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[Feat] (Diligent): wire SetSwapInterval no-op
- GlobalBackendFunctionsTable.SetSwapInterval is now present; offscreen renderer ignores it - Update handoff; 16 Diligent tests pass
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- User framebuffers now support texture color attachments, renderbuffer color readback, multiple simultaneous color targets, and depth/stencil texture or renderbuffer attachments.
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- Textures auto-sync `ITextureObject` → Diligent resources, including mip levels and sampler state; compressed textures and integer/3-channel formats that Diligent lacks are still skipped.
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- Global UBO (default-block `glUniform*`) and named application UBO blocks (through `glBindBufferBase`/`glUniformBlockBinding`) now upload and bind; SSBOs are still not fed from frontend buffer bindings.
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- No swapchain / EGL window surface presentation yet; `Present()` only flushes.
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- No swapchain / EGL window surface presentation yet; `Present()` only flushes and `SetSwapInterval` is a no-op.
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- No transform feedback / GPU-accelerated queries / non-color readback; fence sync and timer queries use CPU fallbacks.
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- Draw range, multi-draw, instanced-draw wrappers, clear-buffer, blit, read-pixels, CopyTexImage*, CopyImageSubData, GenerateMipmap, GetTexImage/GetTextureImage and indirect draws are now wired; buffer subdata paths still remain.
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- A last-PSO cache now avoids recreating the pipeline when program/render-state/topology/VAO layout is unchanged; texture/UBO resources are still rebound dynamically per draw.
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