[Fix] (ShaderTranspiler, Link, DirectGLES, DirectVulkan): demote tessellation/geometry gl_PointSize to an ordinary varying where the device cannot host the built-in - the value survives for gl_in reads and by-name capture, both backends' declines stay for shapes the pass refuses, and the verdict rides the L1 key

This commit is contained in:
2026-08-28 06:21:30 -04:00
parent 92dc41ebf9
commit d7f66722d1
21 changed files with 1320 additions and 6 deletions
@@ -896,6 +896,11 @@ namespace MobileGL::MG_State::GLState {
// env snapshot ProgramSpirvTask hands the chain, so the key and the bytes can never
// disagree.
keyInputs.nativeFloat64 = env.ConsumesFloat64Natively();
// The second and third capability bits, under exactly the same rule: each arms a
// phase-B rewrite of the cached modules (the point-size demotion), read from the
// same env snapshot that phase B will consult, so key and bytes cannot disagree.
keyInputs.demoteTessellationPointSize = env.DemotesTessellationPointSize();
keyInputs.demoteGeometryPointSize = env.DemotesGeometryPointSize();
keyInputs.stages.reserve(in.shaders.size());
for (const LinkShaderInput& shader : in.shaders) {
const ShaderCompileArtifacts& compiled = CompiledArtifacts(shader.compiled);
@@ -603,6 +603,11 @@ namespace MobileGL::MG_State::GLState {
// other question about the global UBO's layout - and it is one: it decides how wide a
// `double` uniform's slot is.
Bool UsesNativeFloat64() const { return Spirv().nativeFloat64; }
// Whether gl_PointSize was demoted out of this program's tessellation/geometry
// modules into the ordinary carrier varying. Joins phase B: it is a fact about the
// generated modules, and its readers (the backends' capture-name respelling) already
// hold the phase-B join.
Bool PointSizeDemoted() const { return Spirv().pointSizeDemoted; }
SizeT GetUniformStorageSpanInBytes(Uint location) const {
return UniformStorageSpanInBytes(GetUniformTypeFacts(location), GetUniformSizesInBytes(location),
UsesNativeFloat64());
@@ -1429,6 +1434,18 @@ namespace MobileGL::MG_State::GLState {
// table's offsets mean, and glUniform*d / glGetUniform*v have to write and read the
// width the shader actually declares.
Bool nativeFloat64 = false;
// Whether gl_PointSize was demoted out of THESE modules' tessellation/geometry
// stages into an ordinary varying (ShaderCompiler::
// DemoteTessellationGeometryPointSizeForProgram) because the backend cannot host
// the built-in there. Per PROGRAM by construction - a consumer whose producer
// kept the built-in would read garbage - and recorded here rather than
// re-derived because it cannot be: the rewrite's whole point is that the final
// bytes no longer declare the capability that armed it. The backends read it to
// respell a "gl_PointSize" transform-feedback capture as the carrier
// (ShaderCompiler::POINT_SIZE_CAPTURE_CARRIER_NAME). The GL reflection surface
// deliberately keeps answering "gl_PointSize": demotion happens after phase A,
// so every query keeps the truthful GL spelling.
Bool pointSizeDemoted = false;
};
// ---- artifacts-only helpers, shared with ProgramLinkTask ----
@@ -128,8 +128,15 @@ namespace MobileGL::MG_State::GLState {
// with (ProgramLinkTask::BuildSpirvCacheKey reads the same env) or a memo written under
// one answer could be handed back under the other.
const Bool nativeFloat64 = m_phaseA->in.env != nullptr && m_phaseA->in.env->ConsumesFloat64Natively();
// The point-size demotion verdicts, read from the SAME snapshot for the same reason
// - and the same bits BuildSpirvCacheKey put in the L1 key, so a memo written under
// one answer can never be handed back under the other.
const Bool demoteTessellationPointSize =
m_phaseA->in.env != nullptr && m_phaseA->in.env->DemotesTessellationPointSize();
const Bool demoteGeometryPointSize =
m_phaseA->in.env != nullptr && m_phaseA->in.env->DemotesGeometryPointSize();
GenerateSpirv(handoff, externalIndex, deferOutputValidationForDirectVulkan, enableSpirvValidation,
nativeFloat64);
nativeFloat64, demoteTessellationPointSize, demoteGeometryPointSize);
// GlslangToSpv was the only consumer of the parsed ASTs; everything after this point
// works on the SPIR-V and on the TProgram's own self-contained reflection pool. Drop
// them here rather than at the end of the body, which is ~87% of this node's runtime
@@ -188,7 +195,9 @@ namespace MobileGL::MG_State::GLState {
void ProgramSpirvTask::GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, const Uint externalIndex,
const Bool deferOutputValidationForDirectVulkan,
const Bool enableSpirvValidation, const Bool nativeFloat64) {
const Bool enableSpirvValidation, const Bool nativeFloat64,
const Bool demoteTessellationPointSize,
const Bool demoteGeometryPointSize) {
/* As we passed first stage compilation/linking,
* we'll assume all the operations here should
* pass. We may be able to employ some optimizations
@@ -267,6 +276,44 @@ namespace MobileGL::MG_State::GLState {
}
}
artifacts.spirvStatus = allOptimized;
// The point-size demotion, program-wide and after the sanitize chain, so it works
// on the final shared bytes both backends consume and nothing downstream can trim
// the carriers it declares. Only the env half of the verdict lives here (and in the
// L1 key); whether the program actually declares the capability is probed inside,
// so the common case on an affected device - a program that never touches point
// size in those stages - pays one module parse per stage and no rewrite.
artifacts.pointSizeDemoted = false;
if (allOptimized && (demoteTessellationPointSize || demoteGeometryPointSize)) {
Bool captureRequestsPointSize = false;
for (const auto& varying : handoff.reflection.xfbVaryings) {
if (varying.name == "gl_PointSize") {
captureRequestsPointSize = true;
break;
}
}
ShaderCompiler::PointSizeDemotionOutcome outcome;
if (!ShaderCompiler::DemoteTessellationGeometryPointSizeForProgram(
artifacts.generatedSpirv, handoff.shaderTypes, demoteTessellationPointSize,
demoteGeometryPointSize, captureRequestsPointSize, outcome,
!deferOutputValidationForDirectVulkan, enableSpirvValidation)) {
// Optimizer failure: modules untouched, so the capability is still declared
// and the backends' existing refusals stay in charge - honest, just slower.
DeferLog(std::format("ProgramObject {}: point-size demotion failed in the optimizer; the "
"program keeps its built-in and the device's declines apply",
externalIndex));
} else if (outcome.demoted) {
artifacts.pointSizeDemoted = true;
DeferLog(std::format("ProgramObject {}: gl_PointSize demoted to an ordinary varying across "
"the tessellation/geometry chain (value preserved for capture and "
"gl_in reads; rasterized size falls back to 1.0)",
externalIndex));
} else if (!outcome.declineDetail.empty()) {
DeferLog(std::format("ProgramObject {}: point-size demotion declined ({}); the program "
"keeps its built-in and the device's declines apply",
externalIndex, outcome.declineDetail));
}
}
}
void ProgramSpirvTask::BuildGlobalUboRouting(const ProgramLinkTask::SpirvHandoff& handoff,
@@ -67,7 +67,8 @@ namespace MobileGL::MG_State::GLState {
void GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, Uint externalIndex,
Bool deferOutputValidationForDirectVulkan, Bool enableSpirvValidation,
Bool nativeFloat64);
Bool nativeFloat64, Bool demoteTessellationPointSize,
Bool demoteGeometryPointSize);
void BuildGlobalUboRouting(const ProgramLinkTask::SpirvHandoff& handoff, Uint externalIndex);
// Worker-side MGLOG replacement, replayed by the join on the GL thread. Same reason as