[Fix] (MG_Impl/GLImpl, MG_State): fallback UBO backing for optimizer-eliminated uniforms (null-MapUBO SIGSEGV in KHR-GL33 do_while loops) + per-element locations/offsets for array uniforms incl. nested struct arrays (size assert in KHR-GL33 struct.uniform); demote uniform write assert to log-and-clamp

This commit is contained in:
2026-07-16 03:31:32 -04:00
parent 0b94e02de5
commit cf8f928db8
6 changed files with 504 additions and 51 deletions
@@ -48,6 +48,69 @@ namespace MobileGL {
return SPVC_BASETYPE_UNKNOWN;
}
// Record one flattened leaf uniform of the global UBO into the metadata maps.
static void RecordGlobalUboLeaf(const SpvReflectBlockVariable& member, const String& name,
Uint32 offsetInUBO, SpvcMetadata& metadata) {
metadata.plainUniformOffsetsInUBO[name] = offsetInUBO;
metadata.plainUniformMemberSizesInBytes[name] = member.size;
metadata.plainUniformArrayStridesInUBO[name] =
member.array.dims_count > 0 ? member.array.stride : 0;
Uint32 vectorSize = member.numeric.vector.component_count;
if (vectorSize == 0) vectorSize = 1;
Uint32 matCol = member.numeric.matrix.column_count;
if (matCol == 0) matCol = 1;
metadata.plainUniformMemberTypes[name] = {
.basetype = MapReflectToSpvcBasetype(member),
.vectorSize = vectorSize,
.matCol = matCol,
};
}
// Flatten a (possibly nested struct / struct array) member of the global UBO
// into leaf entries named the way glslang reflection names plain uniforms:
// "s[0].b[1].b" for `uniform S s[2]` with `struct T { vec2 b[2]; }` members.
// glUniform* writes are routed per leaf location, so the state layer needs a
// byte offset for every leaf, not just for the top-level block members.
// `baseOffset` accumulates parent offsets; member.offset is relative to the
// enclosing struct (top-level members: relative to the block start).
static void FlattenGlobalUboMember(const SpvReflectBlockVariable& member, const String& prefix,
Uint32 baseOffset, SpvcMetadata& metadata) {
const String name = prefix + (member.name != nullptr ? member.name : "");
const Uint32 selfOffset = baseOffset + member.offset;
if (member.member_count == 0 || member.members == nullptr) {
RecordGlobalUboLeaf(member, name, selfOffset, metadata);
return;
}
if (member.array.dims_count == 0) {
// Plain nested struct.
for (Uint32 j = 0; j < member.member_count; ++j) {
FlattenGlobalUboMember(member.members[j], name + ".", selfOffset, metadata);
}
return;
}
if (member.array.dims_count > 1) {
// Arrays of arrays of structs cannot be declared in the GL 3.3-era GLSL
// MobileGL ingests; record the base so at least element 0 resolves.
MGLOG_W("FlattenGlobalUboMember: multi-dimensional struct array '%s' is not supported, "
"flattening element 0 only",
name.c_str());
}
const Uint32 elementCount = member.array.dims[0] > 0 ? member.array.dims[0] : 1;
const Uint32 elementStride = member.array.stride;
for (Uint32 element = 0; element < elementCount; ++element) {
const String elementPrefix = name + "[" + std::to_string(element) + "].";
const Uint32 elementOffset = selfOffset + element * elementStride;
for (Uint32 j = 0; j < member.member_count; ++j) {
FlattenGlobalUboMember(member.members[j], elementPrefix, elementOffset, metadata);
}
}
}
SpvcSession::SpvcSession(const Vector<unsigned int>& spirv, Flags<SessionUsageBit> usage)
: usage(usage) {
if (usage & SessionUsageBit::Transpile) {
@@ -299,20 +362,10 @@ namespace MobileGL {
metadata.globalUboSize = block.size;
for (uint32_t j = 0; j < block.member_count; ++j) {
auto& member = block.members[j];
metadata.plainUniformOffsetsInUBO[member.name] = member.offset;
metadata.plainUniformMemberSizesInBytes[member.name] = member.size;
Uint32 vectorSize = member.numeric.vector.component_count;
if (vectorSize == 0) vectorSize = 1;
Uint32 matCol = member.numeric.matrix.column_count;
if (matCol == 0) matCol = 1;
metadata.plainUniformMemberTypes[member.name] = {
.basetype = MapReflectToSpvcBasetype(member),
.vectorSize = vectorSize,
.matCol = matCol,
};
// Recurse into nested structs / struct arrays so every leaf
// uniform ("s[0].b[1].b") gets its real byte offset; top-level
// scalars/vectors/matrices flatten to themselves.
FlattenGlobalUboMember(block.members[j], "", 0, metadata);
}
return SPVC_SUCCESS;
}