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[Chore] (MG_Impl/Texture): convert base internal format to sized ones (on a best-effort basis)
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@@ -14,7 +14,6 @@ namespace MobileGL {
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SizeT GetSizedInternalFormatSizeInBytes(TextureInternalFormat internal) {
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switch (internal) {
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case TextureInternalFormat::R8:
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case TextureInternalFormat::Red:
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case TextureInternalFormat::R8Snorm:
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case TextureInternalFormat::R8I:
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case TextureInternalFormat::R8UI:
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