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[Fix] (ShaderTranspiler, Link, DirectGLES, DirectVulkan): demote tessellation/geometry gl_PointSize to an ordinary varying where the device cannot host the built-in - the value survives for gl_in reads and by-name capture, both backends' declines stay for shapes the pass refuses, and the verdict rides the L1 key
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@@ -495,6 +495,24 @@ namespace MobileGL {
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// halves (PackDoubleVertexInputsPass and VertexInputStateFactory::ToVkVertexFormat)
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// still see one consistent world.
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Bool SupportsFloat64VertexAttributes = false;
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// Whether a TESSELLATION stage of this backend may access gl_PointSize - i.e.
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// whether a module declaring OpCapability TessellationPointSize can reach the
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// driver at all. DirectVulkan sets both this and the geometry twin from the one
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// shaderTessellationAndGeometryPointSize feature; DirectGLES sets them
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// independently from the EXT/OES_tessellation_point_size /
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// geometry_point_size extension pairs (PointSizeTier), which really do come
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// separately. When absent, ProgramSpirvTask demotes the built-in to an ordinary
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// varying program-wide (ShaderCompiler::
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// DemoteTessellationGeometryPointSizeForProgram); MOBILEGL_POINT_SIZE_DEMOTION
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// overrides the detection in either direction at backend init.
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//
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// Defaults TRUE, deliberately against the house "assume absent" rule: false
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// ARMS a rewrite, so the conservative no-backend answer (standalone compiles,
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// unit tests) is the one that leaves modules untouched. A backend that never
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// sets it gets standard modules and, at worst, the old honest declines.
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Bool SupportsTessellationPointSize = true;
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// The geometry-stage twin (OpCapability GeometryPointSize).
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Bool SupportsGeometryPointSize = true;
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SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
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Uint32 SubgroupSize = 0;
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Uint32 SubgroupSupportedStages = 0;
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