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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (MG_State, MG_Impl): ARB_vertex_attrib_binding state model - spec stride default, legacy stride/pointer shadows, divisor re-binds, core-profile VAO-0 rejection
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@@ -179,6 +179,28 @@ namespace MobileGL::MG_Impl::GLImpl {
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return vao;
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}
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// The ARB_vertex_attrib_binding entry points that take no vertex array name modify the
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// *bound* vertex array, and in a core profile the default vertex array (name 0) is not
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// one: every one of them is INVALID_OPERATION there (GL 4.6 core 10.3.1, and the tail of
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// each KHR-GL4x.vertex_attrib_binding.negative-* case checks exactly this). MobileGL
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// keeps a real object at name 0 for the compatibility paths, so GetBoundVertexArray
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// never returns null and the rule has to be spelled out - behind the same gate the VAO-0
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// draw rule already uses (MOBILEGL_RELAXED_SEMANTICS, plus "the context never asked for
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// a core profile"), so applications that legitimately run relaxed keep working.
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static SharedPtr<MG_State::GLState::VertexArrayObject> GetBoundVertexArrayForBindingApi(const char* funcName) {
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auto vao = GetBoundVertexArrayOrError(funcName);
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if (!vao) return nullptr;
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if (vao->GetExternalIndex() == 0 && !MG_State::IsRelaxedSemanticsActive()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", funcName,
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"The default vertex array object cannot be modified in a core profile."));
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return nullptr;
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}
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return vao;
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}
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static bool ValidateVertexAttribPname(GLenum pname) {
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switch (pname) {
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case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
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@@ -944,7 +966,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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params[0] = static_cast<GLfloat>(attr->Size);
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return;
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case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
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params[0] = static_cast<GLfloat>(attr->Stride);
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params[0] = static_cast<GLfloat>(attr->LegacyStride);
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return;
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case GL_VERTEX_ATTRIB_ARRAY_TYPE:
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params[0] = static_cast<GLfloat>(MG_Util::ConvertDataTypeToGLEnum(attr->Type));
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@@ -1014,7 +1036,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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params[0] = static_cast<GLdouble>(attr->Size);
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return;
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case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
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params[0] = static_cast<GLdouble>(attr->Stride);
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params[0] = static_cast<GLdouble>(attr->LegacyStride);
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return;
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case GL_VERTEX_ATTRIB_ARRAY_TYPE:
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params[0] = static_cast<GLdouble>(MG_Util::ConvertDataTypeToGLEnum(attr->Type));
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@@ -1079,8 +1101,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_VERTEX_ATTRIB_ARRAY_SIZE:
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params[0] = attr->Size;
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return;
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// The legacy shadow, not the resolved draw stride: GL 4.6 core table 23.3 defines this
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// as the last glVertexAttrib*Pointer argument, which glBindVertexBuffer must not
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// overwrite even though it does overwrite what the backend actually reads.
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case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
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params[0] = attr->Stride;
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params[0] = attr->LegacyStride;
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return;
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case GL_VERTEX_ATTRIB_ARRAY_TYPE:
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params[0] = static_cast<GLint>(MG_Util::ConvertDataTypeToGLEnum(attr->Type));
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@@ -1138,7 +1163,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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const auto& attr = vao->GetAttribute(index);
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*pointer = reinterpret_cast<void*>(attr.Offset);
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*pointer = reinterpret_cast<void*>(attr.LegacyPointer);
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}
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void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) {
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@@ -1222,7 +1247,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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*param = static_cast<GLint>(attr.Size);
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return;
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case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
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*param = static_cast<GLint>(attr.Stride);
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*param = static_cast<GLint>(attr.LegacyStride);
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return;
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case GL_VERTEX_ATTRIB_ARRAY_TYPE:
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*param = static_cast<GLint>(MG_Util::ConvertDataTypeToGLEnum(attr.Type));
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@@ -1294,14 +1319,14 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void BindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
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auto vao = GetBoundVertexArrayOrError("BindVertexBuffer");
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auto vao = GetBoundVertexArrayForBindingApi("BindVertexBuffer");
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if (!vao) return;
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VertexBufferBinding_State(vao, bindingindex, buffer, offset, stride, "BindVertexBuffer");
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}
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void BindVertexBuffers(GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets,
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const GLsizei* strides) {
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auto vao = GetBoundVertexArrayOrError("BindVertexBuffers");
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auto vao = GetBoundVertexArrayForBindingApi("BindVertexBuffers");
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if (!vao) return;
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if (!ValidateVertexBindingRange(first, count, "BindVertexBuffers")) return;
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for (GLsizei i = 0; i < count; ++i) {
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@@ -1315,21 +1340,21 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
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auto vao = GetBoundVertexArrayOrError("VertexAttribFormat");
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auto vao = GetBoundVertexArrayForBindingApi("VertexAttribFormat");
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if (!vao) return;
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VertexAttribFormatSeparate_State(vao, attribindex, size, type, normalized, relativeoffset, false,
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"VertexAttribFormat");
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}
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void VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
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auto vao = GetBoundVertexArrayOrError("VertexAttribIFormat");
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auto vao = GetBoundVertexArrayForBindingApi("VertexAttribIFormat");
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if (!vao) return;
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VertexAttribFormatSeparate_State(vao, attribindex, size, type, GL_FALSE, relativeoffset, true,
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"VertexAttribIFormat");
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}
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void VertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
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auto vao = GetBoundVertexArrayOrError("VertexAttribLFormat");
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auto vao = GetBoundVertexArrayForBindingApi("VertexAttribLFormat");
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if (!vao) return;
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VertexAttribLFormatSeparate_State(vao, attribindex, size, type, relativeoffset);
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}
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@@ -1341,7 +1366,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void VertexAttribBinding(GLuint attribindex, GLuint bindingindex) {
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auto vao = GetBoundVertexArrayOrError("VertexAttribBinding");
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auto vao = GetBoundVertexArrayForBindingApi("VertexAttribBinding");
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if (!vao) return;
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if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return;
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if (!ValidateVertexBindingIndex(bindingindex, "VertexAttribBinding")) return;
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@@ -1349,7 +1374,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void VertexBindingDivisor(GLuint bindingindex, GLuint divisor) {
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auto vao = GetBoundVertexArrayOrError("VertexBindingDivisor");
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auto vao = GetBoundVertexArrayForBindingApi("VertexBindingDivisor");
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if (!vao) return;
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if (!ValidateVertexBindingIndex(bindingindex, "VertexBindingDivisor")) return;
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vao->SetBindingDivisor(bindingindex, divisor);
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