mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 06:38:31 +09:00
[Fix] (MG_Backend/DirectVulkan): fix Voxy subgroup and indirect draw sync
- Implement Vulkan subgroup capability querying and expose KHR subgroup getter values. - Fix DirectVulkan memory barriers so GL_COMMAND_BARRIER_BIT makes generated indirect draw commands visible. - Keep Voxy on the DirectVulkan gpu_shader_int64 quad decode path while filtering unsupported optional int64 usage on backends that do not advertise it. - Add MG_Test coverage for subgroup getters, Voxy subgroup/int64 shader probes, command barrier mapping, and indirect draw command layout. - Check for whether driver supports shader subgroup operation, disable on demand, and provide env var `MOBILEGL_DISABLE_SUBGROUP` to explicitly disable subgroup features
This commit is contained in:
@@ -8,6 +8,9 @@
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#include "Loader.h"
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#include <cstdlib>
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#include <cstring>
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namespace MobileGL::MG_Util::BackendLoader {
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namespace {
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struct VulkanDynamicFunctions {
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@@ -33,6 +36,14 @@ namespace MobileGL::MG_Util::BackendLoader {
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return loaded;
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}
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Bool IsShaderSubgroupForcedDisabled() {
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const char* value = std::getenv("MOBILEGL_DISABLE_SUBGROUP");
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if (!value) {
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return false;
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}
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return std::strcmp(value, "true") == 0 || std::strcmp(value, "TRUE") == 0;
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}
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} // namespace
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inline Version DecodeApiVersion(uint32_t version) {
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@@ -46,6 +57,12 @@ namespace MobileGL::MG_Util::BackendLoader {
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return oss.str();
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}
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inline Bool HasUsableShaderSubgroupSupport(const VkPhysicalDeviceSubgroupProperties& subgroupProps) {
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return subgroupProps.subgroupSize > 0 &&
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(subgroupProps.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) != 0 &&
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(subgroupProps.supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) != 0;
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}
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Bool QueryVulkanCapabilities(MobileGL::MG_External::VulkanCapabilities& caps, VkInstance instance,
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VkPhysicalDevice physicalDevice) {
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if (!physicalDevice) {
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@@ -69,8 +86,12 @@ namespace MobileGL::MG_Util::BackendLoader {
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return false;
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}
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VkPhysicalDeviceSubgroupProperties subgroupProps{};
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subgroupProps.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
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VkPhysicalDeviceProperties2 props2{};
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props2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
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props2.pNext = &subgroupProps;
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if (vk.vkGetPhysicalDeviceProperties2) {
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vk.vkGetPhysicalDeviceProperties2(physicalDevice, &props2);
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} else {
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@@ -84,6 +105,28 @@ namespace MobileGL::MG_Util::BackendLoader {
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caps.DriverVersionString = DecodeDriverVersion(p.driverVersion);
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caps.UniformBufferOffsetAlignment = static_cast<int>(p.limits.minUniformBufferOffsetAlignment);
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caps.MaxShaderStorageBlockSize = static_cast<SizeT>(p.limits.maxStorageBufferRange);
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const Bool supportsShaderSubgroup = vk.vkGetPhysicalDeviceProperties2 &&
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HasUsableShaderSubgroupSupport(subgroupProps);
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const Bool forceDisableShaderSubgroup = IsShaderSubgroupForcedDisabled();
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caps.SupportsShaderSubgroup = supportsShaderSubgroup && !forceDisableShaderSubgroup;
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if (caps.SupportsShaderSubgroup) {
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caps.SubgroupSize = subgroupProps.subgroupSize;
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caps.SubgroupSupportedStages = subgroupProps.supportedStages;
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caps.SubgroupSupportedOperations = subgroupProps.supportedOperations;
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caps.SubgroupQuadOperationsInAllStages = subgroupProps.quadOperationsInAllStages == VK_TRUE;
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} else {
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caps.SubgroupSize = 0;
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caps.SubgroupSupportedStages = 0;
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caps.SubgroupSupportedOperations = 0;
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caps.SubgroupQuadOperationsInAllStages = false;
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}
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MGLOG_I("Vulkan shader subgroup support: detected=%s advertised=%s size=%u stages=0x%x operations=0x%x",
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supportsShaderSubgroup ? "true" : "false", caps.SupportsShaderSubgroup ? "true" : "false",
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subgroupProps.subgroupSize, subgroupProps.supportedStages, subgroupProps.supportedOperations);
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if (supportsShaderSubgroup && forceDisableShaderSubgroup) {
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MGLOG_W("Vulkan shader subgroup support forced off by MOBILEGL_DISABLE_SUBGROUP");
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}
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return true;
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}
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@@ -95,5 +138,10 @@ namespace MobileGL::MG_Util::BackendLoader {
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caps.DriverVersionString = DecodeDriverVersion(properties.driverVersion);
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caps.UniformBufferOffsetAlignment = static_cast<int>(properties.limits.minUniformBufferOffsetAlignment);
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caps.MaxShaderStorageBlockSize = static_cast<SizeT>(properties.limits.maxStorageBufferRange);
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caps.SupportsShaderSubgroup = false;
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caps.SubgroupSize = 0;
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caps.SubgroupSupportedStages = 0;
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caps.SubgroupSupportedOperations = 0;
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caps.SubgroupQuadOperationsInAllStages = false;
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}
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} // namespace MobileGL::MG_Util::BackendLoader
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@@ -17,6 +17,11 @@ namespace MobileGL {
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String DriverVersionString;
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Int UniformBufferOffsetAlignment = 256;
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SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
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Bool SupportsShaderSubgroup = false;
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Uint32 SubgroupSize = 0;
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Uint32 SubgroupSupportedStages = 0;
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Uint32 SubgroupSupportedOperations = 0;
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Bool SubgroupQuadOperationsInAllStages = false;
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};
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} // namespace MG_External
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namespace MG_Util::BackendLoader {
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@@ -8,7 +8,9 @@
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#include "ShaderSourceProcessor.h"
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#include <algorithm>
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#include <cctype>
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#include <MG_Backend/BackendObjects.h>
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namespace {
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using MobileGL::SizeT;
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@@ -159,6 +161,106 @@ namespace {
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return lineEnd == MobileGL::String::npos ? source.size() : lineEnd + 1;
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}
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bool IsExtensionAdvertised(MobileGL::GLExtension extension) {
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const auto& activeBackendObject = MobileGL::MG_Backend::pActiveBackendObject;
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if (!activeBackendObject) {
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return true;
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}
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const auto& extensions = activeBackendObject->GetRendererInfo().RendererGLInfo.Extensions;
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return std::find(extensions.begin(), extensions.end(), extension) != extensions.end();
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}
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MobileGL::String TrimDirectiveToken(const MobileGL::String& token) {
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SizeT start = 0;
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while (start < token.size() && std::isspace(static_cast<unsigned char>(token[start]))) {
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start++;
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}
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SizeT end = token.size();
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while (end > start && std::isspace(static_cast<unsigned char>(token[end - 1]))) {
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end--;
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}
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return token.substr(start, end - start);
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}
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void FilterUnsupportedGpuShaderInt64(MobileGL::String& source) {
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if (IsExtensionAdvertised(MobileGL::E_GL_ARB_gpu_shader_int64)) {
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return;
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}
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SizeT lineStart = 0;
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while (lineStart < source.size()) {
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SizeT lineEnd = source.find('\n', lineStart);
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const bool hasLineBreak = lineEnd != MobileGL::String::npos;
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if (!hasLineBreak) {
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lineEnd = source.size();
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}
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const MobileGL::String line = source.substr(lineStart, lineEnd - lineStart);
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SizeT probe = 0;
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while (probe < line.size() && std::isspace(static_cast<unsigned char>(line[probe]))) {
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probe++;
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}
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if (probe < line.size() && line[probe] == '#') {
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probe++;
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while (probe < line.size() && std::isspace(static_cast<unsigned char>(line[probe]))) {
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probe++;
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}
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constexpr const char* extensionToken = "extension";
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constexpr SizeT extensionLen = 9;
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const bool hasExtensionDirective =
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probe + extensionLen <= line.size() &&
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line.compare(probe, extensionLen, extensionToken) == 0 &&
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(probe + extensionLen == line.size() || !IsIdentifierChar(line[probe + extensionLen]));
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if (hasExtensionDirective) {
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probe += extensionLen;
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while (probe < line.size() && std::isspace(static_cast<unsigned char>(line[probe]))) {
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probe++;
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}
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constexpr const char* int64Extension = "GL_ARB_gpu_shader_int64";
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constexpr SizeT int64ExtensionLen = 23;
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const bool hasInt64Extension =
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probe + int64ExtensionLen <= line.size() &&
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line.compare(probe, int64ExtensionLen, int64Extension) == 0 &&
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(probe + int64ExtensionLen == line.size() ||
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!IsIdentifierChar(line[probe + int64ExtensionLen]));
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if (hasInt64Extension) {
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probe += int64ExtensionLen;
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while (probe < line.size() && std::isspace(static_cast<unsigned char>(line[probe]))) {
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probe++;
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}
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if (probe < line.size() && line[probe] == ':') {
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probe++;
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const MobileGL::String behavior = TrimDirectiveToken(line.substr(probe));
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const SizeT replaceLen = lineEnd - lineStart + (hasLineBreak ? 1 : 0);
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if (behavior == "require") {
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const MobileGL::String replacement =
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"#error GL_ARB_gpu_shader_int64 is not advertised by MobileGL\n";
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source.replace(lineStart, replaceLen, replacement);
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lineStart += replacement.size();
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} else if (behavior == "enable" || behavior == "warn") {
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source.replace(lineStart, replaceLen, "\n");
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lineStart++;
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} else {
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lineStart = lineEnd + (hasLineBreak ? 1 : 0);
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}
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continue;
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}
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}
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}
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}
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lineStart = lineEnd + (hasLineBreak ? 1 : 0);
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}
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ReplaceIdentifier(source, "GL_ARB_gpu_shader_int64", "MG_DISABLED_GL_ARB_gpu_shader_int64");
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}
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void ModernizeLegacyGLSL(MobileGL::ShaderStage stage, MobileGL::String& source) {
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RemoveDefineForIdentifier(source, "HIGHP_OR_DEFAULT");
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RemoveDefineForIdentifier(source, "MEDIUMP_OR_DEFAULT");
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@@ -278,6 +380,8 @@ namespace MobileGL {
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}
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}
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FilterUnsupportedGpuShaderInt64(source);
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// Some shader packs define helpers with built-in GLSL names such as round(), tanh(), or fma().
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// These may pass OpenGL-style validation but fail when recompiled for Vulkan/SPIR-V generation.
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RenameBuiltinShadowingFunction(source, "round", "mg_round");
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