mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-07 10:03:23 +09:00
[Fix, Feat, Test] (MG_Util, MG_Backend, MG_Impl, MG_State): correct the log severity ordering and unwind the diagnostics it silenced
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@@ -252,7 +252,7 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
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g_resolvedTier =
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ResolveTier(g_GLESCapabilities, g_GLESFuncs, MG_Config::Features.EsprytMultiDrawMode,
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&g_tierResolution);
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MGLOG_I("DirectGLES multi-draw: %s", g_tierResolution.c_str());
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MGLOG_D("DirectGLES multi-draw: %s", g_tierResolution.c_str());
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}
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// Which tiers have already announced themselves, one bit per GLESMultiDrawMode.
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@@ -267,7 +267,7 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
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const Uint32 bit = 1u << static_cast<Uint32>(tier);
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if (g_announcedTiers & bit) return;
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g_announcedTiers |= bit;
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MGLOG_I("DirectGLES multi-draw: first batch executed via tier \"%s\"", TierName(tier));
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MGLOG_D("DirectGLES multi-draw: first batch executed via tier \"%s\"", TierName(tier));
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}
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// The tier this particular batch can actually take. A tier is demoted here when
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@@ -490,7 +490,7 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
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const Uint8* source = ResolveSubDrawIndices(indexBuffer, indexBufferBytes, indexBufferSize, indices[i],
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subDrawCount, indexSize);
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if (!source) {
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MGLOG_E("DirectGLES multi-draw (drawelements tier): sub-draw %d reads outside the bound index "
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MGLOG_E_ONCE("DirectGLES multi-draw (drawelements tier): sub-draw %d reads outside the bound index "
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"buffer; skipping the batch",
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i);
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return false;
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@@ -596,7 +596,7 @@ void main() {
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const GLuint shader = g_GLESFuncs.glCreateShader(GL_COMPUTE_SHADER);
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if (shader == 0) {
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MGLOG_E("DirectGLES multi-draw (compute tier): glCreateShader(GL_COMPUTE_SHADER) failed");
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MGLOG_E_ONCE("DirectGLES multi-draw (compute tier): glCreateShader(GL_COMPUTE_SHADER) failed");
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return false;
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}
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const char* source = kFlattenComputeSource;
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@@ -607,14 +607,14 @@ void main() {
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if (status != GL_TRUE) {
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char log[1024] = {};
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g_GLESFuncs.glGetShaderInfoLog(shader, sizeof(log) - 1, nullptr, log);
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MGLOG_E("DirectGLES multi-draw (compute tier): index-flattening shader failed to compile: %s", log);
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MGLOG_E_ONCE("DirectGLES multi-draw (compute tier): index-flattening shader failed to compile: %s", log);
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g_GLESFuncs.glDeleteShader(shader);
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return false;
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}
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const GLuint program = g_GLESFuncs.glCreateProgram();
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if (program == 0) {
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MGLOG_E("DirectGLES multi-draw (compute tier): glCreateProgram failed");
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MGLOG_E_ONCE("DirectGLES multi-draw (compute tier): glCreateProgram failed");
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g_GLESFuncs.glDeleteShader(shader);
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return false;
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}
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@@ -625,7 +625,7 @@ void main() {
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if (status != GL_TRUE) {
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char log[1024] = {};
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g_GLESFuncs.glGetProgramInfoLog(program, sizeof(log) - 1, nullptr, log);
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MGLOG_E("DirectGLES multi-draw (compute tier): index-flattening program failed to link: %s", log);
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MGLOG_E_ONCE("DirectGLES multi-draw (compute tier): index-flattening program failed to link: %s", log);
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g_GLESFuncs.glDeleteProgram(program);
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return false;
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}
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@@ -635,7 +635,7 @@ void main() {
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g_uDrawCount = g_GLESFuncs.glGetUniformLocation(program, "uDrawCount");
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g_uTotalIndices = g_GLESFuncs.glGetUniformLocation(program, "uTotalIndices");
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g_computeProgramFailed = false;
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MGLOG_I("DirectGLES multi-draw: index-flattening compute program ready (id %u)", program);
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MGLOG_D("DirectGLES multi-draw: index-flattening compute program ready (id %u)", program);
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return true;
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}
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@@ -920,7 +920,7 @@ void main() {
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feedBaseVertex);
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}
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if (!drawn) {
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MGLOG_E("DirectGLES multi-draw: no usable tier for a %d sub-draw batch (mode 0x%x, type 0x%x); "
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MGLOG_E_ONCE("DirectGLES multi-draw: no usable tier for a %d sub-draw batch (mode 0x%x, type 0x%x); "
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"the batch was dropped",
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drawcount, mode, type);
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}
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