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[Feat] (Tessellation): implement glPatchParameterfv and bake the default levels into both pass-through control stages
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@@ -32,6 +32,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
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void DispatchComputeIndirect(GLintptr indirect);
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void PatchParameteri(GLenum pname, GLint value);
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void PatchParameterfv(GLenum pname, const GLfloat* values);
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void MemoryBarrier(GLbitfield barriers);
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void MemoryBarrierByRegion(GLbitfield barriers);
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
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