[Feat] (MG_State/FramebufferState): Implement FramebufferAttachment, FramebufferObject and FramebufferState.

This commit is contained in:
BZLZHH
2025-10-02 21:27:33 +08:00
parent 776e1d99cf
commit d6b54f8e30
7 changed files with 353 additions and 0 deletions
+29
View File
@@ -289,6 +289,35 @@ namespace MobileGL {
return m_renderState.IsCullFaceEnabled();
}
// Framebuffer
Vector<Uint> GLContext::GenFramebufferNames(Uint number) {
return m_framebufferState.GenerateNames(number);
}
SharedPtr<FramebufferObject> GLContext::GetFramebufferObject(Uint index) {
return m_framebufferState.GetFramebufferObject(index);
}
BindingSlot<FramebufferObject>& GLContext::GetFramebufferBindingSlot(FramebufferTarget target) {
return m_framebufferState.GetBindingSlot(target);
}
SharedPtr<FramebufferObject> GLContext::CreateFramebufferObject(Uint index) {
return m_framebufferState.CreateFramebufferObject(index);
}
void GLContext::MarkFramebufferObjectForDeletion(Uint index) {
m_framebufferState.MarkFramebufferObjectForDeletion(index);
}
Bool GLContext::ValidateFramebufferName(Uint index) const {
return m_framebufferState.ValidateName(index);
}
Bool GLContext::ValidateFramebufferObject(Uint index) const {
return m_framebufferState.ValidateFramebufferObject(index);
}
} // namespace GLState
GLState::GLContext* pGLContext;