[Fix, Test] (MG_State, Integration): move the framebuffer aggregate from a texture's or renderbuffer's storage definition - set_framebuffer_state inlines an attachment's format and a respecify while attached left Espryt's handle arm answering its four cross-object masks from the stale copy (P4a seam F-3)

This commit is contained in:
rereview
2026-09-08 20:15:55 -04:00
parent 4678519f99
commit dcc31e95ca
8 changed files with 719 additions and 8 deletions
@@ -54,6 +54,7 @@ add_executable(MobileGLIntegrationTest
Harness/BackendCapsPeek.cpp
Harness/PipeSlotPeek.cpp
Harness/PipeApplyPeek.cpp
Harness/P4aSeamPeek.cpp
Scenarios/OrientationScenario.cpp
Scenarios/CrossFrameBufferScenario.cpp
Scenarios/ResidentIndexScenario.cpp
@@ -137,6 +138,7 @@ add_executable(MobileGLIntegrationTest
Scenarios/TextureParamsWithoutASamplerViewScenario.cpp
Scenarios/TextureUploadShapeScenario.cpp
Scenarios/ObjectSubsystemControlScenario.cpp
Scenarios/P4aSeamAuditScenario.cpp
)
target_include_directories(MobileGLIntegrationTest PRIVATE