mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 22:58:30 +09:00
[Fix, Feat, Test] (MG_Util, MG_Backend, MG_Impl, MG_State): correct the log severity ordering and unwind the diagnostics it silenced
This commit is contained in:
@@ -149,7 +149,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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// quietly writing a differently-sized pattern.
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const SizeT sourceSize = MG_Util::GetInputBytesPerPixel(inputFormat, pixelType);
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if (sourceSize != elementSize) {
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MGLOG_W("%s: clear pattern is %zu bytes but internalformat 0x%X stores %zu; "
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MGLOG_W_ONCE("%s: clear pattern is %zu bytes but internalformat 0x%X stores %zu; "
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"converting between them is not implemented",
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GetBufferOpName(op), sourceSize, internalformat, elementSize);
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}
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@@ -25,12 +25,12 @@
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#define DECLARE_GL_FUNCTION_STUB_HEAD(type, name, ...) MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
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#define DECLARE_GL_FUNCTION_STUB_END(type, name, ...) \
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MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
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MGLOG_W_ONCE("Stub function: %s(...)", __FUNCTION__); \
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return (type)1; \
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}
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#define DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(type, name, ...) \
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MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
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MGLOG_W_ONCE("Stub function: %s(...)", __FUNCTION__); \
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}
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#define DECLARE_GL_FUNCTION_HEAD(type, name, ...) MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
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@@ -2585,7 +2585,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTransformFeedbackNV, GLenum target, GLui
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteTransformFeedbacksNV, GLsizei n, const GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteTransformFeedbacksNV, n, ids)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GenTransformFeedbacksNV, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenTransformFeedbacksNV, n, ids)
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MOBILEGL_GL_API GLboolean glIsTransformFeedbackNV(GLuint id) {
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MGLOG_W("Stub function: %s(...)", __FUNCTION__);
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MGLOG_W_ONCE("Stub function: %s(...)", __FUNCTION__);
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return GL_FALSE;
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}
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PauseTransformFeedbackNV, void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PauseTransformFeedbackNV, )
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@@ -3181,5 +3181,5 @@ MOBILEGL_GL_API void glVertexAttribDivisorARB(GLuint index, GLuint divisor) {
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}
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MOBILEGL_GL_API void glWindowRectanglesEXT(GLenum mode, GLsizei count, const GLint* box) {
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MGLOG_W("Stub function: %s(...)", __FUNCTION__);
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MGLOG_W_ONCE("Stub function: %s(...)", __FUNCTION__);
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}
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@@ -547,7 +547,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
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auto blitNamedFramebuffer = MG_Backend::gBackendFunctionsTable.GL.BlitNamedFramebuffer;
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if (!blitNamedFramebuffer) {
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MGLOG_E("glBlitNamedFramebuffer skipped: backend does not implement explicit framebuffer blit.");
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MGLOG_E_ONCE("glBlitNamedFramebuffer skipped: backend does not implement explicit framebuffer blit.");
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return;
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}
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blitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
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@@ -558,7 +558,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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auto clearNamedFramebufferfv = MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferfv;
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if (!clearNamedFramebufferfv) {
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MGLOG_E("glClearNamedFramebufferfv skipped: backend does not implement explicit framebuffer clear.");
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MGLOG_E_ONCE("glClearNamedFramebufferfv skipped: backend does not implement explicit framebuffer clear.");
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return;
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}
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clearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
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@@ -568,7 +568,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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auto clearNamedFramebufferfi = MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferfi;
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if (!clearNamedFramebufferfi) {
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MGLOG_E("glClearNamedFramebufferfi skipped: backend does not implement explicit framebuffer clear.");
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MGLOG_E_ONCE("glClearNamedFramebufferfi skipped: backend does not implement explicit framebuffer clear.");
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return;
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}
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clearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
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@@ -578,7 +578,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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GLenum buffer, GLint drawbuffer, const GLint* value) {
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auto clearNamedFramebufferiv = MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferiv;
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if (!clearNamedFramebufferiv) {
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MGLOG_E("glClearNamedFramebufferiv skipped: backend does not implement explicit framebuffer clear.");
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MGLOG_E_ONCE("glClearNamedFramebufferiv skipped: backend does not implement explicit framebuffer clear.");
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return;
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}
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clearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
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@@ -588,7 +588,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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GLenum buffer, GLint drawbuffer, const GLuint* value) {
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auto clearNamedFramebufferuiv = MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferuiv;
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if (!clearNamedFramebufferuiv) {
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MGLOG_E("glClearNamedFramebufferuiv skipped: backend does not implement explicit framebuffer clear.");
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MGLOG_E_ONCE("glClearNamedFramebufferuiv skipped: backend does not implement explicit framebuffer clear.");
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return;
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}
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clearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
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@@ -383,7 +383,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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MGLOG_D("glGetString, name: %s", MG_Util::ConvertGLEnumToString(name).c_str());
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if (!activeBackendObject) {
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MGLOG_E("activeBackendObject is not initialized!");
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MGLOG_E_ONCE("activeBackendObject is not initialized!");
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return (GLubyte*)"Unknown";
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}
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@@ -442,7 +442,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
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if (!activeBackendObject) {
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MGLOG_E("activeBackendObject is not initialized!");
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MGLOG_E_ONCE("activeBackendObject is not initialized!");
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return (GLubyte*)"Unknown";
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}
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const auto& rendererInfo = activeBackendObject->GetRendererInfo();
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@@ -1954,7 +1954,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
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if (!activeBackendObject) {
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MGLOG_E("activeBackendObject is not initialized!");
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MGLOG_E_ONCE("activeBackendObject is not initialized!");
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return;
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}
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const auto& rendererInfo = activeBackendObject->GetRendererInfo();
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@@ -2248,7 +2248,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = static_cast<GLint>(std::lround(dynamicParameters.MaxTextureMaxAnisotropy));
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break;
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default:
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MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
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MGLOG_D("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
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MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
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std::format("Invalid enum: 0x{:X}", pname)));
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@@ -908,7 +908,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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const SizeT span = UniformStorageSpanInBytes(ttype, size);
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if (pUBO == nullptr || offset == MG_State::GLState::ProgramObject::kInvalidUniformOffset ||
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offset + span > programObject->GetUBOSize()) {
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MGLOG_E("%s: uniform at program %u location %d has no backing storage; returning nothing", __func__,
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MGLOG_E_ONCE("%s: uniform at program %u location %d has no backing storage; returning nothing", __func__,
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program, location);
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return;
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}
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@@ -962,7 +962,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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const SizeT span = UniformStorageSpanInBytes(ttype, size);
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if (pUBO == nullptr || offset == MG_State::GLState::ProgramObject::kInvalidUniformOffset ||
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offset + span > programObject->GetUBOSize()) {
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MGLOG_E("%s: uniform at program %u location %d has no backing storage; returning nothing", __func__,
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MGLOG_E_ONCE("%s: uniform at program %u location %d has no backing storage; returning nothing", __func__,
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program, location);
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return;
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}
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@@ -1062,7 +1062,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (!initialized) {
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const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
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if (!activeBackendObject) {
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MGLOG_E("activeBackendObject is not initialized!");
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MGLOG_E_ONCE("activeBackendObject is not initialized!");
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return;
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}
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const auto& rendererInfo = activeBackendObject->GetRendererInfo();
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@@ -1152,7 +1152,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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SizeT writeSize = ItemCount * sizeof(T);
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if (size < writeSize) {
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// Metadata bug: degrade to a clamped copy instead of killing the process.
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MGLOG_E("%s: uniform size mismatch at program %u location %u: expected at least %zu bytes, got %zu "
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MGLOG_E_ONCE("%s: uniform size mismatch at program %u location %u: expected at least %zu bytes, got %zu "
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"bytes; clamping",
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__func__, programObject.GetExternalIndex(), location, ItemCount * sizeof(T), size);
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writeSize = size;
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@@ -1173,7 +1173,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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offset + byteOffsetInsideUniform + writeSize > uboSize) {
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// Should not happen: linking gives every settable uniform backing
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// storage. Log and drop the write instead of faulting.
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MGLOG_E("%s: uniform at program %u location %u has no backing storage (ubo=%p offset=%u size=%zu "
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MGLOG_E_ONCE("%s: uniform at program %u location %u has no backing storage (ubo=%p offset=%u size=%zu "
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"uboSize=%zu); dropping write",
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__func__, programObject.GetExternalIndex(), location, static_cast<void*>(pUBO), offset,
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writeSize, uboSize);
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@@ -1807,7 +1807,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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break;
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}
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default:
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MGLOG_E("%s: unknown pname = %p %s", __func__, pname, MG_Util::ConvertGLEnumToString(pname).c_str());
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MGLOG_D("%s: unknown pname = %p %s", __func__, pname, MG_Util::ConvertGLEnumToString(pname).c_str());
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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@@ -621,7 +621,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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// the process down, which is never an acceptable answer to a query - see the same reasoning
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// above for the compressed-format path.
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void RecordUnsupportedLevelQueryStorage(const char* caller, GLenum pname) {
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MGLOG_I("%s: glGetTexLevelParameter(pname=%s) is not implemented for texture-buffer "
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MGLOG_W_ONCE("%s: glGetTexLevelParameter(pname=%s) is not implemented for texture-buffer "
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"storage; recording GL_INVALID_OPERATION instead of terminating",
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caller, MG_Util::ConvertGLEnumToString(pname).c_str());
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MG_State::pGLContext->RecordError(
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@@ -870,7 +870,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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MG_Util::GetInputBytesPerPixel(MG_Util::ConvertGLEnumToTextureInputFormat(format),
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MG_Util::ConvertGLEnumToTexturePixelDataType(type));
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if (readBytesPerTexel != bytesPerTexel) {
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MGLOG_I("%s: cannot copy into a %zu-byte texel from a %zu-byte readback layout", caller,
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MGLOG_W_ONCE("%s: cannot copy into a %zu-byte texel from a %zu-byte readback layout", caller,
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bytesPerTexel, readBytesPerTexel);
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return false;
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}
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@@ -1490,7 +1490,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (xoffset + width > static_cast<GLsizei>(texelSize.x()) ||
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yoffset + height > static_cast<GLsizei>(texelSize.y()) ||
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zoffset + depth > static_cast<GLsizei>(texelSize.z())) {
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MGLOG_E("TexSubImage3D_State: Specified region exceeds texture level dimensions");
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MGLOG_E_ONCE("TexSubImage3D_State: Specified region exceeds texture level dimensions");
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free(processedPixels);
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return;
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}
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@@ -1599,7 +1599,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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{width, height, 1}, false, inputSize);
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if (!processedPixels || inputSize == 0) {
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MGLOG_E("TexSubImage2D_State: Failed to process pixel data for TexSubImage2D, width: %d, height: %d", width,
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MGLOG_E_ONCE("TexSubImage2D_State: Failed to process pixel data for TexSubImage2D, width: %d, height: %d", width,
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height);
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if (processedPixels) free(processedPixels);
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return;
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@@ -1613,7 +1613,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (xoffset + width > static_cast<GLsizei>(texelSize.x()) ||
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yoffset + height > static_cast<GLsizei>(texelSize.y())) {
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MGLOG_E("TexSubImage2D_State: Specified region exceeds texture dimensions");
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MGLOG_E_ONCE("TexSubImage2D_State: Specified region exceeds texture dimensions");
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free(processedPixels);
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return;
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}
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@@ -2164,7 +2164,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (processedPixels && imageSize > 0) {
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if (imageSize != internalBytes) {
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MGLOG_W("%s: Processed pixel data size (%zu) does not match expected size (%zu). "
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MGLOG_W_ONCE("%s: Processed pixel data size (%zu) does not match expected size (%zu). "
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"This may indicate an alignment or processing issue.",
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__func__, imageSize, internalBytes);
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}
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@@ -2310,7 +2310,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (processedPixels && imageSize > 0) {
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if (imageSize != internalBytes) {
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MGLOG_W("TexImage2D_State: Processed pixel data size (%zu) does not match expected size (%zu). "
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MGLOG_W_ONCE("TexImage2D_State: Processed pixel data size (%zu) does not match expected size (%zu). "
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"This may indicate an alignment or processing issue.",
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imageSize, internalBytes);
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}
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@@ -3643,10 +3643,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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// an application has every right to expect from it. Before this existed the call answered
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// GL_INVALID_ENUM, which was wrong but at least visible; a silent success that leaves the
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// sampled texels untouched is the kind of thing that costs a day to find from the other
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// end. MGLOG_I, not _W: warnings are compiled out at the level everything ships at.
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// end. MGLOG_W is the right level and now survives at INFO; it sat at MGLOG_I only
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// while the Log.h ordering compiled warnings out of the builds that ship.
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static std::atomic<Bool> announcedNoCodec{false};
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if (!announcedNoCodec.exchange(true)) {
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MGLOG_I("%s: the compressed blocks are stored verbatim and returned by "
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MGLOG_W("%s: the compressed blocks are stored verbatim and returned by "
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"glGetCompressedTexImage, but there is no BC/ETC decoder here, so they do not "
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"reach the texels this level SAMPLES as. Upload through glTexSubImage2D for "
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"that.",
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@@ -527,7 +527,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (!MG_Backend::pActiveBackendObject ||
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!MG_Backend::pActiveBackendObject->GetDynamicParameters().SupportsFloat64VertexAttributes) {
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MGLOG_I("VertexAttribLFormat: attribute %u asked for a 64-bit (GL_DOUBLE) format, but this "
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MGLOG_W_ONCE("VertexAttribLFormat: attribute %u asked for a 64-bit (GL_DOUBLE) format, but this "
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"backend has no double-precision vertex attribute support - see the "
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"\"64-bit vertex attributes\" / \"shaderFloat64\" POST row for what that costs",
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attribindex);
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