[Chore] (MG_Impl/Texture): convert base internal format to sized ones (on a best-effort basis)

This commit is contained in:
2026-01-08 10:19:20 +08:00
parent a601307d6f
commit d7e1aee645
8 changed files with 163 additions and 17 deletions
@@ -9,5 +9,5 @@
#include <Includes.h>
namespace MobileGL::MG_Util::TextureFormatProcessor {
void NormalizePixelFormat(GLenum internalFormat, GLenum* outInternalFormat, GLenum* outType, GLenum* outFormat);
void NormalizePixelFormat(GLenum internalFormat, GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
} // namespace MobileGL::MG_Util::TextureFormatProcessor