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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend, MG_Impl/GLImpl, MG_Util): make anisotropic filtering actually reachable - advertise GL_EXT/ARB_texture_filter_anisotropic only where the host driver or the samplerAnisotropy device feature supports it, answer GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT from the backend limit, and honor the sampler state on DirectVulkan (feature enable, limit clamp, LINEAR-only gate, resolved value in the sampler cache key)
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@@ -66,9 +66,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const RendererInfo& GetRendererIdentity();
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// The full OpenGL extension list Espryt advertises (glGetString(GL_EXTENSIONS))
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// for a device whose timer queries are (or are not) usable. The
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// MOBILEGL_DISABLE_TIMERQUERY escape hatch is applied inside.
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Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported);
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// for a device whose timer queries / anisotropic filtering are (or are not) usable.
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// The MOBILEGL_DISABLE_TIMERQUERY escape hatch is applied inside.
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Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported);
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// Format: <OpenGL ES Renderer>, OpenGL ES <Major>.<Minor> — the exact string an
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// initialized backend returns from GetBackendAPIVersionString (and that ends up
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