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https://github.com/MobileGL-Dev/MobileGL
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[Feat|Fix] (MG_State/EGLState|MG_Backend|MG_Impl/EGLImpl): Initial implemention of EGL API.
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@@ -10,6 +10,7 @@
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#include "Config.h"
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#include <MG_Backend/BackendObjects.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_State/EGLState/Core.h>
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#include <MG_Impl/GLImpl/Texture/ProxyTexture.h>
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#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
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@@ -34,6 +35,7 @@ namespace MobileGL {
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MGLOG_I("MobileGL closing...");
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glslang::FinalizeProcess();
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delete MG_State::pGLContext;
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delete MG_State::pEGLContext;
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delete MG_Impl::GLImpl::TextureImpl::pProxyTextureManager;
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delete MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
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MG_Util::Debug::Close();
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