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[Feat] (MG_Impl, MG_Backend, MG_State): implement glMultiDrawArrays and glGetBufferSubData
Two previously-stubbed GL 3.3 Core entry points. glMultiDrawArrays: mirrors the existing glMultiDrawElements(BaseVertex) architecture end to end -- a new MultiDrawArrays backend function-table slot dispatched from the frontend after program/primitive-mode validation (plus a drawcount < 0 -> GL_INVALID_VALUE guard). - DirectGLES: PrepareForDraw once, then loop native glDrawArrays with the same per-range client-side array upload the single DrawArrays does. - DirectVulkan: build a MultiDrawCmd payload and hand it to a new VulkanRenderer::MultiDrawArrays, which does one SetupDraw over the union of the sub-draw vertex ranges and then a vkCmdDraw per range (mirrors VulkanRenderer::MultiDrawElements). glGetBufferSubData: reads a range of the bound buffer's CPU shadow into client memory via a new BufferObject::DownloadSubData, with the same validation shape as BufferSubData (INVALID_VALUE for negative/overflowing range, INVALID_OPERATION for no bound buffer or a non-persistent mapped buffer). The shadow reflects CPU writes and backend write-backs but not arbitrary GPU-side writes, which is documented on the method. Tests: 2 BufferTest cases for glGetBufferSubData (round-trip read of a middle range and the whole buffer, plus out-of-range/negative/no-buffer errors). BufferTest 32/32, SanityTest 30/30, VertexArrayTest 42/42; library builds clean. (The glMultiDrawArrays draw paths are not runtime-testable on this host and are compile-verified against the tested MultiDrawElements pattern.)
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@@ -1266,6 +1266,33 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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pVulkanRenderer->DrawElements(payload);
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}
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void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArrays called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArrays called with null GL context");
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if (drawcount <= 0) {
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return;
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}
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MultiDrawCmd payload{};
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payload.mode = mode;
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// TODO: allocate draw cmd buf elsewhere
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static Vector<DrawCmdParam> params;
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params.clear();
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params.resize(drawcount);
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for (GLsizei i = 0; i < drawcount; ++i) {
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auto& param = params[i];
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param.vertexCount = count[i] > 0 ? static_cast<Uint32>(count[i]) : 0;
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param.instanceCount = 1;
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param.firstVertex = first[i] > 0 ? static_cast<Uint32>(first[i]) : 0;
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param.firstInstance = 0;
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}
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payload.drawCount = static_cast<Uint32>(drawcount);
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payload.pParams = params.data();
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pVulkanRenderer->MultiDrawArrays(payload);
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}
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void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
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GLsizei drawcount) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElements called with null VulkanRenderer");
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