mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Feat|Fix] (MG_State/EGLState|MG_Backend|MG_Impl/EGLImpl): Initial implemention of EGL API.
This commit is contained in:
@@ -9,7 +9,133 @@
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#include "BackendObject.h"
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namespace MobileGL::MG_Backend {
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namespace {
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Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
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return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
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}
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std::thread::id CurrentThreadKey() {
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return std::this_thread::get_id();
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}
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} // namespace
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Bool BackendObject::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
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const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
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if (dpy == EGL_NO_DISPLAY) {
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MGLOG_E("InitializeEGLDisplay failed: invalid EGLDisplay");
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return false;
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}
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if (m_eglDisplayInitialized && m_eglDisplay != dpy) {
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MGLOG_E("InitializeEGLDisplay failed: backend already bound to a different EGLDisplay");
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return false;
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}
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m_eglDisplay = dpy;
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m_eglDisplayInitialized = true;
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if (major) {
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*major = 1;
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}
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if (minor) {
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*minor = 5;
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}
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return true;
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}
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Bool BackendObject::CreateEGLWindowSurface(const WindowHandle& handle) {
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const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
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if (!m_eglDisplayInitialized) {
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MGLOG_E("CreateEGLWindowSurface failed: EGL display is not initialized");
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return false;
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}
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if (handle.Backend == WindowBackend::Unknown || !handle.Handle) {
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MGLOG_E("CreateEGLWindowSurface failed: invalid native window handle");
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return false;
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}
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if (m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle) {
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return true;
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}
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SetWindowHandle(handle);
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if (!InitWindowSurface()) {
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MGLOG_E("CreateEGLWindowSurface failed: backend InitWindowSurface failed");
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return false;
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}
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m_eglWindowSurfaceInitialized = true;
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m_eglCurrentThreads.clear();
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m_backendCapabilitiesInitialized = false;
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return true;
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}
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Bool BackendObject::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
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const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
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const auto threadKey = CurrentThreadKey();
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if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
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m_eglCurrentThreads.erase(threadKey);
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return true;
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}
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if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
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MGLOG_E("MakeEGLCurrent failed: EGL display mismatch or not initialized");
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return false;
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}
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if (!m_eglWindowSurfaceInitialized) {
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MGLOG_E("MakeEGLCurrent failed: EGL window surface is not initialized");
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return false;
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}
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if (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE || ctx == EGL_NO_CONTEXT) {
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MGLOG_E("MakeEGLCurrent failed: draw/read/context is invalid");
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return false;
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}
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if (!m_backendCapabilitiesInitialized) {
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if (!InitCapabilities()) {
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MGLOG_E("MakeEGLCurrent failed: InitCapabilities failed");
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return false;
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}
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m_backendCapabilitiesInitialized = true;
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}
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m_eglCurrentThreads[threadKey] = true;
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return true;
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}
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void BackendObject::ResetEGLRuntimeState() {
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const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
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m_eglWindowSurfaceInitialized = false;
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m_backendCapabilitiesInitialized = false;
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m_eglCurrentThreads.clear();
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}
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Bool BackendObject::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
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const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
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if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
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MGLOG_E("SwapEGLBuffers failed: EGL display mismatch or not initialized");
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return false;
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}
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if (m_eglCurrentThreads.find(CurrentThreadKey()) == m_eglCurrentThreads.end()) {
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MGLOG_E("SwapEGLBuffers failed: no current context attached");
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return false;
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}
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if (!m_eglWindowSurfaceInitialized || draw == EGL_NO_SURFACE) {
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MGLOG_E("SwapEGLBuffers failed: invalid draw surface");
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return false;
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}
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const auto& backendFunctions = GetBackendFunctions();
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if (!backendFunctions.Present) {
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MGLOG_E("SwapEGLBuffers failed: backend Present function is null");
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return false;
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}
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backendFunctions.Present();
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return true;
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}
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void BackendObject::SetWindowHandle(const WindowHandle& handle) {
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const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
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m_windowHandle = handle;
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}
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} // namespace MobileGL::MG_Backend
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