[Chore] (MG_Impl/Texture): convert base internal format to sized ones (on a best-effort basis)

This commit is contained in:
2026-01-08 10:19:20 +08:00
parent a601307d6f
commit d7e1aee645
8 changed files with 163 additions and 17 deletions
+15 -12
View File
@@ -612,24 +612,26 @@ namespace MobileGL {
void TexImage2D_State(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const void* pixels) {
MGLOG_D(
"%s called with target: %s, level: %d, internalformat: %s, width: %d, height: %d, "
"border: %d, format: %s, type: %s (%u), pixels: %p", __func__,
MG_Util::ConvertTextureUploadTargetToString(MG_Util::ConvertGLEnumToTextureUploadTarget(target)).c_str(),
level,
MG_Util::ConvertTextureInternalFormatToString(
MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat)).c_str(),
width, height, border,
MG_Util::ConvertTextureInputFormatToString(MG_Util::ConvertGLEnumToTextureInputFormat(format)).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(MG_Util::ConvertGLEnumToTexturePixelDataType(type)).c_str(),
type, pixels);
// ======================= Converting ================================
TextureUploadTarget textureUploadingTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
MGLOG_D(
"%s called with target: %s (%s), level: %d, internalformat: %s (%s), width: %d, height: %d, "
"border: %d, format: %s (%s), type: %s (%s), pixels: %p", __func__,
MG_Util::ConvertTextureUploadTargetToString(textureUploadingTarget).c_str(),
MG_Util::ConvertGLEnumToString(target).c_str(),
level,
MG_Util::ConvertTextureInternalFormatToString(textureInternalFormat).c_str(),
MG_Util::ConvertGLEnumToString(internalformat).c_str(),
width, height, border,
MG_Util::ConvertTextureInputFormatToString(textureInputFormat).c_str(),
MG_Util::ConvertGLEnumToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(texturePixelDataType).c_str(),
MG_Util::ConvertGLEnumToString(type).c_str(),
pixels);
// ===================== Error Checking ==============================
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
@@ -654,6 +656,7 @@ namespace MobileGL {
// indicated by type.
// ======================= Processing ================================
textureInternalFormat = MG_Util::ConvertInternalFormatToSized(textureInternalFormat, textureInputFormat, texturePixelDataType);
SharedPtr<MG_State::GLState::ITextureObject> textureObject = nullptr;
Bool isProxy = TextureImpl::IsProxyTextureTarget(textureUploadingTarget);
if (isProxy) {