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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectVulkan): fix Voxy subgroup and indirect draw sync
- Implement Vulkan subgroup capability querying and expose KHR subgroup getter values. - Fix DirectVulkan memory barriers so GL_COMMAND_BARRIER_BIT makes generated indirect draw commands visible. - Keep Voxy on the DirectVulkan gpu_shader_int64 quad decode path while filtering unsupported optional int64 usage on backends that do not advertise it. - Add MG_Test coverage for subgroup getters, Voxy subgroup/int64 shader probes, command barrier mapping, and indirect draw command layout. - Check for whether driver supports shader subgroup operation, disable on demand, and provide env var `MOBILEGL_DISABLE_SUBGROUP` to explicitly disable subgroup features
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@@ -14,6 +14,7 @@
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namespace MobileGL::MG_Backend::DirectVulkan {
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class BackendObject_DirectVulkan : public BackendObject {
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public:
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BackendObject_DirectVulkan();
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~BackendObject_DirectVulkan() override;
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void Initialize() override;
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@@ -30,12 +31,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
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const DynamicBackendParameters& GetDynamicParameters() const override;
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BackendType GetBackendType() const override;
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void ApplyVulkanCapabilitiesForTesting(const MG_External::VulkanCapabilities& capabilities);
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private:
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void UpdateAdvertisedExtensions();
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void UpdateDynamicBackendParameters();
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Bool m_initialized = false;
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DynamicBackendParameters m_dynamicParameters;
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MG_External::VulkanCapabilities m_vulkanCaps;
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RendererInfo m_rendererInfo;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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