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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Feat] (MG_Impl, MG_Backend, MG_State): implement glMultiDrawArrays and glGetBufferSubData
Two previously-stubbed GL 3.3 Core entry points. glMultiDrawArrays: mirrors the existing glMultiDrawElements(BaseVertex) architecture end to end -- a new MultiDrawArrays backend function-table slot dispatched from the frontend after program/primitive-mode validation (plus a drawcount < 0 -> GL_INVALID_VALUE guard). - DirectGLES: PrepareForDraw once, then loop native glDrawArrays with the same per-range client-side array upload the single DrawArrays does. - DirectVulkan: build a MultiDrawCmd payload and hand it to a new VulkanRenderer::MultiDrawArrays, which does one SetupDraw over the union of the sub-draw vertex ranges and then a vkCmdDraw per range (mirrors VulkanRenderer::MultiDrawElements). glGetBufferSubData: reads a range of the bound buffer's CPU shadow into client memory via a new BufferObject::DownloadSubData, with the same validation shape as BufferSubData (INVALID_VALUE for negative/overflowing range, INVALID_OPERATION for no bound buffer or a non-persistent mapped buffer). The shadow reflects CPU writes and backend write-backs but not arbitrary GPU-side writes, which is documented on the method. Tests: 2 BufferTest cases for glGetBufferSubData (round-trip read of a middle range and the whole buffer, plus out-of-range/negative/no-buffer errors). BufferTest 32/32, SanityTest 30/30, VertexArrayTest 42/42; library builds clean. (The glMultiDrawArrays draw paths are not runtime-testable on this host and are compile-verified against the tested MultiDrawElements pattern.)
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@@ -799,6 +799,55 @@ namespace MobileGL::MG_Impl::GLImpl {
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bufferObject->UploadSubData({(void*)data, (SizeT)size}, offset);
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}
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void GetBufferSubData_State(GLenum target, GLintptr offset, GLsizeiptr size, void* data) {
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MGLOG_D("%s: target = %s, offset = %d, size = %d, data = %p", __func__,
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MG_Util::ConvertGLEnumToString(target).c_str(), offset, size, data);
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if (!data) {
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// Match BufferSubData_State: a null pointer is a caller bug, not a GL-specified error.
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return;
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}
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if (size < 0 || offset < 0) {
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MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferSubData_State",
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"Offset and size must be non-negative."));
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return;
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}
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BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
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if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
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auto& bindingSlot = GetBufferBindingSlot(bufferTarget);
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auto& bufferObject = bindingSlot.GetBoundObject();
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if (!bufferObject) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferSubData_State",
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"Buffer target is bound to no buffer object."));
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return;
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}
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SizeT bufferSize = bufferObject->GetSize();
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if (static_cast<SizeT>(offset) + static_cast<SizeT>(size) > bufferSize) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferSubData_State",
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"Offset and size exceed buffer size."));
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return;
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}
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if (bufferObject->IsMapped() &&
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!(bufferObject->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferSubData_State",
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"Cannot read from a buffer object mapped without GL_MAP_PERSISTENT_BIT."));
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return;
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}
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bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size));
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}
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void BufferData_State(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
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MGLOG_D("%s: %s, size = %d, data = %p, usage = %s", __func__, MG_Util::ConvertGLEnumToString(target).c_str(),
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size, data, MG_Util::ConvertGLEnumToString(usage).c_str());
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@@ -1425,6 +1474,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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BufferSubData_State(target, offset, size, data);
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}
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void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data) {
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GetBufferSubData_State(target, offset, size, data);
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}
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void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
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BufferData_State(target, size, data, usage);
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}
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@@ -40,6 +40,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
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GLsizeiptr size);
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void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
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void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
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void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
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void BindBuffer(GLenum target, GLuint buffer);
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void GenBuffers(GLsizei n, GLuint* buffers);
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@@ -116,6 +116,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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MG_Backend::gBackendFunctionsTable.GL.DrawArrays(mode, first, count);
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}
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void MultiDrawArrays_Backend(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArrays(mode, first, count, drawcount);
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}
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void DrawElementsBaseVertex_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLint basevertex) {
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#ifdef TRACY_ENABLE
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@@ -426,6 +433,18 @@ namespace MobileGL::MG_Impl::GLImpl {
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DrawArrays_Backend(mode, first, count);
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}
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void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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if (drawcount < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "drawcount must be non-negative."));
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return;
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}
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MultiDrawArrays_Backend(mode, first, count, drawcount);
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}
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void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
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GLsizei drawcount) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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@@ -38,6 +38,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void DrawArraysIndirect(GLenum mode, const void* indirect);
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
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void DrawArrays(GLenum mode, GLint first, GLsizei count);
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void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
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void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
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GLsizei drawcount);
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
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@@ -785,7 +785,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadTransposeMatrixf, const GLfloat* m) DECL
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DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadTransposeMatrixd, const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadTransposeMatrixd, m)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MultTransposeMatrixf, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultTransposeMatrixf, m)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MultTransposeMatrixd, const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultTransposeMatrixd, m)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArrays, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArrays, mode, first, count, drawcount)
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DECLARE_GL_FUNCTION_HEAD(void, MultiDrawArrays, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawArrays, mode, first, count, drawcount)
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DECLARE_GL_FUNCTION_HEAD(void, MultiDrawElements, GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawElements, mode, count, type, indices, drawcount)
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DECLARE_GL_FUNCTION_HEAD(void, PointParameterf, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PointParameterf, pname, param)
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DECLARE_GL_FUNCTION_HEAD(void, PointParameterfv, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PointParameterfv, pname, params)
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@@ -830,7 +830,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3iv, const GLint* v) DECLARE_GL_FUN
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DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3s, GLshort x, GLshort y, GLshort z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3s, x, y, z)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3sv, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3sv, v)
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DECLARE_GL_FUNCTION_HEAD(void, GetQueryObjectiv, GLuint id, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryObjectiv, id, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBufferSubData, target, offset, size, data)
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DECLARE_GL_FUNCTION_HEAD(void, GetBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetBufferSubData, target, offset, size, data)
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DECLARE_GL_FUNCTION_HEAD(void, GetVertexAttribdv, GLuint index, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexAttribdv, index, pname, params)
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DECLARE_GL_FUNCTION_HEAD(void, VertexAttrib1d, GLuint index, GLdouble x) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttrib1d, index, x)
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DECLARE_GL_FUNCTION_HEAD(void, VertexAttrib1dv, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttrib1dv, index, v)
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