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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 12:48:32 +09:00
[Fix, Feat, Test] (MG_Util, MG_Backend, MG_Impl, MG_State): correct the log severity ordering and unwind the diagnostics it silenced
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@@ -123,7 +123,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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if (!attachment.IsComplete()) {
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MGLOG_W("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has an incomplete texture attachment; using VK_ATTACHMENT_UNUSED",
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MGLOG_W_ONCE("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has an incomplete texture attachment; using VK_ATTACHMENT_UNUSED",
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drawBufferIndex,
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MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
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fbo.GetExternalIndex());
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@@ -132,7 +132,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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auto* texture = attachment.GetTexture().get();
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if (texture == nullptr) {
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MGLOG_W("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u resolved to a null texture; using VK_ATTACHMENT_UNUSED",
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MGLOG_W_ONCE("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u resolved to a null texture; using VK_ATTACHMENT_UNUSED",
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drawBufferIndex,
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MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
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fbo.GetExternalIndex());
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@@ -311,7 +311,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
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if (!TryResolveSampleCountFlagBits(renderbuffer->GetSamples(), sampleCount)) {
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MGLOG_E("GetOrCreateRenderbufferResource: unsupported renderbuffer sample count %d for renderbuffer %u",
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MGLOG_E_ONCE("GetOrCreateRenderbufferResource: unsupported renderbuffer sample count %d for renderbuffer %u",
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renderbuffer->GetSamples(),
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renderbuffer->GetExternalIndex());
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return nullptr;
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@@ -457,7 +457,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage, imageInfo.flags,
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&imageFormatProperties);
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if (imageFormatResult != VK_SUCCESS || (imageFormatProperties.sampleCounts & sampleCount) == 0) {
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MGLOG_E("GetOrCreateRenderbufferResource: unsupported renderbuffer format=%d samples=%d for renderbuffer %u",
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MGLOG_E_ONCE("GetOrCreateRenderbufferResource: unsupported renderbuffer format=%d samples=%d for renderbuffer %u",
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static_cast<Int>(format),
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static_cast<Int>(sampleCount),
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renderbuffer->GetExternalIndex());
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@@ -929,7 +929,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const auto& renderbuffer = rbAtt.GetRenderbuffer();
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auto* rbResource = GetOrCreateRenderbufferResource(renderbuffer);
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if (rbResource == nullptr || (rbResource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
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MGLOG_E("GetOrCreateRenderPass: draw buffer slot %u on FBO %u has an unsupported color "
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MGLOG_E_ONCE("GetOrCreateRenderPass: draw buffer slot %u on FBO %u has an unsupported color "
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"renderbuffer %u; using VK_ATTACHMENT_UNUSED",
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i, fbo.GetExternalIndex(), renderbuffer->GetExternalIndex());
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continue;
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@@ -1105,7 +1105,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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adoptRenderPassSampleCount(attachmentSampleCount, "color", texture->GetExternalIndex());
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if (!hasClear && trackedColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
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MGLOG_W("GetOrCreateRenderPass: color attachment textureId=%d starts with undefined layout and no clear; "
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MGLOG_W_ONCE("GetOrCreateRenderPass: color attachment textureId=%d starts with undefined layout and no clear; "
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"using LOAD_OP_DONT_CARE",
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texture->GetExternalIndex());
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desc.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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@@ -1161,7 +1161,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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isUsableDepthStencilAttachment(depthAtt) && isUsableDepthStencilAttachment(stencilAtt) &&
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!sameDepthStencilAttachmentObject(depthAtt, stencilAtt);
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if (hasDistinctDepthAndStencilAttachments) {
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MGLOG_E("GetOrCreateRenderPass: separate depth/stencil attachments are not supported yet; using the depth attachment and ignoring the standalone stencil attachment for framebuffer %u",
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MGLOG_E_ONCE("GetOrCreateRenderPass: separate depth/stencil attachments are not supported yet; using the depth attachment and ignoring the standalone stencil attachment for framebuffer %u",
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fbo.GetExternalIndex());
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}
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if (selectedDepthStencilAttachment != nullptr) {
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@@ -1223,7 +1223,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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depthAttachmentDescription.initialLayout = loadInfo.initialLayout;
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if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED && (!clearDepth || !clearStencil)) {
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MGLOG_W("GetOrCreateRenderPass: depth/stencil attachment id=%d starts with undefined layout "
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MGLOG_W_ONCE("GetOrCreateRenderPass: depth/stencil attachment id=%d starts with undefined layout "
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"and partial/no clear; using DONT_CARE for uncleared aspects",
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depthAttachmentId);
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}
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