18,7 @@ namespace MobileGL {
PixelStoreParam ConvertGLEnumToPixelStoreParam(GLenum value); PixelStoreParam ConvertGLEnumToPixelStoreParam(GLenum value);
CullFaceMode ConvertGLEnumToCullFaceMode(GLenum value); CullFaceMode ConvertGLEnumToCullFaceMode(GLenum value);
FrontFaceMode ConvertGLEnumToFrontFaceMode(GLenum value); FrontFaceMode ConvertGLEnumToFrontFaceMode(GLenum value);
ProvokingVertexMode ConvertGLEnumToProvokingVertexMode(GLenum value);
CapabilityInput ConvertGLEnumToCapabilityInput(GLenum value); CapabilityInput ConvertGLEnumToCapabilityInput(GLenum value);
} // namespace MG_Util } // namespace MG_Util
} // namespace MobileGL } // namespace MobileGL
@@ -38,6 +38,8 @@ namespace MobileGL {
return GL_DISPATCH_INDIRECT_BUFFER; return GL_DISPATCH_INDIRECT_BUFFER;
case BufferTarget::DrawIndirect: case BufferTarget::DrawIndirect:
return GL_DRAW_INDIRECT_BUFFER; return GL_DRAW_INDIRECT_BUFFER;
case BufferTarget::Parameter:
return GL_PARAMETER_BUFFER_ARB;
case BufferTarget::ShaderStorage: case BufferTarget::ShaderStorage:
return GL_SHADER_STORAGE_BUFFER; return GL_SHADER_STORAGE_BUFFER;
case BufferTarget::Unknown: case BufferTarget::Unknown:
@@ -149,6 +149,17 @@ namespace MobileGL {
} }
} }
GLenum ConvertProvokingVertexModeToGLEnum(ProvokingVertexMode v) {
switch (v) {
case ProvokingVertexMode::FirstVertex:
return GL_FIRST_VERTEX_CONVENTION;
case ProvokingVertexMode::LastVertex:
return GL_LAST_VERTEX_CONVENTION;
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertCapabilityInputToGLEnum(CapabilityInput v) { GLenum ConvertCapabilityInputToGLEnum(CapabilityInput v) {
switch (v) { switch (v) {
case CapabilityInput::Blend: case CapabilityInput::Blend:
@@ -18,6 +18,7 @@ namespace MobileGL {
GLenum ConvertPixelStoreParamToGLEnum(PixelStoreParam value); GLenum ConvertPixelStoreParamToGLEnum(PixelStoreParam value);
GLenum ConvertCullFaceModeToGLEnum(CullFaceMode value); GLenum ConvertCullFaceModeToGLEnum(CullFaceMode value);
GLenum ConvertFrontFaceModeToGLEnum(FrontFaceMode value); GLenum ConvertFrontFaceModeToGLEnum(FrontFaceMode value);
GLenum ConvertProvokingVertexModeToGLEnum(ProvokingVertexMode value);
GLenum ConvertCapabilityInputToGLEnum(CapabilityInput value); GLenum ConvertCapabilityInputToGLEnum(CapabilityInput value);
} // namespace MG_Util } // namespace MG_Util
} // namespace MobileGL } // namespace MobileGL
@@ -38,6 +38,8 @@ namespace MobileGL {
return "DispatchIndirect"; return "DispatchIndirect";
case BufferTarget::DrawIndirect: case BufferTarget::DrawIndirect:
return "DrawIndirect"; return "DrawIndirect";
case BufferTarget::Parameter:
return "Parameter";
case BufferTarget::ShaderStorage: case BufferTarget::ShaderStorage:
return "ShaderStorage"; return "ShaderStorage";
case BufferTarget::Unknown: case BufferTarget::Unknown:
@@ -131,6 +131,17 @@ namespace MobileGL {
} }
} }
String ConvertProvokingVertexModeToString(ProvokingVertexMode v) {
switch (v) {
case ProvokingVertexMode::FirstVertex:
return "FirstVertex";
case ProvokingVertexMode::LastVertex:
return "LastVertex";
default:
return "Unknown";
}
}
String ConvertCapabilityInputToString(CapabilityInput v) { String ConvertCapabilityInputToString(CapabilityInput v) {
switch (v) { switch (v) {
case CapabilityInput::Blend: case CapabilityInput::Blend:
@@ -17,6 +17,7 @@ namespace MobileGL {
String ConvertPixelStoreParamToString(PixelStoreParam value); String ConvertPixelStoreParamToString(PixelStoreParam value);
String ConvertCullFaceModeToString(CullFaceMode value); String ConvertCullFaceModeToString(CullFaceMode value);
String ConvertFrontFaceModeToString(FrontFaceMode value); String ConvertFrontFaceModeToString(FrontFaceMode value);
String ConvertProvokingVertexModeToString(ProvokingVertexMode value);
String ConvertCapabilityInputToString(CapabilityInput value); String ConvertCapabilityInputToString(CapabilityInput value);
} // namespace MG_Util } // namespace MG_Util
} // namespace MobileGL } // namespace MobileGL
@@ -190,6 +190,18 @@ namespace {
} }
} }
} }
void InjectDepthRangeBuiltinShim(MobileGL::ShaderStage stage, MobileGL::String& source) {
if (stage != MobileGL::ShaderStage::Fragment) return;
if (source.find("gl_DepthRange") == MobileGL::String::npos) return;
if (source.find("mg_DepthRangeParameters") != MobileGL::String::npos) return;
constexpr const char* shim =
"struct mg_DepthRangeParameters { float near; float far; float diff; };\n"
"const mg_DepthRangeParameters mg_DepthRange = mg_DepthRangeParameters(0.0, 1.0, 1.0);\n"
"#define gl_DepthRange mg_DepthRange\n";
source.insert(FindAfterVersionDirective(source), shim);
}
} // namespace } // namespace
namespace MobileGL { namespace MobileGL {
@@ -272,6 +284,7 @@ namespace MobileGL {
RenameBuiltinShadowingFunction(source, "tanh", "mg_tanh"); RenameBuiltinShadowingFunction(source, "tanh", "mg_tanh");
RenameBuiltinShadowingFunction(source, "fma", "mg_fma"); RenameBuiltinShadowingFunction(source, "fma", "mg_fma");
ModernizeLegacyGLSL(stage, source); ModernizeLegacyGLSL(stage, source);
InjectDepthRangeBuiltinShim(stage, source);
} }
} // namespace ShaderTranspiler } // namespace ShaderTranspiler
@@ -178,6 +178,7 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
break; break;
// Depth Stencil // Depth Stencil
case GL_DEPTH24_STENCIL8:
case GL_DEPTH32F_STENCIL8: case GL_DEPTH32F_STENCIL8:
case GL_DEPTH_STENCIL: case GL_DEPTH_STENCIL:
*outFormat = GL_DEPTH_STENCIL; *outFormat = GL_DEPTH_STENCIL;
@@ -332,9 +333,12 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
// Depth Stencil // Depth Stencil
case GL_DEPTH32F_STENCIL8: case GL_DEPTH32F_STENCIL8:
case GL_DEPTH_STENCIL:
*outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; *outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
break; break;
case GL_DEPTH24_STENCIL8:
case GL_DEPTH_STENCIL:
*outType = GL_UNSIGNED_INT_24_8;
break;
default: default:
MGLOG_E("NormalizePixelFormat: outType: unhandled internalFormat: %s", MGLOG_E("NormalizePixelFormat: outType: unhandled internalFormat: %s",