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[Feat] using unordered_dense somewhere...
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@@ -630,7 +630,7 @@ GLenum TextureState::QueryLevelPropertyIntVector(GLenum target, GLint level, GLe
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return GL_NO_ERROR;
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}
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std::unordered_map<GLuint, TextureObject>::iterator texIt;
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unordered_map<GLuint, TextureObject>::iterator texIt;
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if (!isProxyTexture) {
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texIt = textures.find(boundTexture);
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