mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Feat] using unordered_dense somewhere...
This commit is contained in:
@@ -9,6 +9,8 @@
|
|||||||
#include "../../../Includes.h"
|
#include "../../../Includes.h"
|
||||||
|
|
||||||
class CommonState {
|
class CommonState {
|
||||||
|
template <typename K, typename V>
|
||||||
|
using unordered_map = ankerl::unordered_dense::map<K, V>;
|
||||||
public:
|
public:
|
||||||
// Viewport
|
// Viewport
|
||||||
GLint viewport[4] = {0, 0, 0, 0};
|
GLint viewport[4] = {0, 0, 0, 0};
|
||||||
@@ -17,7 +19,7 @@ public:
|
|||||||
GLboolean colorMask[4] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
|
GLboolean colorMask[4] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
|
||||||
|
|
||||||
// Pixel storage parameters
|
// Pixel storage parameters
|
||||||
std::unordered_map<GLenum, GLint> pixelStoreParams;
|
unordered_map<GLenum, GLint> pixelStoreParams;
|
||||||
|
|
||||||
// Blend state
|
// Blend state
|
||||||
GLenum blendSrcRGB = GL_ONE;
|
GLenum blendSrcRGB = GL_ONE;
|
||||||
@@ -35,7 +37,7 @@ public:
|
|||||||
GLboolean depthMask = GL_TRUE;
|
GLboolean depthMask = GL_TRUE;
|
||||||
|
|
||||||
// Capability enables
|
// Capability enables
|
||||||
std::unordered_map<GLenum, bool> capabilities;
|
unordered_map<GLenum, bool> capabilities;
|
||||||
|
|
||||||
CommonState();
|
CommonState();
|
||||||
|
|
||||||
|
|||||||
@@ -630,7 +630,7 @@ GLenum TextureState::QueryLevelPropertyIntVector(GLenum target, GLint level, GLe
|
|||||||
return GL_NO_ERROR;
|
return GL_NO_ERROR;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unordered_map<GLuint, TextureObject>::iterator texIt;
|
unordered_map<GLuint, TextureObject>::iterator texIt;
|
||||||
|
|
||||||
if (!isProxyTexture) {
|
if (!isProxyTexture) {
|
||||||
texIt = textures.find(boundTexture);
|
texIt = textures.find(boundTexture);
|
||||||
|
|||||||
@@ -54,13 +54,15 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
class TextureState {
|
class TextureState {
|
||||||
|
template <typename K, typename V>
|
||||||
|
using unordered_map = ankerl::unordered_dense::map<K, V>;
|
||||||
private:
|
private:
|
||||||
GLuint activeTextureUnit_ = 0;
|
GLuint activeTextureUnit_ = 0;
|
||||||
|
|
||||||
GLuint lastUsedID_ = 0;
|
GLuint lastUsedID_ = 0;
|
||||||
std::set<GLuint> freeIDs_;
|
std::unordered_set<GLuint> freeIDs_;
|
||||||
|
|
||||||
std::unordered_map<GLenum, TextureObject> proxyTextures_;
|
unordered_map<GLenum, TextureObject> proxyTextures_;
|
||||||
|
|
||||||
static GLint GetUnpackParam_(GLenum pname);
|
static GLint GetUnpackParam_(GLenum pname);
|
||||||
public:
|
public:
|
||||||
@@ -68,7 +70,7 @@ public:
|
|||||||
|
|
||||||
bool IsTextureGenerated(GLuint texture);
|
bool IsTextureGenerated(GLuint texture);
|
||||||
bool IsTexture(GLuint texture);
|
bool IsTexture(GLuint texture);
|
||||||
std::unordered_map<GLuint, TextureObject> textures;
|
unordered_map<GLuint, TextureObject> textures;
|
||||||
|
|
||||||
// Return: the validity of the operation, according to OpenGL 3 standard
|
// Return: the validity of the operation, according to OpenGL 3 standard
|
||||||
GLenum BindUnit(GLenum textureUnit);
|
GLenum BindUnit(GLenum textureUnit);
|
||||||
|
|||||||
Reference in New Issue
Block a user