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[Feat] (MG_Impl/GL_Buffer, MG_State/BufferState, MG_Backend): implement persistent mapping
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@@ -125,7 +125,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
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E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
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E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
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E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture},
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E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
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