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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectVulkan): fix Minecraft 26.2 startup crashes
- Support cube map face uploads with cube-compatible images and per-face array layers - Add uniform texel buffer descriptor support for samplerBuffer bindings - Cache transient vertex/index buffer uploads per frame to avoid VMA allocation failures
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@@ -80,7 +80,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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BufferSlice& outSlice) {
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const VkBufferUsageFlags requiredUsage = GetVkBufferUsage(kind);
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MOBILEGL_ASSERT(requiredUsage != 0,
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"VkBufferManager::SyncResidentBuffer only supports resident vertex/index buffers");
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"VkBufferManager::SyncResidentBuffer unsupported resident buffer kind");
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MOBILEGL_ASSERT(bufferObject != nullptr, "VkBufferManager::SyncResidentBuffer requires valid buffer object");
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CollectResidentGarbageIfNeeded();
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@@ -196,6 +196,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// never need to recreate a buffer after it has already been bound.
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return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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case BufferKind::Uniform:
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return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
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case BufferKind::TextureBuffer:
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return VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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default:
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return 0;
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}
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