[Chore] (MG_Impl/Texture): convert base internal format to sized ones (on a best-effort basis)

This commit is contained in:
2026-01-08 10:19:20 +08:00
parent a601307d6f
commit d7e1aee645
8 changed files with 163 additions and 17 deletions
@@ -9,8 +9,7 @@
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
namespace MobileGL::MG_Util::TextureFormatProcessor {
void NormalizePixelFormat(GLenum internalFormat, GLenum* outInternalFormat, GLenum* outType,
GLenum* outFormat) {
void NormalizePixelFormat(GLenum internalFormat, GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif