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[Feat] (MG_Impl/VertexArrayState): Allow VAO at index 0.
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@@ -7,16 +7,7 @@
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namespace MobileGL::MG_Impl::GLImpl {
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namespace VertexArrayImpl {
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Bool ValidateVertexArrayName(Uint index, Bool allowZero) {
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if (index == 0) {
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if (allowZero) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName",
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"Vertex array name 0 is not supported."));
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return false;
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}
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Bool ValidateVertexArrayName(Uint index) {
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Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
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if (!isValid) {
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MG_State::pGLContext->RecordError(
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