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[Fix, Test] (MG_State, Integration): move the framebuffer aggregate from a texture's or renderbuffer's storage definition - set_framebuffer_state inlines an attachment's format and a respecify while attached left Espryt's handle arm answering its four cross-object masks from the stale copy (P4a seam F-3)
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@@ -54,6 +54,7 @@ add_executable(MobileGLIntegrationTest
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Harness/BackendCapsPeek.cpp
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Harness/PipeSlotPeek.cpp
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Harness/PipeApplyPeek.cpp
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Harness/P4aSeamPeek.cpp
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Scenarios/OrientationScenario.cpp
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Scenarios/CrossFrameBufferScenario.cpp
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Scenarios/ResidentIndexScenario.cpp
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@@ -137,6 +138,7 @@ add_executable(MobileGLIntegrationTest
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Scenarios/TextureParamsWithoutASamplerViewScenario.cpp
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Scenarios/TextureUploadShapeScenario.cpp
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Scenarios/ObjectSubsystemControlScenario.cpp
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Scenarios/P4aSeamAuditScenario.cpp
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)
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target_include_directories(MobileGLIntegrationTest PRIVATE
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