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https://github.com/MobileGL-Dev/MobileGL
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[Misc] (include): add missing headers in glslang
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//
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// Copyright (C) 2016 LunarG, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _IOMAPPER_INCLUDED
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#define _IOMAPPER_INCLUDED
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#include <cstdint>
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#include <unordered_map>
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#include <unordered_set>
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//
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// A reflection database and its interface, consistent with the OpenGL API reflection queries.
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//
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class TInfoSink;
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namespace glslang {
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class TIntermediate;
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struct TVarEntryInfo;
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// Base class for shared TIoMapResolver services, used by several derivations.
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struct TDefaultIoResolverBase : public glslang::TIoMapResolver {
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public:
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TDefaultIoResolverBase(const TIntermediate& intermediate);
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typedef std::vector<int> TSlotSet;
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typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
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// grow the reflection stage by stage
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void notifyBinding(EShLanguage, TVarEntryInfo& /*ent*/) override {}
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void notifyInOut(EShLanguage, TVarEntryInfo& /*ent*/) override {}
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void beginNotifications(EShLanguage) override {}
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void endNotifications(EShLanguage) override {}
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void beginResolve(EShLanguage) override {}
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void endResolve(EShLanguage) override {}
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void beginCollect(EShLanguage) override {}
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void endCollect(EShLanguage) override {}
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void reserverResourceSlot(TVarEntryInfo& /*ent*/, TInfoSink& /*infoSink*/) override {}
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void reserverStorageSlot(TVarEntryInfo& /*ent*/, TInfoSink& /*infoSink*/) override {}
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int getBaseBinding(EShLanguage stage, TResourceType res, unsigned int set) const;
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const std::vector<std::string>& getResourceSetBinding(EShLanguage stage) const;
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virtual TResourceType getResourceType(const glslang::TType& type) = 0;
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bool doAutoBindingMapping() const;
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bool doAutoLocationMapping() const;
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TSlotSet::iterator findSlot(int set, int slot);
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bool checkEmpty(int set, int slot);
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bool validateInOut(EShLanguage /*stage*/, TVarEntryInfo& /*ent*/) override { return true; }
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int reserveSlot(int set, int slot, int size = 1);
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int getFreeSlot(int set, int base, int size = 1);
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int resolveSet(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
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int resolveUniformLocation(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
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int resolveInOutLocation(EShLanguage stage, TVarEntryInfo& ent) override;
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int resolveInOutComponent(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
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int resolveInOutIndex(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
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void addStage(EShLanguage stage, TIntermediate& stageIntermediate) override {
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if (stage < EShLangCount) {
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stageMask[stage] = true;
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stageIntermediates[stage] = &stageIntermediate;
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}
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}
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uint32_t computeTypeLocationSize(const TType& type, EShLanguage stage);
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TSlotSetMap slots;
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bool hasError = false;
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protected:
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TDefaultIoResolverBase(TDefaultIoResolverBase&);
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TDefaultIoResolverBase& operator=(TDefaultIoResolverBase&);
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const TIntermediate& referenceIntermediate;
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int nextUniformLocation;
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int nextInputLocation;
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int nextOutputLocation;
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bool stageMask[EShLangCount + 1];
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const TIntermediate* stageIntermediates[EShLangCount];
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// Return descriptor set specific base if there is one, and the generic base otherwise.
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int selectBaseBinding(int base, int descriptorSetBase) const {
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return descriptorSetBase != -1 ? descriptorSetBase : base;
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}
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static int getLayoutSet(const glslang::TType& type) {
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if (type.getQualifier().hasSet())
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return type.getQualifier().layoutSet;
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else
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return 0;
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}
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static bool isSamplerType(const glslang::TType& type) {
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return type.getBasicType() == glslang::EbtSampler && type.getSampler().isPureSampler();
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}
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static bool isTextureType(const glslang::TType& type) {
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return (type.getBasicType() == glslang::EbtSampler &&
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(type.getSampler().isTexture() || type.getSampler().isSubpass()));
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}
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static bool isUboType(const glslang::TType& type) {
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return type.getQualifier().storage == EvqUniform;
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}
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static bool isImageType(const glslang::TType& type) {
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return type.getBasicType() == glslang::EbtSampler && type.getSampler().isImage();
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}
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static bool isSsboType(const glslang::TType& type) {
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return type.getQualifier().storage == EvqBuffer;
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}
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// Return true if this is a SRV (shader resource view) type:
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static bool isSrvType(const glslang::TType& type) {
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return isTextureType(type) || type.getQualifier().storage == EvqBuffer;
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}
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// Return true if this is a UAV (unordered access view) type:
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static bool isUavType(const glslang::TType& type) {
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if (type.getQualifier().isReadOnly())
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return false;
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return (type.getBasicType() == glslang::EbtSampler && type.getSampler().isImage()) ||
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(type.getQualifier().storage == EvqBuffer);
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}
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};
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// Default I/O resolver for OpenGL
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struct TDefaultGlslIoResolver : public TDefaultIoResolverBase {
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public:
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typedef std::map<TString, int> TVarSlotMap; // <resourceName, location/binding>
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typedef std::map<int, TVarSlotMap> TSlotMap; // <resourceKey, TVarSlotMap>
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TDefaultGlslIoResolver(const TIntermediate& intermediate);
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bool validateBinding(EShLanguage /*stage*/, TVarEntryInfo& /*ent*/) override { return true; }
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TResourceType getResourceType(const glslang::TType& type) override;
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int resolveInOutLocation(EShLanguage stage, TVarEntryInfo& ent) override;
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int resolveUniformLocation(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
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int resolveBinding(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
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void beginResolve(EShLanguage /*stage*/) override;
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void endResolve(EShLanguage stage) override;
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void beginCollect(EShLanguage) override;
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void endCollect(EShLanguage) override;
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void reserverStorageSlot(TVarEntryInfo& ent, TInfoSink& infoSink) override;
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void reserverResourceSlot(TVarEntryInfo& ent, TInfoSink& infoSink) override;
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// in/out symbol and uniform symbol are stored in the same resourceSlotMap, the storage key is used to identify each type of symbol.
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// We use stage and storage qualifier to construct a storage key. it can help us identify the same storage resource used in different stage.
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// if a resource is a program resource and we don't need know it usage stage, we can use same stage to build storage key.
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// Note: both stage and type must less then 0xffff.
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int buildStorageKey(EShLanguage stage, TStorageQualifier type) {
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assert(static_cast<uint32_t>(stage) <= 0x0000ffff && static_cast<uint32_t>(type) <= 0x0000ffff);
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return (stage << 16) | type;
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}
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protected:
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// Use for mark pre stage, to get more interface symbol information.
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EShLanguage preStage;
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// Use for mark current shader stage for resolver
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EShLanguage currentStage;
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// Slot map for storage resource(location of uniform and interface symbol) It's a program share slot
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TSlotMap resourceSlotMap;
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// Slot map for other resource(image, ubo, ssbo), It's a program share slot.
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TSlotMap storageSlotMap;
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};
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typedef std::map<TString, TVarEntryInfo> TVarLiveMap;
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// I/O mapper for GLSL
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class TGlslIoMapper : public TIoMapper {
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public:
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TGlslIoMapper();
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virtual ~TGlslIoMapper();
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// If set, the uniform block with the given name will be changed to be backed by
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// push_constant if it's size is <= maxSize
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bool setAutoPushConstantBlock(const char* name, unsigned int maxSize, TLayoutPacking packing) override {
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autoPushConstantBlockName = name;
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autoPushConstantMaxSize = maxSize;
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autoPushConstantBlockPacking = packing;
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return true;
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}
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// grow the reflection stage by stage
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bool addStage(EShLanguage, TIntermediate&, TInfoSink&, TIoMapResolver*) override;
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bool doMap(TIoMapResolver*, TInfoSink&) override;
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TIntermediate* intermediates[EShLangCount];
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bool hadError = false;
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EProfile profile;
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int version;
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private:
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TString autoPushConstantBlockName;
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unsigned int autoPushConstantMaxSize;
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TLayoutPacking autoPushConstantBlockPacking;
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TVarLiveMap *inVarMaps[EShLangCount], *outVarMaps[EShLangCount],
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*uniformVarMap[EShLangCount];
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};
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} // end namespace glslang
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#endif // _IOMAPPER_INCLUDED
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