[Fix, Test] (MG_Backend/DirectGLES, MG_Util, MG_Impl): widen three-channel render targets wherever the driver refuses them

Complementary Reimagined would not load through Espryt on Mali: Iris got
GL_FRAMEBUFFER_UNSUPPORTED building its composite framebuffer, because
colortex1 is RGB8_SNORM and colortex2 is RGB16F - three-channel formats
that no real ES driver can render to (EXT_render_snorm covers R/RG/RGBA
only, and the float extensions exclude the RGB forms). The frontend's
probe cache diagnosed this correctly and then had nothing to offer: the
NoThreeChannelRenderTarget widening machinery existed but was gated to
multisample targets alone. llvmpipe turns out to refuse most of the same
attachments - CI retrace stayed green only because a replay never
branches on glCheckFramebufferStatus - so this was never a desktop-vs-
device split, just an unlit path.

The widening now applies to every color-attachable image, renderbuffers
included, riding the driver-probe branch so the native format is still
tried first and substituted only on refusal. One ThreeChannelWidening
table owns the widened (internalformat, format, type) triple per source
format - the previous per-case branches disagreed with each other and
could emit an unuploadable (RGBA16F, GL_RGB, GL_BYTE) combination or
widen into another three-channel format the driver refuses just the
same. Uploads repack three-component client data to four with the
format's own one in the alpha channel (127 is not 1 for RGB8I - the
integer arms carry integer ones); readback drops the synthetic alpha,
derived from the actual image being read, not the bound framebuffer,
so glGetTexImage through a scratch FBO cannot be confused by an
unrelated widened attachment.

Stored alpha on a widened attachment is now an invariant 1.0 rather
than an accident: the color-mask sync clears the alpha bit per draw
buffer (glColorMaski for MRT mixes), and clears route through
glClearBufferfv with alpha substituted on widened slots only -
scissored clears inherit the discipline for free, integer color
buffers keep their explicit integer-clear path, and glGet still
answers the application's own mask. GL_DST_ALPHA blending, blits and
readback therefore all see 1.0 without further interception.

DriverPost grows the rows this bug earned: EXT_color_buffer_float
detection (previously unreferenced anywhere) with a FAIL row when
absent, the missing EXT_render_snorm row, and a three-channel-
attachment row that reports one representative per widening class -
graded so a half-float-only driver warns about the 32-bit float gap
instead of being declared unsupported.

Gates: 606/606 unit at default and with the async kill switch; full
retrace, both backends - the complementary fixtures now run with the
widening ACTIVE on llvmpipe and pass with a slightly better SSIM than
before; ext caselist DirectGLES holds 3914/4867 with zero set drift
while 54 cases move from NotSupported to genuinely passing; on the
Mali-G77 device, Complementary Reimagined builds its pipeline and
renders in-world through Espryt (md5-verified build), BSL still green.
A new ThreeChannelAttachmentScenario pins the frontend answer -
COMPLETE where it used to say UNSUPPORTED - on the real driver.
This commit is contained in:
BZLZHH
2026-08-09 15:28:34 -04:00
parent 0f394fa46f
commit d8d7530011
17 changed files with 2066 additions and 143 deletions
@@ -210,7 +210,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
reasons.push_back("GL_DEPTH_COMPONENT32 native probe failed on OpenGL ES");
}
if (options & PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget) {
reasons.push_back("no three-channel multisample storage format on OpenGL ES");
reasons.push_back("no colour-renderable three-channel format on OpenGL ES");
}
if (options & PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget) {
reasons.push_back("EXT_render_snorm not supported");
@@ -553,26 +553,60 @@ namespace MobileGL::MG_Backend::DirectGLES {
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTextureTargetCount; ++targetIndex) {
const auto target = static_cast<TextureTarget>(targetIndex);
// A multisample texture can only ever be rendered into, so its storage format
// has to stay colour-renderable; the ordinary fallback for a three-channel
// format is a three-channel one, which ES accepts as a texture but rejects as
// multisample storage. Recompute the fallback per target so those formats get
// widened here and nowhere else.
Flags<PixelFormatNormalizeOptionBit> targetOptions;
if (IsGLESProbeMultisampleTarget(target)) {
targetOptions |= PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget;
if (!capabilities.SupportsRenderSnorm || !capabilities.SupportsNorm16Texture) {
targetOptions |= PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget;
}
}
// Colour-attachable targets need a colour-renderable fallback; the ordinary
// fallback for a three-channel format is another three-channel one, which ES
// accepts as a texture but never as an attachment. Recompute the fallback per
// target so those formats get widened where the target demands it.
const Flags<PixelFormatNormalizeOptionBit> renderTargetOptions =
TextureImpl::GetRenderTargetNormalizeOptions(capabilities, targetIndex);
// Multisample storage has no three-channel form on ES at all, so its widening
// is unconditional and skips the native probe (which cannot succeed). Every
// other target keeps the widening on the DRIVER branch, behind the native
// probe: `shouldProbeFallback = !nativeCreated || !nativeRenderable` below is
// what makes the substitution conditional on the driver actually refusing, so
// a driver that does render to a three-channel image keeps allocating it byte
// for byte. That is a per-format runtime answer, NOT a desktop-vs-device
// split: llvmpipe renders to GL_RGB16F but refuses GL_RGB8_SNORM, GL_SRGB8,
// GL_RGB32F and the RGB integer formats, so the CI driver widens those eight
// too. Re-run the retrace fixtures and the glcts suites on any change here.
const Bool widenUnconditionally = IsGLESProbeMultisampleTarget(target);
GLESProbeFormatInfo fallbackInfo = outerFallbackInfo;
Bool hasForcedFallback = outerHasForcedFallback;
if (targetOptions) {
hasForcedFallback = BuildFallbackProbeFormatInfo(
requestedInternalFormat, forcedOptions | targetOptions, true, fallbackInfo);
if (!hasForcedFallback) {
BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions | targetOptions, false,
if (renderTargetOptions) {
// Folded into the forced options only when a forced fallback already
// applies, so the render-target bits never *create* one: ANGLE's forced
// GL_RGB8_SNORM -> GL_RGB16F is still three-channel and still needs
// widening, but a non-ANGLE driver must not lose its native probe.
const Flags<PixelFormatNormalizeOptionBit> forcedProbeOptions =
(outerHasForcedFallback || widenUnconditionally) ? forcedOptions | renderTargetOptions
: forcedOptions;
hasForcedFallback =
BuildFallbackProbeFormatInfo(requestedInternalFormat, forcedProbeOptions, true,
fallbackInfo);
if (!hasForcedFallback) {
BuildFallbackProbeFormatInfo(requestedInternalFormat,
driverOptions | renderTargetOptions, false, fallbackInfo);
}
// HONEST STATUS OF THE FORCED PATH. A forced fallback is only ever built
// for ANGLE (GetForcedPixelFormatNormalizeOptions returns nothing for any
// other renderer), and it SKIPS the native probe entirely - the widened
// format is asserted rather than measured on this device. That assertion
// is validated on exactly one configuration, the android-angle retrace
// golden; it is NOT covered by the headless llvmpipe suites, which take
// the driver branch below and prove nothing about ANGLE's answers. So log
// the choice at INFO rather than the usual MGLOG_D caveat: on any other
// ANGLE device the device report is the only evidence there is of which
// storage format the image really got. Once per format on the ordinary 2D
// target - repeating it for all ten targets would bury the report.
if (hasForcedFallback && target == TextureTarget::Texture2D &&
(MG_Util::TextureFormatProcessor::GetApplicablePixelFormatNormalizeOptions(
requestedInternalFormat, renderTargetOptions) &
PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget)) {
MGLOG_I("Three-channel widening (FORCED path, no native probe): %s stored as %s. "
"Reason: %s. Device-validated on the android-angle golden only.",
MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(),
ConvertFallbackInternalFormatToString(fallbackInfo.InternalFormat).c_str(),
fallbackInfo.Reason.c_str());
}
}
@@ -618,8 +652,26 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
const SizeT renderbufferTargetIndex = GetRenderbufferFormatCapabilityTargetIndex();
Bool shouldProbeFallbackRenderbuffer = outerHasForcedFallback;
if (!outerHasForcedFallback) {
// A renderbuffer exists only to be attached, so it needs the same three-channel
// widening the colour-attachable texture targets get - and on the same terms: the
// native storage is probed first, so a driver that renders to it keeps it.
const Flags<PixelFormatNormalizeOptionBit> renderbufferOptions =
TextureImpl::GetRenderTargetNormalizeOptions(capabilities, renderbufferTargetIndex);
GLESProbeFormatInfo renderbufferFallbackInfo = outerFallbackInfo;
Bool renderbufferHasForcedFallback = outerHasForcedFallback;
if (renderbufferOptions) {
const Flags<PixelFormatNormalizeOptionBit> forcedProbeOptions =
outerHasForcedFallback ? forcedOptions | renderbufferOptions : forcedOptions;
renderbufferHasForcedFallback = BuildFallbackProbeFormatInfo(
requestedInternalFormat, forcedProbeOptions, true, renderbufferFallbackInfo);
if (!renderbufferHasForcedFallback) {
BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions | renderbufferOptions,
false, renderbufferFallbackInfo);
}
}
Bool shouldProbeFallbackRenderbuffer = renderbufferHasForcedFallback;
if (!renderbufferHasForcedFallback) {
const Bool nativeRenderbufferComplete =
ProbeRenderbuffer(gl, nativeInfo.InternalFormat, logicalFormat, false, 1);
if (nativeRenderbufferComplete) {
@@ -633,16 +685,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
shouldProbeFallbackRenderbuffer = true;
}
}
if (shouldProbeFallbackRenderbuffer && outerFallbackInfo.InternalFormat != GL_UNKNOWN_MGL &&
ProbeRenderbuffer(gl, outerFallbackInfo.InternalFormat, logicalFormat, false, 1)) {
if (shouldProbeFallbackRenderbuffer && renderbufferFallbackInfo.InternalFormat != GL_UNKNOWN_MGL &&
ProbeRenderbuffer(gl, renderbufferFallbackInfo.InternalFormat, logicalFormat, false, 1)) {
if (AddCaveatFormatCaps(cache, renderbufferTargetIndex, formatIndex,
GetRenderbufferFeatureCaps(logicalFormat))) {
LogGLESFormatCaveat(logicalFormat, renderbufferTargetIndex, outerFallbackInfo);
LogGLESFormatCaveat(logicalFormat, renderbufferTargetIndex, renderbufferFallbackInfo);
}
const Int maxSamples =
GetGLESFormatMaxSamples(capabilities, logicalFormat, outerFallbackInfo.ImageFormat);
cache.SampleCounts[renderbufferTargetIndex][formatIndex] =
ProbeRenderbufferSampleCounts(gl, outerFallbackInfo.InternalFormat, logicalFormat, maxSamples);
GetGLESFormatMaxSamples(capabilities, logicalFormat, renderbufferFallbackInfo.ImageFormat);
cache.SampleCounts[renderbufferTargetIndex][formatIndex] = ProbeRenderbufferSampleCounts(
gl, renderbufferFallbackInfo.InternalFormat, logicalFormat, maxSamples);
}
}
}
+222 -40
View File
@@ -1401,7 +1401,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
if (currentFBO == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) {
// Default FBO, nothing to sync
// Default FBO, nothing to sync - except the widened-attachment mask, which is
// only ever WRITTEN by SyncToBackend and would otherwise still describe the
// user FBO that was draw-bound before. The window surface is a real RGBA
// buffer, so nothing here is ever widened.
if (target == FramebufferTarget::Draw) {
g_alphaWidenedDrawBufferMask = 0;
g_integerColorDrawBufferMask = 0;
}
StampSyncedFBO(target, slotVersion, objectVersion, currentPtr);
continue;
}
@@ -1459,20 +1466,35 @@ namespace MobileGL::MG_Backend::DirectGLES {
// direct_state_access.renderbuffers_storage. One unconditional push settles the whole
// block rather than the one cap that happened to be noticed.
static Bool g_forceFullRenderStateResync = true;
// Which draw buffers' alpha channel the colour mask last pushed to the driver had forced
// OFF - i.e. the value of `appliedWidenMask` in the last SyncRenderState that reached the
// colour-mask block. NOT derivable from the frontend parameter block: it depends on the
// bound DRAW framebuffer's attachment formats and on whether the caller is a draw or a
// clear, neither of which bumps the frontend render-state version. Without it a
// clear-then-draw pair on an unchanged parameter block early-outs and the draw inherits
// the clear's undoctored mask.
static Uint32 g_syncedColorMaskAlphaWidenMask = 0;
void InvalidateSyncedRenderState() {
g_forceFullRenderStateResync = true;
g_hasSyncedRenderState = false;
g_syncedBackendViewport = IntVec4(-1, -1, -1, -1);
g_syncedBackendScissorBox = IntVec4(-1, -1, -1, -1);
}
void SyncRenderState() {
void SyncRenderState(Bool forColorClear) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
Uint16 currentRenderStateVersion = MG_State::pGLContext->GetRenderStateParametersVersion();
const Bool forceFullPush = g_forceFullRenderStateResync;
g_forceFullRenderStateResync = false;
if (!forceFullPush && g_hasSyncedRenderState && currentRenderStateVersion == g_syncedRenderStateVersion) {
// The alpha discipline for widened colour attachments (see the header comment on
// SyncRenderState): a DRAW must not be able to move the stored alpha off 1.0, a CLEAR
// is what puts it there. So the draw path masks alpha off on every widened draw
// buffer and the clear path masks nothing.
const Uint32 appliedWidenMask = forColorClear ? 0u : FramebufferImpl::g_alphaWidenedDrawBufferMask;
const Bool colorMaskWidenDirty = appliedWidenMask != g_syncedColorMaskAlphaWidenMask;
if (!forceFullPush && !colorMaskWidenDirty && g_hasSyncedRenderState &&
currentRenderStateVersion == g_syncedRenderStateVersion) {
return;
}
@@ -1778,23 +1800,42 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
if (tailSpanDirty) { // Color mask. Uniform masks use the non-indexed glColorMask (works everywhere); divergent
// per-draw-buffer masks use the indexed glColorMaski when draw_buffers_indexed is
// available, otherwise fall back to broadcasting draw buffer 0. Mirrors the blend block.
if (tailSpanDirty || colorMaskWidenDirty) { // Color mask. Uniform masks use the non-indexed glColorMask
// (works everywhere); divergent per-draw-buffer masks use the indexed glColorMaski when
// draw_buffers_indexed is available, otherwise fall back to broadcasting draw buffer 0.
// Mirrors the blend block.
using FBO = MG_State::GLState::FramebufferObject;
const auto& targetMasks = parameters.ColorMasks;
const auto& syncedMasks = g_syncedRenderStateParameters.ColorMasks;
Bool anyDirty = forceFullPush;
// What the DRIVER is told for draw buffer i. Identical to the application's mask
// except on a widened attachment during a draw, where alpha is forced off; the
// frontend's own array is never written, so glGet(GL_COLOR_WRITEMASK) keeps
// answering with the application's value.
const auto driverMask = [&](Uint i) -> BoolVec4 {
BoolVec4 m = targetMasks[i];
if (i < 32 && (appliedWidenMask & (1u << i)) != 0) {
m.w() = false;
}
return m;
};
Bool anyDirty = forceFullPush || colorMaskWidenDirty;
Bool allSame = true;
const BoolVec4 driverMask0 = driverMask(0);
for (Uint i = 0; i < FBO::MAX_DRAW_BUFFERS; ++i) {
if (targetMasks[i] != syncedMasks[i]) anyDirty = true;
if (i > 0 && targetMasks[i] != targetMasks[0]) allSame = false;
if (i > 0 && driverMask(i) != driverMask0) allSame = false;
}
if (anyDirty) {
if (allSame || !g_GLESCapabilities.SupportsIndexedColorMask) {
const BoolVec4& m = targetMasks[0];
// Without draw_buffers_indexed there is only one mask for the whole
// framebuffer, so a widened draw buffer 0 costs every other buffer its
// alpha writes. ES 3.2 makes glColorMaski core and ES 3.1 has it as
// EXT/OES; the only devices that reach this line are ES 3.0-class, where
// MRT with a mixed widened/native colour attachment set is already rare.
const BoolVec4& m = driverMask0;
g_GLESFuncs.glColorMask(ToGLBoolean(m.x()), ToGLBoolean(m.y()), ToGLBoolean(m.z()),
ToGLBoolean(m.w()));
} else {
@@ -1802,14 +1843,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
: g_GLESFuncs.glColorMaskiEXT ? g_GLESFuncs.glColorMaskiEXT
: g_GLESFuncs.glColorMaskiOES;
for (Uint i = 0; i < FBO::MAX_DRAW_BUFFERS; ++i) {
if (forceFullPush || targetMasks[i] != syncedMasks[i]) {
const BoolVec4& m = targetMasks[i];
// colorMaskWidenDirty forces every slot: the previous push may have
// been the non-indexed glColorMask above (which set all of them), and
// the per-slot diff below only knows about the application's array.
if (forceFullPush || colorMaskWidenDirty || targetMasks[i] != syncedMasks[i]) {
const BoolVec4 m = driverMask(i);
colorMaskiFn(i, ToGLBoolean(m.x()), ToGLBoolean(m.y()), ToGLBoolean(m.z()),
ToGLBoolean(m.w()));
}
}
}
}
g_syncedColorMaskAlphaWidenMask = appliedWidenMask;
}
if (tailSpanDirty) { // Polygon mode. GLES core has no glPolygonMode; use NV/ANGLE_polygon_mode when present.
@@ -2089,6 +2134,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (!framebuffer || framebuffer == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) {
// Same reset as SyncCurrentFBO's default-framebuffer branch: SyncToBackend is the
// only writer of the widened-attachment mask, so a path that skips it has to say so
// explicitly. It matters here because the DSA clears and glBlitFramebuffer briefly
// sync a DIFFERENT framebuffer as DRAW and then restore the application's through
// ForceBindCurrentFBO - which lands right here when that one is the default.
if (target == FramebufferTarget::Draw) {
FramebufferImpl::g_alphaWidenedDrawBufferMask = 0;
FramebufferImpl::g_integerColorDrawBufferMask = 0;
}
FramebufferImpl::BindFramebufferId(
target == FramebufferTarget::Draw ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER, 0);
return;
@@ -3009,7 +3063,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
#endif
TextureImpl::SyncNeccessaryTextures();
FramebufferImpl::SyncCurrentFBO();
RenderStateImpl::SyncRenderState();
// A colour clear is exactly the operation that is allowed to write a widened
// attachment's alpha - it is what puts the 1.0 there that every later draw is masked
// away from. SyncCurrentFBO ran first, so g_alphaWidenedDrawBufferMask already describes
// the framebuffer this clear will land on.
RenderStateImpl::SyncRenderState(/*forColorClear=*/(mask & GL_COLOR_BUFFER_BIT) != 0);
BindCurrentFBO(FramebufferTarget::Draw);
@@ -3047,10 +3105,26 @@ namespace MobileGL::MG_Backend::DirectGLES {
const FloatVec4& cc = MG_State::pGLContext->GetRenderStateParameters().ClearColor;
const Bool outOfRange = cc.x() < 0.f || cc.x() > 1.f || cc.y() < 0.f || cc.y() > 1.f || cc.z() < 0.f ||
cc.z() > 1.f || cc.w() < 0.f || cc.w() > 1.f;
// A widened attachment's stored alpha has to end up 1.0, and glClear applies ONE
// clear colour to every draw buffer - so a framebuffer that mixes a widened
// attachment with a native one cannot be served by doctoring glClearColor. Take the
// same per-draw-buffer glClearBufferfv route the out-of-range case already uses and
// substitute the alpha only where it belongs. Scissor and the colour write mask apply
// to glClearBufferfv exactly as they do to glClear, so a scissored clear stays
// scissored and an application that masked alpha off still gets its way (the storage
// then keeps the 1.0 an earlier clear left, which is the same answer).
//
// glClearBufferfv on an INTEGER colour buffer is GL_INVALID_OPERATION, so a
// framebuffer with one of those as a draw buffer keeps plain glClear - which ES
// leaves undefined for integer colour buffers anyway, and which an application that
// wants a defined answer must replace with glClearBufferuiv/iv (those DO substitute
// the widened alpha). The out-of-range trigger is left exactly as it was.
const Uint32 widenedDrawBuffers = FramebufferImpl::g_alphaWidenedDrawBufferMask;
const Bool widenedColorClear =
widenedDrawBuffers != 0 && FramebufferImpl::g_integerColorDrawBufferMask == 0;
GLint clearDrawFbo = 0;
g_GLESFuncs.glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &clearDrawFbo);
if (outOfRange && clearDrawFbo != 0) {
const GLfloat value[4] = {cc.x(), cc.y(), cc.z(), cc.w()};
if ((outOfRange || widenedColorClear) && clearDrawFbo != 0) {
GLint maxDrawBuffers = 0;
GLint clearedCount = 0;
GLint firstDb = -1;
@@ -3060,6 +3134,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glGetIntegerv(GL_DRAW_BUFFER0 + static_cast<GLenum>(i), &db);
if (i == 0) firstDb = db;
if (db != GL_NONE) {
const Bool widened = i < 32 && (widenedDrawBuffers & (1u << i)) != 0;
const GLfloat value[4] = {cc.x(), cc.y(), cc.z(), widened ? 1.0f : cc.w()};
g_GLESFuncs.glClearBufferfv(GL_COLOR, i, value);
++clearedCount;
}
@@ -5316,37 +5392,82 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glClearBufferfi(buffer, drawbuffer, depth, stencil);
}
namespace {
using FramebufferImpl::SubstituteWidenedClearAlpha;
// A colour attachment the backend widened from three channels to four has to end up
// holding alpha 1.0 - the value GL reports for a channel the application's format does
// not have - so an explicit per-buffer clear of it writes 1.0 rather than whatever the
// application passed (SubstituteWidenedClearAlpha, in Managers.h). Draws can never move
// it again: their alpha write mask is forced off, see SyncRenderState. That pairing is
// what makes GL_DST_ALPHA blending, glReadPixels and glBlitFramebuffer all see the right
// value without any of them being intercepted.
// Whether draw buffer `drawbuffer` of the framebuffer currently bound as DRAW is such an
// attachment. Answered from the mask SyncCurrentFBO just recomputed, so it costs nothing.
Bool IsWidenedBoundDrawBuffer(GLenum buffer, GLint drawbuffer) {
return buffer == GL_COLOR && drawbuffer >= 0 && drawbuffer < 32 &&
(FramebufferImpl::g_alphaWidenedDrawBufferMask & (1u << drawbuffer)) != 0;
}
// The same question for an explicitly named framebuffer (the DSA clears), which is NOT
// the one g_alphaWidenedDrawBufferMask describes at the point these run.
Bool IsWidenedNamedDrawBuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer) {
using FBO = MG_State::GLState::FramebufferObject;
if (buffer != GL_COLOR || !framebuffer || drawbuffer < 0 ||
drawbuffer >= static_cast<GLint>(FBO::MAX_DRAW_BUFFERS)) {
return false;
}
const auto frontendBuf = framebuffer->GetDrawBuffers()[static_cast<SizeT>(drawbuffer)];
if (frontendBuf < FramebufferAttachmentType::Color0 ||
frontendBuf > FramebufferAttachmentType::Color31) {
return false;
}
return FramebufferImpl::IsAlphaWidenedColorAttachment(framebuffer->GetAttachment(frontendBuf));
}
} // namespace
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
TextureImpl::SyncNeccessaryTextures();
FramebufferImpl::SyncCurrentFBO();
RenderStateImpl::SyncRenderState();
RenderStateImpl::SyncRenderState(/*forColorClear=*/buffer == GL_COLOR);
BindCurrentFBO(FramebufferTarget::Draw);
g_GLESFuncs.glClearBufferfv(buffer, drawbuffer, value);
GLfloat widenedValue[4] = {};
g_GLESFuncs.glClearBufferfv(
buffer, drawbuffer,
SubstituteWidenedClearAlpha(value, IsWidenedBoundDrawBuffer(buffer, drawbuffer), 1.0f, widenedValue));
}
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
TextureImpl::SyncNeccessaryTextures();
FramebufferImpl::SyncCurrentFBO();
RenderStateImpl::SyncRenderState();
RenderStateImpl::SyncRenderState(/*forColorClear=*/buffer == GL_COLOR);
// SyncCurrentFBO early-outs for the default framebuffer, so without this
// bind a user-FBO -> default-FBO switch would leave the clear landing on
// the stale driver DRAW binding (the fi/fv/uiv siblings all bind too).
BindCurrentFBO(FramebufferTarget::Draw);
g_GLESFuncs.glClearBufferiv(buffer, drawbuffer, value);
GLint widenedValue[4] = {};
g_GLESFuncs.glClearBufferiv(
buffer, drawbuffer,
SubstituteWidenedClearAlpha(value, IsWidenedBoundDrawBuffer(buffer, drawbuffer), GLint(1), widenedValue));
}
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
TextureImpl::SyncNeccessaryTextures();
FramebufferImpl::SyncCurrentFBO();
RenderStateImpl::SyncRenderState();
RenderStateImpl::SyncRenderState(/*forColorClear=*/buffer == GL_COLOR);
BindCurrentFBO(FramebufferTarget::Draw);
g_GLESFuncs.glClearBufferuiv(buffer, drawbuffer, value);
GLuint widenedValue[4] = {};
g_GLESFuncs.glClearBufferuiv(
buffer, drawbuffer,
SubstituteWidenedClearAlpha(value, IsWidenedBoundDrawBuffer(buffer, drawbuffer), GLuint(1), widenedValue));
}
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
@@ -5355,9 +5476,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
DebugImpl::OpenGLScopeMarker marker(__func__);
#endif
TextureImpl::SyncNeccessaryTextures();
RenderStateImpl::SyncRenderState();
RenderStateImpl::SyncRenderState(/*forColorClear=*/buffer == GL_COLOR);
SyncAndBindFramebufferObject(framebuffer, FramebufferTarget::Draw, true);
GLfloat widenedValue[4] = {};
value = SubstituteWidenedClearAlpha(value, IsWidenedNamedDrawBuffer(framebuffer, buffer, drawbuffer), 1.0f,
widenedValue);
g_GLESFuncs.glClearBufferfv(buffer, drawbuffer, value);
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
@@ -5389,9 +5513,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
DebugImpl::OpenGLScopeMarker marker(__func__);
#endif
TextureImpl::SyncNeccessaryTextures();
RenderStateImpl::SyncRenderState();
RenderStateImpl::SyncRenderState(/*forColorClear=*/buffer == GL_COLOR);
SyncAndBindFramebufferObject(framebuffer, FramebufferTarget::Draw, true);
GLint widenedValue[4] = {};
value = SubstituteWidenedClearAlpha(value, IsWidenedNamedDrawBuffer(framebuffer, buffer, drawbuffer),
GLint(1), widenedValue);
g_GLESFuncs.glClearBufferiv(buffer, drawbuffer, value);
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
@@ -5406,9 +5533,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
DebugImpl::OpenGLScopeMarker marker(__func__);
#endif
TextureImpl::SyncNeccessaryTextures();
RenderStateImpl::SyncRenderState();
RenderStateImpl::SyncRenderState(/*forColorClear=*/buffer == GL_COLOR);
SyncAndBindFramebufferObject(framebuffer, FramebufferTarget::Draw, true);
GLuint widenedValue[4] = {};
value = SubstituteWidenedClearAlpha(value, IsWidenedNamedDrawBuffer(framebuffer, buffer, drawbuffer),
GLuint(1), widenedValue);
g_GLESFuncs.glClearBufferuiv(buffer, drawbuffer, value);
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
@@ -5681,16 +5811,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
format == GL_RGBA_INTEGER;
}
// Expands a tightly-packed narrow read (1-3 channels per texel) into the 4-channel wide RGBA
// layout ConvertWideReadbackRow expects. Missing G/B read zero; missing A reads one, encoded in
// the source component type.
static void ExpandNarrowWideRead(Vector<Uint8>& data, SizeT pixelCount, Int srcChannels, GLenum componentType) {
const SizeT componentSize = GetReadbackComponentSize(componentType);
if (componentSize == 0 || srcChannels <= 0 || srcChannels >= 4) {
return;
}
Uint8 zeroBits[4] = {0, 0, 0, 0};
Uint8 oneBits[4] = {0, 0, 0, 0};
// The bit pattern of 1.0 in a wide-read component type: what GL reports for a channel the
// attachment's format does not have.
static void FillWideReadOneBits(GLenum componentType, Uint8* oneBits) {
switch (componentType) {
case GL_UNSIGNED_BYTE:
oneBits[0] = 0xFF;
@@ -5727,6 +5850,35 @@ namespace MobileGL::MG_Backend::DirectGLES {
default:
break;
}
}
// Overwrites the alpha of a 4-channel wide read with the format's implied 1.0. Used for an
// attachment the backend widened from three channels to keep it colour-renderable: the storage
// has a real alpha channel holding whatever the draw wrote, but the format the application
// asked for has none, and GL reads a missing channel back as one.
static void ForceWideReadAlphaToOne(Vector<Uint8>& data, SizeT pixelCount, GLenum componentType) {
const SizeT componentSize = GetReadbackComponentSize(componentType);
if (componentSize == 0 || data.size() < pixelCount * 4 * componentSize) {
return;
}
Uint8 oneBits[4] = {0, 0, 0, 0};
FillWideReadOneBits(componentType, oneBits);
for (SizeT i = 0; i < pixelCount; ++i) {
Memcpy(data.data() + (i * 4 + 3) * componentSize, oneBits, componentSize);
}
}
// Expands a tightly-packed narrow read (1-3 channels per texel) into the 4-channel wide RGBA
// layout ConvertWideReadbackRow expects. Missing G/B read zero; missing A reads one, encoded in
// the source component type.
static void ExpandNarrowWideRead(Vector<Uint8>& data, SizeT pixelCount, Int srcChannels, GLenum componentType) {
const SizeT componentSize = GetReadbackComponentSize(componentType);
if (componentSize == 0 || srcChannels <= 0 || srcChannels >= 4) {
return;
}
Uint8 zeroBits[4] = {0, 0, 0, 0};
Uint8 oneBits[4] = {0, 0, 0, 0};
FillWideReadOneBits(componentType, oneBits);
Vector<Uint8> expanded(pixelCount * 4 * componentSize);
for (SizeT i = 0; i < pixelCount; ++i) {
@@ -5771,9 +5923,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Reads the current READ framebuffer as wide RGBA(_INTEGER) and repacks the pixels into the client's
// (format, type) layout. Returns false when the combination is not convertible (the caller keeps its
// "not implemented" skip); returns true when the request was handled, even if it degraded to a logged no-op.
// `forceOpaqueAlpha`: the source image is a three-channel format the backend widened to four to
// keep it colour-renderable, so its alpha channel holds whatever the draw wrote and has to be
// answered with the 1.0 the application's format implies. Passed in rather than derived here:
// glReadPixels reads the bound READ framebuffer, but glGetTexImage reads a texture through a
// scratch framebuffer, so the frontend's READ binding describes a different image entirely -
// consulting it there would both miss real widenings and corrupt readbacks of ordinary
// textures taken while some unrelated widened attachment happened to be bound.
static Bool ReadPixelsViaFormatConversion(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, void* pixels, Bool honorPackImageParams = false,
Bool applyFixedPointReadClamp = true) {
GLenum type, void* pixels, Bool honorPackImageParams,
Bool applyFixedPointReadClamp, Bool forceOpaqueAlpha) {
ReadbackChannelMapping mapping{};
if (!GetReadbackChannelMapping(format, mapping)) {
return false;
@@ -5900,6 +6059,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
ExpandNarrowWideRead(wide, static_cast<SizeT>(width) * static_cast<SizeT>(height), readChannels, wideType);
}
// Undo the three-channel widening (see the parameter's comment). Deliberately not gated on
// applyFixedPointReadClamp: that flag implements GL_CLAMP_READ_COLOR, which glGetTexImage
// is exempt from, whereas "a format without alpha reads as 1.0" is the format's own
// semantics and applies to every read.
if (forceOpaqueAlpha) {
ForceWideReadAlphaToOne(wide, static_cast<SizeT>(width) * static_cast<SizeT>(height), wideType);
}
// GL clamps a read from a fixed-point colour buffer to [0,1] (GL_CLAMP_READ_COLOR
// defaults to GL_FIXED_ONLY). Formats the backend substitutes with a floating-point
// one keep the out-of-range value the app stored, so apply the clamp here - a
@@ -6058,11 +6225,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
// the driver accepts for the current attachment. GL_PACK_SWAP_BYTES has no ES equivalent, so
// it always takes the conversion path (which swaps on the CPU).
const Bool packSwapBytes = MG_State::pGLContext->GetPixelStoreParameters(false).SwapBytes;
const Bool nativeFastPair = !packSwapBytes &&
// The read buffer is what glReadPixels reads, so the frontend's READ binding is exactly
// the right thing to ask here.
const Bool forceOpaqueAlpha = FramebufferImpl::IsAlphaWidenedFallbackReadAttachment();
// An attachment widened from three channels to stay colour-renderable also has to leave
// the fast pair: only the conversion path knows to answer its alpha with the 1.0 the
// application's format implies instead of whatever the draw wrote into the added channel.
const Bool nativeFastPair = !packSwapBytes && !forceOpaqueAlpha &&
((format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
(format == GL_RGBA_INTEGER && (type == GL_UNSIGNED_INT || type == GL_INT)));
if (convertible && !nativeFastPair) {
if (ReadPixelsViaFormatConversion(x, y, width, height, format, type, pixels)) {
if (ReadPixelsViaFormatConversion(x, y, width, height, format, type, pixels,
/*honorPackImageParams=*/false, /*applyFixedPointReadClamp=*/true,
forceOpaqueAlpha)) {
MGLOG_D("ReadPixels: finished via client-format conversion");
return;
}
@@ -6121,7 +6296,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("ReadPixels: native read of %s/%s failed (%s), retrying via client-format conversion",
MG_Util::ConvertGLEnumToString(format).c_str(), MG_Util::ConvertGLEnumToString(type).c_str(),
MG_Util::ConvertGLEnumToString(nativeReadError).c_str());
if (ReadPixelsViaFormatConversion(x, y, width, height, format, type, pixels)) {
if (ReadPixelsViaFormatConversion(x, y, width, height, format, type, pixels,
/*honorPackImageParams=*/false, /*applyFixedPointReadClamp=*/true,
forceOpaqueAlpha)) {
MGLOG_D("ReadPixels: finished via client-format conversion after native failure");
return;
}
@@ -6302,6 +6479,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
// for normalized attachments), while the conversion path reads a wide format that is always
// accepted and repacks on the CPU.
if (convertible) {
// The image being read is this texture, not whatever the application left bound to
// GL_READ_FRAMEBUFFER, so the widening question has to be asked of the texture.
const Bool forceOpaqueAlpha =
TextureImpl::BackendTextureFormatAddsAlpha(textureObject->GetFormat(), textureObject->GetTarget());
// GL_PACK_IMAGE_HEIGHT/GL_PACK_SKIP_IMAGES only apply to 3D/array image
// readbacks (cube-map arrays address as arrays); 2D targets must ignore
// them (GL 3.3 section 6.1.4).
@@ -6347,7 +6528,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
void* sliceDst = static_cast<Uint8*>(pixels) + sliceOffset;
if (!ReadPixelsViaFormatConversion(0, 0, size.x(), size.y(), format, type, sliceDst,
/*honorPackImageParams=*/false,
/*applyFixedPointReadClamp=*/false)) {
/*applyFixedPointReadClamp=*/false, forceOpaqueAlpha)) {
allSlicesRead = false;
break;
}
@@ -6369,7 +6550,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
if (tempFBOComplete && ReadPixelsViaFormatConversion(0, 0, size.x(), size.y(), format, type, pixels,
applyPackImageParams,
/*applyFixedPointReadClamp=*/false)) {
/*applyFixedPointReadClamp=*/false,
forceOpaqueAlpha)) {
MGLOG_D("GetTexImage: finished via client-format conversion");
return;
}
@@ -188,6 +188,26 @@ namespace MobileGL::MG_Backend::DirectGLES {
void OnBackendContextDestroyed();
} // namespace XfbImpl
namespace RenderStateImpl {
// Pushes the frontend's render-state block to the ES driver, diffed against what was
// last pushed.
//
// `forColorClear` names the CALLER, and the only thing it changes is the colour write
// mask handed to the driver. A draw into a colour attachment the backend widened from
// three channels to four gets that buffer's alpha channel masked OFF, so nothing can
// move the stored alpha away from the 1.0 the application's three-channel format
// implies (see FramebufferImpl::g_alphaWidenedDrawBufferMask). A CLEAR is how that 1.0
// gets there in the first place, so it must be allowed to write alpha - hence the flag
// rather than an unconditional doctoring. It is part of the sync memo, so a clear
// followed by a draw re-pushes the mask instead of early-outing on an unchanged
// frontend version.
//
// The application's own colour mask is never modified: glGet(GL_COLOR_WRITEMASK)
// answers from the frontend state, which this function only reads.
void SyncRenderState(Bool forColorClear = false);
void InvalidateSyncedRenderState();
} // namespace RenderStateImpl
extern MG_External::EGLFunctionsTable g_EGLFuncs;
extern MG_External::GLESFunctionsTable g_GLESFuncs;
extern MG_External::GLESCapabilities g_GLESCapabilities;
+319 -13
View File
@@ -1869,6 +1869,154 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
// Components per texel the frontend format's client data carries. Only the three-channel
// formats that can be widened to a four-channel render target need an answer (see
// PrepareChannelWidenedUpload); everything else keeps its own layout and reports 0.
Uint GetWidenableClientComponentCount(TextureInternalFormat format) {
switch (format) {
case TextureInternalFormat::RGB8Snorm:
case TextureInternalFormat::RGB16Snorm:
case TextureInternalFormat::RGB16:
case TextureInternalFormat::RGB10: // stored as RGB16 (UNorm16 shadow)
case TextureInternalFormat::RGB12: // stored as RGB16 (UNorm16 shadow)
case TextureInternalFormat::RGB16F:
case TextureInternalFormat::RGB32F:
case TextureInternalFormat::SRGB8:
case TextureInternalFormat::RGB8I:
case TextureInternalFormat::RGB8UI:
case TextureInternalFormat::RGB16I:
case TextureInternalFormat::RGB16UI:
case TextureInternalFormat::RGB32I:
case TextureInternalFormat::RGB32UI:
return 3;
default:
return 0;
}
}
// True when the widened format's client data is integer rather than normalized. The two
// classes share every narrow component type - GL_RGB8I and GL_RGB8_SNORM are both uploaded
// as GL_BYTE - but their "1.0" differs: an integer channel's one is the integer 1, a
// normalized channel's is the saturated field. The type alone cannot tell them apart, so
// the source format has to.
Bool IsIntegerWidenableFormat(TextureInternalFormat format) {
switch (format) {
case TextureInternalFormat::RGB8I:
case TextureInternalFormat::RGB8UI:
case TextureInternalFormat::RGB16I:
case TextureInternalFormat::RGB16UI:
case TextureInternalFormat::RGB32I:
case TextureInternalFormat::RGB32UI:
return true;
default:
return false;
}
}
// The bit pattern of 1.0 in an upload component type: what a format without alpha reads
// back as, and therefore what the synthetic fourth channel of a widened render target has
// to hold. Integer components carry the integer one, not a saturated field - and since
// GL_BYTE/GL_SHORT/GL_UNSIGNED_BYTE/GL_UNSIGNED_SHORT serve both classes, `integerData`
// is what decides, not the type.
static Bool GetUploadComponentOneBits(GLenum uploadType, Bool integerData, Uint8* outOneBits,
SizeT* outComponentSize) {
switch (uploadType) {
case GL_BYTE: {
const Int8 one = integerData ? Int8(1) : Int8(0x7F);
Memcpy(outOneBits, &one, sizeof(one));
*outComponentSize = sizeof(one);
return true;
}
case GL_UNSIGNED_BYTE: {
const Uint8 one = integerData ? Uint8(1) : Uint8(0xFF);
Memcpy(outOneBits, &one, sizeof(one));
*outComponentSize = sizeof(one);
return true;
}
case GL_SHORT: {
const Int16 one = integerData ? Int16(1) : Int16(0x7FFF);
Memcpy(outOneBits, &one, sizeof(one));
*outComponentSize = sizeof(one);
return true;
}
case GL_UNSIGNED_SHORT: {
const Uint16 one = integerData ? Uint16(1) : Uint16(0xFFFF);
Memcpy(outOneBits, &one, sizeof(one));
*outComponentSize = sizeof(one);
return true;
}
case GL_HALF_FLOAT: {
const Uint16 one = 0x3C00; // half 1.0
Memcpy(outOneBits, &one, sizeof(one));
*outComponentSize = sizeof(one);
return true;
}
case GL_FLOAT: {
const Float one = 1.0f;
Memcpy(outOneBits, &one, sizeof(one));
*outComponentSize = sizeof(one);
return true;
}
case GL_INT: {
const Int32 one = 1;
Memcpy(outOneBits, &one, sizeof(one));
*outComponentSize = sizeof(one);
return true;
}
case GL_UNSIGNED_INT: {
const Uint32 one = 1;
Memcpy(outOneBits, &one, sizeof(one));
*outComponentSize = sizeof(one);
return true;
}
default:
return false;
}
}
// A three-channel format widened to four to keep a colour attachment renderable (see
// NormalizePixelFormat) is described to the driver as a four-component transfer, so the
// three-component client data has to be repacked with an alpha of 1.0 - otherwise the
// driver walks three texels' worth of data per four-texel row and the image shears.
// `componentCount` is the SOURCE component count and `byteSize` the source's size, so this
// runs after any type conversion (which keeps the component count) has already happened.
const void* PrepareChannelWidenedUpload(Uint componentCount, const IntVec3& texelSize,
const void* data, SizeT byteSize, GLenum uploadType,
Vector<Uint8>& widenedData, Bool integerData) {
Uint8 oneBits[8] = {};
SizeT componentSize = 0;
if (componentCount != 3 || data == nullptr || byteSize == 0 ||
!GetUploadComponentOneBits(uploadType, integerData, oneBits, &componentSize)) {
return data;
}
const SizeT srcTexelBytes = componentSize * componentCount;
// Sized from the level, never from the source: the driver reads a full
// width*height*depth*4 components for the transfer it was handed, so a source that
// somehow holds fewer texels must still leave a full destination behind (its tail
// reads as transparent black with the format's implied opaque alpha) rather than a
// short buffer the driver would run off the end of.
const SizeT texelCount = static_cast<SizeT>(std::max(texelSize.x(), 0)) *
static_cast<SizeT>(std::max(texelSize.y(), 0)) *
static_cast<SizeT>(std::max(texelSize.z(), 1));
if (texelCount == 0) {
return data;
}
const SizeT copyTexelCount = std::min(texelCount, byteSize / srcTexelBytes);
widenedData.assign(texelCount * componentSize * 4, 0);
const auto* src = static_cast<const Uint8*>(data);
Uint8* dst = widenedData.data();
for (SizeT i = 0; i < texelCount; ++i, dst += componentSize * 4) {
if (i < copyTexelCount) {
Memcpy(dst, src, srcTexelBytes);
src += srcTexelBytes;
}
Memcpy(dst + srcTexelBytes, oneBits, componentSize);
}
return widenedData.data();
}
static const void* PrepareNormFloatFallbackUpload(TextureInternalFormat format,
const IntVec3& texelSize,
const void* data,
@@ -1914,6 +2062,39 @@ namespace MobileGL::MG_Backend::DirectGLES {
return convertedData.data();
}
// The two shadow -> upload conversions a fallback storage format can need, in order:
// the component type first (SNORM/UNORM shadows into the float the fallback stores), then
// the component count (three-channel client data into a four-channel widened render
// target). They compose: GL_RGB8_SNORM on a driver with no renderable three-channel
// format becomes GL_RGBA16F, so its Int8x3 shadow is converted to Float x3 and then
// repacked as Float x4 with alpha 1.0.
//
// Both scratch buffers belong to the caller so they outlive the returned pointer; the
// return value is `data` itself whenever neither conversion applies, which is what the
// sub-rect upload fast path tests for.
static const void* PrepareFallbackUpload(TextureInternalFormat format, TextureTarget target,
const IntVec3& texelSize, const void* data, SizeT byteSize,
GLenum uploadType, Vector<Float>& convertedData,
Vector<Uint8>& widenedData) {
const void* uploadData =
PrepareNormFloatFallbackUpload(format, texelSize, data, byteSize, uploadType, convertedData);
// The component-count switch first: it rules out every format that cannot be widened
// (which is nearly all of them, including GL_RGBA8) without touching the capability
// cache, so an ordinary atlas upload does not pay for a per-level cache lookup.
const Uint componentCount = GetWidenableClientComponentCount(format);
if (componentCount == 0 || !TextureImpl::BackendTextureFormatAddsAlpha(format, target)) {
return uploadData;
}
// The type conversion above rewrites the level into `convertedData` at four bytes per
// component while keeping the component count, so the widening's source size is that
// buffer's, not the shadow's.
const SizeT uploadByteSize = (!convertedData.empty() && uploadData == convertedData.data())
? convertedData.size() * sizeof(Float)
: byteSize;
return PrepareChannelWidenedUpload(componentCount, texelSize, uploadData, uploadByteSize, uploadType,
widenedData, IsIntegerWidenableFormat(format));
}
// RGB565/RGB5_A1 shadow data is stored as 8-bit unorm; uploading it as GL_UNSIGNED_BYTE
// leaves the 8-bit -> 5/6-bit requantization to the driver, whose rounding direction is
// implementation-defined: Adreno rounds to nearest (lossless round trip) but Mali floors,
@@ -2121,9 +2302,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
? textureMipmapObject->MapMipmapData(uploadTarget, level)
: nullptr;
Vector<Float> convertedUploadData;
const void* uploadData = PrepareNormFloatFallbackUpload(
textureMipmapObject->GetFormat(), levelTexelSize, pData, levelByteSize, glType,
convertedUploadData);
Vector<Uint8> widenedUploadData;
const void* uploadData = PrepareFallbackUpload(
textureMipmapObject->GetFormat(), targetInternal, levelTexelSize, pData,
levelByteSize, glType, convertedUploadData, widenedUploadData);
Vector<Uint8> packedUploadData;
uploadData = PreparePackedNormUpload(textureMipmapObject->GetFormat(), levelTexelSize,
uploadData, levelByteSize, &glType, packedUploadData);
@@ -2253,9 +2435,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto glUploadTarget = ConvertTextureUploadTargetToBackendGLEnum(uploadTarget);
auto* pData = textureMipmapObject->MapMipmapData(uploadTarget, level);
Vector<Float> convertedUploadData;
const void* uploadData = PrepareNormFloatFallbackUpload(
textureMipmapObject->GetFormat(), levelTexelSize, pData, levelByteSize, glType,
convertedUploadData);
Vector<Uint8> widenedUploadData;
const void* uploadData = PrepareFallbackUpload(
textureMipmapObject->GetFormat(), targetInternal, levelTexelSize, pData,
levelByteSize, glType, convertedUploadData, widenedUploadData);
Vector<Uint8> packedUploadData;
uploadData =
PreparePackedNormUpload(textureMipmapObject->GetFormat(), levelTexelSize,
@@ -2312,9 +2495,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
? textureMipmapObject->MapMipmapData(uploadTarget, level)
: nullptr;
Vector<Float> convertedUploadData;
const void* uploadData = PrepareNormFloatFallbackUpload(
textureMipmapObject->GetFormat(), levelTexelSize, pData, levelByteSize, glType,
convertedUploadData);
Vector<Uint8> widenedUploadData;
const void* uploadData = PrepareFallbackUpload(
textureMipmapObject->GetFormat(), targetInternal, levelTexelSize, pData,
levelByteSize, glType, convertedUploadData, widenedUploadData);
Vector<Uint8> packedUploadData;
uploadData =
PreparePackedNormUpload(textureMipmapObject->GetFormat(), levelTexelSize,
@@ -2422,9 +2606,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
const void* mipData = textureMipmapObject->MapMipmapData(uploadTarget, level);
Vector<Float> convertedUploadData;
const void* uploadData = PrepareNormFloatFallbackUpload(
textureMipmapObject->GetFormat(), texelSize, mipData, byteSize, glType,
convertedUploadData);
Vector<Uint8> widenedUploadData;
const void* uploadData = PrepareFallbackUpload(
textureMipmapObject->GetFormat(), targetInternal, texelSize, mipData, byteSize,
glType, convertedUploadData, widenedUploadData);
Vector<Uint8> packedUploadData;
uploadData = PreparePackedNormUpload(textureMipmapObject->GetFormat(), texelSize,
uploadData, byteSize, &glType, packedUploadData);
@@ -2827,7 +3012,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
// A three-channel format widened to four for a multisample target (see
// A three-channel format widened to four to keep the image colour-renderable (see
// NormalizePixelFormat) gains an alpha channel the frontend format does not have, and
// whatever the draw that filled it wrote there is not what GL would report: a format
// without alpha reads back as 1.0. Answer the ALPHA swizzle source with ONE so the
@@ -3139,6 +3324,113 @@ namespace MobileGL::MG_Backend::DirectGLES {
return false;
}
// The colour attachment glReadPixels/glGetTexImage would read from, or nullptr when the
// read buffer names no colour attachment at all.
static const MG_State::GLState::FramebufferAttachmentObject* GetReadColorAttachment() {
const auto& readFBO =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
if (!readFBO) {
return nullptr;
}
const auto readBuffer = readFBO->GetReadBuffer();
if (readBuffer < FramebufferAttachmentType::Color0 || readBuffer > FramebufferAttachmentType::Color31) {
return nullptr;
}
return &readFBO->GetAttachment(readBuffer);
}
Bool IsAlphaWidenedColorAttachment(
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject) {
if (attachmentObject.IsTexture()) {
const auto& textureObject = attachmentObject.GetTexture();
return textureObject && TextureImpl::BackendTextureFormatAddsAlpha(textureObject->GetFormat(),
textureObject->GetTarget());
}
if (attachmentObject.IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
return renderbufferObject &&
TextureImpl::BackendRenderbufferFormatAddsAlpha(renderbufferObject->GetInternalFormat());
}
return false;
}
Uint32 g_alphaWidenedDrawBufferMask = 0;
Uint32 g_integerColorDrawBufferMask = 0;
static Bool IsIntegerColorFormat(TextureInternalFormat format) {
switch (format) {
case TextureInternalFormat::R8I:
case TextureInternalFormat::R8UI:
case TextureInternalFormat::R16I:
case TextureInternalFormat::R16UI:
case TextureInternalFormat::R32I:
case TextureInternalFormat::R32UI:
case TextureInternalFormat::RG8I:
case TextureInternalFormat::RG8UI:
case TextureInternalFormat::RG16I:
case TextureInternalFormat::RG16UI:
case TextureInternalFormat::RG32I:
case TextureInternalFormat::RG32UI:
case TextureInternalFormat::RGB8I:
case TextureInternalFormat::RGB8UI:
case TextureInternalFormat::RGB16I:
case TextureInternalFormat::RGB16UI:
case TextureInternalFormat::RGB32I:
case TextureInternalFormat::RGB32UI:
case TextureInternalFormat::RGBA8I:
case TextureInternalFormat::RGBA8UI:
case TextureInternalFormat::RGBA16I:
case TextureInternalFormat::RGBA16UI:
case TextureInternalFormat::RGBA32I:
case TextureInternalFormat::RGBA32UI:
case TextureInternalFormat::RGB10A2UI:
return true;
default:
return false;
}
}
static Bool IsIntegerColorAttachment(
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject) {
if (attachmentObject.IsTexture()) {
const auto& textureObject = attachmentObject.GetTexture();
return textureObject && IsIntegerColorFormat(textureObject->GetFormat());
}
if (attachmentObject.IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
return renderbufferObject && IsIntegerColorFormat(renderbufferObject->GetInternalFormat());
}
return false;
}
Uint32 ComputeAlphaWidenedDrawBufferMask(const MG_State::GLState::FramebufferObject& fbo) {
using FBO = MG_State::GLState::FramebufferObject;
const auto& drawBuffers = fbo.GetDrawBuffers();
Uint32 mask = 0;
for (Uint i = 0; i < FBO::MAX_DRAW_BUFFERS && i < 32; ++i) {
const auto frontendBuf = drawBuffers[i];
if (frontendBuf < FramebufferAttachmentType::Color0 ||
frontendBuf > FramebufferAttachmentType::Color31) {
continue;
}
if (IsAlphaWidenedColorAttachment(fbo.GetAttachment(frontendBuf))) {
mask |= (1u << i);
}
}
return mask;
}
// The read attachment's storage carries an alpha channel its frontend format does not
// (the three-channel colour-renderable widening). GL answers such a read with 1.0, but
// the storage holds whatever the draw wrote there, so the readback has to overwrite it.
Bool IsAlphaWidenedFallbackReadAttachment() {
const auto* attachmentObject = GetReadColorAttachment();
if (attachmentObject == nullptr) {
return false;
}
return IsAlphaWidenedColorAttachment(*attachmentObject);
}
Bool IsFixedPointFallbackReadAttachment() {
const auto& readFBO =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
@@ -3344,6 +3636,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (asTarget == FramebufferTarget::Draw) {
Uint32 snormClampOutputMask = 0;
Uint32 unormClampOutputMask = 0;
Uint32 alphaWidenedMask = 0;
Uint32 integerColorMask = 0;
for (Uint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS && i < 32; ++i) {
const auto frontendBuf = stateDrawBuffers[i];
if (frontendBuf < FramebufferAttachmentType::Color0 ||
@@ -3356,9 +3650,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
} else if (IsUnormFallbackAttachment(attachmentObject)) {
unormClampOutputMask |= (1u << i);
}
// Independent of the two above: a widened attachment can be SNORM
// (GL_RGB8_SNORM -> GL_RGBA16F, which also clamps) or not (GL_SRGB8 ->
// GL_SRGB8_ALPHA8, which does not), so it gets its own bit rather than an
// `else if` branch of theirs.
if (IsAlphaWidenedColorAttachment(attachmentObject)) {
alphaWidenedMask |= (1u << i);
}
if (IsIntegerColorAttachment(attachmentObject)) {
integerColorMask |= (1u << i);
}
}
PrgramImpl::g_snormFallbackClampOutputMask = snormClampOutputMask;
PrgramImpl::g_unormFallbackClampOutputMask = unormClampOutputMask;
g_alphaWidenedDrawBufferMask = alphaWidenedMask;
g_integerColorDrawBufferMask = integerColorMask;
}
// 2. Remap read buffer. glReadBuffer writes the READ-bound FBO's state, so
+80
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@@ -515,6 +515,25 @@ namespace MobileGL::MG_Backend::DirectGLES {
return target == TextureTarget::Texture3D || target == TextureTarget::TextureCubeMap;
}
// Components per texel the frontend format's client data carries, for the three-channel
// formats that can be widened to a four-channel colour-renderable target; 0 for everything
// else. See PrepareChannelWidenedUpload.
Uint GetWidenableClientComponentCount(TextureInternalFormat format);
// True when a widenable format's components are integer rather than normalized, which is
// what decides the synthetic alpha's value: GL_RGB8I and GL_RGB8_SNORM are both uploaded
// as GL_BYTE, but their 1.0 is 1 and 0x7F respectively.
Bool IsIntegerWidenableFormat(TextureInternalFormat format);
// Repacks three-component client data as four components with an alpha of 1.0 in
// `uploadType`, for a format the backend widened to keep a colour attachment renderable.
// Returns `data` untouched when no widening applies. Pure CPU and context-free so a unit
// test can exercise the exact packing the driver is handed; `widenedData` is the caller's
// scratch buffer and has to outlive the returned pointer.
const void* PrepareChannelWidenedUpload(Uint componentCount, const IntVec3& texelSize, const void* data,
SizeT byteSize, GLenum uploadType, Vector<Uint8>& widenedData,
Bool integerData = false);
struct StateTextureBasicInfo { // Used for tracking texture state changes
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
SizeT width = 0;
@@ -714,6 +733,67 @@ namespace MobileGL::MG_Backend::DirectGLES {
// has to apply the clamp itself.
Bool IsFixedPointFallbackReadAttachment();
// True when the read buffer names a three-channel attachment the backend actually stores
// in a four-channel format (the colour-renderable widening). A format without alpha reads
// back as 1.0, so the readback path has to overwrite the alpha the draw left behind -
// unconditionally, since this is the format's own semantics rather than the
// GL_CLAMP_READ_COLOR rule the clamp above implements.
Bool IsAlphaWidenedFallbackReadAttachment();
// True when this attachment's storage carries an alpha channel its frontend format does
// not (the three-channel colour-renderable widening).
Bool IsAlphaWidenedColorAttachment(const MG_State::GLState::FramebufferAttachmentObject& attachmentObject);
// Bit i set = DRAW BUFFER i of `fbo` resolves to a colour attachment the backend widened
// from three channels to four. Indexed by draw-buffer slot, not by attachment point,
// because that is what glColorMaski / glClearBufferfv address.
Uint32 ComputeAlphaWidenedDrawBufferMask(const MG_State::GLState::FramebufferObject& fbo);
// The same mask for whatever is currently bound to GL_DRAW_FRAMEBUFFER, recomputed by
// SyncCurrentFBO (BackendFramebufferObject::SyncToBackend for the DRAW target, and reset
// to 0 on the default framebuffer). Read by the draw/clear state sync, so it is only
// trustworthy after SyncCurrentFBO has run in the same entry point.
//
// WHY IT EXISTS (the dst-alpha discipline). A widened attachment has a real alpha channel
// the application's format does not, and GL says a missing channel reads as 1.0. Readback
// can paper over that (ForceWideReadAlphaToOne), but GL_DST_ALPHA /
// GL_ONE_MINUS_DST_ALPHA blending and glBlitFramebuffer read the STORED alpha inside the
// driver where no interception is possible. So the stored alpha is kept at 1.0 instead:
// a clear touching a widened buffer writes alpha 1.0, and every draw into it has its
// alpha write mask forced off, so nothing can ever move it again. The application's own
// colour mask is untouched - glGet(GL_COLOR_WRITEMASK) still reports what it set.
extern Uint32 g_alphaWidenedDrawBufferMask;
// Bit i set = DRAW BUFFER i of the framebuffer bound as DRAW resolves to a colour
// attachment with an INTEGER format. Recomputed beside the mask above and for its sake:
// glClearBufferfv on an integer colour buffer is GL_INVALID_OPERATION, so the
// per-draw-buffer clear route the widening needs has to stand down when one is present.
// (glClear on an integer colour buffer is left undefined by ES in the first place, and
// an application that wants a defined answer has to call glClearBufferuiv/iv - which does
// carry the widened alpha substitution.)
extern Uint32 g_integerColorDrawBufferMask;
// The colour a clear has to hand the driver for one draw buffer: the application's value,
// except that a widened attachment's alpha is replaced by the 1.0 its three-channel
// format implies. `one` is 1.0 encoded in the clear call's own component type - the
// integer clears carry the integer 1, the float clear carries 1.0f.
//
// Returns `value` itself when nothing is substituted, so the ordinary path allocates and
// copies nothing; `scratch` is the caller's buffer and has to outlive the returned
// pointer. Free of GL state on purpose, so the substitution can be unit-tested exactly as
// the driver sees it.
template <typename T>
const T* SubstituteWidenedClearAlpha(const T* value, Bool widened, T one, T (&scratch)[4]) {
if (!widened || value == nullptr) {
return value;
}
scratch[0] = value[0];
scratch[1] = value[1];
scratch[2] = value[2];
scratch[3] = one;
return scratch;
}
// What SyncCurrentFBO last pushed for each target, as a (binding, object, revision)
// triple; it re-syncs unless all three still match. Stamped by SyncCurrentFBO and
// ForceBindCurrentFBO, cleared by InvalidateFramebufferBindingCache. The three are
+69 -36
View File
@@ -61,29 +61,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
requestedInternalFormat, GetDriverPixelFormatNormalizeOptions() | extraOptions);
}
// Multisample textures can only ever be rendered into, never uploaded to, so a fallback
// format for them has to stay colour-renderable - a three-channel float fallback is a legal
// ES texture format but not a legal multisample storage format. Widening to four channels
// is safe here precisely because there is no transfer path that would have to expand
// three-channel client data, and the alpha the draw writes for a three-channel source is
// already the 1.0 the frontend format implies.
Bool TargetRequiresRenderableFormat(SizeT targetIndex) {
return targetIndex == static_cast<SizeT>(TextureTarget::Texture2DMultisample) ||
targetIndex == static_cast<SizeT>(TextureTarget::Texture2DMultisampleArray);
}
Flags<PixelFormatNormalizeOptionBit> GetRenderTargetNormalizeOptions(SizeT targetIndex) {
Flags<PixelFormatNormalizeOptionBit> options;
if (!TargetRequiresRenderableFormat(targetIndex)) {
return options;
}
options |= PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget;
if (!g_GLESCapabilities.SupportsRenderSnorm || !g_GLESCapabilities.SupportsNorm16Texture) {
options |= PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget;
}
return options;
}
Bool HasCachedFormatCapability(TextureInternalFormat internalFormat,
SizeT targetIndex,
Bool caveat,
@@ -141,14 +118,61 @@ namespace MobileGL::MG_Backend::DirectGLES {
const GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
Flags<PixelFormatNormalizeOptionBit> options;
if (!pActiveBackendObject || ShouldUseCaveatFormat(internalFormat, targetIndex)) {
options = GetRuntimeFallbackNormalizeOptions(requestedInternalFormat,
GetRenderTargetNormalizeOptions(targetIndex));
options = GetRuntimeFallbackNormalizeOptions(
requestedInternalFormat,
TextureImpl::GetRenderTargetNormalizeOptions(g_GLESCapabilities, targetIndex));
}
NormalizePixelFormat(requestedInternalFormat, options, outInternalFormat, outFormat, outType);
}
} // namespace
namespace TextureImpl {
// Every image that can back a colour attachment needs a colour-renderable storage format,
// and ES has no renderable three-channel format at all: a three-channel float fallback is
// a legal ES texture but neither legal multisample storage nor a legal attachment, so
// GL_RGB8_SNORM / GL_RGB16F / ... have to be widened to four channels for any of them.
// This used to cover the multisample pair alone, on the grounds that only those can never
// be uploaded to; the transfer paths now expand three-channel client data themselves
// (Managers.cpp PrepareFallbackUpload) and hide the added alpha again on sample and
// readback, so the same substitution is available everywhere.
//
// The widening only ever *happens* where the driver refuses the native form (see
// PopulateFormatCapabilitiesImpl: outside multisample storage it rides the driver branch,
// behind the native probe), so a driver that does render to a three-channel image keeps
// allocating it byte for byte.
//
// Do NOT read that as "nothing changes off-device". Measured on Mesa 26.1.6 llvmpipe
// (the headless CI driver), an ES 3.2 GL_TEXTURE_2D colour attachment is COMPLETE for
// GL_RGB8 and GL_RGB16F but INCOMPLETE_ATTACHMENT for GL_RGB8_SNORM, GL_SRGB8 and every
// RGB integer format, and UNSUPPORTED for GL_RGB32F. Those eight formats therefore DO
// take the widened path on llvmpipe, which is where the retrace fixtures and the glcts
// green suites run - the substitution is driver-conditional, not desktop-exempt.
//
// A buffer texture is the one image that can never be an attachment; its storage is the
// buffer object's, and widening it would misdescribe the application's data.
Bool TargetRequiresRenderableFormat(SizeT targetIndex) {
if (targetIndex >= kFormatCapabilityTargetCount) {
return false;
}
if (targetIndex == kFormatCapabilityRenderbufferTargetIndex) {
return true;
}
return static_cast<TextureTarget>(targetIndex) != TextureTarget::TextureBuffer;
}
Flags<PixelFormatNormalizeOptionBit> GetRenderTargetNormalizeOptions(
const MG_External::GLESCapabilities& capabilities, SizeT targetIndex) {
Flags<PixelFormatNormalizeOptionBit> options;
if (!TargetRequiresRenderableFormat(targetIndex)) {
return options;
}
options |= PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget;
if (!capabilities.SupportsRenderSnorm || !capabilities.SupportsNorm16Texture) {
options |= PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget;
}
return options;
}
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType, TextureTarget target) {
#ifdef TRACY_ENABLE
@@ -178,20 +202,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
return ShouldUseCaveatFormat(internalFormat, GetRenderbufferFormatCapabilityTargetIndex());
}
namespace {
Bool BackendFormatAddsAlpha(TextureInternalFormat internalFormat, SizeT targetIndex) {
if (!TargetRequiresRenderableFormat(targetIndex)) {
return false;
}
if (pActiveBackendObject && !ShouldUseCaveatFormat(internalFormat, targetIndex)) {
return false;
}
const GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
const Flags<PixelFormatNormalizeOptionBit> options = GetRuntimeFallbackNormalizeOptions(
requestedInternalFormat, GetRenderTargetNormalizeOptions(g_GLESCapabilities, targetIndex));
return static_cast<Bool>(options & PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget);
}
} // namespace
Bool BackendTextureFormatAddsAlpha(TextureInternalFormat internalFormat, TextureTarget target) {
const SizeT targetIndex =
target == TextureTarget::Unknown ? kFormatCapabilityTargetCount : GetFormatCapabilityTargetIndex(target);
if (!TargetRequiresRenderableFormat(targetIndex)) {
return false;
}
if (pActiveBackendObject && !ShouldUseCaveatFormat(internalFormat, targetIndex)) {
return false;
}
const GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
const Flags<PixelFormatNormalizeOptionBit> options =
GetRuntimeFallbackNormalizeOptions(requestedInternalFormat,
GetRenderTargetNormalizeOptions(targetIndex));
return static_cast<Bool>(options & PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget);
return BackendFormatAddsAlpha(internalFormat, targetIndex);
}
Bool BackendRenderbufferFormatAddsAlpha(TextureInternalFormat internalFormat) {
return BackendFormatAddsAlpha(internalFormat, GetRenderbufferFormatCapabilityTargetIndex());
}
} // namespace TextureImpl
namespace PrgramImpl {
+17 -3
View File
@@ -9,6 +9,8 @@
#pragma once
#include <Includes.h>
#include <MG_State/GLState/Core.h>
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
#include <MG_Util/Texture/TextureFormatProcessor.h>
namespace MobileGL::MG_Backend::DirectGLES {
namespace DebugImpl {
@@ -34,6 +36,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
} // namespace VertexArrayImpl
namespace TextureImpl {
// Whether images on this format-capability target can back a colour attachment, and so
// need a colour-renderable storage format even when the frontend asked for a
// three-channel one ES never renders to. Shared by the capability probe (which passes the
// capabilities it has just queried, before the globals are published) and by the
// allocation path (which reads the active backend's), so the format the cache was probed
// with is always the format the image is created with.
Bool TargetRequiresRenderableFormat(SizeT targetIndex);
Flags<PixelFormatNormalizeOptionBit> GetRenderTargetNormalizeOptions(
const MG_External::GLESCapabilities& capabilities, SizeT targetIndex);
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType,
TextureTarget target = TextureTarget::Unknown);
@@ -41,10 +53,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum* outFormat, GLenum* outType);
Bool ShouldUseCaveatTextureFormat(TextureInternalFormat internalFormat, TextureTarget target);
// True when the format the texture is actually created with has an alpha channel the
// frontend format does not (the three-channel multisample widening). GL reads such a
// channel back as 1.0, so any swizzle source of ALPHA has to be answered with ONE.
// True when the format the image is actually created with has an alpha channel the
// frontend format does not (the three-channel colour-renderable widening). GL reads such
// a channel back as 1.0, so any swizzle source of ALPHA has to be answered with ONE and
// any readback of the image has to overwrite the alpha the draw happened to leave there.
Bool BackendTextureFormatAddsAlpha(TextureInternalFormat internalFormat, TextureTarget target);
Bool BackendRenderbufferFormatAddsAlpha(TextureInternalFormat internalFormat);
Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat);
} // namespace TextureImpl