diff --git a/MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp b/MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp index c22f67c2..dc112430 100644 --- a/MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp +++ b/MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp @@ -165,7 +165,7 @@ namespace MobileGL::MG_Backend::DirectVulkan { out.imageView = view; out.imageLayout = VK_IMAGE_LAYOUT_GENERAL; if (storage) { - if (state.BoundShaderImages[unit].Access != MG_Pipe::kMGPipeImageAccessReadOnly) + if (state.BoundShaderImages[unit].Access != kMGPipeImageAccessReadOnly) m_textureManager->MarkWireTextureGpuWritten(handle, localLevel, localLayer, layers); } else { auto samplerHandle = state.BoundSamplerStates[unit];