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https://github.com/MobileGL-Dev/MobileGL
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[Refactor] (P13): the legacy BufferBackendOps table, Magma's never-populated texture/render-pass/renderbuffer caches and VkClearManager go, and the buffer mock tests drive the resource op table instead (ratchet 36 -> 27).
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@@ -5,7 +5,7 @@
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# base commit : <unknown>
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# configure : -DMOBILEGL_BUILD_DISAGGREGATED=ON -DMOBILEGL_BUILD_DISAGGREGATED_INPROC=ON -DCMAKE_BUILD_TYPE=Release
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# build dir : /home/swung/mgl-p13-split
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# count : 36
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# count : 27
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#
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# One demangled symbol per line. A trailing ` # note` is an annotation the parser
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# ignores. `# P13` (debts only P13's module work could clear) is refused since
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@@ -25,25 +25,16 @@ MobileGL::MG_Remote::Client::ClientSession::StartSpawned()
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MobileGL::MG_Remote::Client::ClientSession::Stop()
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MobileGL::MG_Remote::Client::ClientSessionInstance()
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MobileGL::MG_Remote::Client::EmitObjectDeathRecord(MobileGL::MG_Pipe::MGPipeKind, unsigned long)
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MobileGL::MG_State::GLState::BufferObject::GetBackendResource() const
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MobileGL::MG_State::GLState::BufferObject::GetChangeSerial() const
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MobileGL::MG_State::GLState::BufferObject::GetExternalIndex() const
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MobileGL::MG_State::GLState::BufferObject::GetSize() const
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MobileGL::MG_State::GLState::BufferObject::GetUsage() const
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MobileGL::MG_State::GLState::BufferObject::HasDefinedContent() const
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MobileGL::MG_State::GLState::BufferObject::MappedData() const
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MobileGL::MG_State::GLState::BufferObject::SetBackendResource(std::shared_ptr<MobileGL::MG_State::GLState::BackendBufferResource>)
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MobileGL::MG_State::GLState::BufferObject::SyncPersistentMappedRange()
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MobileGL::MG_State::GLState::BufferObject::WritebackFromBackend(MobileGL::DataPtr, unsigned long)
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MobileGL::MG_State::GLState::ClassifyVertexAttribType(unsigned int)
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MobileGL::MG_State::GLState::DecodeProgramArchive(unsigned char const*, unsigned long, MobileGL::MG_State::GLState::ProgramArchive&)
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MobileGL::MG_State::GLState::GetBufferBackendOps()
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MobileGL::MG_State::GLState::ProgramArtifactsSchemaFingerprint()
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MobileGL::MG_State::GLState::ProgramObject::JoinPendingLink() const
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MobileGL::MG_State::GLState::SamplerObject::GetAllSamplerParameters() const
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MobileGL::MG_State::GLState::SamplerObject::GetExternalIndex() const
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MobileGL::MG_State::GLState::SamplerObject::GetLifetimeId() const
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MobileGL::MG_State::GLState::SetBufferBackendOps(MobileGL::MG_State::GLState::BufferBackendOps const*)
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MobileGL::MG_State::GLState::TextureObjectBuffer::GetBufferBindingSlot(MobileGL::TextureUploadTarget)
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MobileGL::MG_State::GLState::TextureUnit::GetAllBindingSlots()
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MobileGL::MG_State::GLState::TextureUnit::GetSamplerObject() const
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