[Feat] (MG_Backend, MobileGL/Init): the single split hook in MG_Backend::Init - server backend, CallMask halves, ClientSession::Start, remote object - and ShutdownSplitRoles at the top of Destroy

This commit is contained in:
2026-09-16 05:45:15 -04:00
parent 23c0468775
commit d623118485
3 changed files with 189 additions and 0 deletions
+5
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@@ -43,6 +43,11 @@ namespace MobileGL {
if (logLifecycle) { if (logLifecycle) {
MGLOG_I("MobileGL closing..."); MGLOG_I("MobileGL closing...");
} }
// P5: the split roles come down FIRST - ARCHITECTURE.md:537's order puts the whole
// of it before MobileGL::Destroy(), and this function IS MobileGL::Destroy. A no-op
// in a monolith build and in a monolith run; see BackendObjects.h for why the
// position rather than the call is the load-bearing part.
MG_Backend::ShutdownSplitRoles();
// Before any subsystem the counters name goes away, and before the last frame's // Before any subsystem the counters name goes away, and before the last frame's
// numbers can be lost: emits the final summary line and, when // numbers can be lost: emits the final summary line and, when
// MOBILEGL_PIPE_STATS_FILE is set, the JSON dump. A no-op when the counters are // MOBILEGL_PIPE_STATS_FILE is set, the JSON dump. A no-op when the counters are
+23
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@@ -15,4 +15,27 @@
namespace MobileGL::MG_Backend { namespace MobileGL::MG_Backend {
extern UniquePtr<BackendObject>& pActiveBackendObject; extern UniquePtr<BackendObject>& pActiveBackendObject;
extern GlobalBackendFunctionsTable gBackendFunctionsTable; extern GlobalBackendFunctionsTable gBackendFunctionsTable;
// P5 v1. The counterpart of Init()'s single split hook, and a NO-OP in every build and
// every run that is not split - which is why MobileGL/Init.cpp can call it unconditionally
// without a second #if in a file no package owns.
//
// IT MUST RUN FIRST, BEFORE ANYTHING ELSE IN DestroyImpl. ARCHITECTURE.md:537's order is
// publish -> the server drains and acks -> stop the apply thread (Kill, then join) -> close
// the transport -> the client drains the compile pool -> MobileGL::Destroy() -> release the
// sync/query handles; DestroyImpl IS MobileGL::Destroy, so everything before that arrow has
// to happen at its top. Two consequences are load-bearing rather than tidy:
//
// * the apply thread is JOINED before PipeStats::Shutdown() dumps, so nothing is writing
// a counter while the final line is produced;
// * the apply thread is joined before pActiveBackendObject.reset(), so the server's own
// BackendObject - which is NOT that global (table 3) - is destroyed on the thread that
// owns the context, by ServerLoop::Stop, rather than on the app thread.
//
// The sync/query registries stay where they are, drained at MobileGL/Init.cpp:62 and :67
// BEFORE pActiveBackendObject.reset(). ARCHITECTURE.md:537 puts them after
// MobileGL::Destroy(); the two are only reconcilable if a split sync handle is
// client-minted and needs no backend call, which is P10's. CONTRACT-P5 4 flags this as a
// KNOWN OPEN ITEM and asks v1 to record which way it went: P5 keeps today's order.
void ShutdownSplitRoles();
} // namespace MobileGL::MG_Backend } // namespace MobileGL::MG_Backend
+161
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@@ -11,6 +11,26 @@
#include <MG_Util/BackendLoaders/OpenGL/Loader.h> #include <MG_Util/BackendLoaders/OpenGL/Loader.h>
#include <MG_Util/Converters/MGToStr/GLExtensionConverter.h> #include <MG_Util/Converters/MGToStr/GLExtensionConverter.h>
#if MOBILEGL_BUILD_DISAGGREGATED
#include <MG_Pipe/MGPipe.h>
#include <MG_Pipe/PipeApply.h>
#include <MG_Remote/Client/ClientSession.h>
#include <MG_Remote/Server/ServerLoop.h>
#include <MG_Remote/Server/ServerSession.h>
#endif
#if MOBILEGL_BUILD_DISAGGREGATED
namespace MobileGL::MG_Remote::Client {
// PACKAGE c1's, DECLARED HERE RATHER THAN INCLUDED. The client's BackendObject_Remote is
// c1's file and does not exist while v1 is written, so v1 ships a WEAK definition of this
// beside ServerLoop that aborts by name. c1's strong definition displaces it at link time
// with no edit to this file - and until then the hook cannot silently succeed, which is the
// only property that matters: a split lane that installed a WORKING monolith backend object
// here would render correctly for entirely the wrong reason (ARCHITECTURE.md 10.3).
UniquePtr<MG_Backend::BackendObject> CreateRemoteBackendObject();
} // namespace MobileGL::MG_Remote::Client
#endif
namespace MobileGL::MG_Backend { namespace MobileGL::MG_Backend {
void LogBackendInfo() { void LogBackendInfo() {
if (!pActiveBackendObject) { if (!pActiveBackendObject) {
@@ -45,9 +65,150 @@ namespace MobileGL::MG_Backend {
return true; return true;
} }
#if MOBILEGL_BUILD_DISAGGREGATED
namespace {
// WHICH MGPipe SUBSYSTEMS THIS SERVER HAS A CONSUMER FOR - CallMask bits 32..47 (R-8 /
// C-4). It is stated from what the server's own backend IS, and NOT derived from
// MGPipeGetResourceOps(): that is a PROCESS-WIDE global, so under inproc a derivation
// would answer with whatever the client half of the same process registered and under
// spawn it would collapse to P2's 0x7f. Either way CapsMirror::ServerConsumes would
// then answer a client-side liveness gate with a guess, the client would stop emitting
// whole record families, clear its dirty flags on acceptance anyway, and the lane would
// go green with the uploads lost - ID-39's 66 lost uploads, reflected (ServerSession.h).
//
// DirectGLES consumes all thirteen migrated families (P2's 0..6, P3a's 7..8, P4a's
// 9..12): it registers the resource op table in Initialize()
// (BackendObject_DirectGLES.cpp:849) and reads every other family out of gPipeInputs.
// DirectVulkan registers NO resource ops - MGPipeSetResourceOps has exactly one caller
// in the whole tree and it is Managers.cpp:2594 - so bit 7 is CLEAR for it, which is
// the same fact ObjectSubsystemControlScenario already pins from the client side.
Uint64 ConsumedSubsystemsFor(BackendType type) {
switch (type) {
case BackendType::DirectGLES: return MG_Pipe::kMGPipeSubsystemsMigratedAtP4a;
case BackendType::DirectVulkan:
return MG_Pipe::kMGPipeSubsystemsMigratedAtP4a & ~MG_Pipe::kMGPipeSubsystemResources;
default: return 0;
}
}
// THE CROSS-CHECK THAT MAKES A WRONG ANSWER LOUD. Claiming bit 7 while no resource op
// table is registered is the exact failure the mask exists to prevent, one level down:
// the client would keep emitting the resource family and the server would drop every
// record of it. The check runs AFTER Initialize(), which is where DirectGLES registers
// the table, so it can see the real answer rather than a promise.
void AssertConsumerMaskIsHonest(Uint64 mask) {
const Bool claimsResources = (mask & MG_Pipe::kMGPipeSubsystemResources) != 0;
const Bool hasResourceOps = MG_Pipe::MGPipeGetResourceOps() != nullptr;
if (claimsResources && !hasResourceOps) {
MGLOG_F("MGPipe: Fatal{ConsumerMaskLie, \"kMGPipeSubsystemResources\"} - the "
"server published a consumer bit for the resource family while "
"MGPipeGetResourceOps() is null. The client's R-8 liveness gate would "
"keep emitting resource_create / resource_subdata records that this "
"server drops on the floor, and the client clears its dirty flags on "
"acceptance anyway (ID-39). A mask is a statement about this backend, "
"not a hope");
std::abort();
}
if (!claimsResources && hasResourceOps) {
// The safe direction: the legacy pull path keeps running. Said out loud anyway,
// because it silently costs the whole P3a family its migration.
MGLOG_W("MG_Remote server: a resource op table is registered but the consumer "
"mask withholds kMGPipeSubsystemResources; the buffer family will fall "
"back to the legacy path for this session");
}
}
// The single hook (ARCHITECTURE.md:29). Returns false when the split could not be
// brought up, and the caller then REFUSES TO CONTINUE rather than falling back to the
// switch below - a fallback here is "the split lane ran monolith and went green".
Bool InitSplitRoles() {
using namespace MobileGL::MG_Remote;
// 1. the SERVER role's private backend object, on the app thread, with no GL and no
// EGL. The context is created and made current later, on mgl-srv-apply, when the
// client's first eglMakeCurrent crosses as a blocking control request.
Server::ServerLoop& loop = Server::ServerLoopInstance();
const MobileGLResult created = loop.CreateBackend(MG_Config::ActiveBackendType);
if (created != MOBILEGL_OK) return false;
// 2. the two CallMask halves. NEITHER HAS A DEFAULT and CallMask() is a named Fatal
// on an unset one (s1's BLOCKER fix), so this is the "somebody" that block names.
Server::ServerSession& session = Server::ServerSessionInstance();
const Uint64 consumed = ConsumedSubsystemsFor(MG_Config::ActiveBackendType);
AssertConsumerMaskIsHonest(consumed);
session.SetConsumedSubsystems(consumed);
// ZERO IS THE EXPLICIT ANSWER FOR P5, not an omission (ServerSession.h's block):
// every optional capability bit belongs to the package that owns its question, and
// withholding one leaves the legacy path running, which is the safe direction.
// kCapNeedsHostIndexBytes and kCapNeedsHostUboBytes must be 0 for the whole of P5
// by ruling - they are the only two things that ask for an MGHostSpan, and 0 is
// what keeps every one of them out of the first IPC frame (contract table 0).
session.SetCapabilityBits(0);
session.SetBackend(loop.Backend());
// 3. the handshake, the four segments, and - at its end - the apply thread.
const MobileGLResult started =
Client::ClientSessionInstance().Start(MG_Config::Transport, MG_Config::TransportEndpoint);
if (started != MOBILEGL_OK) {
MGLOG_E("MG_Remote: the split session failed to start (rc=%d); MobileGL will not "
"fall back to monolith - a lane named split that ran monolith is the one "
"failure this phase is built to make impossible",
static_cast<int>(started));
return false;
}
// 4. and only now the CLIENT's backend object in the one global that holds it.
// Table 3: pActiveBackendObject holds BackendObject_Remote and the server's
// BackendObject_DirectGLES stays private to ServerLoop.
pActiveBackendObject = MG_Remote::Client::CreateRemoteBackendObject();
if (!pActiveBackendObject) {
MGLOG_E("MG_Remote: CreateRemoteBackendObject returned null");
return false;
}
return true;
}
} // namespace
#endif
void ShutdownSplitRoles() {
#if MOBILEGL_BUILD_DISAGGREGATED
if (MG_Config::Transport == MG_Config::TransportMode::Monolith) return;
// ClientSession::Stop IS table 3's whole order and it is idempotent: publish and wait
// for the server to drain (bounded - a lost record must be a red lane, not a hung
// exit), Doorbell::Kill through the transport's Shutdown, ServerLoop::Stop's bounded
// join - which also destroys the server's private BackendObject ON the apply thread
// while it still owns the context - the transport, and only THEN anything an emitter
// owns. A var-tail still named by an unapplied record is a use-after-free the join is
// what prevents, which is why the order is not a preference.
MG_Remote::Client::ClientSessionInstance().Stop();
#endif
}
void Init() { void Init() {
MGLOG_D("Initializing MobileGL Backend..."); MGLOG_D("Initializing MobileGL Backend...");
#if MOBILEGL_BUILD_DISAGGREGATED
// THE SINGLE HOOK. In a build without MOBILEGL_BUILD_DISAGGREGATED, MG_Config::Transport
// is a `constexpr Monolith` (Config.h) and this whole statement is discarded, so the
// pull build gains no symbol, no branch and no byte - which is what G1 measures.
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
if (!InitSplitRoles()) {
// NOT a fallback to the switch. pActiveBackendObject stays null and the next GL
// call fails loudly, which is the only honest outcome: the operator asked for a
// transport this process could not bring up.
pActiveBackendObject = nullptr;
return;
}
Bool remoteResult = InitSpecificBackendLibs();
if (!remoteResult) {
MGLOG_W("Failed to initialize MobileGL backend libraries for the remote object");
return;
}
LogBackendInfo();
return;
}
#endif
switch (MG_Config::ActiveBackendType) { switch (MG_Config::ActiveBackendType) {
case BackendType::DirectGLES: case BackendType::DirectGLES:
pActiveBackendObject = MakeUnique<DirectGLES::BackendObject_DirectGLES>(); pActiveBackendObject = MakeUnique<DirectGLES::BackendObject_DirectGLES>();