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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (ShaderTranspiler, Link, DirectGLES, DirectVulkan): demote tessellation/geometry gl_PointSize to an ordinary varying where the device cannot host the built-in - the value survives for gl_in reads and by-name capture, both backends' declines stay for shapes the pass refuses, and the verdict rides the L1 key
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@@ -1081,6 +1081,31 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// report VK_FALSE, so on every real mobile device this is false and the demotion runs
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// exactly as it always has.
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m_dynamicParameters.SupportsShaderFloat64 = m_vulkanCaps.SupportsShaderFloat64;
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// shaderTessellationAndGeometryPointSize, both stage families from the one feature.
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// False arms the shared phase-B point-size demotion, whose modules then carry no
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// TessellationPointSize/GeometryPointSize capability and build without the feature.
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// MOBILEGL_POINT_SIZE_DEMOTION=1 pretends it is absent so the demotion can be
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// exercised on a healthy driver (lavapipe advertises the feature); =0 restores the
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// detected answer's declines.
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{
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Bool supportsStagePointSize = m_vulkanCaps.SupportsTessellationAndGeometryPointSize;
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switch (MG_Config::Features.PointSizeDemotion) {
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case MG_Config::QuirkOverride::ForceOn:
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MGLOG_I("DirectVulkan: MOBILEGL_POINT_SIZE_DEMOTION=1 - treating tessellation/geometry "
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"gl_PointSize as unhosted so the demotion runs on this driver");
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supportsStagePointSize = false;
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break;
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case MG_Config::QuirkOverride::ForceOff:
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MGLOG_I("DirectVulkan: MOBILEGL_POINT_SIZE_DEMOTION=0 - keeping the built-in and the "
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"plain declines regardless of the device feature");
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supportsStagePointSize = true;
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break;
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case MG_Config::QuirkOverride::Auto:
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break;
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}
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m_dynamicParameters.SupportsTessellationPointSize = supportsStagePointSize;
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m_dynamicParameters.SupportsGeometryPointSize = supportsStagePointSize;
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}
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// Never, on any device, and DELIBERATELY NOT COUPLED to the line above even though it
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// once tracked the same feature. It used to, because a `dvec` input needed Float64 to
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// exist in the module at all; a 64-bit vertex FETCH was already impossible
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