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https://github.com/MobileGL-Dev/MobileGL
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[Test] (CTS): run VK-GL-CTS KHR-GL33 against MobileGL on Android via a standalone glcts binary
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#-------------------------------------------------------------------------
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# VK-GL-CTS target: MobileGL on Android
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#
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# Builds a standalone arm64 ELF that reaches OpenGL exclusively through
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# libMobileGL.so, loaded at runtime. Nothing here links libEGL or libGLESv*:
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# the whole point is that the system GL stack must not be reachable, so that a
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# conformance result is unambiguously MobileGL's.
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#-------------------------------------------------------------------------
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message("*** Using MobileGL target")
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set(DEQP_TARGET_NAME "MobileGL")
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# Build the modules as standalone executables instead of the libdeqp.so an APK
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# would load. The suite runs from adb shell, with no Activity.
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set(DEQP_ANDROID_EXE ON)
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# EGL comes from libMobileGL.so via the eglw dynamic wrapper, so the support
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# flag is on but no import library is supplied.
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set(DEQP_SUPPORT_EGL ON)
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set(DEQP_EGL_LIBRARIES)
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set(DEQP_GLES2_LIBRARIES)
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set(DEQP_GLES3_LIBRARIES)
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set(TCUTIL_PLATFORM_SRCS
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mobilegl/tcuMobileGLPlatform.cpp
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mobilegl/tcuMobileGLPlatform.hpp
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)
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find_library(LOG_LIBRARY NAMES log)
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find_library(ANDROID_LIBRARY NAMES android)
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find_library(MEDIANDK_LIBRARY NAMES mediandk)
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# libmediandk supplies AImageReader, which is how a process with no Activity
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# gets a real ANativeWindow.
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list(APPEND TCUTIL_PLATFORM_LIBS ${ANDROID_LIBRARY} ${MEDIANDK_LIBRARY} ${LOG_LIBRARY})
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