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[Refactor, Test] (MG_State, MG_Util): split the link into ProgramLinkTask (query surface) and a chained ProgramSpirvTask behind its own join gate
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@@ -296,6 +296,7 @@ set(SOURCE_FILES
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MobileGL/MG_State/GLState/TextureState/TextureState.cpp
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MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
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MobileGL/MG_State/GLState/ProgramState/ProgramLinkTask.cpp
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MobileGL/MG_State/GLState/ProgramState/ProgramSpirvTask.cpp
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MobileGL/MG_State/GLState/ProgramState/ShaderCompileTask.cpp
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MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
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MobileGL/MG_State/GLState/ProgramState/ShaderPreprocessCache.cpp
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