[Fix] (MG_Backend/DirectVulkan): fix Voxy subgroup and indirect draw sync

- Implement Vulkan subgroup capability querying and expose KHR subgroup getter values.

- Fix DirectVulkan memory barriers so GL_COMMAND_BARRIER_BIT makes generated indirect draw commands visible.

- Keep Voxy on the DirectVulkan gpu_shader_int64 quad decode path while filtering unsupported optional int64 usage on backends that do not advertise it.

- Add MG_Test coverage for subgroup getters, Voxy subgroup/int64 shader probes, command barrier mapping, and indirect draw command layout.

- Check for whether driver supports shader subgroup operation, disable on demand, and provide env var `MOBILEGL_DISABLE_SUBGROUP` to explicitly disable subgroup features
This commit is contained in:
2026-06-09 09:46:07 +08:00
parent cf165c0db5
commit dd52f0381a
13 changed files with 595 additions and 44 deletions
@@ -8,6 +8,9 @@
#include "Loader.h"
#include <cstdlib>
#include <cstring>
namespace MobileGL::MG_Util::BackendLoader {
namespace {
struct VulkanDynamicFunctions {
@@ -33,6 +36,14 @@ namespace MobileGL::MG_Util::BackendLoader {
return loaded;
}
Bool IsShaderSubgroupForcedDisabled() {
const char* value = std::getenv("MOBILEGL_DISABLE_SUBGROUP");
if (!value) {
return false;
}
return std::strcmp(value, "true") == 0 || std::strcmp(value, "TRUE") == 0;
}
} // namespace
inline Version DecodeApiVersion(uint32_t version) {
@@ -46,6 +57,12 @@ namespace MobileGL::MG_Util::BackendLoader {
return oss.str();
}
inline Bool HasUsableShaderSubgroupSupport(const VkPhysicalDeviceSubgroupProperties& subgroupProps) {
return subgroupProps.subgroupSize > 0 &&
(subgroupProps.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) != 0 &&
(subgroupProps.supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) != 0;
}
Bool QueryVulkanCapabilities(MobileGL::MG_External::VulkanCapabilities& caps, VkInstance instance,
VkPhysicalDevice physicalDevice) {
if (!physicalDevice) {
@@ -69,8 +86,12 @@ namespace MobileGL::MG_Util::BackendLoader {
return false;
}
VkPhysicalDeviceSubgroupProperties subgroupProps{};
subgroupProps.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
VkPhysicalDeviceProperties2 props2{};
props2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
props2.pNext = &subgroupProps;
if (vk.vkGetPhysicalDeviceProperties2) {
vk.vkGetPhysicalDeviceProperties2(physicalDevice, &props2);
} else {
@@ -84,6 +105,28 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.DriverVersionString = DecodeDriverVersion(p.driverVersion);
caps.UniformBufferOffsetAlignment = static_cast<int>(p.limits.minUniformBufferOffsetAlignment);
caps.MaxShaderStorageBlockSize = static_cast<SizeT>(p.limits.maxStorageBufferRange);
const Bool supportsShaderSubgroup = vk.vkGetPhysicalDeviceProperties2 &&
HasUsableShaderSubgroupSupport(subgroupProps);
const Bool forceDisableShaderSubgroup = IsShaderSubgroupForcedDisabled();
caps.SupportsShaderSubgroup = supportsShaderSubgroup && !forceDisableShaderSubgroup;
if (caps.SupportsShaderSubgroup) {
caps.SubgroupSize = subgroupProps.subgroupSize;
caps.SubgroupSupportedStages = subgroupProps.supportedStages;
caps.SubgroupSupportedOperations = subgroupProps.supportedOperations;
caps.SubgroupQuadOperationsInAllStages = subgroupProps.quadOperationsInAllStages == VK_TRUE;
} else {
caps.SubgroupSize = 0;
caps.SubgroupSupportedStages = 0;
caps.SubgroupSupportedOperations = 0;
caps.SubgroupQuadOperationsInAllStages = false;
}
MGLOG_I("Vulkan shader subgroup support: detected=%s advertised=%s size=%u stages=0x%x operations=0x%x",
supportsShaderSubgroup ? "true" : "false", caps.SupportsShaderSubgroup ? "true" : "false",
subgroupProps.subgroupSize, subgroupProps.supportedStages, subgroupProps.supportedOperations);
if (supportsShaderSubgroup && forceDisableShaderSubgroup) {
MGLOG_W("Vulkan shader subgroup support forced off by MOBILEGL_DISABLE_SUBGROUP");
}
return true;
}
@@ -95,5 +138,10 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.DriverVersionString = DecodeDriverVersion(properties.driverVersion);
caps.UniformBufferOffsetAlignment = static_cast<int>(properties.limits.minUniformBufferOffsetAlignment);
caps.MaxShaderStorageBlockSize = static_cast<SizeT>(properties.limits.maxStorageBufferRange);
caps.SupportsShaderSubgroup = false;
caps.SubgroupSize = 0;
caps.SubgroupSupportedStages = 0;
caps.SubgroupSupportedOperations = 0;
caps.SubgroupQuadOperationsInAllStages = false;
}
} // namespace MobileGL::MG_Util::BackendLoader