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[Chore] (MG_Impl/Texture): convert base internal format to sized ones (on a best-effort basis)
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@@ -9,8 +9,7 @@
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#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
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namespace MobileGL::MG_Util::TextureFormatProcessor {
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void NormalizePixelFormat(GLenum internalFormat, GLenum* outInternalFormat, GLenum* outType,
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GLenum* outFormat) {
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void NormalizePixelFormat(GLenum internalFormat, GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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