diff --git a/MobileGL/MG_Test/Program/ProgramTest.cpp b/MobileGL/MG_Test/Program/ProgramTest.cpp index 95118920..0449d560 100644 --- a/MobileGL/MG_Test/Program/ProgramTest.cpp +++ b/MobileGL/MG_Test/Program/ProgramTest.cpp @@ -23,8 +23,13 @@ TEST_F(ProgramTest, Sanity) { const char* vsSrc = R"(#version 460 -in vec4 Position; -in float fIn; +layout (location = 0) in vec4 Position; +in float fIn4; +in float fIn2; +in float fIn5; +in float fIn6; +in float fIn1; +in float fIn3; layout(location = 0) uniform mat4 ProjMat; uniform vec2 InSize; @@ -37,7 +42,7 @@ void main(){ vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0); gl_Position = vec4(outPos.xy, 0.2, 1.0); - oneTexel = (1.0 * fIn) / InSize; + oneTexel = (1.0 * (fIn1 * fIn2 * fIn3 * fIn4 * fIn5 * fIn6)) / InSize; texCoord = Position.xy / OutSize; })"; @@ -111,6 +116,10 @@ TEST_F(ProgramTest, CompileAndLink) { GLuint program = CreateProgram(); AttachShader(program, vs); AttachShader(program, fs); + + BindAttribLocation(program, 1, "fIn1"); + BindAttribLocation(program, 3, "fIn3"); + BindAttribLocation(program, 5, "fIn5"); printf("Linking program...\n"); LinkProgram(program); printf("Program linked.\n"); @@ -124,4 +133,9 @@ TEST_F(ProgramTest, CompileAndLink) { GLint uniformNameMaxLength = 0; GetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformNameMaxLength); EXPECT_EQ(uniformNameMaxLength, 12); + + EXPECT_EQ(GetAttribLocation(program, "Position"), 0); + EXPECT_EQ(GetAttribLocation(program, "fIn1"), 1); + EXPECT_EQ(GetAttribLocation(program, "fIn3"), 3); + EXPECT_EQ(GetAttribLocation(program, "fIn5"), 5); }