mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 13:18:31 +09:00
[Chore] (MG_Impl/Texture): convert base internal format to sized ones (on a best-effort basis)
This commit is contained in:
@@ -9,5 +9,5 @@
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Util::TextureFormatProcessor {
|
||||
void NormalizePixelFormat(GLenum internalFormat, GLenum* outInternalFormat, GLenum* outType, GLenum* outFormat);
|
||||
void NormalizePixelFormat(GLenum internalFormat, GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
|
||||
} // namespace MobileGL::MG_Util::TextureFormatProcessor
|
||||
Reference in New Issue
Block a user