[Feat] using unordered_dense somewhere...

This commit is contained in:
2025-05-08 10:00:44 +08:00
parent 3edb48d5fc
commit d33fb15ada
3 changed files with 10 additions and 6 deletions
+1 -1
View File
@@ -630,7 +630,7 @@ GLenum TextureState::QueryLevelPropertyIntVector(GLenum target, GLint level, GLe
return GL_NO_ERROR;
}
std::unordered_map<GLuint, TextureObject>::iterator texIt;
unordered_map<GLuint, TextureObject>::iterator texIt;
if (!isProxyTexture) {
texIt = textures.find(boundTexture);