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https://github.com/MobileGL-Dev/MobileGL
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[Feat, Test] (DirectGLES, DirectVulkan, SelfTest): advertise the implemented extensions that were never named
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@@ -504,7 +504,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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.TargetGLSLVersion = {4, 6, 0},
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// Baseline advertisement (no runtime-gated capabilities); a live
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// backend reconciles its copy in UpdateAdvertisedExtensions.
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.Extensions = BuildAdvertisedExtensions(false, false, false, false),
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.Extensions = BuildAdvertisedExtensions(false, false, false, false, false),
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.IsCompatibilityProfile = false},
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.StaticBackendCapability = {.AllowVSOnlyPrograms = false}};
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return rendererInfo;
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@@ -512,7 +512,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported,
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Bool anisotropicFilteringSupported,
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Bool nonZeroIndirectBaseInstanceSupported) {
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Bool nonZeroIndirectBaseInstanceSupported,
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Bool cubeMapArraySupported) {
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Vector<GLExtension> extensions = {
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// The version tokens have to reach the version the backend actually claims:
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// TargetGLVersion is {4,3,0}, and a list that stopped at OpenGL40 told an
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@@ -571,6 +572,46 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// ALTERNATIVE to a 3.3 context when deciding whether instanced rendering is
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// available, so withholding it makes MobileGL look less capable than it is.
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E_GL_ARB_instanced_arrays,
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// Core GL 3.0-4.3 plumbing that has been real here for as long as the backend has
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// existed, and that was simply never named. None of these unlocks a single CTS case -
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// the conformance suite reaches all of them through the version - so they are
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// advertised for the OTHER consumer of this list: LWJGL builds GLCapabilities from the
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// string set, and an application that gates its ENTRY POINTS on the string rather than
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// on the version never resolves them and then calls through null. Each is backed by
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// the entry points named beside it. Kept identical to the DirectGLES block so the two
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// backends do not disagree about what MobileGL is.
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//
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// glBindVertexArray / glGenVertexArrays / glDeleteVertexArrays / glIsVertexArray.
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E_GL_ARB_vertex_array_object,
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// The 14 glSamplerParameter* / glGetSamplerParameter* entry points, including the
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// integer-valued Iiv/Iuiv forms.
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E_GL_ARB_sampler_objects,
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// glMapBufferRange + glFlushMappedBufferRange, which ARB_buffer_storage's persistent
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// maps are already built on top of.
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E_GL_ARB_map_buffer_range,
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// glCopyBufferSubData plus the GL_COPY_READ_BUFFER / GL_COPY_WRITE_BUFFER targets.
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E_GL_ARB_copy_buffer,
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// glCopyImageSubData, wired to a real backend hook on both backends.
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E_GL_ARB_copy_image,
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// GL_TEXTURE_SWIZZLE_{R,G,B,A,RGBA}, which map onto a VkImageView's component swizzle.
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E_GL_ARB_texture_swizzle,
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// GL_INT_2_10_10_10_REV / GL_UNSIGNED_INT_2_10_10_10_REV on glVertexAttribPointer plus
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// the eight glVertexAttribP* entry points.
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E_GL_ARB_vertex_type_2_10_10_10_rev,
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// The R/RG internal formats. Named separately from the float ones because an
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// application may check either.
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E_GL_ARB_texture_rg,
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// GL_DEPTH_COMPONENT32F and GL_DEPTH32F_STENCIL8.
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E_GL_ARB_depth_buffer_float,
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// The floating-point colour formats. Unlike the rest of this block this string DOES
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// gate CTS cases - KHR-GL4*.internalformat.texture2d.*{16f,32f} is keyed on it with no
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// core-version fallback, so eight cases per version list were NotSupported on formats
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// the backend has always had.
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E_GL_ARB_texture_float,
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// glViewportArrayv / glViewportIndexedf{,v} / glScissorArrayv / glScissorIndexed{,v} /
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// glDepthRangeArrayv / glDepthRangeIndexed / glGetFloati_v / glGetDoublei_v, over the
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// 16 viewports GL_MAX_VIEWPORTS reports.
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E_GL_ARB_viewport_array,
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// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
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// extension explicitly permits. It is also the only thing that
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// exposes glProgramParameteri before GL 4.1.
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@@ -623,6 +664,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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extensions.push_back(E_GL_EXT_texture_filter_anisotropic);
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extensions.push_back(E_GL_ARB_texture_filter_anisotropic);
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}
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// A cube map array is a 6n-layer VkImage viewed as VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, and that
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// view type cannot be created without the imageCubeArray device feature - so the string
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// follows the feature, not the version, exactly as the per-layer attachment bit does.
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//
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// Worth naming even though cube map arrays are core at the version claimed, because
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// KHR-GL4*.texture_gather.plain-gather-*-cube-array checks the STRING and has no
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// core-version fallback - five cases per version list sat NotSupported on a device that
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// supports the feature.
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if (cubeMapArraySupported) {
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extensions.push_back(E_GL_ARB_texture_cube_map_array);
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}
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return extensions;
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}
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@@ -753,7 +805,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_rendererInfo.RendererGLInfo.Extensions = BuildAdvertisedExtensions(
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subgroupSupportAdvertised, pVulkanRenderer && pVulkanRenderer->IsTimerQuerySupported(),
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pVulkanRenderer && pVulkanRenderer->IsSamplerAnisotropySupported(),
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pVulkanRenderer && pVulkanRenderer->IsNonZeroIndirectBaseInstanceSupported());
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pVulkanRenderer && pVulkanRenderer->IsNonZeroIndirectBaseInstanceSupported(),
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m_vulkanCaps.SupportsImageCubeArray);
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}
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void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
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