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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend, MG_Impl/GLImpl, MG_Util): make anisotropic filtering actually reachable - advertise GL_EXT/ARB_texture_filter_anisotropic only where the host driver or the samplerAnisotropy device feature supports it, answer GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT from the backend limit, and honor the sampler state on DirectVulkan (feature enable, limit clamp, LINEAR-only gate, resolved value in the sampler cache key)
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@@ -227,6 +227,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// frontend. Timestamp support (queue timestampValidBits > 0 and a
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// non-zero timestampPeriod) is cached at device creation.
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Bool IsTimerQuerySupported() const;
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// The samplerAnisotropy device feature was granted, so GL_TEXTURE_MAX_ANISOTROPY_EXT is
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// honored rather than accepted-and-ignored.
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Bool IsSamplerAnisotropySupported() const { return m_samplerAnisotropyFeatureEnabled; }
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// Ensures the frame command buffer is recording (same lazy pattern as
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// SetupDraw) and writes a bottom-of-pipe timestamp into the current
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// frame's pool. Null when unsupported or the pool is exhausted.
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@@ -359,6 +362,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool m_indexTypeUint8ExtensionEnabled = false;
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Bool m_logicOpFeatureEnabled = false;
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Bool m_multiDrawIndirectFeatureEnabled = false;
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Bool m_samplerAnisotropyFeatureEnabled = false;
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Bool m_shaderDrawParametersExtensionEnabled = false;
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Bool m_shaderDrawParametersFeatureEnabled = false;
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// fillModeNonSolid gates VK_POLYGON_MODE_LINE/_POINT (glPolygonMode); independentBlend gates
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