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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Feat, Test] (MG_Util, MG_Backend, MG_Impl, MG_State): correct the log severity ordering and unwind the diagnostics it silenced
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@@ -376,12 +376,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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spv_diagnostic diagnostic = nullptr;
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const spv_result_t result = spvValidateWithOptions(context, options, &binary, &diagnostic);
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if (result != SPV_SUCCESS) {
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// MGLOG_I, not E: at the INFO compile level of the CI/test lanes that arm
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// the validation switch, MGLOG_E is compiled out (Log.h orders
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// DEBUG < WARN < ERROR < INFO) and the VUID would never reach a log. The
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// latch is what a test harness asserts on.
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// MGLOG_E, unlatched: reaching here already requires the validation switch to
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// be armed, which bounds the volume, and each VUID names a different defect.
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// (Parked at MGLOG_I until the Log.h level ordering was fixed, when E was
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// compiled out of every INFO build.) The latch is what a test harness asserts on.
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MG_Util::ShaderTranspiler::ShaderCompiler::NoteSpirvValidationFailure();
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MGLOG_I(
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MGLOG_E(
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"ProgramFactory::ValidateTransformedSpirv: validation failed for stage=%d program=%u result=%d index=%zu msg=%s",
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static_cast<Int>(shaderStage),
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programExternalIndex,
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@@ -1266,7 +1266,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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for (SizeT i = 1; i < group.offsets.size(); ++i) {
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if (group.elementBytes == 0 ||
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group.offsets[i] != group.offsets[i - 1] + group.elementBytes) {
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MGLOG_I("XfbCaptureDecoratePass: block member %u of type %%%u is captured with a "
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MGLOG_D("XfbCaptureDecoratePass: block member %u of type %%%u is captured with a "
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"non-contiguous element set; the capture layout will differ from GL's",
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key.second, key.first);
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break;
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@@ -1855,16 +1855,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// unification and the set->0 normalisation this function exists to do. A
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// program with an image array plus any second descriptor got aliased
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// bindings out of that, and a DEBUG build trapped on the same program.
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// Which is also why the message below is MGLOG_I: MGLOG_E is compiled out
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// of an INFO build, so a refusal that only said MGLOG_E said nothing at all
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// in the builds that ship.
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// The refusal below is MGLOG_E and per-program-compile, so it reports every
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// program it declines. It spent time at MGLOG_I because the old level
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// ordering compiled E out of the builds that ship.
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const Bool arraySupportedForKind =
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kind == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic ||
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kind == ProgramFactory::DescriptorBindingKind::StorageBuffer ||
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kind == ProgramFactory::DescriptorBindingKind::StorageImage ||
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kind == ProgramFactory::DescriptorBindingKind::CombinedImageSampler;
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if (binding->count != 1 && !arraySupportedForKind) {
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MGLOG_I("ProgramFactory: descriptor arrays are unsupported for this descriptor "
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MGLOG_E("ProgramFactory: descriptor arrays are unsupported for this descriptor "
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"kind (name='%s' count=%u type=%d)",
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binding->name ? binding->name : "<null>", binding->count,
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static_cast<Int>(binding->descriptor_type));
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@@ -2468,7 +2468,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// inert; a device whose binding cap is smaller than a shader's array is not a
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// configuration MobileGL can serve at all. Needs a >maxBindings-element array to
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// reach (256 on desktop, ~16 on mobile).
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MGLOG_I("ProgramFactory::ReflectLayout: %s array '%s' at binding %u has %u elements, past the %u "
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MGLOG_D("ProgramFactory::ReflectLayout: %s array '%s' at binding %u has %u elements, past the %u "
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"this device can describe - declining the program",
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kindLabel, uniformName.c_str(), binding, count, maxBindings);
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outDeclined = true;
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@@ -2476,7 +2476,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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if (baseLocation < 0 ||
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!program.UniformLocationsAliasSameUniform(baseLocation, baseLocation + static_cast<Int>(count - 1u))) {
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MGLOG_I("ProgramFactory::ReflectLayout: %s array '%s' at binding %u spans %u descriptors but the "
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MGLOG_D("ProgramFactory::ReflectLayout: %s array '%s' at binding %u spans %u descriptors but the "
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"reflection reserved fewer uniform locations for it (base=%d) - a multi-dimensional array "
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"is the usual cause, and MobileGL declines it rather than resolve elements onto a "
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"neighbouring uniform",
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@@ -2713,7 +2713,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// a Uint16 on the way, where 65536 would silently become 0.
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const Uint32 storageArrayCount = std::max<Uint32>(1u, sampler->count);
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if (storageArrayCount > m_maxBindings) {
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MGLOG_I("ProgramFactory::ReflectLayout: storage block array '%s' at binding %u has %u "
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MGLOG_D("ProgramFactory::ReflectLayout: storage block array '%s' at binding %u has %u "
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"elements, past the %u this device can describe - declining the program",
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uniformName.c_str(), binding, storageArrayCount, m_maxBindings);
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entry.declinedDescriptors = true;
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@@ -2736,7 +2736,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// so at a level that survives a release build, because dropping the binding
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// leaves the shader reading a descriptor the layout never declared.
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if (sampler->count > 1) {
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MGLOG_I("ProgramFactory::ReflectLayout: declining '%s' at binding %u - a %u-element "
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MGLOG_E("ProgramFactory::ReflectLayout: declining '%s' at binding %u - a %u-element "
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"descriptor array with no frontend uniform location (a multi-dimensional array "
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"of samplers or images is the known cause)",
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uniformName.c_str(), binding, sampler->count);
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@@ -3201,7 +3201,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// "the layout and the shader disagree", so route it through that. Set AFTER ReflectLayout,
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// which clears the flag.
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if (!remapOk) {
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MGLOG_I("ProgramFactory::GetOrCreateProgram: declining program %u - its descriptor bindings could not "
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MGLOG_E("ProgramFactory::GetOrCreateProgram: declining program %u - its descriptor bindings could not "
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"be remapped, so the layout does not describe what the shader reads",
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program.GetExternalIndex());
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entry.declinedDescriptors = true;
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