mirror of
https://github.com/MobileGL-Dev/MobileGL
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[Refactor] (P13 W6c): Magma's frontend arm goes - the frontend program source, sampled-set walk, placeholder textures, VAO draw memos, identity tables and fast path - leaving the record arm.
This commit is contained in:
@@ -18,382 +18,6 @@
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#include <utility>
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namespace MobileGL::MG_Backend::DirectVulkan {
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VertexInputStateFactory::HashType VertexInputStateFactory::ComputeHash(
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const MG_State::GLState::VertexArrayObject& vao) const {
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XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
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for (Int i = 0; i < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++i) {
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const auto& attr = vao.GetAttribute(i);
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XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Enabled, sizeof(attr.Enabled)));
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if (!attr.Enabled) {
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continue;
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}
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XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Size, sizeof(attr.Size)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Type, sizeof(attr.Type)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Normalized, sizeof(attr.Normalized)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Stride, sizeof(attr.Stride)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Offset, sizeof(attr.Offset)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsInteger, sizeof(attr.IsInteger)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsLong, sizeof(attr.IsLong)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsBgra, sizeof(attr.IsBgra)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Divisor, sizeof(attr.Divisor)));
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// The bound buffer's IDENTITY is a component of the key, and it has to be the
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// buffer's never-reused lifetime id - NOT its heap address, which this used to
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// hash. An address is recycled by the allocator, so a deleted-and-recreated
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// buffer reproduces it; combined with a byte-identical attribute layout that
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// reproduces the WHOLE content hash, and the hash is what
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// TryBindResolvedVertexBindings accepts as proof that a memoised binding still
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// reads the buffer it was resolved from. It did not: a destroyed buffer's GPU
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// slice was bound for its successor's draw, which is how a transform-feedback
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// capture came back holding a dead VAO's vertex data (0,0,0,1 - the previous
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// test's positions) instead of its own.
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// Zero for client memory (no buffer), which is a distinct identity of its own.
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//
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// P2 D12.4 / ARCHITECTURE.md 9.5: under the handle arm the identity is the
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// buffer's {slot, gen} rather than its lifetime id - "lifetimeId -> gen mixed
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// into every server-side content hash". The two are equally ABA-proof (the
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// allocator maps one onto the other and bumps Gen only on slot REUSE); what
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// changes is that the key is now the identity the SERVER will be handed once
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// buffers travel as handles, instead of a number only the client can mint.
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Uint64 bufferKey = attr.Buffer ? attr.Buffer->GetLifetimeId() : 0;
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if (attr.Buffer) {
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// The SAME arm question the other four re-keyed sites ask, through the same
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// helper: a site that decided for itself could silently key on the pre-handle
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// identity while its neighbours keyed on the handle.
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if (MagmaPipeTrackHArmIsHandles(MG_Pipe::kMGPipeSubsystemMagmaVertexInput)) {
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const MG_Pipe::MGPipeHandle handle =
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m_identity->HandleOf(MG_Pipe::MGPipeKind::Buffer, attr.Buffer->GetLifetimeId());
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bufferKey = static_cast<Uint64>(handle.Slot) | (static_cast<Uint64>(handle.Gen) << 32);
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}
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if (MagmaPipeAbaControlDefeatsIdentity()) {
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// Negative control C (P2 brief D18), on WHICHEVER arm this run is on - the
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// pre-handle lifetime id and the handle's {slot, gen} are the same guard
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// wearing two hats, and a control that defeated only the retired one would
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// say nothing about the key P2 ships.
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//
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// The identity is replaced by a constant rather than by the raw
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// BufferObject*, because the address is not recycled in practice and so
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// never collides (see MagmaPipeAbaControlDefeatsIdentity). Zero is what a
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// key with NO buffer identity in it looks like - the exact defect this
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// hash was fixed for: "the hash is what TryBindResolvedVertexBindings
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// accepts as proof that a memoised binding still reads the buffer it was
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// resolved from", and with the identity gone it accepts a binding resolved
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// from a different buffer. HandleRecycleScenario.AbaControl then draws a
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// replacement VAO and gets its dead predecessor's vertex data.
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bufferKey = 0;
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}
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}
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XXHASH_VERIFY(XXH64_update(m_hashState, &bufferKey, sizeof(bufferKey)));
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}
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return XXH64_digest(m_hashState);
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}
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VertexInputStateFactory::VaoBackendMemos& VertexInputStateFactory::MemosFor(
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const MG_State::GLState::VertexArrayObject& vao) const {
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const MG_Pipe::MGPipeHandle handle =
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m_identity->HandleOf(MG_Pipe::MGPipeKind::VertexElementsCso, vao.GetLifetimeId());
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// One entry per mintable slot, grown on demand: the mint has no capacity, so neither
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// does this, and no two live VAOs can share an entry however large the working set is.
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// There is no probe in front of it because the mint itself is one - a one-entry memo
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// hit for every acquisition after this draw's first, and a hash probe otherwise.
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//
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// The claim rule - the slot picks the entry, the whole handle (Gen included) decides
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// whose it is - and negative control C's defeat of it are MagmaPipeArms.h's
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// MagmaPipeClaimSlotMemos, so that the unit suite which drives a REAL slot reuse
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// (MG_Test/Pipe/MagmaPipeIdentityTest.cpp) exercises this code and not a copy of it.
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// What the control defeats HERE is the identity that SELECTS the entry: every VAO
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// collapses onto one, handed back uncleared, so the replacement inherits the dead
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// VAO's content hash and its resolved-entry pointer. The GENERATION half is the unit
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// suite's business, for the reason MagmaPipeAbaControlDefeatsIdentity spells out.
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return MagmaPipeClaimSlotMemos(m_vaoMemos, handle);
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}
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Bool VertexInputStateFactory::TryGetMemoizedHash(const MG_State::GLState::VertexArrayObject& vao,
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Uint64& outHash) const {
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if (MagmaPipeTrackHArmIsHandles(MG_Pipe::kMGPipeSubsystemMagmaVertexInput)) {
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const VaoBackendMemos& memos = MemosFor(vao);
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if (memos.HashConfigVersion != vao.GetConfigVersion()) return false;
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outHash = memos.Hash;
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return true;
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}
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return false;
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}
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VertexInputStateFactory::HashType VertexInputStateFactory::GetOrComputeHash(
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const MG_State::GLState::VertexArrayObject& vao) const {
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HashType hash = 0;
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// P2 D12.5: the same memo, on the backend's side of the boundary.
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if (MagmaPipeTrackHArmIsHandles(MG_Pipe::kMGPipeSubsystemMagmaVertexInput)) {
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VaoBackendMemos& memos = MemosFor(vao);
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if (memos.HashConfigVersion == vao.GetConfigVersion()) {
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return memos.Hash;
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}
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hash = ComputeHash(vao);
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memos.Hash = hash;
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memos.HashConfigVersion = vao.GetConfigVersion();
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return hash;
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}
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return hash;
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}
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const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
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const MG_State::GLState::VertexArrayObject& vao) {
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// P2 D12.5: the same per-draw fast path, but the resolved-entry pointer lives in this
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// factory's slot-indexed table instead of on the frontend VAO. The eviction epoch
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// survives the move and is still what stops a stale pointer being dereferenced: the
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// POINTEE is a cache entry this factory can erase at a frame boundary, and moving the
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// memo does not change that.
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if (MagmaPipeTrackHArmIsHandles(MG_Pipe::kMGPipeSubsystemMagmaVertexInput)) {
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VaoBackendMemos& memos = MemosFor(vao);
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if (memos.StateConfigVersion == vao.GetConfigVersion() && memos.State != nullptr &&
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memos.StateEpoch == m_evictionEpoch) {
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const auto* memoEntry = static_cast<const BackendVertexInputState*>(memos.State);
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memoEntry->lastUsedFrameBoundary = m_frameBoundaryCounter;
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return *memoEntry;
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}
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const BackendVertexInputState& resolved =
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GetOrCreateVertexInputState(vao, GetOrComputeHash(vao));
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// MemosFor is re-taken rather than kept live across GetOrCreateVertexInputState:
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// the reference is not worth holding across a call that can resize the table.
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VaoBackendMemos& stamp = MemosFor(vao);
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stamp.State = &resolved;
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stamp.StateEpoch = m_evictionEpoch;
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stamp.StateConfigVersion = vao.GetConfigVersion();
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// The AUX memo is deliberately NOT stamped here: its two words already live in
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// VulkanRenderer::VaoDrawMemo (layoutHash / layoutAuxMasks) and its getter has no
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// live reader anywhere, so the handle arm retires it rather than moving it.
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return resolved;
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}
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// Unreachable: with no legacy arm compiled MagmaPipeTrackHArmIsHandles is a compile-
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// time true, so the handle arm above always returns. Written out rather than left to
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// fall off the end so the function still has a return on every path a compiler sees.
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return GetOrCreateVertexInputState(vao, GetOrComputeHash(vao));
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}
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const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
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const MG_State::GLState::VertexArrayObject& vao, HashType hash) {
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auto it = m_cache.find(hash);
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if (it != m_cache.end()) {
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it->second->lastUsedFrameBoundary = m_frameBoundaryCounter;
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return *it->second;
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}
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VertexInputStateBuilder builder;
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Vector<SizeT> bindingBufferKeys;
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Vector<SizeT> bindingBaseOffsets;
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Vector<Uint32> bindingAttributeLocations;
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Vector<Bool> bindingUsesClientMemory;
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Vector<VertexStreamConversion> bindingConversions;
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Vector<VkVertexInputBindingDivisorDescriptionEXT> bindingDivisors;
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Uint32 unsupportedAttribMask = 0;
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for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
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const auto& attr = vao.GetAttribute(location);
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if (!attr.Enabled) {
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continue;
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}
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VkFormat sourceVkFormat =
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ToVkVertexFormat(attr.Type, attr.Size, attr.Normalized, attr.IsInteger, attr.IsBgra, attr.IsLong);
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VertexStreamConversion conversion = VertexStreamConversion::None;
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// Gated on the SAME flag ToVkVertexFormat gates its 64-bit path on, and that is
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// load-bearing rather than belt-and-braces: the narrowing is only correct because the
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// shader's `dvec` input is a `vec` by the time the pipeline is built, and what
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// guarantees that is the flag being clear. It is clear on every backend today, and a
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// program with a 64-bit float vertex input is demoted WHOLE for the same reason even
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// where the device has native fp64 (ProgramSpirvTask::GenerateSpirv). With the flag
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// set, a dvec3/dvec4 would be declined by ToVkVertexFormat AND left 64-bit in the
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// module, so a float32 stream would be fed to a Float64 input.
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const Bool narrowFloat64Arrays =
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#if MOBILEGL_BUILD_DISAGGREGATED
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// P5c (hd, CONTRACT-P5C §3.7): with an active transport the answer is the
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// SERVER's own backend's - the client caps mirror is client memory (rule E).
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MG_Config::Transport != MG_Config::TransportMode::Monolith
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? (MG_Remote::Server::ServerLoopInstance().Backend() == nullptr ||
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!MG_Remote::Server::ServerLoopInstance().Backend()
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->GetDynamicParameters()
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.SupportsFloat64VertexAttributes)
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:
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#endif
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MG_Backend::pActiveBackendObject == nullptr ||
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!MG_Backend::pActiveBackendObject->GetDynamicParameters().SupportsFloat64VertexAttributes;
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if (sourceVkFormat == VK_FORMAT_UNDEFINED && attr.Type == DataType::Float64 && narrowFloat64Arrays) {
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// No native 64-bit fetch here (see ToVkVertexFormat's Float64 case), but the
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// source bytes are ordinary IEEE-754 doubles and DemoteFloat64Pass has already
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// narrowed every dvec input to a vec, so the array is narrowed to match rather
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// than dropped. Mirrors what DirectGLES does for the same state.
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const VkFormat narrowedFormat = ToFloat32VertexFormat(attr.Size);
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if (narrowedFormat != VK_FORMAT_UNDEFINED && SupportsVertexBufferFormat(narrowedFormat)) {
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sourceVkFormat = narrowedFormat;
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conversion = VertexStreamConversion::Float64ToFloat32;
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MGLOG_W_ONCE("Vertex attribute location=%u is a 64-bit (GL_DOUBLE) array; fetching it at "
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"float32 precision through format=%d (size=%d long=%s)",
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location, static_cast<Int>(narrowedFormat), attr.Size, attr.IsLong ? "true" : "false");
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}
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}
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if (sourceVkFormat == VK_FORMAT_UNDEFINED) {
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MGLOG_E_ONCE("Unsupported vertex attribute layout (location=%u, type=%s, size=%d): the array is "
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"enabled but cannot be mapped to a VkFormat",
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location, MG_Util::ConvertDataTypeToString(attr.Type).c_str(), attr.Size);
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unsupportedAttribMask |= (1u << location);
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continue;
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}
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VkFormat vkFormat = sourceVkFormat;
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if (conversion == VertexStreamConversion::None && !SupportsVertexBufferFormat(vkFormat)) {
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if (IsScaledIntegerVertexFormat(vkFormat)) {
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const VkFormat fallbackFormat = ToFloat32VertexFormat(attr.Size);
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if (fallbackFormat != VK_FORMAT_UNDEFINED && SupportsVertexBufferFormat(fallbackFormat)) {
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vkFormat = fallbackFormat;
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conversion = VertexStreamConversion::ScaledIntegerToFloat32;
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MGLOG_W_ONCE("Vertex attribute location=%u format=%d lacks "
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"VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT; using float32 stream format=%d "
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"(type=%s size=%d normalized=%s integer=%s)",
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location, static_cast<Int>(sourceVkFormat), static_cast<Int>(vkFormat),
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MG_Util::ConvertDataTypeToString(attr.Type).c_str(), attr.Size,
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attr.Normalized ? "true" : "false", attr.IsInteger ? "true" : "false");
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}
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}
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if (conversion == VertexStreamConversion::None) {
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MGLOG_E_ONCE("Unsupported Vulkan vertex format (location=%u, format=%d, type=%s, size=%d): "
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"VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT is unavailable and no semantic fallback exists",
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location, static_cast<Int>(sourceVkFormat),
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MG_Util::ConvertDataTypeToString(attr.Type).c_str(), attr.Size);
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unsupportedAttribMask |= (1u << location);
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continue;
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}
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}
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const SizeT attribByteSize = GetAttributeByteSize(attr.Type, attr.Size, attr.IsBgra);
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if (attribByteSize == 0) {
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MGLOG_E_ONCE("Vertex attribute with unknown component size (location=%u, type=%s): the array is "
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"enabled but cannot be sized",
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location, MG_Util::ConvertDataTypeToString(attr.Type).c_str());
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unsupportedAttribMask |= (1u << location);
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continue;
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}
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// Verbatim, zero included. The frontend already resolved a pointer call's
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// "tightly packed" stride 0 into the element size (see VertexAttribute::Stride),
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// so a zero here is the binding model's stride 0 - every vertex reads the same
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// element - which is exactly what a zero VkVertexInputBindingDescription::stride
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// means. Substituting the element size fetched a fresh element per vertex and ran
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// off the end of the buffer (KHR-GL43.vertex_attrib_binding.basic-input-case7/8).
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// Client-memory arrays cannot reach zero: they only exist on the pointer path.
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const Uint32 sourceStride = static_cast<Uint32>(attr.Stride);
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const Bool packedAttribute = attr.Type == DataType::Int2101010Rev ||
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attr.Type == DataType::Uint2101010Rev;
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const SizeT requiredAlignment = packedAttribute ? attribByteSize : GetComponentSize(attr.Type);
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// For a client-memory array attr.Offset holds the raw client pointer, and the
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// draw path re-uploads the data to a 16-aligned transient slice with attribute
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// offset 0, so only the stride can violate Vulkan's fetch alignment there.
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const Bool clientMemoryAttribute = attr.Buffer == nullptr;
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if (conversion == VertexStreamConversion::None && requiredAlignment > 1 &&
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((sourceStride % requiredAlignment) != 0 ||
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(!clientMemoryAttribute && (attr.Offset % requiredAlignment) != 0))) {
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// GL accepts arbitrary byte strides and offsets. Core Vulkan vertex fetches do not
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// unless VK_EXT_legacy_vertex_attributes is available, so deinterleave this one
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// attribute into a tightly packed transient stream without changing its format.
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conversion = VertexStreamConversion::Repack;
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MGLOG_W_ONCE("Vertex attribute location=%u uses Vulkan-incompatible alignment "
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"(offset=%zu stride=%u required=%zu); using a tightly packed stream",
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location, attr.Offset, sourceStride, requiredAlignment);
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}
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Uint32 stride = sourceStride;
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// A converted stream is tightly packed, so its stride is the converted element
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// size - unless the source stride is zero, which does not describe a packing at
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// all but "never advance". That survives the conversion unchanged: the draw path
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// converts exactly one element and every vertex reads it.
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if (sourceStride != 0) {
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if (conversion == VertexStreamConversion::Repack) {
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stride = static_cast<Uint32>(attribByteSize);
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} else if (conversion == VertexStreamConversion::ScaledIntegerToFloat32 ||
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conversion == VertexStreamConversion::Float64ToFloat32) {
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stride = static_cast<Uint32>(attr.Size * static_cast<Int>(sizeof(Float)));
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}
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}
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const VkVertexInputRate inputRate =
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(attr.Divisor == 0) ? VK_VERTEX_INPUT_RATE_VERTEX : VK_VERTEX_INPUT_RATE_INSTANCE;
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const SizeT bufferKey = reinterpret_cast<SizeT>(attr.Buffer.get());
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const Uint32 binding = static_cast<Uint32>(bindingBufferKeys.size());
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bindingBufferKeys.push_back(bufferKey);
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bindingBaseOffsets.push_back(attr.Buffer ? attr.Offset : 0);
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bindingAttributeLocations.push_back(location);
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bindingUsesClientMemory.push_back(attr.Buffer == nullptr);
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bindingConversions.push_back(conversion);
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builder.AddBinding(binding, stride, inputRate);
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builder.AddAttribute(location, binding, vkFormat, 0);
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// Divisor 1 is what VK_VERTEX_INPUT_RATE_INSTANCE already means; only anything
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// else needs the extension to say it.
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if (inputRate == VK_VERTEX_INPUT_RATE_INSTANCE && attr.Divisor != 1) {
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bindingDivisors.push_back({binding, static_cast<Uint32>(attr.Divisor)});
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}
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}
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const auto& state = builder.Build();
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auto& slot = m_cache[hash];
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if (!slot) {
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slot = MakeUnique<BackendVertexInputState>();
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}
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BackendVertexInputState& entry = *slot;
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entry.hash = hash;
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entry.lastUsedFrameBoundary = m_frameBoundaryCounter;
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entry.bindingDivisors = Move(bindingDivisors);
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entry.bindings = builder.GetBindings();
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entry.attributes = builder.GetAttributes();
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// See the layoutHash declaration: hash only the resolved layout, never
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// buffer identities, so identical layouts across VAOs/buffers agree.
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XXHASH_VERIFY(XXH64_reset(m_hashState, 0));
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for (const auto& binding : entry.bindings) {
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XXHASH_VERIFY(XXH64_update(m_hashState, &binding.binding, sizeof(binding.binding)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &binding.stride, sizeof(binding.stride)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &binding.inputRate, sizeof(binding.inputRate)));
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}
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for (const auto& attribute : entry.attributes) {
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XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.location, sizeof(attribute.location)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.binding, sizeof(attribute.binding)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.format, sizeof(attribute.format)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.offset, sizeof(attribute.offset)));
|
||||
}
|
||||
for (const auto& divisor : entry.bindingDivisors) {
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &divisor.binding, sizeof(divisor.binding)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &divisor.divisor, sizeof(divisor.divisor)));
|
||||
}
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &unsupportedAttribMask, sizeof(unsupportedAttribMask)));
|
||||
entry.layoutHash = XXH64_digest(m_hashState);
|
||||
entry.attributeLocationMask = 0;
|
||||
for (const auto& attribute : entry.attributes) {
|
||||
if (attribute.location < 32u) {
|
||||
entry.attributeLocationMask |= (1u << attribute.location);
|
||||
}
|
||||
}
|
||||
entry.bindingBufferKeys = std::move(bindingBufferKeys);
|
||||
entry.bindingBaseOffsets = std::move(bindingBaseOffsets);
|
||||
entry.bindingAttributeLocations = std::move(bindingAttributeLocations);
|
||||
entry.bindingUsesClientMemory = std::move(bindingUsesClientMemory);
|
||||
entry.bindingConversions = std::move(bindingConversions);
|
||||
entry.unsupportedAttribMask = unsupportedAttribMask;
|
||||
entry.state = state;
|
||||
entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data();
|
||||
entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data();
|
||||
if (!entry.bindingDivisors.empty()) {
|
||||
entry.divisorState.vertexBindingDivisorCount = static_cast<Uint32>(entry.bindingDivisors.size());
|
||||
entry.divisorState.pVertexBindingDivisors = entry.bindingDivisors.data();
|
||||
entry.state.pNext = &entry.divisorState;
|
||||
} else {
|
||||
entry.state.pNext = nullptr;
|
||||
}
|
||||
return entry;
|
||||
}
|
||||
|
||||
Bool VertexInputStateFactory::BuildWireVertexInput(const MG_Pipe::MGPipeVertexElementsRecord& elements,
|
||||
const MG_Pipe::MGPipeApplierState& state, Uint32 activeMask, BackendVertexInputState& out) const {
|
||||
out = BackendVertexInputState{};
|
||||
@@ -532,37 +156,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return true;
|
||||
}
|
||||
|
||||
void VertexInputStateFactory::OnFrameBoundary() {
|
||||
++m_frameBoundaryCounter;
|
||||
|
||||
// Sweep occasionally; evict entries whose last hit is far in the past.
|
||||
// Erasure happens only here, never mid-frame: the draw path holds a
|
||||
// reference into the current entry across its setup, and unordered_map
|
||||
// erase would invalidate it. Entries are CPU-side only, so no GPU-idle
|
||||
// proof is needed; an evicted entry that is used again is simply rebuilt
|
||||
// from the VAO state (same hash, same content).
|
||||
constexpr Uint64 kSweepInterval = 256;
|
||||
constexpr Uint64 kRetireAgeBoundaries = 1024;
|
||||
if ((m_frameBoundaryCounter % kSweepInterval) != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto it = m_cache.begin(); it != m_cache.end();) {
|
||||
if (m_frameBoundaryCounter - it->second->lastUsedFrameBoundary > kRetireAgeBoundaries) {
|
||||
it = m_cache.erase(it);
|
||||
// Invalidate every VAO's state-pointer memo: the erased node's
|
||||
// address may be reused by a future insert. Advance through the
|
||||
// process-wide source so the value stays unique across factory
|
||||
// instances (see the member comment). With no legacy arm the memos
|
||||
// live in this factory and die with it, so a per-instance bump is
|
||||
// enough - P2 D12.5.
|
||||
++m_evictionEpoch;
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VkFormat VertexInputStateFactory::ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger,
|
||||
Bool isBgra, Bool isLong) {
|
||||
if (isBgra) {
|
||||
|
||||
Reference in New Issue
Block a user